Difference between revisions of "Unit Animations"
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− | This page contains a comprehensive list to all unit animations, broken down manually | + | This page contains a comprehensive list to all unit animations, broken down manually. |
− | information regarding what commands are | + | information regarding what commands are can be found here: [[SEQ & Animation info page]] |
− | + | Animation names are subject to change. | |
+ | |||
+ | Video compilation of animations: [https://www.youtube.com/watch?v=8ZGdPSwmpGY| Final Fantasy Tactics - Comprehensive Compilation of all Ability/Special Effects Animations] | ||
+ | |||
+ | ==Type 1== | ||
+ | *TYPE1 SP1 | ||
[[T1 Facing Angles]] #Compacted because they're all only 1 frame each. | [[T1 Facing Angles]] #Compacted because they're all only 1 frame each. | ||
− | [[T1 Walk Forward]] | + | [[T1 Walk Forward]] #animation 6 |
[[T1 Walk Backward]] #7 | [[T1 Walk Backward]] #7 | ||
− | [[T1 Walk Fast Forward]] #8 | + | [[T1 Walk Fast Forward]] #8 |
− | [[T1 Walk Fast Backward]] #9 | + | [[T1 Walk Fast Backward]] #9 |
− | [[T1 Walk Slow Forward]] #A | + | [[T1 Walk Slow Forward]] #A |
− | [[T1 Walk Slow Backward]] #B (I think these are just Idle walk frames?) | + | [[T1 Walk Slow Backward]] #B (I think these are just Idle walk frames?) |
T1 Buffer Animations #a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here. | T1 Buffer Animations #a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here. | ||
− | [[T1 Float Stop Forward]] | + | [[T1 Float Stop Forward]] #12 (also ?????) |
− | [[T1 Float Stop Backward]] | + | [[T1 Float Stop Backward]] #13 (also ?????) |
− | [[T1 Float Stop Fwd Haste]] #14 (also ?????) | + | [[T1 Float Stop Fwd Haste]] #14 (also ?????) |
− | [[T1 Float Stop Bck Haste]] #15 (also ?????) | + | [[T1 Float Stop Bck Haste]] #15 (also ?????) |
− | [[T1 Float Stop Fwd Slow]] #16 (also ?????) | + | [[T1 Float Stop Fwd Slow]] #16 (also ?????) |
− | [[T1 Float Stop Bck Slow]] #17 (also ?????) | + | [[T1 Float Stop Bck Slow]] #17 (also ?????) |
− | [[T1 Walk To Fwd]] | + | [[T1 Walk To Fwd]] #18 (for walking to a destination? slightly different wait offsets.) |
− | [[T1 Walk To Bck]] | + | [[T1 Walk To Bck]] #19 |
− | [[T1 Walk To Fwd Haste]] #1A | + | [[T1 Walk To Fwd Haste]] #1A |
− | [[T1 Walk To Bck Haste]] #1B | + | [[T1 Walk To Bck Haste]] #1B |
− | [[T1 Walk To Fwd Slow]] #1C | + | [[T1 Walk To Fwd Slow]] #1C |
− | [[T1 Walk To Bck Slow]] #1D | + | [[T1 Walk To Bck Slow]] #1D |
T1 Buffer Animations #more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here. | T1 Buffer Animations #more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here. | ||
#0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space. | #0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space. | ||
[[T1 Spin1]] #2A (spin, starts from frame 2) | [[T1 Spin1]] #2A (spin, starts from frame 2) | ||
[[T1 Spin2]] #2B (spin, starts from frame 8) | [[T1 Spin2]] #2B (spin, starts from frame 8) | ||
− | [[T1 Critical & Defend]] #2C, 2D, 2E, and 2F (all only 1 frame each) | + | [[T1 Critical & Defend]] #2C, 2D, 2E, and 2F (all only 1 frame each) |
− | [[T1 Dodge Defend Fwd]] #30 | + | [[T1 Dodge Defend Fwd]] #30 |
− | [[T1 Dodge Defend Bck]] #31 | + | [[T1 Dodge Defend Bck]] #31 |
− | [[T1 Taking Damage Fwd]] #32 | + | [[T1 Taking Damage Fwd]] #32 |
− | [[T1 Taking Damage Bck]] #33 | + | [[T1 Taking Damage Bck]] #33 |
− | [[T1 Dead + Mid Jump]] #34, 35, 36, 37 | + | [[T1 Dead + Mid Jump]] #34, 35, 36, 37, 0x36 and 0x37 are used for receive healing? |
− | [[T1 Jump Up Fwd]] | + | [[T1 Jump Up Fwd]] #generic leap size? 38 |
− | [[T1 Jump Up Bck]] | + | [[T1 Jump Up Bck]] #39 |
[[T1 Jump Down Fwd]] #3A | [[T1 Jump Down Fwd]] #3A | ||
[[T1 Jump Down Bck]] #3B | [[T1 Jump Down Bck]] #3B | ||
− | [[T1 High Jumps]] | + | [[T1 High Jumps]] #3C, 3D, 3E, 3F, 40, 41 |
− | [[T1 Charging]] | + | [[T1 Charging]] #42, 43, 44, 45 |
− | [[T1 Frozen & sleeping]] #46, 47, 48, 49 | + | [[T1 Frozen & sleeping]] #46, 47, 48, 49 |
− | [[T1 Confuse Fwd]] | + | [[T1 Confuse Fwd]] #4a |
− | [[T1 Confuse Bck]] | + | [[T1 Confuse Bck]] #4b |
T1 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f. | T1 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f. | ||
[[T1 Singing]] #50, 51 | [[T1 Singing]] #50, 51 | ||
[[T1 Dancing]] #52, 53 | [[T1 Dancing]] #52, 53 | ||
[[T1 Casting]] #54, 55, 56, 57 | [[T1 Casting]] #54, 55, 56, 57 | ||
− | [[T1 Cast Execute]] | + | [[T1 Cast Execute]] #58, 59 |
T1 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f | T1 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f | ||
− | [[T1 Frozen Walk Frames]] #frozen walk frames. 0x60, 0x61, 0x62, 0x63 | + | [[T1 Frozen Walk Frames]] #frozen walk frames. 0x60, 0x61, 0x62, 0x63 |
− | [[T1 Nulled Walks]] | + | [[T1 Nulled Walks]] #64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing. |
[[T1 MF Item]] #66, 67. | [[T1 MF Item]] #66, 67. | ||
− | [[T1 Bounced to death]] #try to come up with a better name I fucking dare you. 68, 69. | + | [[T1 Bounced to death]] #try to come up with a better name I fucking dare you. 68, 69. |
[[T1 Revived]] #6a, 6b, 6c, 6d | [[T1 Revived]] #6a, 6b, 6c, 6d | ||
− | [[T1 Damaged shaking | + | [[T1 Damaged shaking]] #Might be for knockback? or falling? 6e, 6f, 70, 71 |
− | [[T1 Chest Pickup]] | + | [[T1 Chest Pickup]] #also for crystals. 72, 73 |
T1 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78. | T1 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78. | ||
− | + | *TYPE1 Attack anims | |
− | [[T1 | + | [[T1 Teleport]] #78, 79 |
− | [[T1 High Mod Unarmed]] #7a, 7b | + | [[T1 High Mod Unarmed]] #7a, 7b |
[[T1 Mid Mod Unarmed]] #7c, 7d | [[T1 Mid Mod Unarmed]] #7c, 7d | ||
[[T1 Low Mod Unarmed]] #7e, 7f | [[T1 Low Mod Unarmed]] #7e, 7f | ||
Line 67: | Line 72: | ||
[[T1 Mid Mod Item Throw]] #8c, 8d, 8e, 8f, 90, 91 | [[T1 Mid Mod Item Throw]] #8c, 8d, 8e, 8f, 90, 91 | ||
[[T1 Low Mod Item Throw]] #92, 93, 94, 95, 96, 97 | [[T1 Low Mod Item Throw]] #92, 93, 94, 95, 96, 97 | ||
− | [[T1 Weapon Throw]] | + | [[T1 Weapon Throw]] #98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig) |
[[T1 High Mod Poke]] #9a, 9b | [[T1 High Mod Poke]] #9a, 9b | ||
− | [[T1 Mid Mod Poke]] | + | [[T1 Mid Mod Poke]] #9c, 9d |
− | [[T1 Low Mod Poke]] | + | [[T1 Low Mod Poke]] #9e, 9f |
− | [[T1 High Mod Gun]] | + | [[T1 High Mod Gun]] #a0, a1 |
− | [[T1 Mid Mod Gun]] | + | [[T1 Mid Mod Gun]] #a2, a3 |
− | [[T1 Low Mod Gun]] | + | [[T1 Low Mod Gun]] #a4, a5 |
− | [[T1 High Mod Bow]] #how odd! bow's queues throw hardcoding! a6, a7 | + | [[T1 High Mod Bow]] #how odd! bow's queues throw hardcoding! a6, a7 |
− | [[T1 Mid Mod Bow]] #a8, a9 | + | [[T1 Mid Mod Bow]] #a8, a9 |
− | [[T1 Low Mod Bow]] #aa, ab | + | [[T1 Low Mod Bow]] #aa, ab |
− | [[T1 Read Book]] #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad | + | [[T1 Read Book]] #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad |
[[T1 Play Instrument]] #playing an instrument. no height mods. ae, af | [[T1 Play Instrument]] #playing an instrument. no height mods. ae, af | ||
− | [[T1 | + | [[T1 Shield Block]] #unit holds out a shield to block an attack. b0, b1, b2, b3, b4, b5 |
[[T1 Swing Shield Recoil]] #animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb | [[T1 Swing Shield Recoil]] #animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb | ||
[[T1 Punch Shield Recoil]] #animations for punch shield recoil. bc, bd, be, bf, c0, c1 | [[T1 Punch Shield Recoil]] #animations for punch shield recoil. bc, bd, be, bf, c0, c1 | ||
− | [[T1 Poke Shield Recoil]] #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7 | + | [[T1 Thrust Shield Recoil]] #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7 |
+ | [[T1 Flip Ground Switch]] #similar to an unarmed attack. flips ground switch (bethla sluice). c8, c9 | ||
+ | [[T1 Casting Start]] #the start of the casting animation (swings arms up). ca, cb, cc, cd | ||
+ | [[T1 Pummel]] #Spin punch and pummel in here. ce, cf, d0, d1 | ||
+ | [[T1 Cast Revive]] #Used by Revive. d2, d3 | ||
+ | [[T1 Rush]] #Used by Rush. d4, d5 | ||
+ | [[T1 Read Book 2]] #a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7 | ||
+ | [[T1 Read Book 3]] #another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9 | ||
+ | [[T1 Fall Critical]] #unit falls into critical animation. da, db. | ||
+ | [[T1 Low Mod Swing 2]] #seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd | ||
+ | [[T1 Dance Execute]] #excessively long. dance animation that plays when the attack executes de, df | ||
+ | T1 Buffer Animations #haven't seen any of these in a while. both point to the same PauseInstruction(). e0, e1 | ||
+ | [[T1 Steal]] #steal. e2, e3 | ||
+ | [[T1 Steal Heart]] #steal heart. e4, e5 | ||
+ | [[T1 Katana Use]] #I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7 | ||
+ | [[T1 Jump 2]] #another jump. e8, e9 | ||
+ | [[T1 Dragoon Jump 2]] #this one seems to be the true dragoon jump anim? ea, eb | ||
+ | [[T1 Dragoon Jump 3]] #another one? seems strangely disjointed? ec, ed | ||
+ | [[T1 High Mod Female]] #weapon animations for cloths and bags. ee, ef | ||
+ | [[T1 Mid Mod Female]] #f0, f1 | ||
+ | [[T1 Low Mod Female]] #f2, f3 | ||
+ | T1 Buffer Animations #they all had to show up somewhere. f4, f5, f6, f7, f8, f9 | ||
+ | [[T1 Spin & Punch]] #Goblin Punch. fa, fb | ||
+ | T1 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers. | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | type1 Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | type1 || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type1 || 0x01 || Face Down || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | type1 || 0x02 || Face Front || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | type1 || 0x03 || Face Left || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | type1 || 0x04 || Face Back || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | type1 || 0x05 || Face Up || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | type1 || 0x06 || Walk Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x07 || Walk Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x08 || Walk Fast Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x06)<br>LoadFrameAndWait(0x0c,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x09 || Walk Fast Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x0a || Walk Slow Front || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0c,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x0b || Walk Slow Back || LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x0e)<br>LoadFrameAndWait(0x11,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x0d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x0e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x0f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x10 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x11 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x12 || Float Stop Front || LoadFrameAndWait(0x46,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x13 || Float Stop Back || LoadFrameAndWait(0x47,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x14 || Float Stop Fast Front || LoadFrameAndWait(0x46,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x15 || Float Stop Fast Back || LoadFrameAndWait(0x47,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x16 || Float Stop Slow Front || LoadFrameAndWait(0x46,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x46,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x46,0x0c)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x17 || Float Stop Slow Back || LoadFrameAndWait(0x47,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x47,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x47,0x0c)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x18 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x19 || WalkToNW || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x1a || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x1b || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x1c || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x1d || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x1e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x1f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x20 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x21 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x22 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x23 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x24 || WalkTo Front Duplicate || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x25 || WalkToNW Duplicate || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x26 || WalkTo Fast Front Duplicate || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x27 || WalkTo Fast Back Duplicate || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x28 || WalkTo Slow Front Duplicate || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x29 || WalkTo Slow Back Duplicate || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x2a || Spin1 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x2b || Spin2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x2c || Critical Front<br>-Squire-<br>Accumulate || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type1 || 0x2d || Critical Back<br>-Squire-<br>Accumulate || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type1 || 0x2e || Defend Front || LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | type1 || 0x2f || Defend Back || LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | type1 || 0x30 || Evade Defend Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x31 || Evade Defend Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x32 || Taking Damage Front || MoveUp1()<br>LoadFrameAndWait(0x44,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x44,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x33 || Taking Damage Back || MoveUp1()<br>LoadFrameAndWait(0x45,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x45,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x34 || KnockedOut Front || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type1 || 0x35 || KnockedOut Back || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type1 || 0x36 || Mid Jump Front || LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type1 || 0x37 || Mid Jump Back || LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type1 || 0x38 || Jump Up Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x39 || Jump Up Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x3a || Jump Down Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x3b || Jump Down Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x3c || High Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type1 || 0x3d || High Jump Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type1 || 0x3e || High Jump Mid Front || LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type1 || 0x3f || High Jump Mid Back || LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type1 || 0x40 || High Jump Landing Front || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x41 || High Jump Landing Back || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x42 || Charging Idle? Front || LoadFrameAndWait(0x13,0x00) | ||
+ | |- | ||
+ | | type1 || 0x43 || Charging Idle? Back || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | type1 || 0x44 || Charging Loop? Front<br>-Squire-<br>Scream || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x45 || Charging Loop? Back<br>-Squire-<br>Scream || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x46 || Frozen Front || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type1 || 0x47 || Frozen Back || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type1 || 0x48 || Sleep Front || LoadFrameAndWait(0x48,0x00) | ||
+ | |- | ||
+ | | type1 || 0x49 || Sleep Back || LoadFrameAndWait(0x49,0x00) | ||
+ | |- | ||
+ | | type1 || 0x4a || Confused Front || LoadFrameAndWait(0x0b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x27,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x4b || Confused Back || LoadFrameAndWait(0x10,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x50 || Singing Front || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x51 || Singing Back || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x52 || Dancing Front || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x53 || Dancing Back || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x54 || Casting Start Front || LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x39,0x00) | ||
+ | |- | ||
+ | | type1 || 0x55 || Casting Start Back || LoadFrameAndWait(0x3e,0x04)<br>LoadFrameAndWait(0x3f,0x04)<br>LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type1 || 0x56 || Casting Mid Front || LoadFrameAndWait(0x3a,0x08)<br>LoadFrameAndWait(0x39,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x57 || Casting Mid Back || LoadFrameAndWait(0x40,0x08)<br>LoadFrameAndWait(0x40,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x58 || Casting Execute? Front<br>-Squire-<br>Ultima<br>-Astrologist-<br>Galaxy Stop<br>-Sorceror-<br>Holy<br>Flare<br>Demi 2<br>Dark Holy<br>Raise 2 || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x59 || Casting Execute? Back<br>-Squire-<br>Ultima<br>-Astrologist-<br>Galaxy Stop<br>-Sorceror-<br>Holy<br>Flare<br>Demi 2<br>Dark Holy<br>Raise 2 || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x60 || Frozen Walk RightFoot Front || LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | type1 || 0x61 || Frozen Walk LeftFoot Back || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | type1 || 0x62 || Frozen Walk LeftFoot Front || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type1 || 0x63 || Frozen Walk RightFoot Back || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type1 || 0x64 || Nulled Walk? Front || LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4a,0x0a)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4d,0x08)<br>LoadFrameAndWait(0x4e,0x0a)<br>LoadFrameAndWait(0x4d,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x65 || Nulled Walk? Back || LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x4f,0x0a)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x52,0x08)<br>LoadFrameAndWait(0x53,0x0a)<br>LoadFrameAndWait(0x52,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type1 || 0x66 || MoveFindItem Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0x02,0xfa)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0x03,0xf6)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x67 || MoveFindItem Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0x06,0xf8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0x07,0xf4)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x68 || DeathBounce Front || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type1 || 0x69 || DeathBounce Back || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type1 || 0x6a || Revive NonCritical Front || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | type1 || 0x6b || Revive NonCritical Back || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | type1 || 0x6c || Revive Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x00) | ||
+ | |- | ||
+ | | type1 || 0x6d || Revive Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x00) | ||
+ | |- | ||
+ | | type1 || 0x6e || Damaged Shaking? Front || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type1 || 0x6f || Damaged Shaking? Back || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type1 || 0x70 || Damaged Shaking? Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x44,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x44,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x71 || Damaged Shaking? Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x45,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x45,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x72 || Chest/Crystal Pickup Front || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type1 || 0x73 || Chest/Crystal Pickup Back || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type1 || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type1 || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type1 || 0x78 || Teleport Front || MoveUp1()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1c,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x79 || Teleport Back || MoveUp1()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7a || Unarmed High Front<br>-Skeleton-<br>Knife Hand || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x0e)<br>LoadFrameAndWait(0x60,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x5e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7b || Unarmed High Back<br>-Skeleton-<br>Knife Hand || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x91,0x0e)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x8f,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7c || Unarmed Mid Front<br>-Monk-<br>Wave Fist<br>Earth Slash<br>Secret Fist || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7d || Unarmed Mid Back<br>-Monk-<br>Wave Fist<br>Earth Slash<br>Secret Fist || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x0e)<br>LoadFrameAndWait(0x94,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7e || Unarmed Low Front || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x65,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x66,0x0e)<br>LoadFrameAndWait(0x66,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x65,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x7f || Unarmed Low Back || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x92,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x95,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x96,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x97,0x0e)<br>LoadFrameAndWait(0x97,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x80 || Swing High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x0e)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x81 || Swing High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x0e)<br>LoadFrameAndWait(0x89,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x82 || Swing Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x0e)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x83 || Swing Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x0e)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x84 || Swing Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5b,0x0e)<br>LoadFrameAndWait(0x5b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x85 || Swing Low Back || QueueSpriteAnim(0x01,0x05)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x0e)<br>LoadFrameAndWait(0x8c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x86 || Throw Item High Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x87 || Throw Item High Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1d)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x88 || Throw Item High Wait Front || LoadFrameAndWait(0x58,0x00) | ||
+ | |- | ||
+ | | type1 || 0x89 || Throw Item High Wait Back || LoadFrameAndWait(0x89,0x00) | ||
+ | |- | ||
+ | | type1 || 0x8a || Throw Item High Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x8b || Throw Item High Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x8c || Throw Item Mid Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x8d || Throw Item Mid Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x23)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x8e || Throw Item Mid Wait Front || LoadFrameAndWait(0x5a,0x00) | ||
+ | |- | ||
+ | | type1 || 0x8f || Throw Item Mid Wait Back || LoadFrameAndWait(0x8b,0x00) | ||
+ | |- | ||
+ | | type1 || 0x90 || Throw Item Mid Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x91 || Throw Item Mid Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x92 || Throw Item Low Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x93 || Throw Item Low Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8c,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x94 || Throw Item Low Wait Front || LoadFrameAndWait(0x5b,0x00) | ||
+ | |- | ||
+ | | type1 || 0x95 || Throw Item Low Wait Back || LoadFrameAndWait(0x8c,0x00) | ||
+ | |- | ||
+ | | type1 || 0x96 || Throw Item Low Finish Front || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5b,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x97 || Throw Item Low Finish Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x98 || Throw Weapon Front<br>-Squire-<br>Throw Stone<br>-Ninja-<br>Shuriken<br>Ball<br>Knife<br>Sword<br>Hammer<br>Katana<br>Ninja Sword<br>Axe<br>Spear<br>Stick<br>Knight Sword<br>Dictionary || SetLayerPriority(0x11)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x18)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x0a)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x99 || Throw Weapon Back<br>-Squire-<br>Throw Stone<br>-Ninja-<br>Shuriken<br>Ball<br>Knife<br>Sword<br>Hammer<br>Katana<br>Ninja Sword<br>Axe<br>Spear<br>Stick<br>Knight Sword<br>Dictionary || SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x19)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x0a)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9a || Poke High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x69,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x69,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6a,0x0e)<br>LoadFrameAndWait(0x6a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x69,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9b || Poke High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x0e)<br>LoadFrameAndWait(0x9b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9c || Poke Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x6b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6c,0x0e)<br>LoadFrameAndWait(0x6c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x6b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9d || Poke Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9d,0x0e)<br>LoadFrameAndWait(0x9d,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9e || Poke Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>LoadFrameAndWait(0x67,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x6d,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x6e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6f,0x0e)<br>LoadFrameAndWait(0x6f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0x9f || Poke Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>LoadFrameAndWait(0x98,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9e,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x9f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa0,0x0e)<br>LoadFrameAndWait(0xa0,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa0 || Gun High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x06)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x72,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x73,0x02)<br>LoadFrameAndWait(0x73,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x73,0x0e)<br>LoadFrameAndWait(0x73,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa1 || Gun High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa4,0x02)<br>LoadFrameAndWait(0xa4,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa4,0x0e)<br>LoadFrameAndWait(0xa4,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa2 || Gun Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x74,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x74,0x0e)<br>LoadFrameAndWait(0x74,0x0e)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa3 || Gun Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa6,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x02)<br>LoadFrameAndWait(0xa5,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa5,0x0e)<br>LoadFrameAndWait(0xa5,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa4 || Gun Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>LoadFrameAndWait(0x70,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x72,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x74,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x76,0x0e)<br>LoadFrameAndWait(0x76,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x74,0x04)<br>LoadFrameAndWait(0x72,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa5 || Gun Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0xa5,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa7,0x0e)<br>LoadFrameAndWait(0xa7,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa5,0x04)<br>LoadFrameAndWait(0xa3,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa6 || Bow High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x78,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x79,0x12)<br>LoadFrameAndWait(0x79,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa7 || Bow High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xa9,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xaa,0x12)<br>LoadFrameAndWait(0xaa,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xac,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa8 || Bow Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x79,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x79,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x7b,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7b,0x12)<br>LoadFrameAndWait(0x7b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xa9 || Bow Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xaa,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xaa,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xac,0x12)<br>LoadFrameAndWait(0xac,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xaa || Bow Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x7b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x7c,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7c,0x12)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xab || Bow Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xac,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0xad,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xad,0x12)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xac || Book Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x80,0x0e)<br>LoadFrameAndWait(0x80,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xad || Book Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xb1,0x0e)<br>LoadFrameAndWait(0xb1,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xae || Instrument Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x68,0x0a)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x69,0x0a)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x68,0x0a)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x69,0x0a)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x7c,0x06)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xaf || Instrument Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x99,0x0a)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0x9a,0x0a)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0x99,0x0a)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0x9a,0x0a)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xad,0x06)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb0 || Shield Block High Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>MoveBackward2()<br>LoadFrameAndWait(0x82,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb1 || Shield Block High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb2 || Shield Block Mid Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>MoveBackward2()<br>LoadFrameAndWait(0x83,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb3 || Shield Block Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>MoveBackward2()<br>LoadFrameAndWait(0xb4,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb4 || Shield Block Low Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>MoveBackward2()<br>LoadFrameAndWait(0x84,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb5 || Shield Block Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>MoveBackward2()<br>LoadFrameAndWait(0xb5,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb6 || Swing Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb7 || Swing Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb8 || Swing Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xb9 || Swing Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xba || Swing Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xbb || Swing Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x86,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xbc || Punch Shield Recoil High Front || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xbd || Punch Shield Recoil High Back || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xbe || Punch Shield Recoil Mid Front || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xbf || Punch Shield Recoil Mid Back || PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc0 || Punch Shield Recoil Low Front || LoadFrameAndWait(0x64,0x04)<br>PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x5e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc1 || Punch Shield Recoil Low Back || LoadFrameAndWait(0x95,0x04)<br>PlayAttackSound(0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8f,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc2 || Thrust Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x69,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc3 || Thrust Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc4 || Thrust Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x69,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc5 || Thrust Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc6 || Thrust Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x6d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc7 || Thrust Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x9e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x99,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc8 || Flip Switch Front || LoadFrameAndWait(0x61,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x65,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x66,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x66,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x65,0x08)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xc9 || Flip Switch Back || LoadFrameAndWait(0x92,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x96,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x97,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xca || Two Arms Up Front<br>-Hell Knight-<br>Heaven Bltback<br>Asura Back<br>Dia Swrd Back<br>Dragn Pit Back<br>Space Str Back<br>Sky Demon Back<br>-Skeleton-<br>Thunder Soul<br>Aqua Soul<br>Ice Soul<br>Wind Soul || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type1 || 0xcb || Two Arms Up Back<br>-Hell Knight-<br>Heaven Bltback<br>Asura Back<br>Dia Swrd Back<br>Dragn Pit Back<br>Space Str Back<br>Sky Demon Back<br>-Skeleton-<br>Thunder Soul<br>Aqua Soul<br>Ice Soul<br>Wind Soul || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type1 || 0xcc || One Arm Up Front<br>-Squire-<br>Heal<br>Yell<br>Wish<br>Cheer Up || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | type1 || 0xcd || One Arm Up Back<br>-Squire-<br>Heal<br>Yell<br>Wish<br>Cheer Up || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x43,0x00) | ||
+ | |- | ||
+ | | type1 || 0xce || Spin Punch Front<br>-Monk-<br>Spin Fist<br>-Goblin-<br>Turn Punch || LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x02)<br>SetFrameOffset(0x31)<br>LoadFrameAndWait(0x63,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x62,0x04)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xcf || Spin Punch Back<br>-Monk-<br>Spin Fist<br>-Goblin-<br>Turn Punch || LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x02)<br>SetFrameOffset(0xcf)<br>LoadFrameAndWait(0x94,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x93,0x04)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd0 || Pummel Front<br>-Monk-<br>Repeating Fist || LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5d,0x06)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x63,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x62,0x04)<br>LoadFrameAndWait(0x61,0x02)<br>MoveBackward1()<br>Wait(0xec,0x04)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd1 || Pummel Back<br>-Monk-<br>Repeating Fist || LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x06)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x94,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x93,0x04)<br>LoadFrameAndWait(0x92,0x02)<br>MoveBackward1()<br>Wait(0xec,0x04)<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd2 || Monster/monk Revive Front<br>-Monk-<br>Stigma Magic<br>Chakra || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x37,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd3 || Monster/monk Revive Back<br>-Monk-<br>Stigma Magic<br>Chakra || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x41,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd4 || Rush Front<br>-Squire-<br>Dash<br>-Goblin-<br>Tackle<br>Mutilate || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x5c,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x64,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x64,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd5 || Rush Back<br>-Squire-<br>Dash<br>-Goblin-<br>Tackle<br>Mutilate || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x8d,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x95,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x95,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd6 || Book Front Duplicate || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x80,0x16)<br>LoadFrameAndWait(0x80,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd7 || Book Back Duplicate || QueueSpriteAnim(0x01,0x43)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>LoadFrameAndWait(0xb1,0x16)<br>LoadFrameAndWait(0xb1,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd8 || Book Front Duplicate || LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xd9 || Book Back Duplicate || LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xda || Fall Critical Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type1 || 0xdb || Fall Critical Back || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type1 || 0xdc || Swing Low Front 2 || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x0e)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xdd || Swing Low Back 2 || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x0e)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xde || Dance Execute Front || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xdf || Dance Execute Back || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe0 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe1 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe2 || Steal Front<br>-Thief-<br>Gil Taking<br>Steal Helmet<br>Steal Armor<br>Steal Shield<br>Steal Weapon<br>Steal Accessry<br>Steal Exp || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe3 || Steal Back<br>-Thief-<br>Gil Taking<br>Steal Helmet<br>Steal Armor<br>Steal Shield<br>Steal Weapon<br>Steal Accessry<br>Steal Exp || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe4 || Steal Heart Front || LoadFrameAndWait(0x15,0x14)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x7d,0x08)<br>LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe5 || Steal Heart Back || LoadFrameAndWait(0x16,0x14)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8a,0x06)<br>LoadFrameAndWait(0x41,0x08)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xe6 || Use Katana? Front<br>-Samurai-<br>Asura<br>Koutetsu<br>Bizen Boat<br>Murasame<br>Heaven's Cloud<br>Kiyomori<br>Muramasa<br>Kikuichimoji<br>Masamune<br>Chirijiraden || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type1 || 0xe7 || Use Katana? Back<br>-Samurai-<br>Asura<br>Koutetsu<br>Bizen Boat<br>Murasame<br>Heaven's Cloud<br>Kiyomori<br>Muramasa<br>Kikuichimoji<br>Masamune<br>Chirijiraden || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type1 || 0xe8 || Jump Front 2 || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type1 || 0xe9 || Jump Back 2 || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type1 || 0xea || Dragoon Jump? Front 2 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xeb || Dragoon Jump? Back 2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xec || Dragoon Jump? Front 3<br>-Lancer-<br>Level Jump2<br>Level Jump3<br>Level Jump4<br>Level Jump5<br>Level Jump8<br>Vertical Jump2<br>Vertical Jump3<br>Vertical Jump4<br>Vertical Jump5<br>Vertical Jump6<br>Vertical Jump7<br>Vertical Jump8 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x5c,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x66,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x15,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x56,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xed || Dragoon Jump? Back 3<br>-Lancer-<br>Level Jump2<br>Level Jump3<br>Level Jump4<br>Level Jump5<br>Level Jump8<br>Vertical Jump2<br>Vertical Jump3<br>Vertical Jump4<br>Vertical Jump5<br>Vertical Jump6<br>Vertical Jump7<br>Vertical Jump8 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x8d,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x97,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x16,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x8a,0x02)<br>LoadFrameAndWait(0x87,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xee || Cloth/Bag High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x58)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xef || Cloth/Bag High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x59)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x89,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x89,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf0 || Cloth/Bag Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5a)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf1 || Cloth/Bag Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf2 || Cloth/Bag Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5c)<br>LoadFrameAndWait(0x56,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x5a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5b,0x06)<br>LoadFrameAndWait(0x5b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5b,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf3 || Cloth/Bag Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5d)<br>LoadFrameAndWait(0x87,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8a,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x8b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x06)<br>LoadFrameAndWait(0x8c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf4 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf5 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf6 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf7 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf8 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xf9 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xfa || Spin and Punch Front<br>-Goblin-<br>Goblin Punch || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type1 || 0xfb || Spin and Punch Back<br>-Goblin-<br>Goblin Punch || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x0e)<br>LoadFrameAndWait(0x94,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Type 2== | ||
+ | *TYPE2 SP1 | ||
+ | [[T2 Facing Angles]] #Compacted because they're all only 1 frame each. | ||
+ | [[T2 Walk]] #animation 6, 7 | ||
+ | [[T2 Walk Fast]] #8, 9 | ||
+ | [[T2 Walk Slow]] #A, B | ||
+ | T2 Buffer Animations #buffers. 0xC to 0x11 | ||
+ | [[T2 Float Stop]] #12, 13 | ||
+ | [[T2 Float Stop Haste]] #14 15 | ||
+ | [[T2 Float Stop Slow]] #16, 17 | ||
+ | [[T2 Walk To]] #18, 19 | ||
+ | [[T2 Walk To Haste]] #1A, 1B | ||
+ | [[T2 Walk To Slow]] #1C, 1D | ||
+ | T2 Buffer Animations #more animations that are just buffers. 0x1E to 0x23 | ||
+ | #0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space. | ||
+ | [[T2 Spin1]] #2A (spin, starts from frame 2) | ||
+ | [[T2 Spin2]] #2B (spin, starts from frame 8) | ||
+ | [[T2 Critical & Defend]] #2C, 2D, 2E, and 2F (all only 1 frame each) | ||
+ | [[T2 Dodge Defend]] #30, 31 | ||
+ | [[T2 Taking Damage]] #32, 33 | ||
+ | [[T2 Dead + Mid Jump]] #34, 35, 36, 37 | ||
+ | [[T2 Jump Up]] #generic leap size? 38, 39 | ||
+ | [[T2 Jump Down]] #3A, 3B | ||
+ | [[T2 High Jumps]] #3C, 3D, 3E, 3F, 40, 41 | ||
+ | [[T2 Charging]] #42, 43, 44, 45 | ||
+ | [[T2 Frozen & sleeping]] #46, 47, 48, 49 | ||
+ | [[T2 Confuse]] #4a, 4B | ||
+ | T2 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f. | ||
+ | [[T2 Singing]] #50, 51 | ||
+ | [[T2 Dancing]] #52, 53 | ||
+ | [[T2 Casting]] #54, 55, 56, 57 | ||
+ | [[T2 Cast Execute]] #58, 59 | ||
+ | T2 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f | ||
+ | [[T2 Frozen Walk Frames]] #frozen walk frames. 0x60, 0x61, 0x62, 0x63 | ||
+ | [[T2 Nulled Walks]] #64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing. | ||
+ | [[T2 MF Item]] #66, 67. | ||
+ | [[T2 Bounced to death]] #try to come up with a better name I fucking dare you. 68, 69. | ||
+ | [[T2 Revived]] #6a, 6b, 6c, 6d | ||
+ | [[T2 Damaged shaking?]] #Might be for knockback? or falling? 6e, 6f, 70, 71 | ||
+ | [[T2 Chest Pickup]] #also for crystals. 72, 73 | ||
+ | T2 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78. | ||
+ | |||
+ | *TYPE2 Attack Anims | ||
+ | [[T2 Teleport]] #78, 79 | ||
+ | [[T2 High Mod Unarmed]] #7a, 7b | ||
+ | [[T2 Mid Mod Unarmed]] #7c, 7d | ||
+ | [[T2 Low Mod Unarmed]] #7e, 7f | ||
+ | [[T2 High Mod Swing]] #80, 81 | ||
+ | [[T2 Mid Mod Swing]] #82, 83 | ||
+ | [[T2 Low Mod Swing]] #84, 85 | ||
+ | [[T2 High Mod Item Throw]] #86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh) | ||
+ | [[T2 Mid Mod Item Throw]] #8c, 8d, 8e, 8f, 90, 91 | ||
+ | [[T2 Low Mod Item Throw]] #92, 93, 94, 95, 96, 97 | ||
+ | [[T2 Weapon Throw]] #98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig) | ||
+ | [[T2 High Mod Poke]] #9a, 9b | ||
+ | [[T2 Mid Mod Poke]] #9c, 9d | ||
+ | [[T2 Low Mod Poke]] #9e, 9f | ||
+ | [[T2 High Mod Gun]] #a0, a1 | ||
+ | [[T2 Mid Mod Gun]] #a2, a3 | ||
+ | [[T2 Low Mod Gun]] #a4, a5 | ||
+ | [[T2 High Mod Bow]] #how odd! bow's queues throw hardcoding! a6, a7 | ||
+ | [[T2 Mid Mod Bow]] #a8, a9 | ||
+ | [[T2 Low Mod Bow]] #aa, ab | ||
+ | [[T2 Read Book]] #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad | ||
+ | [[T2 Play Instrument]] #playing an instrument. no height mods. ae, af | ||
+ | [[T2 Shield Block]] #Shield block. b0, b1, b2, b3, b4, b5 | ||
+ | [[T2 Swing Shield Recoil]] #animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb | ||
+ | [[T2 Punch Shield Recoil]] #animations for punch shield recoil. bc, bd, be, bf, c0, c1 | ||
+ | [[T2 Thrust Shield Recoil]] #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7 | ||
+ | [[T2 Flip Ground Switch]] #bethla sluice switch. c8, c9 | ||
+ | [[T2 Casting Start]] #the start of the casting animation (swings arms up). ca, cb, cc, cd | ||
+ | [[T2 Pummel]] #Spin punch and pummel in here. ce, cf, d0, d1 | ||
+ | [[T2 Cast Revive]] #Monk Revive. d2, d3 | ||
+ | [[T2 Rush]] #Rush. d4, d5 | ||
+ | [[T2 Read Book 2]] #a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7 | ||
+ | [[T2 Read Book 3]] #another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9 | ||
+ | [[T2 Fall Critical]] #unit falls into critical animation. da, db. | ||
+ | [[T2 Low Mod Swing 2]] #seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd | ||
+ | [[T2 Dance Execute]] #excessively long. dance animation that plays when the attack executes de, df | ||
+ | T2 Buffer Animations #e0, e1 | ||
+ | [[T2 Steal]] #steal. e2, e3 | ||
+ | [[T2 Steal Heart]] #steal heart. e4, e5 | ||
+ | [[T2 Katana Use]] #I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7 | ||
+ | [[T2 Jump 2]] #another jump. e8, e9 | ||
+ | [[T2 Dragoon Jump]] #dragoon jump anim. ea, eb | ||
+ | [[T2 Dragoon Jump 2]] #dragoon land anim. ec, ed | ||
+ | [[T2 High Mod Female]] #weapon animations for cloths and bags. ee, ef | ||
+ | [[T2 Mid Mod Female]] #f0, f1 | ||
+ | [[T2 Low Mod Female]] #f2, f3 | ||
+ | T2 Buffer Animations #they all had to show up somewhere. f4, f5, f6, f7, f8, f9 | ||
+ | [[T2 Spin & Punch]] #Goblin punch. fa, fb | ||
+ | T2 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers. | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | type2 (Unused) Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | type2 (Unused) || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x01 || Face Down || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x02 || Face Front || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x03 || Face Left || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x04 || Face Back || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x05 || Face Up || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x06 || Walk Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x07 || Walk Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x08 || Walk Fast Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x06)<br>LoadFrameAndWait(0x0c,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x09 || Walk Fast Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0a || Walk Slow Front || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0c,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0b || Walk Slow Back || LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x0e)<br>LoadFrameAndWait(0x11,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x0f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x10 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x11 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x12 || ? || LoadFrameAndWait(0x46,0x06)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x08)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x08)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x06)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x08)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x08)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x13 || ? || LoadFrameAndWait(0x47,0x06)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x08)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x08)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x06)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x08)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x08)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x14 || ? || LoadFrameAndWait(0x46,0x02)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x02)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x04)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x15 || ? || LoadFrameAndWait(0x47,0x02)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x02)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x04)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x16 || ? || LoadFrameAndWait(0x46,0x0a)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x0a)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x46,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x46,0x0c)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x17 || ? || LoadFrameAndWait(0x47,0x0a)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x0a)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x47,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x47,0x0c)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x18 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x19 || ? || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1a || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1b || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1c || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1d || ? || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x1f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x20 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x21 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x22 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x23 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x24 || ? || LoadFrameAndWait(0x4a,0x04)<br>LoadFrameAndWait(0x4b,0x06)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x25 || ? || LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x51,0x02)<br>LoadFrameAndWait(0x52,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x26 || ? || LoadFrameAndWait(0x4a,0x02)<br>LoadFrameAndWait(0x4b,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x27 || ? || LoadFrameAndWait(0x4f,0x02)<br>LoadFrameAndWait(0x50,0x04)<br>LoadFrameAndWait(0x51,0x02)<br>LoadFrameAndWait(0x52,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x28 || ? || LoadFrameAndWait(0x4a,0x08)<br>LoadFrameAndWait(0x4b,0x0a)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4d,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x29 || ? || LoadFrameAndWait(0x4f,0x08)<br>LoadFrameAndWait(0x50,0x0a)<br>LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x52,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2a || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2b || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2c || ? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2d || ? || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2e || ? || LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x2f || ? || LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x30 || ? || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x31 || ? || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x32 || ? || MoveUnitDU(0xff)<br>LoadFrameAndWait(0x44,0x02)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x44,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x33 || ? || MoveUnitDU(0xff)<br>LoadFrameAndWait(0x45,0x02)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x45,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x34 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x35 || ? || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x36 || ? || LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x37 || ? || LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x38 || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x1f,0x06)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x39 || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x21,0x06)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3a || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x1f,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3b || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x21,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3c || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3d || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3e || ? || LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x3f || ? || LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x40 || ? || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x41 || ? || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x42 || ? || LoadFrameAndWait(0x13,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x43 || ? || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x44 || ? || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x45 || ? || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x46 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x47 || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x48 || ? || LoadFrameAndWait(0x48,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x49 || ? || LoadFrameAndWait(0x49,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4a || ? || LoadFrameAndWait(0x0b,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x28,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x27,0x0a)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x28,0x08)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x0b,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x29,0x08)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x29,0x08)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4b || ? || LoadFrameAndWait(0x10,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2c,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x2c,0x08)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x10,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x2d,0x08)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2d,0x08)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x4f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x50 || ? || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x51 || ? || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x52 || ? || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2f,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x30,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x2f,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x32,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x53 || ? || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x33,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x34,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x33,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x36,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x54 || ? || LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x39,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x55 || ? || LoadFrameAndWait(0x3e,0x04)<br>LoadFrameAndWait(0x3f,0x04)<br>LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x56 || ? || LoadFrameAndWait(0x3a,0x08)<br>LoadFrameAndWait(0x39,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x57 || ? || LoadFrameAndWait(0x40,0x08)<br>LoadFrameAndWait(0x40,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x58 || ? || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1f,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x59 || ? || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x21,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x21,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5a || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5b || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x5f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x60 || ? || LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x61 || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x62 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x63 || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x64 || ? || LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4a,0x0a)<br>LoadFrameAndWait(0x4b,0x08)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4d,0x08)<br>LoadFrameAndWait(0x4e,0x0a)<br>LoadFrameAndWait(0x4d,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x65 || ? || LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x4f,0x0a)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x51,0x06)<br>LoadFrameAndWait(0x52,0x08)<br>LoadFrameAndWait(0x53,0x0a)<br>LoadFrameAndWait(0x52,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x66 || ? || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0xfe,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0xfe,0xfa)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0xfd,0xf8)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0xf8,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitDU(0xff)<br>MFItemPosFBDU(0xfc,0xe0)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0xfe)<br>MoveUnitDU(0x01)<br>MFItemPosFBDU(0xf8,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x67 || ? || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0xfe,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0xfa,0xf8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0xf9,0xf6)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0xf8,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUnitDU(0xff)<br>MFItemPosFBDU(0xfc,0xdc)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0xfe)<br>MoveUnitDU(0x01)<br>MFItemPosFBDU(0xf8,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x68 || ? || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x48,0x04)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x48,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x69 || ? || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x49,0x04)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x48,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x49,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x44,0x10)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x44,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x45,0x10)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x45,0x06) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x72 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x73 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x74 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x75 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x76 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x77 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x78 || ? || MoveUnitDU(0xff)<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x79 || ? || MoveUnitDU(0xff)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7a || ? || LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x60,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x60,0x04)<br>LoadFrameAndWait(0x5f,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x5e,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7b || ? || LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x91,0x04)<br>LoadFrameAndWait(0x90,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x8f,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7c || ? || LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7d || ? || LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7e || ? || LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x64,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x65,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x66,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x66,0x04)<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x61,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x7f || ? || LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x92,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x95,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x96,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x97,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x97,0x04)<br>LoadFrameAndWait(0x96,0x04)<br>LoadFrameAndWait(0x92,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x80 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x58,0x0e)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x81 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x89,0x0e)<br>LoadFrameAndWait(0x89,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x82 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x0e)<br>LoadFrameAndWait(0x5a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x83 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8b,0x0e)<br>LoadFrameAndWait(0x8b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x84 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x5a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5b,0x0e)<br>LoadFrameAndWait(0x5b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x85 || ? || QueueSpriteAnim(0x01,0x05)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x8b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x0e)<br>LoadFrameAndWait(0x8c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x86 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x02)<br>LoadFrameAndWait(0x57,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x87 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1d)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x87,0x02)<br>LoadFrameAndWait(0x88,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x89,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x88 || ? || LoadFrameAndWait(0x58,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x89 || ? || LoadFrameAndWait(0x89,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8a || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x58,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x58,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8b || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x89,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x89,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8c || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8d || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x23)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8e || ? || LoadFrameAndWait(0x5a,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x8f || ? || LoadFrameAndWait(0x8b,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x90 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x91 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x92 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x5a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x93 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x8b,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8c,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x94 || ? || LoadFrameAndWait(0x5b,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x95 || ? || LoadFrameAndWait(0x8c,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0x96 || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x5b,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x97 || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x98 || ? || SetLayerPriority(0x11)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x18)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x5a,0x0a)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x99 || ? || SetLayerPriority(0x0b)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>QueueSpriteAnim(0x02,0x19)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x8b,0x0a)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9a || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>LoadFrameAndWait(0x67,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x69,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x69,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6a,0x10)<br>LoadFrameAndWait(0x69,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9b || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>LoadFrameAndWait(0x98,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9a,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x10)<br>LoadFrameAndWait(0x9a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9c || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>LoadFrameAndWait(0x67,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x6b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6c,0x10)<br>LoadFrameAndWait(0x6b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9d || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>LoadFrameAndWait(0x98,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x98,0x02)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9c,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9d,0x10)<br>LoadFrameAndWait(0x9c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9e || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>LoadFrameAndWait(0x67,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x68,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x6b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x6d,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x6e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6f,0x10)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0x9f || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>LoadFrameAndWait(0x98,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x99,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x9c,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9e,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x9f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa0,0x10)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa0 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x06)<br>LoadFrameAndWait(0x70,0x04)<br>MoveUnitFB(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x72,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x73,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x73,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x73,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa1 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa4,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa4,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0xa4,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa2 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>LoadFrameAndWait(0x70,0x04)<br>MoveUnitFB(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x75,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x74,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x74,0x10)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa6,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa6,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa5,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0xa5,0x10)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa4 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>LoadFrameAndWait(0x70,0x04)<br>MoveUnitFB(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>LoadFrameAndWait(0x72,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x75,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x74,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x76,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x76,0x0c)<br>LoadFrameAndWait(0x74,0x04)<br>LoadFrameAndWait(0x72,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x0a)<br>LoadFrameAndWait(0xa3,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa6,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0xa5,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xa7,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0xa7,0x0c)<br>LoadFrameAndWait(0xa5,0x04)<br>LoadFrameAndWait(0xa3,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x78,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x79,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x79,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x79,0x14)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xa9,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xaa,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xaa,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaa,0x14)<br>LoadFrameAndWait(0xac,0x02)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa8 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x79,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x79,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x7b,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7b,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xa9 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xaa,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xaa,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xac,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xaa || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x77,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x77,0x08)<br>LoadFrameAndWait(0x7b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x7b,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x7c,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7c,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x7c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xab || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa8,0x08)<br>LoadFrameAndWait(0xac,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xad,0x0a)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xad,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xac || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>WeaponSheatheCheck2(0xfc)<br>LoadFrameAndWait(0x80,0x08)<br>PostGenericAttack()<br>LoadFrameAndWait(0x02,0x28)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xad || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>WeaponSheatheCheck2(0xfc)<br>LoadFrameAndWait(0xb1,0x08)<br>PostGenericAttack()<br>LoadFrameAndWait(0x04,0x28)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xae || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>LoadFrameAndWait(0x68,0x0a)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x69,0x0a)<br>PostGenericAttack()<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x7c,0x08)<br>LoadFrameAndWait(0x02,0x20)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xaf || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>LoadFrameAndWait(0x99,0x0a)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0x9a,0x0a)<br>PostGenericAttack()<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xad,0x08)<br>LoadFrameAndWait(0x04,0x20)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb0 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x82,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb1 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xb3,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb2 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x83,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xb4,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb4 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x84,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xb5,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x55,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x86,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb8 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x55,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xb9 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x86,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xba || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x54,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x55,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x56,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xbb || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>LoadFrameAndWait(0x8b,0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x88,0x02)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfd)<br>LoadFrameAndWait(0x85,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x86,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x85,0x0a)<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x87,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xbc || ? || PlayAttackSound(0x01)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5e,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5d,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xbd || ? || PlayAttackSound(0x01)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8f,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xbe || ? || PlayAttackSound(0x01)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5e,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5d,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xbf || ? || PlayAttackSound(0x01)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8f,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc0 || ? || LoadFrameAndWait(0x64,0x04)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5e,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5e,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5d,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5d,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc1 || ? || LoadFrameAndWait(0x95,0x04)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8f,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc2 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x69,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x68,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x9a,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x99,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc4 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x69,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x69,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x68,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x9a,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x99,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6e,0x04)<br>LoadFrameAndWait(0x6d,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x6d,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x68,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x68,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x67,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x04)<br>LoadFrameAndWait(0x9e,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x9e,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x99,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc8 || ? || LoadFrameAndWait(0x61,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x65,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x66,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x66,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x65,0x08)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xc9 || ? || LoadFrameAndWait(0x92,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x96,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x97,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x97,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xca || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xcb || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xcc || ? || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xcd || ? || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x43,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xce || ? || LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x04)<br>SetFrameOffset(0x31)<br>LoadFrameAndWait(0x63,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x63,0x04)<br>SetFrameOffset(0x00)<br>WeaponSheatheCheck2(0xee)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xcf || ? || LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x04)<br>SetFrameOffset(0xcf)<br>LoadFrameAndWait(0x94,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x94,0x04)<br>SetFrameOffset(0x00)<br>WeaponSheatheCheck2(0xee)<br>LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd0 || ? || LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5d,0x06)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x63,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x62,0x04)<br>LoadFrameAndWait(0x61,0x02)<br>MoveUnitFB(0xff)<br>WeaponSheatheCheck2(0xe8)<br>LoadFrameAndWait(0x61,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd1 || ? || LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x06)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x94,0x02)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x93,0x04)<br>LoadFrameAndWait(0x92,0x02)<br>MoveUnitFB(0xff)<br>WeaponSheatheCheck2(0xe8)<br>PostGenericAttack()<br>LoadFrameAndWait(0x92,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd2 || ? || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x39,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x20,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x37,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd3 || ? || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x22,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x42,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd4 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x5c,0x10)<br>QueueDistortAnim(0x02,0x14)<br>LoadFrameAndWait(0x64,0x0a)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x64,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd5 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x8d,0x10)<br>QueueDistortAnim(0x02,0x14)<br>LoadFrameAndWait(0x95,0x0a)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x95,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd6 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>LoadFrameAndWait(0x7d,0x06)<br>LoadFrameAndWait(0x7e,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>Wait(0xfc,0x04)<br>LoadFrameAndWait(0x80,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd7 || ? || QueueSpriteAnim(0x01,0x43)<br>SetLayerPriority(0x0b)<br>LoadFrameAndWait(0xae,0x06)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xb0,0x06)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>Wait(0xfc,0x04)<br>LoadFrameAndWait(0xb1,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd8 || ? || LoadFrameAndWait(0x80,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xd9 || ? || LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0xb2,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xda || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xdb || ? || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xdc || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>LoadFrameAndWait(0x56,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x54,0x02)<br>LoadFrameAndWait(0x55,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlaySound(0x00)<br>LoadFrameAndWait(0x57,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>PostGenericAttack()<br>PlaySound(0x01)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x5a,0x04)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x5a,0x04)<br>LoadFrameAndWait(0x59,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xdd || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>LoadFrameAndWait(0x87,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x85,0x02)<br>LoadFrameAndWait(0x86,0x08)<br>WeaponSheatheCheck1(0xfe)<br>PlaySound(0x00)<br>LoadFrameAndWait(0x88,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8a,0x02)<br>PostGenericAttack()<br>PlaySound(0x01)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8b,0x04)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x8b,0x04)<br>LoadFrameAndWait(0x8a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xde || ? || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xdf || ? || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe1 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe2 || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe3 || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x35,0x06)<br>MoveUnitFB(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe4 || ? || LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>Wait(0xfc,0x02)<br>LoadFrameAndWait(0x23,0x18)<br>LoadFrameAndWait(0x7e,0x08)<br>LoadFrameAndWait(0x82,0x12)<br>LoadFrameAndWait(0x56,0x06)<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x5a,0x06)<br>LoadFrameAndWait(0x58,0x06)<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x55,0x1e)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x3c,0x06)<br>LoadFrameAndWait(0x02,0x1e)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe5 || ? || LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>Wait(0xfc,0x02)<br>LoadFrameAndWait(0x25,0x18)<br>LoadFrameAndWait(0xb4,0x08)<br>LoadFrameAndWait(0xa2,0x12)<br>LoadFrameAndWait(0x87,0x06)<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x8b,0x06)<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x85,0x06)<br>LoadFrameAndWait(0x86,0x1e)<br>LoadFrameAndWait(0x87,0x08)<br>LoadFrameAndWait(0x42,0x06)<br>LoadFrameAndWait(0x08,0x1e)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe6 || ? || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe7 || ? || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x33,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x33,0x06)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe8 || ? || LoadFrameAndWait(0x38,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xe9 || ? || LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type2 (Unused) || 0xea || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xeb || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xec || ? || QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x5c,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x66,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x15,0x04)<br>PostGenericAttack()<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x56,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xed || ? || QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x8d,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x97,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x16,0x04)<br>PostGenericAttack()<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x8a,0x02)<br>LoadFrameAndWait(0x87,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xee || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xef || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf1 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf2 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf3 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf4 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf5 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf6 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf7 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf8 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xf9 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xfa || ? || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x5d,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x63,0x10)<br>LoadFrameAndWait(0x62,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type2 (Unused) || 0xfb || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x8d,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8e,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x93,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x94,0x10)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x92,0x04)<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Type 3== | ||
+ | *TYPE3.SEQ - Used by TYPE2.SHP sprites | ||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | type3 Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | type3 || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type3 || 0x01 || Face Down || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | type3 || 0x02 || Face Front<br>-Chemist-<br>Potion<br>Hi-Potion<br>X-Potion<br>Ether<br>Hi-Ether<br>Elixir<br>Antidote<br>Eye Drop<br>Echo Grass<br>Maiden's Kiss<br>Soft<br>Holy Water<br>Remedy<br>Phoenix Down || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | type3 || 0x03 || Face Left<br>-Chemist-<br>Potion<br>Hi-Potion<br>X-Potion<br>Ether<br>Hi-Ether<br>Elixir<br>Antidote<br>Eye Drop<br>Echo Grass<br>Maiden's Kiss<br>Soft<br>Holy Water<br>Remedy<br>Phoenix Down || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | type3 || 0x04 || Face Back || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | type3 || 0x05 || Face Up || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | type3 || 0x06 || Walk Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x07 || Walk Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x08 || Walk Fast Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x06)<br>LoadFrameAndWait(0x0c,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x09 || Walk Fast Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x0a || Walk Slow Front || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0c,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x0b || Walk Slow Back || LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x0e)<br>LoadFrameAndWait(0x11,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x0d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x0e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x0f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x10 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x11 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x12 || Float Stop Front || LoadFrameAndWait(0x3e,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x13 || Float Stop Back || LoadFrameAndWait(0x3f,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x14 || Float Stop Fast Front || LoadFrameAndWait(0x3e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x15 || Float Stop Fast Back || LoadFrameAndWait(0x3f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x16 || Float Stop Slow Front || LoadFrameAndWait(0x3e,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x17 || Float Stop Slow Back || LoadFrameAndWait(0x3f,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveDown1()<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x18 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x19 || WalkToNW || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x1a || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x1b || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x1c || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x1d || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x1e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x1f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x20 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x21 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x22 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x23 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x24 || WalkTo Front Duplicate || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x25 || WalkToNW Duplicate || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x26 || WalkTo Fast Front Duplicate || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x27 || WalkTo Fast Back Duplicate || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x28 || WalkTo Slow Front Duplicate || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x29 || WalkTo Slow Back Duplicate || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x2a || Spin1 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x2b || Spin2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x2c || Critical Front || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type3 || 0x2d || Critical Back || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type3 || 0x2e || Defend Front || LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | type3 || 0x2f || Defend Back || LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | type3 || 0x30 || Evade Defend Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x31 || Evade Defend Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x32 || Taking Damage Front || MoveUp1()<br>LoadFrameAndWait(0x3c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x3c,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x33 || Taking Damage Back || MoveUp1()<br>LoadFrameAndWait(0x3d,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x3d,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x34 || KnockedOut Front || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type3 || 0x35 || KnockedOut Back || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type3 || 0x36 || Mid Jump Front || LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type3 || 0x37 || Mid Jump Back || LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type3 || 0x38 || Jump Up Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x39 || Jump Up Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x3a || Jump Down Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x3b || Jump Down Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x3c || High Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type3 || 0x3d || High Jump Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type3 || 0x3e || High Jump Mid Front || LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type3 || 0x3f || High Jump Mid Back || LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type3 || 0x40 || High Jump Landing Front || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x41 || High Jump Landing Back || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x42 || Charging Idle? Front || LoadFrameAndWait(0x13,0x00) | ||
+ | |- | ||
+ | | type3 || 0x43 || Charging Idle? Back || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | type3 || 0x44 || Charging Loop? Front || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x45 || Charging Loop? Back || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x46 || Frozen Front || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type3 || 0x47 || Frozen Back || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type3 || 0x48 || Sleep Front || LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type3 || 0x49 || Sleep Back || LoadFrameAndWait(0x41,0x00) | ||
+ | |- | ||
+ | | type3 || 0x4a || Confused Front || LoadFrameAndWait(0x0b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x27,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x28,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x29,0x08)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x4b || Confused Back || LoadFrameAndWait(0x10,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x2c,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveForward1()<br>LoadFrameAndWait(0x2d,0x08)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x50 || Singing Front<br>-Bard-<br>Angel Song<br>Life Song<br>Cheer Song<br>Battle Song<br>Magic Song<br>Nameless Song<br>Last Song || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x51 || Singing Back<br>-Bard-<br>Angel Song<br>Life Song<br>Cheer Song<br>Battle Song<br>Magic Song<br>Nameless Song<br>Last Song || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x52 || Dancing Front<br>-Pisco Demon-<br>Odd Soundwave || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x53 || Dancing Back<br>-Pisco Demon-<br>Odd Soundwave || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x54 || Casting Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x37,0x00) | ||
+ | |- | ||
+ | | type3 || 0x55 || Casting Start Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2e,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | type3 || 0x56 || Casting Mid Front || LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x38,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x57 || Casting Mid Back || LoadFrameAndWait(0x3b,0x08)<br>LoadFrameAndWait(0x3b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x58 || Casting Execute? Front<br>-Princess-<br>Mbarrier<br>Deathspell 2<br>-Holy Priest-<br>Cure 3<br>Cure 2<br>Raise 2<br>Esuna<br>-Cleric-<br>Ultima<br>-Assassin-<br>Allure<br>Cure 4<br>Reraise<br>Regen<br>Protect<br>Protect 2<br>Shell<br>Shell 2<br>Wall<br>-Wizard-<br>Fire<br>Fire 2<br>Fire 3<br>Fire 4<br>Bolt<br>Bolt 2<br>Bolt 3<br>Bolt 4<br>Ice<br>Ice 2<br>Ice 3<br>Ice 4<br>Poison<br>Frog<br>Flare<br>-Time Mage-<br>Haste<br>Haste 2<br>Slow<br>Slow 2<br>Stop<br>Don't Move<br>Float<br>Reflect<br>Quick<br>Demi<br>Demi 2<br>-Summoner-<br>Shiva<br>Ramuh<br>Ifrit<br>Titan<br>Carbunkle<br>Odin<br>Leviathan<br>Salamander<br>Lich<br>Meteor<br>Moogle<br>Golem<br>Bahamut<br>Silf<br>Fairy<br>Cyclops<br>Zodiac<br>-Geomancer-<br>Pitfall<br>Water Ball<br>Hell Ivy<br>Carve Model<br>Local Quake<br>Kamaitachi<br>Demon Fire<br>Quicksand<br>Sand Storm<br>Blizzard<br>Gusty Wind<br>Lava Ball<br>-Calculator-<br>CT<br>Level<br>Exp<br>Height<br>Prime Number<br>5<br>-Pisco Demon-<br>Mind Blast<br>Level Blast || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x59 || Casting Execute? Back<br>-Princess-<br>Mbarrier<br>Deathspell 2<br>-Holy Priest-<br>Cure 3<br>Cure 2<br>Raise 2<br>Esuna<br>-Cleric-<br>Ultima<br>-Assassin-<br>Allure<br>Cure 4<br>Reraise<br>Regen<br>Protect<br>Protect 2<br>Shell<br>Shell 2<br>Wall<br>-Wizard-<br>Fire<br>Fire 2<br>Fire 3<br>Fire 4<br>Bolt<br>Bolt 2<br>Bolt 3<br>Bolt 4<br>Ice<br>Ice 2<br>Ice 3<br>Ice 4<br>Poison<br>Frog<br>Flare<br>-Time Mage-<br>Haste<br>Haste 2<br>Slow<br>Slow 2<br>Stop<br>Don't Move<br>Float<br>Reflect<br>Quick<br>Demi<br>Demi 2<br>-Summoner-<br>Shiva<br>Ramuh<br>Ifrit<br>Titan<br>Carbunkle<br>Odin<br>Leviathan<br>Salamander<br>Lich<br>Meteor<br>Moogle<br>Golem<br>Bahamut<br>Silf<br>Fairy<br>Cyclops<br>Zodiac<br>-Geomancer-<br>Pitfall<br>Water Ball<br>Hell Ivy<br>Carve Model<br>Local Quake<br>Kamaitachi<br>Demon Fire<br>Quicksand<br>Sand Storm<br>Blizzard<br>Gusty Wind<br>Lava Ball<br>-Calculator-<br>CT<br>Level<br>Exp<br>Height<br>Prime Number<br>5<br>-Pisco Demon-<br>Mind Blast<br>Level Blast || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1e,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x60 || Frozen Walk RightFoot Front || LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | type3 || 0x61 || Frozen Walk LeftFoot Back || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | type3 || 0x62 || Frozen Walk LeftFoot Front || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type3 || 0x63 || Frozen Walk RightFoot Back || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type3 || 0x64 || Nulled Walk? Front || LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x42,0x0a)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x45,0x08)<br>LoadFrameAndWait(0x46,0x0a)<br>LoadFrameAndWait(0x45,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x65 || Nulled Walk? Back || LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x47,0x0a)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4a,0x08)<br>LoadFrameAndWait(0x4b,0x0a)<br>LoadFrameAndWait(0x4a,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type3 || 0x66 || MoveFindItem Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0x02,0xfa)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0x03,0xf6)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x67 || MoveFindItem Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0x02,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0x06,0xf8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0x07,0xf4)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x08,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x68 || DeathBounce Front || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x17,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type3 || 0x69 || DeathBounce Back || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type3 || 0x6a || Revive NonCritical Front || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | type3 || 0x6b || Revive NonCritical Back || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | type3 || 0x6c || Revive Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type3 || 0x6d || Revive Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x00) | ||
+ | |- | ||
+ | | type3 || 0x6e || Damaged Shaking? Front || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type3 || 0x6f || Damaged Shaking? Back || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type3 || 0x70 || Damaged Shaking? Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3c,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3c,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x71 || Damaged Shaking? Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3d,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3d,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x72 || Chest/Crystal Pickup Front || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x02,0xe0)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type3 || 0x73 || Chest/Crystal Pickup Back || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x04,0xdc)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type3 || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type3 || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type3 || 0x78 || Teleport Front || MoveUp1()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1c,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x79 || Teleport Back || MoveUp1()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7a || Unarmed High Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x5b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5c,0x0e)<br>LoadFrameAndWait(0x5c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7b || Unarmed High Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0x99,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x0e)<br>LoadFrameAndWait(0x9a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7c || Unarmed Mid Front<br>-Assassin-<br>Stop Bracelet || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x57,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7d || Unarmed Mid Back<br>-Assassin-<br>Stop Bracelet || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7e || Unarmed Low Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5f,0x0e)<br>LoadFrameAndWait(0x5f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x5a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x7f || Unarmed Low Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x0e)<br>LoadFrameAndWait(0x9f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x80 || Swing High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x53,0x0e)<br>LoadFrameAndWait(0x53,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x81 || Swing High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x95,0x0e)<br>LoadFrameAndWait(0x95,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x82 || Swing Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0e)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x83 || Swing Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0e)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x84 || Swing Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x50,0x0e)<br>LoadFrameAndWait(0x50,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x85 || Swing Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x05)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x0e)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x86 || Throw Item High Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x53,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x87 || Throw Item High Start Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x1d)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x95,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x88 || Throw Item High Wait Front || LoadFrameAndWait(0x53,0x00) | ||
+ | |- | ||
+ | | type3 || 0x89 || Throw Item High Wait Back || LoadFrameAndWait(0x95,0x00) | ||
+ | |- | ||
+ | | type3 || 0x8a || Throw Item High Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x53,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x8b || Throw Item High Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x95,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x94,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x8c || Throw Item Mid Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x8d || Throw Item Mid Start Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x23)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x8e || Throw Item Mid Wait Front || LoadFrameAndWait(0x54,0x00) | ||
+ | |- | ||
+ | | type3 || 0x8f || Throw Item Mid Wait Back || LoadFrameAndWait(0x93,0x00) | ||
+ | |- | ||
+ | | type3 || 0x90 || Throw Item Mid Finish Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x91 || Throw Item Mid Finish Back || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x92 || Throw Item Low Start Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x50,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x93 || Throw Item Low Start Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x91,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x94 || Throw Item Low Wait Front || LoadFrameAndWait(0x50,0x00) | ||
+ | |- | ||
+ | | type3 || 0x95 || Throw Item Low Wait Back || LoadFrameAndWait(0x91,0x00) | ||
+ | |- | ||
+ | | type3 || 0x96 || Throw Item Low Finish Front || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x97 || Throw Item Low Finish Back || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x91,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x98 || Throw Weapon Front || SetLayerPriority(0x11)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>QueueSpriteAnim(0x02,0x18)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x99 || Throw Weapon Back || SetLayerPriority(0x0b)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>QueueSpriteAnim(0x02,0x19)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9a || Poke High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x63,0x0e)<br>LoadFrameAndWait(0x63,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x60,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9b || Poke High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa4,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa4,0x0e)<br>LoadFrameAndWait(0xa4,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa7,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9c || Poke Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x65,0x02)<br>LoadFrameAndWait(0x64,0x02)<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x68,0x0e)<br>LoadFrameAndWait(0x68,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9d || Poke Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa5,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa6,0x0e)<br>LoadFrameAndWait(0xa6,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa5,0x02)<br>LoadFrameAndWait(0xa0,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9e || Poke Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>MoveBackward2()<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x64,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6b,0x0e)<br>LoadFrameAndWait(0x6b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0x9f || Poke Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>MoveBackward2()<br>LoadFrameAndWait(0xa0,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xa9,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaa,0x0e)<br>LoadFrameAndWait(0xaa,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xa9,0x04)<br>LoadFrameAndWait(0xa8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa0 || Gun High Front || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x72,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x72,0x0e)<br>LoadFrameAndWait(0x72,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x6f,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa1 || Gun High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xad,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0xad,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xad,0x0e)<br>LoadFrameAndWait(0xad,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa2 || Gun Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>LoadFrameAndWait(0x6d,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6d,0x0e)<br>LoadFrameAndWait(0x6d,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa3 || Gun Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xaf,0x04)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaf,0x0e)<br>LoadFrameAndWait(0xaf,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa4 || Gun Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x6f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x02)<br>LoadFrameAndWait(0x6d,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x73,0x12)<br>LoadFrameAndWait(0x73,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa5 || Gun Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>MoveBackward2()<br>LoadFrameAndWait(0xab,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb0,0x02)<br>LoadFrameAndWait(0xab,0x02)<br>LoadFrameAndWait(0xaf,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xb2,0x12)<br>LoadFrameAndWait(0xb2,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa6 || Bow High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x77,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x78,0x12)<br>LoadFrameAndWait(0x78,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa7 || Bow High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb3,0x02)<br>LoadFrameAndWait(0xb6,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xb7,0x12)<br>LoadFrameAndWait(0xb7,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xb3,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa8 || Bow Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x79,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7a,0x12)<br>LoadFrameAndWait(0x7a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xa9 || Bow Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xbe,0x02)<br>LoadFrameAndWait(0xb9,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xbb,0x12)<br>LoadFrameAndWait(0xbb,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xb8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xaa || Bow Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0x75,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x7b,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x7c,0x12)<br>LoadFrameAndWait(0x7c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xab || Bow Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>MoveBackward2()<br>LoadFrameAndWait(0xb3,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb8,0x02)<br>LoadFrameAndWait(0xbc,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0xbd,0x12)<br>LoadFrameAndWait(0xbd,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward1()<br>LoadFrameAndWait(0xba,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xac || Book Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>MoveBackward1()<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x81,0x0e)<br>LoadFrameAndWait(0x81,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xad || Book Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>MoveBackward1()<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x04)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xc3,0x0e)<br>LoadFrameAndWait(0xc3,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xae || Instrument Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0x74,0x0c)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x7a,0x0c)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x74,0x0c)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x7a,0x0c)<br>LoadFrameAndWait(0x6f,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x76,0x0e)<br>LoadFrameAndWait(0x76,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xaf || Instrument Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>PlaySound(0x9d)<br>LoadFrameAndWait(0xb5,0x0c)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xbe,0x0c)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xb5,0x0c)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xbe,0x0c)<br>LoadFrameAndWait(0xab,0x08)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xac,0x0e)<br>LoadFrameAndWait(0xac,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb0 || Shield Block High Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>LoadFrameAndWait(0x89,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb1 || Shield Block High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>LoadFrameAndWait(0xc4,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb2 || Shield Block Mid Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>LoadFrameAndWait(0x8a,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb3 || Shield Block Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>LoadFrameAndWait(0xc5,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb4 || Shield Block Low Front || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>LoadFrameAndWait(0x8b,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb5 || Shield Block Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>LoadFrameAndWait(0xc6,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb6 || Swing Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb7 || Swing Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb8 || Swing Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x52,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xb9 || Swing Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xba || Swing Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4f,0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xbb || Swing Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xbc || Punch Shield Recoil High Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xbd || Punch Shield Recoil High Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x99,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xbe || Punch Shield Recoil Mid Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xbf || Punch Shield Recoil Mid Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc0 || Punch Shield Recoil Low Front || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc1 || Punch Shield Recoil Low Back || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x02)<br>LoadFrameAndWait(0x9e,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x97,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x97,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc2 || Thrust Shield Recoil High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc3 || Thrust Shield Recoil High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc4 || Thrust Shield Recoil Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc5 || Thrust Shield Recoil Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc6 || Thrust Shield Recoil Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x66,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc7 || Thrust Shield Recoil Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0xa9,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa1,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0xa2,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc8 || Flip Switch Front || MoveDown1()<br>LoadFrameAndWait(0x59,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x58,0x08)<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xc9 || Flip Switch Back || LoadFrameAndWait(0x96,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x9b,0x08)<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x02)<br>LoadFrameAndWait(0x9b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xca || Two Arms Up Front<br>-Dragoner-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet<br>Holy Bracelet<br>-Heaven Knight-<br>Heaven Thunder<br>Asura<br>Diamond Sword<br>Hydragon Pit<br>Space Storage<br>Sky Demon<br>-Pisco Demon-<br>Black Ink || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type3 || 0xcb || Two Arms Up Back<br>-Dragoner-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet<br>Holy Bracelet<br>-Heaven Knight-<br>Heaven Thunder<br>Asura<br>Diamond Sword<br>Hydragon Pit<br>Space Storage<br>Sky Demon<br>-Pisco Demon-<br>Black Ink || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type3 || 0xcc || One Arm Up Front<br>-Dragoner-<br>Dragon Tame<br>Dragon Care<br>Dragon PowerUp<br>Dragon LevelUp<br>-Cleric-<br>Wish || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x2f,0x04)<br>LoadFrameAndWait(0x30,0x00) | ||
+ | |- | ||
+ | | type3 || 0xcd || One Arm Up Back<br>-Dragoner-<br>Dragon Tame<br>Dragon Care<br>Dragon PowerUp<br>Dragon LevelUp<br>-Cleric-<br>Wish || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x36,0x00) | ||
+ | |- | ||
+ | | type3 || 0xce || Spin Punch Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x02)<br>SetFrameOffset(0x44)<br>LoadFrameAndWait(0x57,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x04)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xcf || Spin Punch Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x02)<br>SetFrameOffset(0xc1)<br>LoadFrameAndWait(0x9c,0x02)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x02)<br>SetFrameOffset(0x00)<br>Wait(0xee,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd0 || Pummel Front || MoveBackward2()<br>LoadFrameAndWait(0x55,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x56,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x57,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x02)<br>MoveUnitFB(0xfd)<br>Wait(0xed,0x04)<br>LoadFrameAndWait(0x55,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd1 || Pummel Back || MoveBackward2()<br>LoadFrameAndWait(0x96,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x98,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x9c,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x02)<br>MoveUnitFB(0xfd)<br>Wait(0xed,0x04)<br>LoadFrameAndWait(0x97,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd2 || Monster/monk Revive Front || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x37,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x31,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd3 || Monster/monk Revive Back || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x3b,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x3b,0x04)<br>LoadFrameAndWait(0x35,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd4 || Rush Front || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x56,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd5 || Rush Back || QueueDistortAnim(0x0d,0x0a)<br>LoadFrameAndWait(0x98,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x08)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd6 || Book Front Duplicate || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>MoveBackward1()<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>LoadFrameAndWait(0x81,0x16)<br>LoadFrameAndWait(0x81,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd7 || Book Back Duplicate || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x43)<br>MoveBackward1()<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x04)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x16)<br>LoadFrameAndWait(0xc3,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd8 || Book Front Duplicate<br>-Mediator-<br>Invitation<br>Persuade<br>Praise<br>Threaten<br>Preach<br>Solution<br>Death Sentence<br>Negotiate<br>Insult<br>Mimic Daravon || LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xd9 || Book Back Duplicate<br>-Mediator-<br>Invitation<br>Persuade<br>Praise<br>Threaten<br>Preach<br>Solution<br>Death Sentence<br>Negotiate<br>Insult<br>Mimic Daravon || LoadFrameAndWait(0xc2,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xda || Fall Critical Front<br>-Assassin-<br>Seal<br>Shadow Stitch || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type3 || 0xdb || Fall Critical Back<br>-Assassin-<br>Seal<br>Shadow Stitch || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type3 || 0xdc || Swing Low Front 2 || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x0e)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xdd || Swing Low Back 2 || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x0e)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xde || Dance Execute Front<br>-Dancer-<br>Witch Hunt<br>Wiznaibus<br>Slow Dance<br>Polka Polka<br>Disillusion<br>Nameless Dance<br>Last Dance || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xdf || Dance Execute Back<br>-Dancer-<br>Witch Hunt<br>Wiznaibus<br>Slow Dance<br>Polka Polka<br>Disillusion<br>Nameless Dance<br>Last Dance || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe0 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe1 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe2 || Steal Front || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe3 || Steal Back || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe4 || Steal Heart Front || LoadFrameAndWait(0x15,0x14)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x52,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe5 || Steal Heart Back || LoadFrameAndWait(0x16,0x14)<br>LoadFrameAndWait(0x93,0x06)<br>LoadFrameAndWait(0x90,0x06)<br>LoadFrameAndWait(0xbe,0x06)<br>LoadFrameAndWait(0xbf,0x06)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xe6 || Use Katana? Front<br>-Arc Knight-<br>Asura<br>Koutetsu<br>Bizen Boat<br>Muramasa || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x2f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type3 || 0xe7 || Use Katana? Back<br>-Arc Knight-<br>Asura<br>Koutetsu<br>Bizen Boat<br>Muramasa || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x33,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type3 || 0xe8 || Jump Front 2<br>-Oracle-<br>Blind<br>Spell Absorb<br>Life Drain<br>Pray Faith<br>Doubt Faith<br>Zombie<br>Silence Song<br>Blind Rage<br>Foxbird<br>Confusion Song<br>Dispel Magic<br>Paralyze<br>Sleep<br>Petrify || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type3 || 0xe9 || Jump Back 2<br>-Oracle-<br>Blind<br>Spell Absorb<br>Life Drain<br>Pray Faith<br>Doubt Faith<br>Zombie<br>Silence Song<br>Blind Rage<br>Foxbird<br>Confusion Song<br>Dispel Magic<br>Paralyze<br>Sleep<br>Petrify || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type3 || 0xea || Dragoon Jump? Front 2 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xeb || Dragoon Jump? Back 2 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xec || Dragoon Jump? Front 3 || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x5f,0x02)<br>WaitForDistort(0xfe)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x15,0x04)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xed || Dragoon Jump? Back 3 || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>QueueDistortAnim(0x0f,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x9f,0x02)<br>WaitForDistort(0xfe)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x16,0x04)<br>QueueDistortAnim(0x0e,0x0a)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xee || Cloth/Bag High Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x58)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x53,0x06)<br>LoadFrameAndWait(0x53,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x53,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xef || Cloth/Bag High Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x59)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x95,0x06)<br>LoadFrameAndWait(0x95,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x95,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x94,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf0 || Cloth/Bag Mid Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5a)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x54,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf1 || Cloth/Bag Mid Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5b)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x93,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x90,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf2 || Cloth/Bag Low Front || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x5c)<br>MoveBackward2()<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x50,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf3 || Cloth/Bag Low Back || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x5d)<br>MoveBackward2()<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x8e,0x0a)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x06)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x91,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf4 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf5 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf6 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf7 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf8 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xf9 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xfa || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type3 || 0xfb || Buffer? || PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Type 4== | ||
+ | *TYPE4.SEQ | ||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | type4 (Unused) Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | type4 (Unused) || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x01 || Face Down || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x02 || Face Front || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x03 || Face Left || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x04 || Face Back || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x05 || Face Up || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x06 || Walk Front || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x07 || Walk Back || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x08 || Walk Fast Front || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x06)<br>LoadFrameAndWait(0x0c,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x09 || Walk Fast Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0a || Walk Slow Front || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0c,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0b || Walk Slow Back || LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x0e,0x0e)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x0e)<br>LoadFrameAndWait(0x11,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x0f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x10 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x11 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x12 || ? || LoadFrameAndWait(0x3e,0x06)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x06)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x08)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x13 || ? || LoadFrameAndWait(0x3f,0x06)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x06)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x08)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x14 || ? || LoadFrameAndWait(0x3e,0x02)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x02)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x04)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x15 || ? || LoadFrameAndWait(0x3f,0x02)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x04)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x16 || ? || LoadFrameAndWait(0x3e,0x0a)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x0a)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3e,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3e,0x0c)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x17 || ? || LoadFrameAndWait(0x3f,0x0a)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3f,0x0e)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3f,0x0c)<br>MoveUnitDU(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x18 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x19 || ? || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1a || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1b || ? || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1c || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1d || ? || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x10,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x1f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x20 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x21 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x22 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x23 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x24 || ? || LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x43,0x06)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x45,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x25 || ? || LoadFrameAndWait(0x47,0x04)<br>LoadFrameAndWait(0x48,0x06)<br>LoadFrameAndWait(0x49,0x02)<br>LoadFrameAndWait(0x4a,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x26 || ? || LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x45,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x27 || ? || LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x48,0x04)<br>LoadFrameAndWait(0x49,0x02)<br>LoadFrameAndWait(0x4a,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x28 || ? || LoadFrameAndWait(0x42,0x08)<br>LoadFrameAndWait(0x43,0x0a)<br>LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x45,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x29 || ? || LoadFrameAndWait(0x47,0x08)<br>LoadFrameAndWait(0x48,0x0a)<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4a,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2a || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2b || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2c || ? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2d || ? || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2e || ? || LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x2f || ? || LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x30 || ? || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x19,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x31 || ? || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x11,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x1a,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x32 || ? || MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3c,0x02)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3c,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x33 || ? || MoveUnitDU(0xff)<br>LoadFrameAndWait(0x3d,0x02)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x3d,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x34 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x35 || ? || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x36 || ? || LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x37 || ? || LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x38 || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x1f,0x06)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x39 || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x21,0x06)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3a || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x1f,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1f,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3b || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x21,0x06)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x21,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x1d,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3c || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3d || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3e || ? || LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x3f || ? || LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x40 || ? || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x41 || ? || LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x42 || ? || LoadFrameAndWait(0x13,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x43 || ? || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x44 || ? || LoadFrameAndWait(0x13,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x45 || ? || LoadFrameAndWait(0x14,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x46 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x47 || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x48 || ? || LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x49 || ? || LoadFrameAndWait(0x41,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4a || ? || LoadFrameAndWait(0x0b,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x28,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x27,0x0a)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x28,0x08)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x0b,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x29,0x08)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x2a,0x0a)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x29,0x08)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4b || ? || LoadFrameAndWait(0x10,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2c,0x08)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2b,0x0a)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x2c,0x08)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x10,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x2d,0x08)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x2e,0x0a)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2d,0x08)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x4f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x50 || ? || LoadFrameAndWait(0x23,0x14)<br>LoadFrameAndWait(0x24,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x51 || ? || LoadFrameAndWait(0x25,0x14)<br>LoadFrameAndWait(0x26,0x14)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x52 || ? || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x2f,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x30,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x2f,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x32,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x53 || ? || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x33,0x04)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x34,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x33,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x36,0x06)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitFB(0x01)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x54 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x37,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x55 || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2e,0x04)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x56 || ? || LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x38,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x57 || ? || LoadFrameAndWait(0x3b,0x08)<br>LoadFrameAndWait(0x3b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x58 || ? || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1f,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x1f,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveDown1()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x59 || ? || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x21,0x06)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x21,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveDown1()<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5a || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5b || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x5f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x60 || ? || LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x61 || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x62 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x63 || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x64 || ? || LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x42,0x0a)<br>LoadFrameAndWait(0x43,0x08)<br>LoadFrameAndWait(0x44,0x06)<br>LoadFrameAndWait(0x45,0x08)<br>LoadFrameAndWait(0x46,0x0a)<br>LoadFrameAndWait(0x45,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x65 || ? || LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x47,0x0a)<br>LoadFrameAndWait(0x48,0x08)<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4a,0x08)<br>LoadFrameAndWait(0x4b,0x0a)<br>LoadFrameAndWait(0x4a,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x66 || ? || LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x13,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0xfe,0x00)<br>LoadFrameAndWait(0x15,0x08)<br>MFItemPosFBDU(0xfe,0xfa)<br>LoadFrameAndWait(0x13,0x04)<br>MFItemPosFBDU(0xfd,0xf8)<br>LoadFrameAndWait(0x0b,0x04)<br>MFItemPosFBDU(0xf8,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitDU(0xff)<br>MFItemPosFBDU(0xfc,0xe0)<br>LoadFrameAndWait(0x1c,0x08)<br>WaitForInput(0xfe)<br>MoveUnitDU(0x01)<br>MFItemPosFBDU(0xf8,0xf0)<br>LoadFrameAndWait(0x1b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x67 || ? || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x14,0x04)<br>LoadMFItem()<br>MFItemPosFBDU(0xfe,0x00)<br>LoadFrameAndWait(0x16,0x08)<br>MFItemPosFBDU(0xfa,0xf8)<br>LoadFrameAndWait(0x14,0x04)<br>MFItemPosFBDU(0xf9,0xf6)<br>LoadFrameAndWait(0x10,0x04)<br>MFItemPosFBDU(0xf8,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUnitDU(0xff)<br>MFItemPosFBDU(0xfc,0xdc)<br>LoadFrameAndWait(0x1e,0x08)<br>WaitForInput(0xfe)<br>MoveUnitDU(0x01)<br>MFItemPosFBDU(0xf8,0xec)<br>LoadFrameAndWait(0x1d,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x68 || ? || LoadFrameAndWait(0x13,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x40,0x04)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x40,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x69 || ? || LoadFrameAndWait(0x14,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x41,0x04)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0xfe)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUnitDU(0x02)<br>LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x40,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x41,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3c,0x10)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3c,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x3d,0x10)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x3d,0x06) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x72 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x73 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x74 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x75 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x76 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x77 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x78 || ? || MoveUnitDU(0xff)<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x1b,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x79 || ? || MoveUnitDU(0xff)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0xff)<br>LoadFrameAndWait(0x1d,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitDU(0x01)<br>LoadFrameAndWait(0x0f,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7a || ? || MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x5b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5c,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5c,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7b || ? || MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0x99,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9a,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9a,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7c || ? || MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x57,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7d || ? || MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7e || ? || MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x5e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5f,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5f,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x5d,0x04)<br>LoadFrameAndWait(0x5a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x7f || ? || MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9e,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9f,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x9d,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x80 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x00)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x53,0x0e)<br>LoadFrameAndWait(0x53,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x81 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x01)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x95,0x0e)<br>LoadFrameAndWait(0x95,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x82 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x54,0x0e)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x83 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x93,0x0e)<br>LoadFrameAndWait(0x93,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x90,0x02)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x84 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x50,0x0e)<br>LoadFrameAndWait(0x50,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x85 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x05)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x90,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x91,0x0e)<br>LoadFrameAndWait(0x91,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x86 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1c)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x53,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x87 || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x1d)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x94,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x95,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x88 || ? || LoadFrameAndWait(0x53,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x89 || ? || LoadFrameAndWait(0x95,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8a || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x20)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x53,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8b || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x21)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x95,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x94,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8c || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x22)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x54,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8d || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x23)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x93,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8e || ? || LoadFrameAndWait(0x54,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x8f || ? || LoadFrameAndWait(0x93,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x90 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x26)<br>PlaySound(0x19)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x54,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4f,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x91 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x27)<br>PlaySound(0x19)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x93,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x90,0x04)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x92 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x28)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x50,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x93 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x29)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>LoadFrameAndWait(0x91,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x94 || ? || LoadFrameAndWait(0x50,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x95 || ? || LoadFrameAndWait(0x91,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0x96 || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2c)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x50,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x4f,0x04)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x97 || ? || SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x2d)<br>PlaySound(0x19)<br>LoadFrameAndWait(0x91,0x06)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x98 || ? || SetLayerPriority(0x11)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>QueueSpriteAnim(0x02,0x18)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x54,0x0a)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x99 || ? || SetLayerPriority(0x0b)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x8d,0x02)<br>QueueSpriteAnim(0x02,0x19)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>QueueThrowAnimation(0x00,0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x93,0x0a)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x90,0x02)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9a || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x16)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x64,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x61,0x02)<br>LoadFrameAndWait(0x62,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x63,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x60,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9b || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x17)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa0,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa4,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa4,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xa7,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9c || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x18)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x64,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x65,0x02)<br>LoadFrameAndWait(0x64,0x02)<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x68,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9d || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x19)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa0,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa2,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa5,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa6,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xa5,0x02)<br>LoadFrameAndWait(0xa0,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9e || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x1a)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x64,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x65,0x04)<br>LoadFrameAndWait(0x66,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x64,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x67,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6b,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x67,0x04)<br>LoadFrameAndWait(0x64,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0x9f || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x1b)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa0,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>LoadFrameAndWait(0xa2,0x08)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa9,0x02)<br>PostGenericAttack()<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaa,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xa9,0x04)<br>LoadFrameAndWait(0xa8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa0 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x6f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0x72,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x72,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x6f,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa1 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x07)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xab,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xad,0x04)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x01)<br>LoadFrameAndWait(0xad,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0xad,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa2 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x08)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x6f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x04)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6d,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x6d,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x09)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xab,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x02)<br>LoadFrameAndWait(0xb1,0x04)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaf,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0xaf,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa4 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0a)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x6f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0x71,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x70,0x02)<br>LoadFrameAndWait(0x6f,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x6d,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x73,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x6e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0b)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xab,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xac,0x04)<br>PlayAttackSound(0x00)<br>LoadFrameAndWait(0xb0,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb0,0x02)<br>LoadFrameAndWait(0xab,0x02)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xaf,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xb2,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xab,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0c)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x75,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x77,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x78,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0d)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xb3,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb3,0x02)<br>LoadFrameAndWait(0xb6,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xb7,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xb3,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa8 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x0e)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x75,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x79,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7a,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xa9 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x0f)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xb3,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xbe,0x02)<br>LoadFrameAndWait(0xb9,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xbb,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xb8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xaa || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x10)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x75,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x04)<br>LoadFrameAndWait(0x74,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x75,0x02)<br>LoadFrameAndWait(0x7b,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x7c,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x75,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xab || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x11)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xb3,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x04)<br>LoadFrameAndWait(0xb5,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xb4,0x02)<br>LoadFrameAndWait(0xb8,0x02)<br>LoadFrameAndWait(0xbc,0x08)<br>PlaySound(0x59)<br>QueueThrowAnimation(0x00,0x00)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0xbd,0x14)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xba,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xac || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x14)<br>PlaySound(0x2d)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x08)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>Wait(0xfc,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x02,0x28)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xad || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x15)<br>PlaySound(0x2d)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x08)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>Wait(0xfc,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x04,0x28)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xae || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x12)<br>LoadFrameAndWait(0x74,0x0c)<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>LoadFrameAndWait(0x7a,0x0c)<br>LoadFrameAndWait(0x6f,0x08)<br>PostGenericAttack()<br>LoadFrameAndWait(0x76,0x08)<br>LoadFrameAndWait(0x02,0x20)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xaf || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x13)<br>LoadFrameAndWait(0xb5,0x0c)<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0xab,0x08)<br>LoadFrameAndWait(0xbe,0x0c)<br>LoadFrameAndWait(0xab,0x08)<br>PostGenericAttack()<br>LoadFrameAndWait(0xac,0x08)<br>LoadFrameAndWait(0x04,0x20)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb0 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x2e)<br>LoadFrameAndWait(0x89,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb1 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x2f)<br>LoadFrameAndWait(0xc4,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb2 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x30)<br>LoadFrameAndWait(0x8a,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x31)<br>LoadFrameAndWait(0xc5,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb4 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x32)<br>LoadFrameAndWait(0x8b,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x33)<br>LoadFrameAndWait(0xc6,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x34)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x35)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb8 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x36)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x52,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xb9 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x37)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x8f,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xba || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x38)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x4f,0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xbb || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x39)<br>PlayAttackSound(0x01)<br>LoadFrameAndWait(0x93,0x02)<br>LoadFrameAndWait(0x8f,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8d,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xbc || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5a,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x56,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xbd || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x99,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x97,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x97,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x97,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xbe || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x56,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xbf || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x97,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x97,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x97,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc0 || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x59,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x56,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc1 || ? || PlayAttackSound(0x01)<br>LoadFrameAndWait(0x9f,0x02)<br>LoadFrameAndWait(0x9e,0x02)<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x97,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x97,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x97,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc2 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3a)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x66,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc3 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3b)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa2,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc4 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3c)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x66,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc5 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3d)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa2,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc6 || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x3e)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x67,0x02)<br>LoadFrameAndWait(0x60,0x02)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x61,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x66,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x61,0x0a)<br>LoadFrameAndWait(0x60,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x3f)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa9,0x02)<br>LoadFrameAndWait(0xa0,0x02)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0xa2,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0xa1,0x0a)<br>LoadFrameAndWait(0xa0,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc8 || ? || MoveUnitDU(0x01)<br>LoadFrameAndWait(0x59,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x58,0x08)<br>LoadFrameAndWait(0x57,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x57,0x02)<br>LoadFrameAndWait(0x58,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xc9 || ? || LoadFrameAndWait(0x96,0x08)<br>WeaponSheatheCheck1(0xfe)<br>LoadFrameAndWait(0x9b,0x08)<br>LoadFrameAndWait(0x9c,0x0c)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x9c,0x02)<br>LoadFrameAndWait(0x9b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xca || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xcb || ? || LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xcc || ? || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x2f,0x04)<br>LoadFrameAndWait(0x30,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xcd || ? || LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x36,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xce || ? || MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x08)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x57,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x04)<br>SetFrameOffset(0x44)<br>LoadFrameAndWait(0x57,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x57,0x04)<br>SetFrameOffset(0x00)<br>WeaponSheatheCheck2(0xee)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xcf || ? || MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x08)<br>PlayAttackSound(0x00)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PlayAttackSound(0x01)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9c,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x04)<br>SetFrameOffset(0xc1)<br>LoadFrameAndWait(0x9c,0x04)<br>FlipHorizontal()<br>LoadFrameAndWait(0x9c,0x04)<br>SetFrameOffset(0x00)<br>WeaponSheatheCheck2(0xee)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd0 || ? || MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x56,0x08)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x58,0x02)<br>PostGenericAttack()<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x57,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x58,0x02)<br>LoadFrameAndWait(0x55,0x04)<br>MoveUnitFB(0xfd)<br>WeaponSheatheCheck2(0xe8)<br>LoadFrameAndWait(0x55,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd1 || ? || MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x96,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x98,0x0a)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x96,0x02)<br>LoadFrameAndWait(0x9b,0x02)<br>PostGenericAttack()<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x9c,0x10)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x9b,0x02)<br>LoadFrameAndWait(0x97,0x04)<br>MoveUnitFB(0xfd)<br>WeaponSheatheCheck2(0xe8)<br>LoadFrameAndWait(0x97,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd2 || ? || LoadFrameAndWait(0x13,0x06)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x37,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x20,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x31,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd3 || ? || LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x3a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x22,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveForward2()<br>LoadFrameAndWait(0x3a,0x04)<br>LoadFrameAndWait(0x35,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd4 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x56,0x10)<br>QueueDistortAnim(0x02,0x14)<br>LoadFrameAndWait(0x55,0x0a)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x55,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd5 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x98,0x10)<br>QueueDistortAnim(0x02,0x14)<br>LoadFrameAndWait(0x96,0x0a)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x96,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd6 || ? || SetLayerPriority(0x12)<br>QueueSpriteAnim(0x01,0x42)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x7d,0x04)<br>LoadFrameAndWait(0x7e,0x08)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x80,0x02)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>Wait(0xfc,0x03)<br>LoadFrameAndWait(0x82,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd7 || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x43)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0xc3,0x04)<br>LoadFrameAndWait(0xc1,0x08)<br>LoadFrameAndWait(0xc1,0x02)<br>LoadFrameAndWait(0xc2,0x02)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>Wait(0xfc,0x03)<br>LoadFrameAndWait(0xc3,0x10)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd8 || ? || MoveUnitDU(0x01)<br>LoadFrameAndWait(0x81,0x08)<br>LoadFrameAndWait(0x82,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xd9 || ? || LoadFrameAndWait(0xc2,0x08)<br>LoadFrameAndWait(0xc3,0x08)<br>WeaponSheatheCheck2(0xfc)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xda || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xdb || ? || LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xdc || ? || SetLayerPriority(0x11)<br>QueueSpriteAnim(0x01,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlaySound(0x1a)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x54,0x06)<br>LoadFrameAndWait(0x54,0x04)<br>WeaponSheatheCheck2(0xfc)<br>LoadFrameAndWait(0x54,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x52,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xdd || ? || SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x03)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8e,0x0a)<br>WeaponSheatheCheck1(0xfe)<br>PlaySound(0x1a)<br>LoadFrameAndWait(0x8d,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>LoadFrameAndWait(0x90,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x93,0x06)<br>LoadFrameAndWait(0x93,0x04)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x93,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x90,0x02)<br>MoveUnitFB(0xff)<br>LoadFrameAndWait(0x97,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xde || ? || LoadFrameAndWait(0x1b,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x30,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x32,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x31,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x2f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x30,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x2f,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x0b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xdf || ? || LoadFrameAndWait(0x1d,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x36)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x34,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x33,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x35,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x36,0xf0)<br>MoveForward1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe1 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe2 || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x13,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe3 || ? || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x02,0x06)<br>LoadFrameAndWait(0x16,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x16,0x10)<br>LoadFrameAndWait(0x14,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x35,0x06)<br>MoveUnitFB(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe4 || ? || LoadFrameAndWait(0x23,0x10)<br>LoadFrameAndWait(0x24,0x10)<br>Wait(0xfc,0x02)<br>LoadFrameAndWait(0x23,0x18)<br>LoadFrameAndWait(0x5a,0x08)<br>LoadFrameAndWait(0x56,0x12)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4f,0x06)<br>LoadFrameAndWait(0x50,0x06)<br>LoadFrameAndWait(0x52,0x06)<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4e,0x1e)<br>LoadFrameAndWait(0x4d,0x08)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x02,0x1e)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe5 || ? || LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x26,0x10)<br>Wait(0xfc,0x02)<br>LoadFrameAndWait(0x25,0x18)<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x8e,0x12)<br>LoadFrameAndWait(0xb1,0x06)<br>LoadFrameAndWait(0xb2,0x06)<br>LoadFrameAndWait(0x91,0x06)<br>LoadFrameAndWait(0x95,0x06)<br>LoadFrameAndWait(0x8c,0x06)<br>LoadFrameAndWait(0x8e,0x1e)<br>LoadFrameAndWait(0xb1,0x08)<br>LoadFrameAndWait(0x33,0x06)<br>LoadFrameAndWait(0x08,0x1e)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe6 || ? || LoadFrameAndWait(0x0b,0x04)<br>SetLayerPriority(0x17)<br>QueueSpriteAnim(0x01,0x56)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x2f,0x06)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe7 || ? || LoadFrameAndWait(0x10,0x04)<br>SetLayerPriority(0x0b)<br>QueueSpriteAnim(0x01,0x57)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x33,0x06)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x33,0x06)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>LoadFrameAndWait(0x1e,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe8 || ? || LoadFrameAndWait(0x37,0x02)<br>LoadFrameAndWait(0x13,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x1f,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xe9 || ? || LoadFrameAndWait(0x3a,0x02)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x21,0x00) | ||
+ | |- | ||
+ | | type4 (Unused) || 0xea || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x13,0x04)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x13,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xeb || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x1d,0x04)<br>PlaySound(0x27)<br>QueueDistortAnim(0x0a,0x08)<br>LoadFrameAndWait(0x21,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xec || ? || QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x55,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x5f,0x02)<br>WaitForDistort(0xfe)<br>PostGenericAttack()<br>LoadFrameAndWait(0x15,0x04)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x4c,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x13,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xed || ? || QueueDistortAnim(0x06,0x01)<br>LoadFrameAndWait(0x96,0x02)<br>WaitForDistort(0xfe)<br>PlaySound(0x1c)<br>QueueDistortAnim(0x0b,0x08)<br>LoadFrameAndWait(0x9f,0x02)<br>WaitForDistort(0xfe)<br>PostGenericAttack()<br>LoadFrameAndWait(0x16,0x04)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x92,0x02)<br>LoadFrameAndWait(0x8c,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x14,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xee || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xef || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf1 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf2 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf3 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf4 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf5 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf6 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf7 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf8 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xf9 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xfa || ? || PauseAnimation() | ||
+ | |- | ||
+ | | type4 (Unused) || 0xfb || ? || PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Chocobo== | ||
+ | *CYOKO SP1 | ||
+ | [[CYOKO Facing Angles]] #00, 01, 02, 03, 04, 05 | ||
+ | [[CYOKO Idle Walk]] #06, 07 | ||
+ | [[CYOKO Fast Walk]] #08, 09 | ||
+ | [[CYOKO Slow Walk]] #0a, 0b | ||
+ | CYOKO Buffer animations #Pause animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17 | ||
+ | [[CYOKO Walk To]] #18, 19 | ||
+ | [[CYOKO Walk To Haste]] #1a, 1b | ||
+ | [[CYOKO Walk To Slow]] #1c, 1d | ||
+ | CYOKO Buffer animations #more buffers. 1e, 1f, 20, 21, 22, 23 | ||
+ | [[CYOKO Fly To]] #24, 25 | ||
+ | [[CYOKO Fly To Haste]] #26, 27 | ||
+ | [[CYOKO Fly To Slow]] #28, 29 | ||
+ | [[CYOKO Spins]] #2a, 2b | ||
+ | [[CYOKO Charging Anims]] #Combined for concise presentation. 2c, 2d, 2e, 2f | ||
+ | [[CYOKO Evade]] #30, 31 | ||
+ | [[CYOKO Damaged]] #32, 33 | ||
+ | [[CYOKO Dead]] #34, 35 | ||
+ | [[CYOKO Level Up]] #36, 37, 38, 39, 3a, 3b | ||
+ | [[CYOKO Jump Anims]] #3c, 3d, 3e, 3f, 40, 41 | ||
+ | [[CYOKO Frzn Walk Frame]] #not sure what these would even be for. 42, 43 | ||
+ | [[CYOKO Squinting]] #A couple of the same frame of a chocobo squinting. 44, 45 | ||
+ | [[CYOKO Crit & Misc]] #A chocobo in critical condition, critical while ridden, and another frozen walk frame. 46, 47, 48, 49, 4a, 4b | ||
+ | CYOKO Buffer animations #more buffers. 4c, 4d, 4e, 4f, 50, 51, 52, 53 | ||
+ | [[CYOKO Grounded Flapping]] #chocobo on the ground, flapping wing. 54, 55, 56, 57, 58, 59 | ||
+ | [[CYOKO Rock 'N' Roll]] #features a chocobo visciously headbutting. 5a, 5b, 5c, 5d, 5e, 5f | ||
+ | [[CYOKO More Frzn Walk]] #I literally do not get it. 60, 61, 62, 63 | ||
+ | CYOKO Buffer animations #more buffers. 64, 65 | ||
+ | [[CYOKO MFItem]] #I am just shocked that chocobos have anything for this. 66, 67 | ||
+ | [[CYOKO Dying]] #68, 69 | ||
+ | [[CYOKO Revived]] #6a, 6b | ||
+ | [[CYOKO Hit Into Crit]] #6c, 6d | ||
+ | [[CYOKO Tackle]] #cyoko being knocked back? includes erroneous 6e, 6f. 70, 71 | ||
+ | [[CYOKO Chest Pickup]] #72, 73. | ||
+ | CYOKO Buffer animations #74, 75 pause animation. 76 endless frame 0. 77 a second endless frame 0. | ||
+ | |||
+ | *CYOKO Attack Anims | ||
+ | [[CYOKO Teleport]] #I would assume? 78, 79 | ||
+ | [[CYOKO High Mod Beak]] #7a, 7b | ||
+ | [[CYOKO Mid Mod Beak]] #7c, 7d | ||
+ | [[CYOKO Low Mod Beak]] #7e, 7f | ||
+ | [[CYOKO Error Beak]] #the wait instructions here loop erroneously back into Low Mod Beak. 80, 81 | ||
+ | [[CYOKO Wark]] #82, 83 | ||
+ | [[CYOKO Wingflap Cast]] #84, 85 | ||
+ | CYOKO Buffer animations #Pause animation. 86, 87 | ||
+ | [[CYOKO Dance]] #88, 89 | ||
+ | CYOKO Nop'd animations #8a through ff are all unused animations with invalid pointers. | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | Chocobo/cyoko Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x01 || Face Down || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x02 || Face DownLeft || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x03 || Face Left || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x04 || Face UpLeft || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x05 || Face Up || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x06 || Walk Front || LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x0c,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x07 || Walk Back || LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x06)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x0a)<br>LoadFrameAndWait(0x11,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x08 || Walk Fast Front || LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x06)<br>LoadFrameAndWait(0x0c,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x09 || Walk Fast Back || LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x06)<br>LoadFrameAndWait(0x11,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0a || Walk Slow Front || LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0d,0x0e)<br>LoadFrameAndWait(0x0c,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0b || Walk Slow Back || LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x10,0x0e)<br>LoadFrameAndWait(0x0f,0x0c)<br>LoadFrameAndWait(0x0e,0x0a)<br>LoadFrameAndWait(0x11,0x0c)<br>LoadFrameAndWait(0x12,0x0e)<br>LoadFrameAndWait(0x11,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x0f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x10 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x11 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x12 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x13 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x18 || WalkTo Front || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x09,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x19 || WalkTo Back || LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x10,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x0e,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1a || WalkTo Fast Front || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1b || WalkTo Fast Back || LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x12,0x02)<br>LoadFrameAndWait(0x11,0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1c || WalkTo Slow Front || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0d,0x08)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1d || WalkTo Slow Back || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x0e,0x04)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x12,0x08)<br>LoadFrameAndWait(0x11,0x08)<br>LoadFrameAndWait(0x0e,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x1f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x20 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x21 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x22 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x23 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x24 || FlyTo Front || LoadFrameAndWait(0x13,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x06)<br>LoadFrameAndWait(0x13,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x25 || FlyTo Back || LoadFrameAndWait(0x16,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x06)<br>LoadFrameAndWait(0x16,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x26 || FlyTo Fast Front || LoadFrameAndWait(0x13,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x04)<br>LoadFrameAndWait(0x13,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x27 || FlyTo Fast Back || LoadFrameAndWait(0x16,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x16,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x28 || FlyTo Slow Front || LoadFrameAndWait(0x13,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x14,0x0a)<br>LoadFrameAndWait(0x13,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x29 || FlyTo Slow Back || LoadFrameAndWait(0x16,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x17,0x0a)<br>LoadFrameAndWait(0x16,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2a || Spin Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2b || Spin Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2c || Charge Beak Front || LoadFrameAndWait(0x37,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2d || Charge Beak Back || LoadFrameAndWait(0x38,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2e || Charge Wing Front || LoadFrameAndWait(0x33,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x2f || Charge Wing Back || LoadFrameAndWait(0x34,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x30 || Evade Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x33,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x33,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x21,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x31 || Evade Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x24,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x34,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x34,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x23,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x24,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x32 || Damaged Front || MoveBackward1()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x1d,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x33 || Damaged Back || MoveBackward1()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x1e,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x34 || KnockedOut Front || LoadFrameAndWait(0x25,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x35 || KnockedOut Back || LoadFrameAndWait(0x26,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x36 || Wing Up Front || LoadFrameAndWait(0x35,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x37 || Wing Up Back || LoadFrameAndWait(0x36,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x38 || LevelUp Dance Front || LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x35,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x35,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x35,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x35,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1f,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x39 || LevelUp Dance Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x23,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x36,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x36,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x36,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x36,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3a || LevelUp? Front || LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x35,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x35,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x35,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3b || LevelUp? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x36,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x36,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x36,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x36,0x04)<br>LoadFrameAndWait(0x22,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3c || Jump Start Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x37,0x08)<br>LoadFrameAndWait(0x39,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3d || Jump Start Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x38,0x08)<br>LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3e || Jump Mid Front || LoadFrameAndWait(0x39,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x3f || Jump Mid Back || LoadFrameAndWait(0x3a,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x40 || Jump Land Front || LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x1a,0x0a)<br>LoadFrameAndWait(0x19,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x41 || Jump Land Back || LoadFrameAndWait(0x10,0x02)<br>LoadFrameAndWait(0x38,0x04)<br>LoadFrameAndWait(0x1c,0x0a)<br>LoadFrameAndWait(0x1b,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x42 || Frozen Walk Front || LoadFrameAndWait(0x37,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x43 || Frozen Walk Back || LoadFrameAndWait(0x38,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x44 || Squint? Front || LoadFrameAndWait(0x37,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x37,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x45 || Squint? Back || LoadFrameAndWait(0x38,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x38,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x46 || Critical Front || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x47 || Critical Back || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x48 || Critical Ridden Front || LoadFrameAndWait(0x31,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x49 || Critical Ridden Back || LoadFrameAndWait(0x32,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4a || Frozen Walk Front || LoadFrameAndWait(0x2f,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4b || Frozen Walk Back || LoadFrameAndWait(0x30,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x54 || Flapping End Front || LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x55 || Flapping End Back || LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2e,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x56 || Flapping Mid Front || LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x57 || Flapping Mid Back || LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x04)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2e,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x58 || Flap Front || LoadFrameAndWait(0x2a,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x59 || Flap Back || LoadFrameAndWait(0x2d,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5a || Head Bang Front || LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5b || Head Bang Back || LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5c || Head Bang Mid Front || LoadFrameAndWait(0x1a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5d || Head Bang Mid Back || LoadFrameAndWait(0x1c,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5e || Head Bang Reverse Front || LoadFrameAndWait(0x1a,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x5f || Head Bang Reverse Back || LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x60 || Frozen Walk Front 2 || LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x61 || Frozen Walk Back 2 || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x62 || Frozen Walk Front 3 || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x63 || Frozen Walk Back 3 || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x64 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x65 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x66 || MoveFindItem Front || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x09,0x04)<br>MFItemPosFBDU(0x04,0xfc)<br>LoadFrameAndWait(0x19,0x04)<br>MFItemPosFBDU(0x08,0xf8)<br>LoadFrameAndWait(0x1a,0x08)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x21,0x08)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x20,0x08)<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x35,0x08)<br>WaitForInput(0xfe)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x1f,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x09,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x67 || MoveFindItem Back || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x0e,0x04)<br>MFItemPosFBDU(0x04,0xfc)<br>LoadFrameAndWait(0x1b,0x04)<br>MFItemPosFBDU(0x08,0xf8)<br>LoadFrameAndWait(0x1c,0x08)<br>MFItemPosFBDU(0x08,0xf0)<br>LoadFrameAndWait(0x24,0x08)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x23,0x08)<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x36,0x08)<br>WaitForInput(0xfe)<br>MFItemPosFBDU(0x08,0xe8)<br>LoadFrameAndWait(0x22,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0e,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x68 || To KnockedOut Front || LoadFrameAndWait(0x31,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x31,0x04)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x01,0x02,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0x01,0x04,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0xfe,0x04,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x25,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0xfc,0xff,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0xff,0xfe,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0x01,0x03,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0x04,0x02,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x06,0x01,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x06,0xff,0x00)<br>LoadFrameAndWait(0x25,0x04)<br>MoveUnitRLDUFB(0x02,0xff,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0xfc,0x01,0x00)<br>LoadFrameAndWait(0x25,0x08)<br>MoveUnitRLDUFB(0xfd,0x01,0x00)<br>LoadFrameAndWait(0x25,0x06)<br>MoveUnitRLDUFB(0xff,0x00,0x00)<br>LoadFrameAndWait(0x25,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x69 || To KnockedOut Back || LoadFrameAndWait(0x32,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x32,0x04)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x01,0x02,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0x01,0x04,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0xfe,0x04,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x26,0x02)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0xfc,0xff,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0xff,0xfe,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0x01,0x03,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0x04,0x02,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x06,0x01,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x06,0xff,0x00)<br>LoadFrameAndWait(0x26,0x04)<br>MoveUnitRLDUFB(0x02,0xff,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0xfe,0x01,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0xfc,0x01,0x00)<br>LoadFrameAndWait(0x26,0x08)<br>MoveUnitRLDUFB(0xfd,0x01,0x00)<br>LoadFrameAndWait(0x26,0x06)<br>MoveUnitRLDUFB(0xff,0x00,0x00)<br>LoadFrameAndWait(0x26,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6a || Revived Front || ffd7(0x01)<br>LoadFrameAndWait(0x25,0x10)<br>LoadFrameAndWait(0x1a,0x08)<br>LoadFrameAndWait(0x19,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6b || Revived Back || ffd7(0x01)<br>LoadFrameAndWait(0x26,0x10)<br>LoadFrameAndWait(0x1c,0x08)<br>LoadFrameAndWait(0x1b,0x06)<br>LoadFrameAndWait(0x0e,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6c || To Critical Front || ffd7(0x01)<br>LoadFrameAndWait(0x31,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6d || To Critical Back || ffd7(0x01)<br>LoadFrameAndWait(0x32,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6e || Tackle? Front || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x6f || Tackle? Back || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x70 || Tackle Front || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x71 || Tackle Back || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x1e,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x72 || Chest/Crystal Pickup Front || LoadMFItem()<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x35,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x73 || Chest/Crystal Pickup Back || LoadMFItem()<br>MFItemPosFBDU(0x08,0xdc)<br>LoadFrameAndWait(0x36,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x78 || Teleport? Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x2a,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x2b,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x79 || Teleport? Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2c,0x06)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x2d,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x2c,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7a || Beak High Front || LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x46,0x02)<br>LoadFrameAndWait(0x45,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7b || Beak High Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x52,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x51,0x02)<br>LoadFrameAndWait(0x50,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x52,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x49,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7c || Beak Mid Front || LoadFrameAndWait(0x3d,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x40,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x04)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7d || Beak Mid Back || LoadFrameAndWait(0x49,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7e || Beak Low Front || LoadFrameAndWait(0x3d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x44,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x43,0x04)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x7f || Beak Low Back || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x4f,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4e,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x49,0x02)<br>Wait(0xe9,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x80 || Beak Front (Broken) || LoadFrameAndWait(0x3d,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x41,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x40,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x3d,0x04)<br>Wait(0xb7,0x01)<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x81 || Beak Back (Broken) || LoadFrameAndWait(0x49,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>PostGenericAttack()<br>PlaySound(0x94)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x4d,0x02)<br>LoadFrameAndWait(0x1b,0x04)<br>Wait(0xb4,0x01)<br>LoadFrameAndWait(0x04,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x82 || Wark Front<br>-Chocobo-<br>Choco Ball || LoadFrameAndWait(0x3d,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x53,0x0a)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x53,0x02)<br>MoveUnitFB(0x06)<br>LoadFrameAndWait(0x3f,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x19,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x55,0x02)<br>LoadFrameAndWait(0x54,0x10)<br>LoadFrameAndWait(0x54,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x19,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x19,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x83 || Wark Back<br>-Chocobo-<br>Choco Ball || LoadFrameAndWait(0x49,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x57,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x49,0x02)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x59,0x02)<br>LoadFrameAndWait(0x58,0x10)<br>LoadFrameAndWait(0x58,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x4d,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x1b,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x84 || Flap Cast Front<br>-Chocobo-<br>Choco Meteor || LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x5e,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x5b,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x5b,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x20,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5d,0x02)<br>LoadFrameAndWait(0x5c,0x10)<br>LoadFrameAndWait(0x5c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x85 || Flap Cast Back<br>-Chocobo-<br>Choco Meteor || LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>LoadFrameAndWait(0x4b,0x02)<br>LoadFrameAndWait(0x5f,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x23,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x60,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x61,0x0a)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x60,0x02)<br>PlaySound(0x88)<br>MoveUnitFB(0x04)<br>LoadFrameAndWait(0x23,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x62,0x10)<br>LoadFrameAndWait(0x62,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x86 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x87 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x88 || Dance Front<br>-Chocobo-<br>Choco Cure<br>Choco Esuna || LoadFrameAndWait(0x3d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x3e,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x3f,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x1d,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x19,0x04)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x46,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x19,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x1f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5b,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x5a,0x02)<br>MoveUnitFB(0xfc)<br>LoadFrameAndWait(0x5c,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x5c,0x02)<br>MoveUnitFB(0x00)<br>LoadFrameAndWait(0x27,0x10)<br>LoadFrameAndWait(0x27,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x20,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Chocobo/cyoko || 0x89 || Dance Back<br>-Chocobo-<br>Choco Cure<br>Choco Esuna || LoadFrameAndWait(0x49,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x49,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUnitFB(0x02)<br>LoadFrameAndWait(0x51,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x5f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x22,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x61,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x60,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x62,0x02)<br>MoveUnitFB(0xfe)<br>LoadFrameAndWait(0x28,0x10)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x1b,0x04)<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Monsters== | ||
+ | *MON SP1 | ||
+ | [[MON Facing Angles]] #00, 01, 02, 03, 04, 05 | ||
+ | [[MON Idle Walk]] #06, 07 | ||
+ | [[MON Fast Walk]] #08, 09 | ||
+ | [[MON Slow Walk]] #0a, 0b | ||
+ | [[MON Short Idle]] #this is another idle animation, but a third of the frames are cut? Used by sprites with the Flying flag set in the spritesheet data table (0x80094748 in battle.bin). 0c, 0d | ||
+ | [[MON Fast Short Idle]] #0e, 0f | ||
+ | [[MON Slow Short Idle]] #10, 11 | ||
+ | - Work in Progress | ||
+ | MON MFItem Broken due to WaitForInput looping over MFItemPos causing infinite loop (instead of looping over LoadFrameWait like other animation types) | ||
+ | MON SteelGiant Destroy (eFist) #0xE6, 0xE7, hard coded to use sp5? | ||
+ | MON SteelGiant Compress (Hammer)#0xE8, 0xE9, hard coded to use sp4? | ||
+ | MON SteelGiant Dispose (Cannon) #0xEA, 0xEB, hard coded to use sp2? | ||
+ | MON SteelGiant Crush (Drill) #0xEC, 0xED, hard coded to use sp3? | ||
+ | |||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | Monster/mon Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | Monster/mon || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x01 || Face Down || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x02 || Face Down || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x03 || Face Left || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x04 || Face Left || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x05 || Face Left || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x07 || Walk Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x08 || Walk Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x09 || Walk Fast Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0a || Walk Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x01,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x09,0x0c)<br>LoadFrameAndWait(0x05,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0b || Walk Slow Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x07,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x18,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0c || Walk Short? Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0d || Walk Short? Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0e || Walk Short? Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x0f || Walk Short? Fast Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x10 || Walk Short? Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x11 || Walk Short? Slow Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0a,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x12 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x13 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x18 || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x19 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1a || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1b || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1c || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1d || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1e || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x1f || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x20 || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x21 || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x22 || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x23 || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x24 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x25 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x26 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x27 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x28 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x29 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x2a || Spin Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x2b || Spin Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x2c || Charge? Front || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x2d || Charge? Back || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x2e || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x2f || ? || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x30 || Evade? Front || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0e,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x31 || Evade? Back || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x14,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x32 || Take Damage Front || MoveBackward1()<br>LoadFrameAndWait(0x11,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x11,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x33 || Take Damage Back || MoveBackward1()<br>LoadFrameAndWait(0x17,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x17,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x34 || KnockedOut Front || LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x35 || KnockedOut Back || LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x36 || ? || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x37 || ? || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x38 || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x0c)<br>MoveForward2()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x39 || ? || LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x0c)<br>MoveForward2()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x3a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x3b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x3c || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x0f,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x3d || ? || LoadFrameAndWait(0x04,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x15,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x3e || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x3f || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x40 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x41 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x15,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x42 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x43 || ? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x44 || (Front)<br>-Red Panther-<br>Blaster<br>Blood Suck || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x45 || (Back)<br>-Red Panther-<br>Blaster<br>Blood Suck || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x46 || ? || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x47 || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x48 || Critical? Front || LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x49 || Critical? Back || LoadFrameAndWait(0x1b,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x4a || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x4b || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x54 || ? || LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x55 || ? || LoadFrameAndWait(0x16,0x08)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x56 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x57 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Monster/mon || 0x58 || (Front)<br>-Byblos-<br>Shock<br>Difference<br>-Apanda-<br>Bio<br>Bio 2<br>Bio 3<br>-Archaic Demon-<br>Dark Holy<br>-Ultima Demon-<br>Ultima || LoadFrameAndWait(0x0f,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x0e,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x06)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x59 || (Back)<br>-Byblos-<br>Shock<br>Difference<br>-Apanda-<br>Bio<br>Bio 2<br>Bio 3<br>-Archaic Demon-<br>Dark Holy<br>-Ultima Demon-<br>Ultima || LoadFrameAndWait(0x15,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x14,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x16,0x06)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x60 || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x61 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x62 || ? || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x63 || ? || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x64 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x65 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x66 || MoveFindItem Front (Broken) || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x10,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>WaitForInput(0xfc)<br>LoadFrameAndWait(0x02,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x02,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x67 || MoveFindItem Back (Broken) || LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x16,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>WaitForInput(0xfc)<br>LoadFrameAndWait(0x04,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x04,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x68 || Death Bounce Front || LoadFrameAndWait(0x19,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x69 || Death Bounce Back || LoadFrameAndWait(0x1b,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x1a,0x10)<br>LoadFrameAndWait(0x0e,0x08)<br>LoadFrameAndWait(0x0f,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x1c,0x10)<br>LoadFrameAndWait(0x14,0x08)<br>LoadFrameAndWait(0x15,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Monster/mon || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Monster/mon || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x72 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x73 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0xd8)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x76 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x77 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x78 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0xfe)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x79 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x24,0x02)<br>WaitForDistort(0xfe)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7a || Jump Attack? Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x0f,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x08)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7b || Jump Attack? Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x25,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x25,0x08)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7c || Attack High Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7d || Attack High Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7e || Attack Low Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x7f || Attack Low Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x92)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x80 || Attack Blocked? Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x8f)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x0a)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x81 || Attack Blocked? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x8f)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x04)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x0a)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x82 || (Front)<br>-Bomb-<br>Small Bomb || MoveUp2()<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x09,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x09,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>WeaponSheatheCheck2(0xe0)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x83 || (Back)<br>-Bomb-<br>Small Bomb || MoveUp2()<br>LoadFrameAndWait(0x04,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>WeaponSheatheCheck2(0xe0)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x84 || (Front)<br>-Bomb-<br>Flame Attack || LoadFrameAndWait(0x02,0x02)<br>PlaySound(0x8f)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x85 || (Back)<br>-Bomb-<br>Flame Attack || LoadFrameAndWait(0x04,0x02)<br>PlaySound(0x8f)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x06)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x86 || (Front)<br>-Red Panther-<br>Scratch || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x87 || (Back)<br>-Red Panther-<br>Scratch || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x88 || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x10,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x89 || ? || LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x32,0x08)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x31,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x8a || (Front)<br>-Red Panther-<br>Poison Nail || QueueDistortAnim(0x04,0x1e)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x23,0x04)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x8b || (Back)<br>-Red Panther-<br>Poison Nail || QueueDistortAnim(0x04,0x1e)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>QueueDistortAnim(0x05,0x0a)<br>LoadFrameAndWait(0x2a,0x04)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x8c || (Front)<br>-Ghoul-<br>Throw Spirit || LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x46)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x22,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x8d || (Back)<br>-Ghoul-<br>Throw Spirit || LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x46)<br>LoadFrameAndWait(0x29,0x08)<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x29,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x8e || (Front)<br>-Ghoul-<br>Sleep Touch<br>Drain Touch<br>Zombie Touch || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x8f || (Back)<br>-Ghoul-<br>Sleep Touch<br>Drain Touch<br>Zombie Touch || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x90 || (Front)<br>-Ghoul-<br>Grease Touch || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck1(0xf8)<br>Wait(0xf7,0x03)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x91 || (Back)<br>-Ghoul-<br>Grease Touch || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck1(0xf8)<br>Wait(0xf7,0x03)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x92 || (Front)<br>-Flotiball-<br>Wing Attack || PlaySound(0x86)<br>QueueDistortAnim(0x0d,0x08)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x04,0x08)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>Wait(0xf8,0x02)<br>QueueDistortAnim(0x05,0x08)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x93 || (Back)<br>-Flotiball-<br>Wing Attack || PlaySound(0x86)<br>QueueDistortAnim(0x0d,0x08)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x04,0x08)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>Wait(0xf8,0x02)<br>QueueDistortAnim(0x05,0x08)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x18,0x02)<br>WaitForDistort(0xf8)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x94 || ? || PlaySound(0x87)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0c,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x08)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x23,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x23,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x05,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x95 || ? || PlaySound(0x87)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x12,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x25,0x08)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>MoveDown1()<br>LoadFrameAndWait(0x2a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x2a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x29,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x29,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x18,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x12,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x96 || (Front)<br>-Uribo-<br>Oink || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x97 || (Back)<br>-Uribo-<br>Oink || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x98 || (Front)<br>-Uribo-<br>Please Eat || PlaySound(0x27)<br>LoadFrameAndWait(0x11,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0c,0x14)<br>LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x99 || (Back)<br>-Uribo-<br>Please Eat || PlaySound(0x27)<br>LoadFrameAndWait(0x17,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x12,0x14)<br>LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0x9a || (Front)<br>-Woodman-<br>Leaf Dance<br>Protect Spirit<br>Spirit of Life<br>Clam Spirit<br>Magic Spirit || LoadFrameAndWait(0x1d,0x08)<br>LoadFrameAndWait(0x1e,0x08)<br>LoadFrameAndWait(0x1f,0x08)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x08)<br>LoadFrameAndWait(0x22,0x08)<br>WeaponSheatheCheck2(0xf4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x9b || (Back)<br>-Woodman-<br>Leaf Dance<br>Protect Spirit<br>Spirit of Life<br>Clam Spirit<br>Magic Spirit || LoadFrameAndWait(0x24,0x08)<br>LoadFrameAndWait(0x25,0x08)<br>LoadFrameAndWait(0x26,0x08)<br>LoadFrameAndWait(0x29,0x08)<br>LoadFrameAndWait(0x2a,0x08)<br>LoadFrameAndWait(0x29,0x08)<br>WeaponSheatheCheck2(0xf4)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x9c || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x23,0x06)<br>LoadFrameAndWait(0x22,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x9d || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x06)<br>LoadFrameAndWait(0x29,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x9e || (Front)<br>-Bull Demon-<br>Mimic Titan || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>Wait(0xf8,0x17)<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x0a)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x14)<br>LoadFrameAndWait(0x0f,0x02)<br>PlaySound(0x8e)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0x9f || (Back)<br>-Bull Demon-<br>Mimic Titan || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>Wait(0xf8,0x17)<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf0)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x0a)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x14)<br>LoadFrameAndWait(0x15,0x02)<br>PlaySound(0x8e)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa0 || (Front)<br>-Bull Demon-<br>Gather Power || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x0e,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x0f,0x1e)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa1 || (Back)<br>-Bull Demon-<br>Gather Power || LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x14,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x08)<br>MoveForward2()<br>LoadFrameAndWait(0x14,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x15,0x1e)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa2 || (Front)<br>-Bull Demon-<br>Blow Fire || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x1e)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x0f,0x10)<br>LoadFrameAndWait(0x0f,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa3 || (Back)<br>-Bull Demon-<br>Blow Fire || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x08)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x16,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x16,0x1e)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x15,0x10)<br>LoadFrameAndWait(0x15,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa4 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa5 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa6 || (Front)<br>-Morbol-<br>Lick || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PlaySound(0x8c)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>Wait(0xf0,0x01)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa7 || (Back)<br>-Morbol-<br>Lick || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PlaySound(0x8c)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>Wait(0xf0,0x01)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa8 || (Front)<br>-Behemoth-<br>Giga Flare<br>Hurricane<br>Ulmaguest || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xa9 || (Back)<br>-Behemoth-<br>Giga Flare<br>Hurricane<br>Ulmaguest || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>WeaponSheatheCheck2(0xf8)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xaa || (Front)<br>-Dragon-<br>Dash || LoadFrameAndWait(0x0f,0x04)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUnitFB(0x0a)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x0f,0x0a)<br>PostGenericAttack()<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xab || (Back)<br>-Dragon-<br>Dash || LoadFrameAndWait(0x15,0x04)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x12,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x12,0x04)<br>MoveUnitFB(0x0a)<br>LoadFrameAndWait(0x15,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x15,0x0a)<br>PostGenericAttack()<br>MoveForward2()<br>LoadFrameAndWait(0x07,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0a,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x04,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xac || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xad || ? || PlaySound(0x1a)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xae || (Front)<br>-Holy Dragon-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x0f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x11,0x04)<br>LoadFrameAndWait(0x10,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x11,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xaf || (Back)<br>-Holy Dragon-<br>Ice Bracelet<br>Fire Bracelet<br>Thnder Brcelet || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x15,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x17,0x04)<br>LoadFrameAndWait(0x16,0x06)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x06)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x17,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb0 || (Front)<br>-Hyudra-<br>Triple Attack || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x38)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x06)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb1 || (Back)<br>-Hyudra-<br>Triple Attack || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x38)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb2 || (Front)<br>-Hyudra-<br>Triple Brcelet || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x10)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb3 || (Back)<br>-Hyudra-<br>Triple Brcelet || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x10)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb4 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb5 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb6 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x02)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x23,0x04)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb7 || ? || PlaySound(0x19)<br>LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x02)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x04)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xb8 || (Front)<br>-Byblos-<br>Energy || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xb9 || (Back)<br>-Byblos-<br>Energy || LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x15,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xba || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xbb || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xbc || ? || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x20,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xbd || ? || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xbe || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xbf || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc0 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc1 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc2 || (Front)<br>-Bomb-<br>Self Destruct || LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x3a,0x0a)<br>LoadFrameAndWait(0x39,0x08)<br>LoadFrameAndWait(0x41,0x0c)<br>LoadFrameAndWait(0x39,0x06)<br>LoadFrameAndWait(0x3a,0x08)<br>LoadFrameAndWait(0x39,0x06)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x39,0x02)<br>LoadFrameAndWait(0x3b,0x02)<br>LoadFrameAndWait(0x3c,0x08)<br>LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xc3 || (Back)<br>-Bomb-<br>Self Destruct || LoadFrameAndWait(0x3d,0x08)<br>LoadFrameAndWait(0x3e,0x0a)<br>LoadFrameAndWait(0x3d,0x08)<br>LoadFrameAndWait(0x42,0x0c)<br>LoadFrameAndWait(0x3d,0x06)<br>LoadFrameAndWait(0x3e,0x08)<br>LoadFrameAndWait(0x3d,0x06)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x3d,0x02)<br>LoadFrameAndWait(0x3f,0x02)<br>LoadFrameAndWait(0x40,0x08)<br>LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xc4 || (Front)<br>-Bomb-<br>Spark || LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x45,0x04)<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x47,0x04)<br>LoadFrameAndWait(0x44,0x04)<br>LoadFrameAndWait(0x48,0x04)<br>LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x46,0x04)<br>LoadFrameAndWait(0x41,0x02)<br>LoadFrameAndWait(0x45,0x02)<br>LoadFrameAndWait(0x43,0x02)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x48,0x02)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x46,0x02)<br>WeaponSheatheCheck2(0xf0)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc5 || (Back)<br>-Bomb-<br>Spark || LoadFrameAndWait(0x42,0x04)<br>LoadFrameAndWait(0x46,0x04)<br>LoadFrameAndWait(0x41,0x04)<br>LoadFrameAndWait(0x45,0x04)<br>LoadFrameAndWait(0x43,0x04)<br>LoadFrameAndWait(0x47,0x04)<br>LoadFrameAndWait(0x44,0x04)<br>LoadFrameAndWait(0x48,0x04)<br>LoadFrameAndWait(0x42,0x02)<br>LoadFrameAndWait(0x46,0x02)<br>LoadFrameAndWait(0x41,0x02)<br>LoadFrameAndWait(0x45,0x02)<br>LoadFrameAndWait(0x43,0x02)<br>LoadFrameAndWait(0x47,0x02)<br>LoadFrameAndWait(0x44,0x02)<br>LoadFrameAndWait(0x48,0x02)<br>WeaponSheatheCheck2(0xf0)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc6 || (Front)<br>-Red Panther-<br>Cat Kick || LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2e,0x04)<br>LoadFrameAndWait(0x2d,0x02)<br>WeaponSheatheCheck2(0xf6)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2d,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc7 || (Back)<br>-Red Panther-<br>Cat Kick || LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x32,0x04)<br>LoadFrameAndWait(0x31,0x02)<br>WeaponSheatheCheck2(0xf6)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc8 || (Front)<br>-Flotiball-<br>Look of Fright<br>Look of Devil<br>Death Sentence<br>Circle || PlaySound(0x86)<br>LoadFrameAndWait(0x49,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x4a,0x06)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x49,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x4a,0x04)<br>LoadFrameAndWait(0x49,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x49,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4a,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x49,0x06)<br>LoadFrameAndWait(0x4b,0x04)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x4a,0x04)<br>LoadFrameAndWait(0x49,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xc9 || (Back)<br>-Flotiball-<br>Look of Fright<br>Look of Devil<br>Death Sentence<br>Circle || PlaySound(0x86)<br>LoadFrameAndWait(0x4c,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x4d,0x06)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x4c,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4d,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x4c,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4d,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x4c,0x06)<br>LoadFrameAndWait(0x4e,0x04)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x4d,0x04)<br>LoadFrameAndWait(0x4c,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xca || (Front)<br>-Juravis-<br>Scratch Up || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x52,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xcb || (Back)<br>-Juravis-<br>Scratch Up || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x58,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xcc || (Front)<br>-Juravis-<br>Shine Lover || PlaySound(0x87)<br>QueueDistortAnim(0x00,0x08)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x52,0x08)<br>QueueDistortAnim(0x01,0x0e)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>QueueDistortAnim(0x05,0x24)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xcd || (Back)<br>-Juravis-<br>Shine Lover || PlaySound(0x87)<br>QueueDistortAnim(0x00,0x08)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x58,0x08)<br>QueueDistortAnim(0x01,0x0e)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>QueueDistortAnim(0x05,0x24)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xce || (Front)<br>-Juravis-<br>Feather Bomb || PlaySound(0x86)<br>QueueDistortAnim(0x00,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WaitForDistort(0xec)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WeaponSheatheCheck2(0xec)<br>QueueDistortAnim(0x01,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x52,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x53,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x4f,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x50,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x51,0x02)<br>WaitForDistort(0xec)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xcf || (Back)<br>-Juravis-<br>Feather Bomb || PlaySound(0x86)<br>QueueDistortAnim(0x00,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WaitForDistort(0xec)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WeaponSheatheCheck2(0xec)<br>QueueDistortAnim(0x01,0x10)<br>MoveUp2()<br>LoadFrameAndWait(0x58,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x59,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x55,0x04)<br>MoveDown2()<br>LoadFrameAndWait(0x56,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x57,0x02)<br>WaitForDistort(0xec)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd0 || (Front)<br>-Juravis-<br>Beaking || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x52,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x53,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x4f,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x54,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x50,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x51,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x52,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x53,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x50,0x08)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd1 || (Back)<br>-Juravis-<br>Beaking || PlaySound(0x87)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x58,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x59,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x55,0x06)<br>PostGenericAttack()<br>MoveUnitFB(0x03)<br>LoadFrameAndWait(0x5a,0x08)<br>MoveBackward1()<br>LoadFrameAndWait(0x56,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x57,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x58,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x59,0x08)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x56,0x08)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd2 || (Front)<br>-Uribo-<br>Straight Dash || PlaySound(0x8d)<br>LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5b,0x04)<br>LoadFrameAndWait(0x5c,0x04)<br>LoadFrameAndWait(0x5d,0x04)<br>Wait(0xf8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd3 || (Back)<br>-Uribo-<br>Straight Dash || PlaySound(0x8d)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x5e,0x04)<br>LoadFrameAndWait(0x5f,0x04)<br>LoadFrameAndWait(0x60,0x04)<br>Wait(0xf8,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd4 || (Front)<br>-Uribo-<br>Nose Bracelet || LoadFrameAndWait(0x63,0x08)<br>LoadFrameAndWait(0x61,0x0c)<br>LoadFrameAndWait(0x63,0x04)<br>LoadFrameAndWait(0x65,0x10)<br>LoadFrameAndWait(0x65,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x63,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd5 || (Back)<br>-Uribo-<br>Nose Bracelet || LoadFrameAndWait(0x69,0x08)<br>LoadFrameAndWait(0x67,0x0c)<br>LoadFrameAndWait(0x69,0x04)<br>LoadFrameAndWait(0x6b,0x10)<br>LoadFrameAndWait(0x6b,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x69,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd6 || (Front)<br>-Uribo-<br>Pooh- || LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x70,0x08)<br>LoadFrameAndWait(0x6a,0x08)<br>LoadFrameAndWait(0x68,0x0c)<br>LoadFrameAndWait(0x6a,0x04)<br>LoadFrameAndWait(0x6c,0x0e)<br>LoadFrameAndWait(0x6c,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x6a,0x04)<br>LoadFrameAndWait(0x70,0x08)<br>LoadFrameAndWait(0x6f,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd7 || (Back)<br>-Uribo-<br>Pooh- || LoadFrameAndWait(0x6d,0x08)<br>LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x64,0x08)<br>LoadFrameAndWait(0x62,0x0c)<br>LoadFrameAndWait(0x64,0x04)<br>LoadFrameAndWait(0x66,0x0e)<br>LoadFrameAndWait(0x66,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x64,0x04)<br>LoadFrameAndWait(0x6e,0x08)<br>LoadFrameAndWait(0x70,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xd8 || (Front)<br>-Bull Demon-<br>Wave Around || PlaySound(0x1a)<br>LoadFrameAndWait(0x2b,0x06)<br>LoadFrameAndWait(0x2c,0x08)<br>LoadFrameAndWait(0x2d,0x0c)<br>LoadFrameAndWait(0x2c,0x04)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x31,0x06)<br>LoadFrameAndWait(0x30,0x04)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xd9 || (Back)<br>-Bull Demon-<br>Wave Around || PlaySound(0x1a)<br>LoadFrameAndWait(0x32,0x06)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x34,0x0c)<br>LoadFrameAndWait(0x33,0x04)<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x35,0x02)<br>LoadFrameAndWait(0x36,0x02)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x38,0x06)<br>LoadFrameAndWait(0x37,0x04)<br>LoadFrameAndWait(0x36,0x02)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Monster/mon || 0xda || (Front)<br>-Morbol-<br>Bad Bracelet<br>Goo<br>Moldball Virus || PlaySound(0x8c)<br>LoadFrameAndWait(0x71,0x08)<br>LoadFrameAndWait(0x72,0x08)<br>LoadFrameAndWait(0x73,0x08)<br>LoadFrameAndWait(0x72,0x08)<br>LoadFrameAndWait(0x71,0x08)<br>LoadFrameAndWait(0x74,0x06)<br>LoadFrameAndWait(0x75,0x0c)<br>LoadFrameAndWait(0x74,0x04)<br>LoadFrameAndWait(0x76,0x02)<br>LoadFrameAndWait(0x77,0x10)<br>LoadFrameAndWait(0x77,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x76,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xdb || (Back)<br>-Morbol-<br>Bad Bracelet<br>Goo<br>Moldball Virus || PlaySound(0x8c)<br>LoadFrameAndWait(0x78,0x08)<br>LoadFrameAndWait(0x79,0x08)<br>LoadFrameAndWait(0x7a,0x08)<br>LoadFrameAndWait(0x79,0x08)<br>LoadFrameAndWait(0x78,0x08)<br>LoadFrameAndWait(0x7b,0x06)<br>LoadFrameAndWait(0x7c,0x0c)<br>LoadFrameAndWait(0x7b,0x04)<br>LoadFrameAndWait(0x7d,0x02)<br>LoadFrameAndWait(0x7e,0x10)<br>LoadFrameAndWait(0x7e,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x7d,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xdc || (Front)<br>-Behemoth-<br>Stab Up || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x7f,0x06)<br>LoadFrameAndWait(0x80,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x81,0x04)<br>LoadFrameAndWait(0x82,0x06)<br>LoadFrameAndWait(0x7f,0x0a)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xdd || (Back)<br>-Behemoth-<br>Stab Up || QueueDistortAnim(0x0d,0x06)<br>LoadFrameAndWait(0x86,0x06)<br>QueueDistortAnim(0x03,0x06)<br>LoadFrameAndWait(0x86,0x06)<br>LoadFrameAndWait(0x87,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x88,0x04)<br>LoadFrameAndWait(0x89,0x06)<br>LoadFrameAndWait(0x86,0x0a)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xde || (Front)<br>-Behemoth-<br>Sudden Cry || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x83,0x10)<br>LoadFrameAndWait(0x84,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x85,0x0a)<br>LoadFrameAndWait(0x84,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xdf || (Back)<br>-Behemoth-<br>Sudden Cry || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x8a,0x10)<br>LoadFrameAndWait(0x8b,0x04)<br>PostGenericAttack()<br>LoadFrameAndWait(0x8c,0x0a)<br>LoadFrameAndWait(0x8b,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe0 || (Front)<br>-Hyudra-<br>Triple Flame<br>Triple Thunder<br>Dark Whisper || LoadFrameAndWait(0x8d,0x04)<br>LoadFrameAndWait(0x8e,0x06)<br>LoadFrameAndWait(0x8f,0x08)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x91,0x04)<br>LoadFrameAndWait(0x92,0x04)<br>LoadFrameAndWait(0x91,0x04)<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x90,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x90,0x04)<br>LoadFrameAndWait(0x8f,0x06)<br>LoadFrameAndWait(0x8e,0x04)<br>LoadFrameAndWait(0x8d,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe1 || (Back)<br>-Hyudra-<br>Triple Flame<br>Triple Thunder<br>Dark Whisper || LoadFrameAndWait(0x94,0x04)<br>LoadFrameAndWait(0x95,0x06)<br>LoadFrameAndWait(0x96,0x08)<br>LoadFrameAndWait(0x97,0x04)<br>LoadFrameAndWait(0x98,0x04)<br>LoadFrameAndWait(0x99,0x04)<br>LoadFrameAndWait(0x98,0x04)<br>Wait(0xf8,0x04)<br>LoadFrameAndWait(0x97,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x97,0x04)<br>LoadFrameAndWait(0x96,0x06)<br>LoadFrameAndWait(0x95,0x04)<br>LoadFrameAndWait(0x94,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe2 || (Front)<br>-Byblos-<br>Parasite || LoadFrameAndWait(0x9d,0x06)<br>LoadFrameAndWait(0x9e,0x08)<br>LoadFrameAndWait(0x9f,0x0a)<br>LoadFrameAndWait(0x9d,0x02)<br>LoadFrameAndWait(0xa0,0x06)<br>LoadFrameAndWait(0xa1,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa1,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa1,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0xa2,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0xa2,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa1,0x02)<br>LoadFrameAndWait(0xa0,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe3 || (Back)<br>-Byblos-<br>Parasite || LoadFrameAndWait(0xa3,0x06)<br>LoadFrameAndWait(0xa4,0x08)<br>LoadFrameAndWait(0xa5,0x0a)<br>LoadFrameAndWait(0xa3,0x02)<br>LoadFrameAndWait(0xa6,0x06)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa7,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0xa7,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0xa8,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0xa8,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xa7,0x02)<br>LoadFrameAndWait(0xa6,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe4 || (Front)<br>-Ultima Demon-<br>Nanoflare || LoadFrameAndWait(0xad,0x06)<br>LoadFrameAndWait(0xae,0x08)<br>LoadFrameAndWait(0xaf,0x06)<br>LoadFrameAndWait(0xaf,0x04)<br>LoadFrameAndWait(0xb0,0x04)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xb0,0x04)<br>WeaponSheatheCheck1(0xf8)<br>LoadFrameAndWait(0xaf,0x04)<br>LoadFrameAndWait(0xb1,0x04)<br>LoadFrameAndWait(0xb2,0x02)<br>LoadFrameAndWait(0xb3,0x04)<br>LoadFrameAndWait(0xb4,0x06)<br>LoadFrameAndWait(0xb6,0x02)<br>LoadFrameAndWait(0xb5,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xae,0x02)<br>LoadFrameAndWait(0xad,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe5 || (Back)<br>-Ultima Demon-<br>Nanoflare || LoadFrameAndWait(0xb7,0x06)<br>LoadFrameAndWait(0xb8,0x08)<br>LoadFrameAndWait(0xb9,0x06)<br>LoadFrameAndWait(0xb9,0x04)<br>LoadFrameAndWait(0xba,0x04)<br>LoadFrameAndWait(0xbb,0x04)<br>LoadFrameAndWait(0xba,0x04)<br>WeaponSheatheCheck1(0xf8)<br>LoadFrameAndWait(0xb9,0x04)<br>LoadFrameAndWait(0xbb,0x04)<br>LoadFrameAndWait(0xbc,0x02)<br>LoadFrameAndWait(0xbd,0x04)<br>LoadFrameAndWait(0xbe,0x06)<br>LoadFrameAndWait(0xc0,0x02)<br>LoadFrameAndWait(0xbf,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0xb8,0x02)<br>LoadFrameAndWait(0xb7,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe6 || (Front)<br>-Steel Giant-<br>Destroy || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe7 || (Back)<br>-Steel Giant-<br>Destroy || LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xca,0x02)<br>LoadFrameAndWait(0xcb,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xcc,0x06)<br>LoadFrameAndWait(0xcb,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe8 || (Front)<br>-Steel Giant-<br>Compress || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xe9 || (Back)<br>-Steel Giant-<br>Compress || LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xca,0x02)<br>LoadFrameAndWait(0xcb,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xcc,0x06)<br>LoadFrameAndWait(0xcb,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xea || (Front)<br>-Steel Giant-<br>Dispose || PlaySound(0x8a)<br>LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x08)<br>LoadFrameAndWait(0xc3,0x0a)<br>LoadFrameAndWait(0xc4,0x12)<br>LoadFrameAndWait(0xc5,0x04)<br>LoadFrameAndWait(0xc6,0x02)<br>LoadFrameAndWait(0xc7,0x02)<br>WeaponSheatheCheck2(0xfc)<br>LoadFrameAndWait(0xc3,0x08)<br>LoadFrameAndWait(0xc2,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xeb || (Back)<br>-Steel Giant-<br>Dispose || PlaySound(0x8a)<br>LoadFrameAndWait(0xc8,0x06)<br>LoadFrameAndWait(0xc9,0x08)<br>LoadFrameAndWait(0xca,0x0a)<br>LoadFrameAndWait(0xcb,0x12)<br>LoadFrameAndWait(0xcc,0x04)<br>LoadFrameAndWait(0xcd,0x02)<br>LoadFrameAndWait(0xce,0x02)<br>WeaponSheatheCheck2(0xfc)<br>LoadFrameAndWait(0xca,0x08)<br>LoadFrameAndWait(0xc9,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xec || (Front)<br>-Steel Giant-<br>Crush || LoadFrameAndWait(0xc1,0x06)<br>LoadFrameAndWait(0xc2,0x12)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0xc3,0x02)<br>LoadFrameAndWait(0xc4,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0xc5,0x06)<br>LoadFrameAndWait(0xc4,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Monster/mon || 0xed || (Back)<br>-Steel Giant-<br>Crush || LoadFrameAndWait(0x24,0x06)<br>PlaySound(0x8b)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x28,0x06)<br>LoadFrameAndWait(0x27,0x06)<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Chicken, Frog, Crystal, Treasure== | ||
+ | *Other SP1 | ||
+ | [[OTHER Facing Angles]] #0, 1, 2, 3, 4, 5 | ||
+ | [[OTHER Walks]] #6, 7, 8, 9, a, b, c, d, e, f, 10, 11, 12, 13 | ||
+ | OTHER Buffer #buffer animations. 14, 15, 16, 17 | ||
+ | [[OTHER Walks 2]] #walking to destination. 18, 19, 1a, 1b, 1c, 1d, 1e, 1f, 20, 21, 22, 23 | ||
+ | OTHER Buffer #buffer animations. 24, 25, 26, 27, 28, 29 | ||
+ | [[OTHER Treasure]] #2a, 2b | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | other Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | other || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | other || 0x01 || Face Down || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | other || 0x02 || Face DownLeft || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | other || 0x03 || Face Left || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | other || 0x04 || Face UpLeft || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | other || 0x05 || Face Up || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | other || 0x06 || Walk Front || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x07 || Walk Back || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x04)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x08 || Walk Fast Front || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x09 || Walk Fast Back || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0a || Walk Slow Front || LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0b || Walk Slow Back || LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x07,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0c || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x03,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0d || ? || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0e || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x0f || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x10 || ? || LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x02,0x0e)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x03,0x0e)<br>LoadFrameAndWait(0x03,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x11 || ? || LoadFrameAndWait(0x06,0x0a)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x07,0x0e)<br>LoadFrameAndWait(0x07,0x0c)<br>LoadFrameAndWait(0x06,0x0a)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x12 || Spin? || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x13 || Spin? || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x18 || Walk To Front || LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x19 || Walk To Back || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x06,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1a || Walk To Fast Front || LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1b || Walk To Fast Back || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x06,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1c || Walk To Slow Front || LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1d || Walk To Slow Back || LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x06,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1e || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x1f || ? || LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x20 || ? || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x21 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x06,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x22 || ? || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x01,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x23 || ? || LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x06,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x24 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x25 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x26 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x27 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x28 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x29 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x2a || Chest Front || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | other || 0x2b || Chest Back || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | other || 0x2c || Frozen? || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | other || 0x2d || Frozen? || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | other || 0x2e || Frozen? || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | other || 0x2f || Frozen? || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | other || 0x30 || ? || MoveBackward2()<br>LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x03,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x03,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x03,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x03,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x31 || ? || MoveBackward2()<br>LoadFrameAndWait(0x06,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x06,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x08,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x08,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x08,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x08,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x06,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x32 || ? || MoveBackward1()<br>LoadFrameAndWait(0x04,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x33 || ? || MoveBackward1()<br>LoadFrameAndWait(0x09,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x09,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x34 || ? || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | other || 0x35 || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | other || 0x36 || ? || LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | other || 0x37 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | other || 0x38 || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x02,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x39 || ? || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x08,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x07,0x04)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown2()<br>LoadFrameAndWait(0x07,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x08,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x3a || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x02,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x3b || ? || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x07,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x07,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x3c || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | other || 0x3d || ? || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | other || 0x3e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x3f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x40 || ? || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x01,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x41 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x06,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x42 || ? || LoadFrameAndWait(0x0b,0x00) | ||
+ | |- | ||
+ | | other || 0x43 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | other || 0x44 || ? || LoadFrameAndWait(0x0b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x45 || ? || LoadFrameAndWait(0x0d,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x46 || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | other || 0x47 || ? || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | other || 0x48 || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | other || 0x49 || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | other || 0x4a || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x03,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x4b || ? || LoadFrameAndWait(0x06,0x06)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x08,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x54 || ? || LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | other || 0x55 || ? || LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | other || 0x56 || ? || LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x03,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x57 || ? || LoadFrameAndWait(0x06,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | other || 0x58 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x0c,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x59 || ? || LoadFrameAndWait(0x06,0x02)<br>LoadFrameAndWait(0x0d,0x0a)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x0e,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x60 || ? || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | other || 0x61 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | other || 0x62 || ? || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | other || 0x63 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | other || 0x64 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x65 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x66 || MoveFindItem Front || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x01,0x04)<br>MFItemPosFBDU(0x00,0xf8)<br>LoadFrameAndWait(0x03,0x04)<br>MFItemPosFBDU(0x00,0xf0)<br>LoadFrameAndWait(0x03,0x04)<br>MoveUp1()<br>MFItemPosFBDU(0x00,0xec)<br>LoadFrameAndWait(0x02,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x00,0xf0)<br>LoadFrameAndWait(0x03,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x03,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x67 || MoveFindItem Back || LoadMFItem()<br>MFItemPosFBDU(0x00,0x00)<br>LoadFrameAndWait(0x06,0x04)<br>MFItemPosFBDU(0x00,0xf8)<br>LoadFrameAndWait(0x08,0x04)<br>MFItemPosFBDU(0x00,0xec)<br>LoadFrameAndWait(0x08,0x04)<br>MoveUp1()<br>MFItemPosFBDU(0x00,0xe8)<br>LoadFrameAndWait(0x07,0x08)<br>WaitForInput(0xfe)<br>MoveDown1()<br>MFItemPosFBDU(0x00,0xf0)<br>LoadFrameAndWait(0x08,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x08,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x68 || ? || LoadFrameAndWait(0x04,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x04,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | other || 0x69 || ? || LoadFrameAndWait(0x09,0x04)<br>ffd7(0x01)<br>LoadFrameAndWait(0x09,0x08)<br>MoveUnitDU(0xf8)<br>LoadFrameAndWait(0x0a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0a,0x02)<br>MoveUnitDU(0x08)<br>LoadFrameAndWait(0x0a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0a,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x0a,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | other || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x05,0x1e)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x01,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x0a,0x1e)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x06,0x14)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | other || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x09,0x00) | ||
+ | |- | ||
+ | | other || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | other || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | other || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x04,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x04,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x09,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x09,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x72 || ? || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x00,0xec)<br>LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | other || 0x73 || ? || LoadMFItem()<br>MoveUp1()<br>MFItemPosFBDU(0x00,0xec)<br>LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | other || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x76 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | other || 0x77 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | other || 0x78 || ? || LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x0b,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x79 || ? || LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x0d,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7a || ? || LoadFrameAndWait(0x03,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0b,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x04)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0c,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x02,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x02,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x03,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7b || ? || LoadFrameAndWait(0x08,0x06)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0xfa)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x06,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x06,0x04)<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0e,0x08)<br>MoveDown2()<br>LoadFrameAndWait(0x07,0x04)<br>MoveUnitDU(0x06)<br>LoadFrameAndWait(0x07,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x08,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7c || ? || LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0b,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x04)<br>MoveForward2()<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0c,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7d || ? || LoadFrameAndWait(0x06,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x06,0x04)<br>MoveForward2()<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0e,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7e || ? || LoadFrameAndWait(0x01,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0b,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x01,0x04)<br>MoveForward2()<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0c,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | other || 0x7f || ? || LoadFrameAndWait(0x06,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0d,0x0a)<br>MoveForward2()<br>LoadFrameAndWait(0x06,0x04)<br>MoveForward2()<br>PlaySound(0x94)<br>PostGenericAttack()<br>LoadFrameAndWait(0x0e,0x08)<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Lucavi== | ||
+ | *RUKA SP1 | ||
+ | [[RUKA Facing Angles]] #00, 01, 02, 03, 04, 05 | ||
+ | [[RUKA Idle Walk]] #06, 07 | ||
+ | [[RUKA Fast Walk]] #08, 09 | ||
+ | [[RUKA Slow Walk]] #0a, 0b | ||
+ | - Work in Progress | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | Lucavi/ruka Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x01 || Face Down || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x02 || Face Down || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x03 || Face Left || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x04 || Face Left || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x05 || Face Left || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x07 || Walk Back || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x08 || Walk Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x09 || Walk Fast Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0a || Walk Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x01,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x09,0x0c)<br>LoadFrameAndWait(0x05,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0b || Walk Slow Back || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x07,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x18,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0c || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0d || ? || LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0e || ? || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x0f || ? || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x10 || ? || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x11 || ? || LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0a,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x12 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x13 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x18 || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x19 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1a || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1b || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1c || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1d || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1e || ? || LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x1f || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x20 || ? || LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x08,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x09,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x21 || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x22 || ? || LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x23 || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x04,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x24 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x25 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x26 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x27 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x28 || ? || MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x05,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x0c,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x01,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x29 || ? || MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0a)<br>MoveUp1()<br>LoadFrameAndWait(0x18,0x0c)<br>MoveUp1()<br>LoadFrameAndWait(0x12,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x12,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2a || Spin Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2b || Spin Back || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2c || Frozen? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2d || Frozen? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2e || Frozen? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x2f || Frozen? || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x30 || ? || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x0e,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0e,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x31 || ? || MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0xfe)<br>LoadFrameAndWait(0x14,0x10)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x14,0x02)<br>MoveUnitRL(0x02)<br>LoadFrameAndWait(0x15,0x02)<br>MoveUnitRL(0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x32 || Take Damage Front? || MoveBackward1()<br>LoadFrameAndWait(0x11,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x11,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x33 || Take Damage Back? || MoveBackward1()<br>LoadFrameAndWait(0x17,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x17,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x34 || Take Damage Front? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x35 || Take Damage Back? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x36 || ? || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x37 || ? || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x38 || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward2()<br>LoadFrameAndWait(0x02,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x10,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x10,0x0c)<br>MoveForward2()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x39 || ? || LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x04,0x04)<br>MoveBackward2()<br>LoadFrameAndWait(0x16,0x04)<br>MoveForward2()<br>LoadFrameAndWait(0x16,0x0c)<br>MoveForward2()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3c || ? || LoadFrameAndWait(0x02,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x0f,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x0f,0x04)<br>LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3d || ? || LoadFrameAndWait(0x04,0x0a)<br>MoveBackward1()<br>LoadFrameAndWait(0x15,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x15,0x04)<br>LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3e || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x3f || ? || LoadFrameAndWait(0x12,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x40 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x0f,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x41 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x15,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x42 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x43 || ? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x44 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x45 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x46 || ? || LoadFrameAndWait(0x08,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x47 || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x48 || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x49 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4a || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4b || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x54 || ? || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x19,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x55 || ? || LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x1b,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x56 || ? || LoadFrameAndWait(0x19,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x19,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x57 || ? || LoadFrameAndWait(0x1b,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1b,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x58 || (Front)<br>-Warlock-<br>Lose Voice<br>Seal<br>Loss<br>-Angel of Death-<br>Darkness<br>Spell<br>Chicken Race<br>Nightmare<br>-Regulator-<br>Death Cold<br>-Serpentarius-<br>Poison Frog<br>Midgar Swarm<br>Zodiac || LoadFrameAndWait(0x19,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x19,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x19,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1a,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x59 || (Back)<br>-Warlock-<br>Lose Voice<br>Seal<br>Loss<br>-Angel of Death-<br>Darkness<br>Spell<br>Chicken Race<br>Nightmare<br>-Regulator-<br>Death Cold<br>-Serpentarius-<br>Poison Frog<br>Midgar Swarm<br>Zodiac || LoadFrameAndWait(0x1b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x1b,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x1b,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1c,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x60 || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x61 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x62 || ? || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x63 || ? || LoadFrameAndWait(0x18,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x64 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x65 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x66 || MoveFindItem Front (Broken) || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x10,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xd0)<br>WaitForInput(0xfc)<br>LoadFrameAndWait(0x02,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x02,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x67 || MoveFindItem Back (Broken) || LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x16,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xd0)<br>WaitForInput(0xfc)<br>LoadFrameAndWait(0x04,0x04)<br>UnloadMFItem()<br>LoadFrameAndWait(0x04,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x68 || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x69 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x11,0x10)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x10)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x72 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0xd0)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x73 || ? || LoadMFItem()<br>MFItemPosFBDU(0x00,0xd0)<br>LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x78 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x1d,0x02)<br>WaitForDistort(0xfe)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x79 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x24,0x02)<br>WaitForDistort(0xfe)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7a || Jump Attack? Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x0f,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x0c,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1d,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x1e,0x08)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x21,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x20,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x0f,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7b || Jump Attack? Back || LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x15,0x0a)<br>MoveUp2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveUnitDU(0xfc)<br>LoadFrameAndWait(0x12,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x24,0x02)<br>MoveUp2()<br>LoadFrameAndWait(0x25,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x25,0x08)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x28,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x27,0x02)<br>MoveUnitDU(0x04)<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown2()<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7c || Attack High? Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x0a)<br>LoadFrameAndWait(0x20,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7d || Attack High? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x04)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x28,0x0a)<br>LoadFrameAndWait(0x27,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7e || Attack Low? Front || LoadFrameAndWait(0x1d,0x06)<br>LoadFrameAndWait(0x1e,0x12)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x22,0x02)<br>LoadFrameAndWait(0x23,0x0a)<br>LoadFrameAndWait(0x22,0x06)<br>LoadFrameAndWait(0x02,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x7f || Attack Low? Back || LoadFrameAndWait(0x24,0x06)<br>LoadFrameAndWait(0x25,0x12)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x26,0x04)<br>LoadFrameAndWait(0x29,0x02)<br>LoadFrameAndWait(0x2a,0x0a)<br>LoadFrameAndWait(0x29,0x06)<br>LoadFrameAndWait(0x04,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x80 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x81 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x82 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x83 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x84 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x85 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x86 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x87 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x88 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x89 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8a || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8b || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x8f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x90 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x91 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x92 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x93 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x94 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x95 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x96 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x97 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x98 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x99 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9a || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9b || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9c || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9d || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9e || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0x9f || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa1 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa2 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa3 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa4 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa5 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa6 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa7 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa8 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xa9 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xaa || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xab || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xac || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xad || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xae || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xaf || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xb0 || ? || PauseAnimation() | ||
+ | |- | ||
+ | | Lucavi/ruka || 0xb1 || ? || PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Altima== | ||
+ | *ARUTE SP1 | ||
+ | [[ARUTE Facing Angles]] #00, 01, 02, 03, 04, 05 | ||
+ | [[ARUTE Idle Walk]] #06, 07 | ||
+ | [[ARUTE Fast Walk]] #08, 09 | ||
+ | [[ARUTE Slow Walk]] #0a, 0b | ||
+ | - Work in Progress | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | Altima/arute Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | Altima/arute || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x01 || Face Down || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x02 || Face DownLeft || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x03 || Face Left || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x04 || Face UpLeft || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x05 || Face Up || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x07 || Walk Back || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x08 || Walk Fast Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x09 || Walk Fast Back || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x0a || Walk Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x0b || Walk Slow Back || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x0d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x0e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x0f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x10 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x11 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x12 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x13 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x18 || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x03,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x19 || ? || LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x06)<br>LoadFrameAndWait(0x0c,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1a || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1b || ? || LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1c || ? || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x03,0x0a)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1d || ? || LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x0c,0x0a)<br>LoadFrameAndWait(0x0c,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1e || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x1f || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x20 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x21 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x22 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x23 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x24 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x25 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x26 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x27 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x28 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x29 || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x2a || ? || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x2b || ? || LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x06,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x2c || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x2d || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x2e || ? || LoadFrameAndWait(0x05,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x2f || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x30 || ? || MoveBackward2()<br>LoadFrameAndWait(0x09,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x09,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x05,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x05,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x09,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x31 || ? || MoveBackward2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x12,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x32 || ? || MoveBackward1()<br>LoadFrameAndWait(0x06,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x06,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x33 || ? || MoveBackward1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x0f,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x34 || ? || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x35 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x36 || ? || LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x37 || ? || LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x38 || ? || LoadFrameAndWait(0x01,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x02,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x03,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x02,0x06)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x39 || ? || LoadFrameAndWait(0x0a,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x0b,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0c,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x06)<br>MoveDown1()<br>LoadFrameAndWait(0x0d,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x0b,0x06)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x3a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x3b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x3c || ? || LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x3d || ? || LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x3e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x3f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x40 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x02)<br>LoadFrameAndWait(0x01,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x41 || ? || LoadFrameAndWait(0x0a,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x02)<br>LoadFrameAndWait(0x0a,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x42 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x43 || ? || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x44 || ? || LoadFrameAndWait(0x07,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x45 || ? || LoadFrameAndWait(0x10,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x46 || ? || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x47 || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x48 || ? || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x49 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x4a || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x4b || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x54 || ? || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x55 || ? || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveBackward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x56 || ? || MoveUp1()<br>LoadFrameAndWait(0x07,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x07,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x57 || ? || MoveUp1()<br>LoadFrameAndWait(0x10,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x10,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima/arute || 0x58 || ? || LoadFrameAndWait(0x07,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x07,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x09,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x09,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x09,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x59 || ? || LoadFrameAndWait(0x10,0x04)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x06)<br>MoveForward1()<br>LoadFrameAndWait(0x10,0x08)<br>MoveForward1()<br>LoadFrameAndWait(0x12,0x02)<br>MoveBackward1()<br>LoadFrameAndWait(0x12,0x04)<br>MoveBackward1()<br>LoadFrameAndWait(0x12,0x02)<br>WeaponSheatheCheck2(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x60 || ? || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x61 || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x62 || ? || LoadFrameAndWait(0x03,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x63 || ? || LoadFrameAndWait(0x0c,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x64 || MoveFindItem? (Broken) || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x14)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xc8)<br>WaitForInput(0xfc)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x01,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x65 || MoveFindItem? (Broken) || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x14)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xc8)<br>WaitForInput(0xfc)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x01,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x66 || MoveFindItem? (Broken) || LoadFrameAndWait(0x01,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x03,0x14)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xc8)<br>WaitForInput(0xfc)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x02)<br>LoadFrameAndWait(0x03,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x01,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x67 || MoveFindItem? (Broken) || LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0c,0x14)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0d,0x04)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0xc8)<br>WaitForInput(0xfc)<br>MoveDown1()<br>LoadFrameAndWait(0x0d,0x02)<br>LoadFrameAndWait(0x0c,0x04)<br>LoadFrameAndWait(0x0b,0x02)<br>UnloadMFItem()<br>LoadFrameAndWait(0x0a,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x68 || ? || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x69 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x06,0x10)<br>LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x0f,0x10)<br>LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Altima/arute || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Altima/arute || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x06,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x06,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x0f,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x0f,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x72 || MoveFindItem? Front || LoadMFItem()<br>MFItemPosFBDU(0x00,0xc8)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x73 || MoveFindItem? Back || LoadMFItem()<br>MFItemPosFBDU(0x00,0xc8)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x76 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x77 || ? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima/arute || 0x78 || ? || LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x03,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x04,0x02)<br>WaitForDistort(0xfe)<br>MoveUp1()<br>LoadFrameAndWait(0x04,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x03,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x79 || ? || LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x0c,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0d,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x0d,0x02)<br>WaitForDistort(0xfe)<br>MoveUp1()<br>LoadFrameAndWait(0x0d,0x04)<br>MoveDown1()<br>LoadFrameAndWait(0x0d,0x04)<br>LoadFrameAndWait(0x0c,0x06)<br>LoadFrameAndWait(0x0b,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7a || Attack High Front || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7b || Attack High Back || PlaySound(0x89)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x31,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x31,0x18)<br>LoadFrameAndWait(0x32,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7c || Attack Mid Front || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7d || Attack Mid Back || PlaySound(0x89)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x31,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x31,0x18)<br>LoadFrameAndWait(0x32,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7e || Attack Low Front || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x7f || Attack Low Back || PlaySound(0x89)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x31,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x31,0x18)<br>LoadFrameAndWait(0x32,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x80 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x81 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x82 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x83 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x84 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x85 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x86 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x87 || ? || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x88 || Attack? Front || PlaySound(0x89)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1a,0x04)<br>LoadFrameAndWait(0x1b,0x02)<br>LoadFrameAndWait(0x1c,0x02)<br>LoadFrameAndWait(0x15,0x02)<br>LoadFrameAndWait(0x16,0x02)<br>LoadFrameAndWait(0x17,0x02)<br>LoadFrameAndWait(0x18,0x02)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x1e,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x1e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x02)<br>LoadFrameAndWait(0x21,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x22,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x22,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x22,0x18)<br>LoadFrameAndWait(0x23,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima/arute || 0x89 || Attack? Back || PlaySound(0x89)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2b,0x02)<br>LoadFrameAndWait(0x24,0x02)<br>LoadFrameAndWait(0x25,0x02)<br>LoadFrameAndWait(0x26,0x02)<br>LoadFrameAndWait(0x27,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x2d,0x14)<br>MoveForward2()<br>LoadFrameAndWait(0x2d,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x2e,0x02)<br>LoadFrameAndWait(0x2f,0x02)<br>LoadFrameAndWait(0x30,0x02)<br>PostGenericAttack()<br>LoadFrameAndWait(0x31,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x31,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x31,0x18)<br>LoadFrameAndWait(0x32,0x04)<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Complete Altima== | ||
+ | *KANZEN SP1 | ||
+ | [[KZN Facing Angles]] #00, 01, 02, 03, 04, 05 | ||
+ | [[KZN Idle Walk]] #06, 07 | ||
+ | [[KZN Fast Walk]] #08, 09 | ||
+ | [[KZN Slow Walk]] #0a, 0b | ||
+ | KZN Buffer animations #Pause Animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17 | ||
+ | [[KZN Walk To]] #18, 19 | ||
+ | [[KZN Walk To Haste]] #1a, 1b | ||
+ | [[KZN Walk To Slow]] #1c, 1d | ||
+ | [[KZN Spins]] #1e, 1f, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2a, 2b | ||
+ | - Work in Progress | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed sortable" | ||
+ | |+ style="text-align:left; white-space:nowrap" | Altima2/kanzen Full Table | ||
+ | ! File !! ID (Hex) !! Description !! Opcodes | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x00 || Blank || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x01 || Face Down || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x02 || Face Down || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x03 || Face Left || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x04 || Face Left || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x05 || Face Left || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x06 || Walk Front || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x01,0x0a)<br>LoadFrameAndWait(0x08,0x08)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x07 || Walk Back || LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x07,0x0a)<br>LoadFrameAndWait(0x0a,0x08)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x08 || Walk Fast Front || LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x01,0x06)<br>LoadFrameAndWait(0x08,0x04)<br>LoadFrameAndWait(0x02,0x02)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x09 || Walk Fast Back || LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x0a,0x04)<br>LoadFrameAndWait(0x05,0x02)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x18,0x06)<br>LoadFrameAndWait(0x0b,0x04)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0a || Walk Slow Front || LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x01,0x0e)<br>LoadFrameAndWait(0x08,0x0c)<br>LoadFrameAndWait(0x02,0x0a)<br>LoadFrameAndWait(0x09,0x0c)<br>LoadFrameAndWait(0x04,0x0e)<br>LoadFrameAndWait(0x09,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0b || Walk Slow Back || LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x07,0x0e)<br>LoadFrameAndWait(0x0a,0x0c)<br>LoadFrameAndWait(0x05,0x0a)<br>LoadFrameAndWait(0x0b,0x0c)<br>LoadFrameAndWait(0x18,0x0e)<br>LoadFrameAndWait(0x0b,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x0f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x10 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x11 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x12 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x13 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x14 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x15 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x16 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x17 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x18 || Walk To Front || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x01,0x0c)<br>LoadFrameAndWait(0x08,0x0a)<br>LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x09,0x0a)<br>LoadFrameAndWait(0x04,0x0c)<br>LoadFrameAndWait(0x09,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x19 || Walk To Back || LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x07,0x0c)<br>LoadFrameAndWait(0x0a,0x0a)<br>LoadFrameAndWait(0x05,0x08)<br>LoadFrameAndWait(0x0b,0x0a)<br>LoadFrameAndWait(0x18,0x0c)<br>LoadFrameAndWait(0x0b,0x0a)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1a || Walk To Fast Front || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x01,0x08)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x04,0x08)<br>LoadFrameAndWait(0x09,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1b || Walk To Fast Back || LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x18,0x08)<br>LoadFrameAndWait(0x0b,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1c || Walk To Slow Front || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x01,0x10)<br>LoadFrameAndWait(0x08,0x0e)<br>LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x09,0x0e)<br>LoadFrameAndWait(0x04,0x10)<br>LoadFrameAndWait(0x09,0x0e)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1d || Walk To Slow Back || LoadFrameAndWait(0x05,0x0c)<br>LoadFrameAndWait(0x0a,0x0e)<br>LoadFrameAndWait(0x07,0x10)<br>LoadFrameAndWait(0x0a,0x0e)<br>LoadFrameAndWait(0x05,0x0c)<br>LoadFrameAndWait(0x0b,0x0e)<br>LoadFrameAndWait(0x18,0x10)<br>LoadFrameAndWait(0x0b,0x0e)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1e || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x1f || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x20 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x21 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x22 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x23 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x24 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x25 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x26 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x27 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x28 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x29 || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2a || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2b || Spin? || LoadFrameAndWait(0x02,0x0c)<br>LoadFrameAndWait(0x03,0x0c)<br>LoadFrameAndWait(0x06,0x0c)<br>LoadFrameAndWait(0x05,0x0c)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2c || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2d || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2e || ? || LoadFrameAndWait(0x0e,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x2f || ? || LoadFrameAndWait(0x14,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x30 || ? || MoveBackward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x0e,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x0e,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x31 || ? || MoveBackward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveBackward2()<br>LoadFrameAndWait(0x14,0x10)<br>MoveForward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveForward2()<br>LoadFrameAndWait(0x14,0x02)<br>MoveForward2()<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x32 || ? || MoveBackward1()<br>LoadFrameAndWait(0x11,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x11,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x33 || ? || MoveBackward1()<br>LoadFrameAndWait(0x17,0x02)<br>MoveForward1()<br>LoadFrameAndWait(0x17,0x02)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x34 || ? || LoadFrameAndWait(0x06,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x35 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x36 || ? || LoadFrameAndWait(0x10,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x37 || ? || LoadFrameAndWait(0x16,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x38 || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x04,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x02,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x10,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x10,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x10,0x0a)<br>LoadFrameAndWait(0x02,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x39 || ? || LoadFrameAndWait(0x07,0x06)<br>LoadFrameAndWait(0x05,0x06)<br>MoveUp1()<br>LoadFrameAndWait(0x07,0x08)<br>MoveUp1()<br>LoadFrameAndWait(0x16,0x0a)<br>MoveDown1()<br>LoadFrameAndWait(0x16,0x0c)<br>MoveDown1()<br>LoadFrameAndWait(0x16,0x0a)<br>LoadFrameAndWait(0x07,0x06)<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3c || ? || LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3d || ? || LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x18,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x3f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x40 || ? || LoadFrameAndWait(0x01,0x02)<br>LoadFrameAndWait(0x08,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x04,0x0a)<br>LoadFrameAndWait(0x09,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x41 || ? || LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x0a,0x06)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x18,0x0a)<br>LoadFrameAndWait(0x0b,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x42 || ? || LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x43 || ? || LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x44 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x45 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x46 || ? || LoadFrameAndWait(0x02,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x47 || ? || LoadFrameAndWait(0x0a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x48 || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x49 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4a || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4b || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x4f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x50 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x51 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x52 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x53 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x54 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x55 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x56 || ? || LoadFrameAndWait(0x0f,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x0f,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x57 || ? || LoadFrameAndWait(0x15,0x02)<br>MoveUp1()<br>LoadFrameAndWait(0x15,0x02)<br>MoveDown1()<br>IncrementLoop() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x58 || (Front)<br>-Arch Angel-<br>All-ultima || LoadFrameAndWait(0x0f,0x08)<br>LoadFrameAndWait(0x1d,0x02)<br>LoadFrameAndWait(0x19,0x04)<br>LoadFrameAndWait(0x1e,0x08)<br>LoadFrameAndWait(0x1f,0x02)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x1a,0x08)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x59 || (Back)<br>-Arch Angel-<br>All-ultima || LoadFrameAndWait(0x15,0x08)<br>LoadFrameAndWait(0x21,0x04)<br>LoadFrameAndWait(0x1b,0x04)<br>LoadFrameAndWait(0x22,0x08)<br>LoadFrameAndWait(0x23,0x02)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1c,0x08)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x23,0x04)<br>LoadFrameAndWait(0x07,0x02)<br>LoadFrameAndWait(0x05,0x02)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5a || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5b || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5c || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5d || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5e || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x5f || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x60 || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x61 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x62 || ? || LoadFrameAndWait(0x01,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x63 || ? || LoadFrameAndWait(0x07,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x64 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x65 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x66 || MoveFindItem Front (Broken) || LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x04,0x04)<br>LoadFrameAndWait(0x1f,0x04)<br>LoadFrameAndWait(0x20,0x04)<br>LoadFrameAndWait(0x1a,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x90)<br>WaitForInput(0xfc)<br>LoadFrameAndWait(0x09,0x08)<br>LoadFrameAndWait(0x08,0x08)<br>UnloadMFItem()<br>LoadFrameAndWait(0x02,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x67 || MoveFindItem Back (Broken) || LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x0b,0x04)<br>LoadFrameAndWait(0x23,0x04)<br>LoadFrameAndWait(0x24,0x04)<br>LoadFrameAndWait(0x1c,0x08)<br>LoadMFItem()<br>MFItemPosFBDU(0x00,0x90)<br>WaitForInput(0xfc)<br>LoadFrameAndWait(0x0b,0x08)<br>LoadFrameAndWait(0x0a,0x08)<br>UnloadMFItem()<br>LoadFrameAndWait(0x05,0x08)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x68 || ? || LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x69 || ? || LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6a || ? || ffd7(0x01)<br>LoadFrameAndWait(0x11,0x10)<br>LoadFrameAndWait(0x0f,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6b || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x10)<br>LoadFrameAndWait(0x15,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6c || ? || ffd7(0x01)<br>LoadFrameAndWait(0x11,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6d || ? || ffd7(0x01)<br>LoadFrameAndWait(0x17,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6e || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x6f || ? || ffd7(0x01)<br>ffc2() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x70 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x11,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x71 || ? || QueueDistortAnim(0x0d,0x0c)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0xfe)<br>QueueDistortAnim(0x03,0x10)<br>LoadFrameAndWait(0x17,0x02)<br>WaitForDistort(0xfe)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x72 || MoveFindItem? Front || LoadMFItem()<br>MFItemPosFBDU(0x00,0x90)<br>LoadFrameAndWait(0x1a,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x73 || MoveFindItem? Back || LoadMFItem()<br>MFItemPosFBDU(0x00,0x90)<br>LoadFrameAndWait(0x1c,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x74 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x75 || Buffer? || PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x76 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x77 || Buffer? || LoadFrameAndWait(0x00,0x00) | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x78 || ? || LoadFrameAndWait(0x02,0x08)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x02,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x10,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x02,0x04)<br>LoadFrameAndWait(0x09,0x04)<br>LoadFrameAndWait(0x04,0x06)<br>LoadFrameAndWait(0x09,0x06)<br>LoadFrameAndWait(0x02,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x79 || ? || LoadFrameAndWait(0x07,0x08)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>QueueDistortAnim(0x0c,0x00)<br>LoadFrameAndWait(0x16,0x02)<br>WaitForDistort(0xfe)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x05,0x04)<br>LoadFrameAndWait(0x0b,0x06)<br>LoadFrameAndWait(0x05,0x06)<br>LoadFrameAndWait(0x07,0x06)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7a || Attack High Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7b || Attack High Back || LoadFrameAndWait(0x2d,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x12)<br>LoadFrameAndWait(0x30,0x02)<br>LoadFrameAndWait(0x31,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x34,0x02)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x30,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7c || Attack Mid Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7d || Attack Mid Back || LoadFrameAndWait(0x2d,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x12)<br>LoadFrameAndWait(0x30,0x02)<br>LoadFrameAndWait(0x31,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x34,0x02)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x30,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7e || Attack Low Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x7f || Attack Low Back || LoadFrameAndWait(0x2d,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x12)<br>LoadFrameAndWait(0x30,0x02)<br>LoadFrameAndWait(0x31,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x32,0x02)<br>LoadFrameAndWait(0x34,0x02)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x30,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x80 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x81 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x82 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x83 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x84 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x85 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x86 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x87 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x88 || Attack? Front || LoadFrameAndWait(0x25,0x06)<br>LoadFrameAndWait(0x26,0x06)<br>LoadFrameAndWait(0x27,0x12)<br>LoadFrameAndWait(0x28,0x02)<br>LoadFrameAndWait(0x29,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x2a,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x2c,0x02)<br>LoadFrameAndWait(0x2b,0x08)<br>LoadFrameAndWait(0x29,0x04)<br>LoadFrameAndWait(0x28,0x04)<br>PauseAnimation() | ||
+ | |- | ||
+ | | Altima2/kanzen || 0x89 || Attack? Back || LoadFrameAndWait(0x2d,0x06)<br>LoadFrameAndWait(0x2e,0x06)<br>LoadFrameAndWait(0x2f,0x12)<br>LoadFrameAndWait(0x30,0x02)<br>LoadFrameAndWait(0x31,0x02)<br>PlaySound(0x96)<br>PostGenericAttack()<br>LoadFrameAndWait(0x32,0x02)<br>WeaponSheatheCheck2(0xfe)<br>LoadFrameAndWait(0x34,0x02)<br>LoadFrameAndWait(0x33,0x08)<br>LoadFrameAndWait(0x31,0x04)<br>LoadFrameAndWait(0x30,0x04)<br>PauseAnimation() | ||
+ | |} | ||
+ | |||
+ | ==Related Pages== | ||
+ | https://ffhacktics.com/wiki/Unit_Animation_Index | ||
+ | |||
+ | https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page | ||
+ | |||
+ | https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page | ||
+ | |||
+ | https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet | ||
+ | |||
+ | https://ffhacktics.com/wiki/Weapon_Animations |
Revision as of 02:40, 16 June 2025
This page contains a comprehensive list to all unit animations, broken down manually. information regarding what commands are can be found here: SEQ & Animation info page Animation names are subject to change.
Video compilation of animations: Final Fantasy Tactics - Comprehensive Compilation of all Ability/Special Effects Animations
Contents
Type 1
- TYPE1 SP1
T1 Facing Angles #Compacted because they're all only 1 frame each. T1 Walk Forward #animation 6 T1 Walk Backward #7 T1 Walk Fast Forward #8 T1 Walk Fast Backward #9 T1 Walk Slow Forward #A T1 Walk Slow Backward #B (I think these are just Idle walk frames?) T1 Buffer Animations #a few animations that all point to the same command in RAM, "pause animation". animations 0xc, 0xd, 0xe, 0xf, 0x10, and 0x11 all point here. T1 Float Stop Forward #12 (also ?????) T1 Float Stop Backward #13 (also ?????) T1 Float Stop Fwd Haste #14 (also ?????) T1 Float Stop Bck Haste #15 (also ?????) T1 Float Stop Fwd Slow #16 (also ?????) T1 Float Stop Bck Slow #17 (also ?????) T1 Walk To Fwd #18 (for walking to a destination? slightly different wait offsets.) T1 Walk To Bck #19 T1 Walk To Fwd Haste #1A T1 Walk To Bck Haste #1B T1 Walk To Fwd Slow #1C T1 Walk To Bck Slow #1D T1 Buffer Animations #more animations that are just buffers, but they don't point to the same buffer? animations 0x1e, 0x1f, 0x20, 0x21, 0x22, and 0x23 point here. #0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space. T1 Spin1 #2A (spin, starts from frame 2) T1 Spin2 #2B (spin, starts from frame 8) T1 Critical & Defend #2C, 2D, 2E, and 2F (all only 1 frame each) T1 Dodge Defend Fwd #30 T1 Dodge Defend Bck #31 T1 Taking Damage Fwd #32 T1 Taking Damage Bck #33 T1 Dead + Mid Jump #34, 35, 36, 37, 0x36 and 0x37 are used for receive healing? T1 Jump Up Fwd #generic leap size? 38 T1 Jump Up Bck #39 T1 Jump Down Fwd #3A T1 Jump Down Bck #3B T1 High Jumps #3C, 3D, 3E, 3F, 40, 41 T1 Charging #42, 43, 44, 45 T1 Frozen & sleeping #46, 47, 48, 49 T1 Confuse Fwd #4a T1 Confuse Bck #4b T1 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f. T1 Singing #50, 51 T1 Dancing #52, 53 T1 Casting #54, 55, 56, 57 T1 Cast Execute #58, 59 T1 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f T1 Frozen Walk Frames #frozen walk frames. 0x60, 0x61, 0x62, 0x63 T1 Nulled Walks #64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing. T1 MF Item #66, 67. T1 Bounced to death #try to come up with a better name I fucking dare you. 68, 69. T1 Revived #6a, 6b, 6c, 6d T1 Damaged shaking #Might be for knockback? or falling? 6e, 6f, 70, 71 T1 Chest Pickup #also for crystals. 72, 73 T1 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
- TYPE1 Attack anims
T1 Teleport #78, 79 T1 High Mod Unarmed #7a, 7b T1 Mid Mod Unarmed #7c, 7d T1 Low Mod Unarmed #7e, 7f T1 High Mod Swing #80, 81 T1 Mid Mod Swing #82, 83 T1 Low Mod Swing #84, 85 T1 High Mod Item Throw #86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh) T1 Mid Mod Item Throw #8c, 8d, 8e, 8f, 90, 91 T1 Low Mod Item Throw #92, 93, 94, 95, 96, 97 T1 Weapon Throw #98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig) T1 High Mod Poke #9a, 9b T1 Mid Mod Poke #9c, 9d T1 Low Mod Poke #9e, 9f T1 High Mod Gun #a0, a1 T1 Mid Mod Gun #a2, a3 T1 Low Mod Gun #a4, a5 T1 High Mod Bow #how odd! bow's queues throw hardcoding! a6, a7 T1 Mid Mod Bow #a8, a9 T1 Low Mod Bow #aa, ab T1 Read Book #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad T1 Play Instrument #playing an instrument. no height mods. ae, af T1 Shield Block #unit holds out a shield to block an attack. b0, b1, b2, b3, b4, b5 T1 Swing Shield Recoil #animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb T1 Punch Shield Recoil #animations for punch shield recoil. bc, bd, be, bf, c0, c1 T1 Thrust Shield Recoil #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7 T1 Flip Ground Switch #similar to an unarmed attack. flips ground switch (bethla sluice). c8, c9 T1 Casting Start #the start of the casting animation (swings arms up). ca, cb, cc, cd T1 Pummel #Spin punch and pummel in here. ce, cf, d0, d1 T1 Cast Revive #Used by Revive. d2, d3 T1 Rush #Used by Rush. d4, d5 T1 Read Book 2 #a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7 T1 Read Book 3 #another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9 T1 Fall Critical #unit falls into critical animation. da, db. T1 Low Mod Swing 2 #seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd T1 Dance Execute #excessively long. dance animation that plays when the attack executes de, df T1 Buffer Animations #haven't seen any of these in a while. both point to the same PauseInstruction(). e0, e1 T1 Steal #steal. e2, e3 T1 Steal Heart #steal heart. e4, e5 T1 Katana Use #I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7 T1 Jump 2 #another jump. e8, e9 T1 Dragoon Jump 2 #this one seems to be the true dragoon jump anim? ea, eb T1 Dragoon Jump 3 #another one? seems strangely disjointed? ec, ed T1 High Mod Female #weapon animations for cloths and bags. ee, ef T1 Mid Mod Female #f0, f1 T1 Low Mod Female #f2, f3 T1 Buffer Animations #they all had to show up somewhere. f4, f5, f6, f7, f8, f9 T1 Spin & Punch #Goblin Punch. fa, fb T1 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers.
Type 2
- TYPE2 SP1
T2 Facing Angles #Compacted because they're all only 1 frame each. T2 Walk #animation 6, 7 T2 Walk Fast #8, 9 T2 Walk Slow #A, B T2 Buffer Animations #buffers. 0xC to 0x11 T2 Float Stop #12, 13 T2 Float Stop Haste #14 15 T2 Float Stop Slow #16, 17 T2 Walk To #18, 19 T2 Walk To Haste #1A, 1B T2 Walk To Slow #1C, 1D T2 Buffer Animations #more animations that are just buffers. 0x1E to 0x23 #0x24 - 0x29 are duplicates of 0x19 to 0x1D, but don't point to the same space. T2 Spin1 #2A (spin, starts from frame 2) T2 Spin2 #2B (spin, starts from frame 8) T2 Critical & Defend #2C, 2D, 2E, and 2F (all only 1 frame each) T2 Dodge Defend #30, 31 T2 Taking Damage #32, 33 T2 Dead + Mid Jump #34, 35, 36, 37 T2 Jump Up #generic leap size? 38, 39 T2 Jump Down #3A, 3B T2 High Jumps #3C, 3D, 3E, 3F, 40, 41 T2 Charging #42, 43, 44, 45 T2 Frozen & sleeping #46, 47, 48, 49 T2 Confuse #4a, 4B T2 Buffer Animations #yet more animations with a unique pointer to **buffer**. 0x4c, 0x4d, 0x4e, and 0x4f. T2 Singing #50, 51 T2 Dancing #52, 53 T2 Casting #54, 55, 56, 57 T2 Cast Execute #58, 59 T2 Buffer Animations #buffers. 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f T2 Frozen Walk Frames #frozen walk frames. 0x60, 0x61, 0x62, 0x63 T2 Nulled Walks #64, 65. both animations seem to be walking loops, but the appropriate SHP data is missing. T2 MF Item #66, 67. T2 Bounced to death #try to come up with a better name I fucking dare you. 68, 69. T2 Revived #6a, 6b, 6c, 6d T2 Damaged shaking? #Might be for knockback? or falling? 6e, 6f, 70, 71 T2 Chest Pickup #also for crystals. 72, 73 T2 Buffer Animations #More buffers. 74, 75 (pauses), 76, 77 (endless frame 0). there's also an unused ffff between 77 and 78.
- TYPE2 Attack Anims
T2 Teleport #78, 79 T2 High Mod Unarmed #7a, 7b T2 Mid Mod Unarmed #7c, 7d T2 Low Mod Unarmed #7e, 7f T2 High Mod Swing #80, 81 T2 Mid Mod Swing #82, 83 T2 Low Mod Swing #84, 85 T2 High Mod Item Throw #86, 87, 88, 89, 8a, 8b (damn 6 whole ass animation ID's huh) T2 Mid Mod Item Throw #8c, 8d, 8e, 8f, 90, 91 T2 Low Mod Item Throw #92, 93, 94, 95, 96, 97 T2 Weapon Throw #98, 99 (especially cause weapon throw only got 2 each. lose you snooze ig) T2 High Mod Poke #9a, 9b T2 Mid Mod Poke #9c, 9d T2 Low Mod Poke #9e, 9f T2 High Mod Gun #a0, a1 T2 Mid Mod Gun #a2, a3 T2 Low Mod Gun #a4, a5 T2 High Mod Bow #how odd! bow's queues throw hardcoding! a6, a7 T2 Mid Mod Bow #a8, a9 T2 Low Mod Bow #aa, ab T2 Read Book #reading from a book. exciting, i know. lots of repetition, instead of like... using a loop. ac, ad T2 Play Instrument #playing an instrument. no height mods. ae, af T2 Shield Block #Shield block. b0, b1, b2, b3, b4, b5 T2 Swing Shield Recoil #animations for weapon swing shield recoil. b6, b7, b8, b9, ba, bb T2 Punch Shield Recoil #animations for punch shield recoil. bc, bd, be, bf, c0, c1 T2 Thrust Shield Recoil #animations for weapon thrust shield recoil. c2, c3, c4, c5, c6, c7 T2 Flip Ground Switch #bethla sluice switch. c8, c9 T2 Casting Start #the start of the casting animation (swings arms up). ca, cb, cc, cd T2 Pummel #Spin punch and pummel in here. ce, cf, d0, d1 T2 Cast Revive #Monk Revive. d2, d3 T2 Rush #Rush. d4, d5 T2 Read Book 2 #a complete duplicate of animations ac and ad. with the inefficient repetition and all. d6, d7 T2 Read Book 3 #another duplicate, but this time much shorter. also fails to actually call the weapon. d8, d9 T2 Fall Critical #unit falls into critical animation. da, db. T2 Low Mod Swing 2 #seems to be a duplicate of the low mod weapon swing, but calls mid-mod weapon swing. dc, dd T2 Dance Execute #excessively long. dance animation that plays when the attack executes de, df T2 Buffer Animations #e0, e1 T2 Steal #steal. e2, e3 T2 Steal Heart #steal heart. e4, e5 T2 Katana Use #I cannot be sure, however the reference to a held weapon anim seems to imply it's right? e6, e7 T2 Jump 2 #another jump. e8, e9 T2 Dragoon Jump #dragoon jump anim. ea, eb T2 Dragoon Jump 2 #dragoon land anim. ec, ed T2 High Mod Female #weapon animations for cloths and bags. ee, ef T2 Mid Mod Female #f0, f1 T2 Low Mod Female #f2, f3 T2 Buffer Animations #they all had to show up somewhere. f4, f5, f6, f7, f8, f9 T2 Spin & Punch #Goblin punch. fa, fb T2 Nop'd Animations #fc, fd, fe, and ff are all unused animations with invalid pointers.
Type 3
- TYPE3.SEQ - Used by TYPE2.SHP sprites
Type 4
- TYPE4.SEQ
Chocobo
- CYOKO SP1
CYOKO Facing Angles #00, 01, 02, 03, 04, 05 CYOKO Idle Walk #06, 07 CYOKO Fast Walk #08, 09 CYOKO Slow Walk #0a, 0b CYOKO Buffer animations #Pause animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17 CYOKO Walk To #18, 19 CYOKO Walk To Haste #1a, 1b CYOKO Walk To Slow #1c, 1d CYOKO Buffer animations #more buffers. 1e, 1f, 20, 21, 22, 23 CYOKO Fly To #24, 25 CYOKO Fly To Haste #26, 27 CYOKO Fly To Slow #28, 29 CYOKO Spins #2a, 2b CYOKO Charging Anims #Combined for concise presentation. 2c, 2d, 2e, 2f CYOKO Evade #30, 31 CYOKO Damaged #32, 33 CYOKO Dead #34, 35 CYOKO Level Up #36, 37, 38, 39, 3a, 3b CYOKO Jump Anims #3c, 3d, 3e, 3f, 40, 41 CYOKO Frzn Walk Frame #not sure what these would even be for. 42, 43 CYOKO Squinting #A couple of the same frame of a chocobo squinting. 44, 45 CYOKO Crit & Misc #A chocobo in critical condition, critical while ridden, and another frozen walk frame. 46, 47, 48, 49, 4a, 4b CYOKO Buffer animations #more buffers. 4c, 4d, 4e, 4f, 50, 51, 52, 53 CYOKO Grounded Flapping #chocobo on the ground, flapping wing. 54, 55, 56, 57, 58, 59 CYOKO Rock 'N' Roll #features a chocobo visciously headbutting. 5a, 5b, 5c, 5d, 5e, 5f CYOKO More Frzn Walk #I literally do not get it. 60, 61, 62, 63 CYOKO Buffer animations #more buffers. 64, 65 CYOKO MFItem #I am just shocked that chocobos have anything for this. 66, 67 CYOKO Dying #68, 69 CYOKO Revived #6a, 6b CYOKO Hit Into Crit #6c, 6d CYOKO Tackle #cyoko being knocked back? includes erroneous 6e, 6f. 70, 71 CYOKO Chest Pickup #72, 73. CYOKO Buffer animations #74, 75 pause animation. 76 endless frame 0. 77 a second endless frame 0.
- CYOKO Attack Anims
CYOKO Teleport #I would assume? 78, 79 CYOKO High Mod Beak #7a, 7b CYOKO Mid Mod Beak #7c, 7d CYOKO Low Mod Beak #7e, 7f CYOKO Error Beak #the wait instructions here loop erroneously back into Low Mod Beak. 80, 81 CYOKO Wark #82, 83 CYOKO Wingflap Cast #84, 85 CYOKO Buffer animations #Pause animation. 86, 87 CYOKO Dance #88, 89 CYOKO Nop'd animations #8a through ff are all unused animations with invalid pointers.
Monsters
- MON SP1
MON Facing Angles #00, 01, 02, 03, 04, 05 MON Idle Walk #06, 07 MON Fast Walk #08, 09 MON Slow Walk #0a, 0b MON Short Idle #this is another idle animation, but a third of the frames are cut? Used by sprites with the Flying flag set in the spritesheet data table (0x80094748 in battle.bin). 0c, 0d MON Fast Short Idle #0e, 0f MON Slow Short Idle #10, 11 - Work in Progress MON MFItem Broken due to WaitForInput looping over MFItemPos causing infinite loop (instead of looping over LoadFrameWait like other animation types) MON SteelGiant Destroy (eFist) #0xE6, 0xE7, hard coded to use sp5? MON SteelGiant Compress (Hammer)#0xE8, 0xE9, hard coded to use sp4? MON SteelGiant Dispose (Cannon) #0xEA, 0xEB, hard coded to use sp2? MON SteelGiant Crush (Drill) #0xEC, 0xED, hard coded to use sp3?
Chicken, Frog, Crystal, Treasure
- Other SP1
OTHER Facing Angles #0, 1, 2, 3, 4, 5 OTHER Walks #6, 7, 8, 9, a, b, c, d, e, f, 10, 11, 12, 13 OTHER Buffer #buffer animations. 14, 15, 16, 17 OTHER Walks 2 #walking to destination. 18, 19, 1a, 1b, 1c, 1d, 1e, 1f, 20, 21, 22, 23 OTHER Buffer #buffer animations. 24, 25, 26, 27, 28, 29 OTHER Treasure #2a, 2b
Lucavi
- RUKA SP1
RUKA Facing Angles #00, 01, 02, 03, 04, 05 RUKA Idle Walk #06, 07 RUKA Fast Walk #08, 09 RUKA Slow Walk #0a, 0b - Work in Progress
Altima
- ARUTE SP1
ARUTE Facing Angles #00, 01, 02, 03, 04, 05 ARUTE Idle Walk #06, 07 ARUTE Fast Walk #08, 09 ARUTE Slow Walk #0a, 0b - Work in Progress
Complete Altima
- KANZEN SP1
KZN Facing Angles #00, 01, 02, 03, 04, 05 KZN Idle Walk #06, 07 KZN Fast Walk #08, 09 KZN Slow Walk #0a, 0b KZN Buffer animations #Pause Animation. 0c, 0d, 0e, 0f, 10, 11, 12, 13, 14, 15, 16, 17 KZN Walk To #18, 19 KZN Walk To Haste #1a, 1b KZN Walk To Slow #1c, 1d KZN Spins #1e, 1f, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2a, 2b - Work in Progress
Related Pages
https://ffhacktics.com/wiki/Unit_Animation_Index
https://ffhacktics.com/wiki/SHP_%26_Graphic_info_page
https://ffhacktics.com/wiki/SEQ_%26_Animation_info_page
https://ffhacktics.com/wiki/Load_WEP/EFF_graphics_from_WEP1/EFF_Sheet