Difference between revisions of "Item Ability Secondary Data"
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(Created page with "* RAM location: 80061010. * Section contains data for 0xE (14) Abilities (0x170 - 0x17D, followed by 2 unused data points). * Data length per Ability is 0x01 (1) bytes. * Addi...") |
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Latest revision as of 08:34, 6 December 2024
- RAM location: 80061010.
- Section contains data for 0xE (14) Abilities (0x170 - 0x17D, followed by 2 unused data points).
- Data length per Ability is 0x01 (1) bytes.
- Additional data for specific ability types exist in their own sections, noted below.
- In FFTPatcher, these are at the bottom of the ability editor.
Data Structure
0x00 - Used Item ID
Related Data:
8005ebf0 - Ability Data - (0x8 bytes each) 8005fbf0 - Default Ability Secondary Data - 0x000 to 0x16F (0xE bytes each) 80061010 - Item Ability Secondary Data - 0x170 to 0x17D (0x1 bytes each) 80061020 - Throw Ability Secondary Data - 0x17E to 0x189 (0x1 bytes each) 8006102c - Jump Ability Secondary Data - 0x18a to 0x195 (0x2 bytes each) 80061044 - Charge Ability Secondary Data - 0x196 to 0x19D (0x2 bytes each) 80061054 - Math Ability Secondary Data - 0x19E to 0x1A5 (0x2 bytes each) 8006105c - RSM Ability Secondary Data - 0x1A6 to 0x1FF (0x1 bytes each)