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Random and DD battle suggestions - 32% Complete!

Started by philsov, April 11, 2010, 06:09:07 pm

philsov

April 11, 2010, 06:09:07 pm Last Edit: January 22, 2011, 07:04:21 pm by philsov
The deep dungeon will be an end-game Arena with very difficult enemies.  However, the party size will be limited.  There are two floors for a single unit, two floors for a pair, two floors for 3x, two floors for 4x, and then finally 5x for remainder.  For floors with 1 or 2 (maybe 3?) units, controllable Explorer Guests will be provided for one fight.  They have innate Death Sentence, 1 movement, high speed, no gear, and no skills.  They are however very well placed :).

Random fights... are just that.  The only intentionally difficult ones will be the rares (1 per map) and Dolbodar Swamp.  Dolbodar because that will be the Bountiful Land of Previously Poachable Goodies, and the rares because, dammit, they're rare.

There is a limit of 4 sprites for all enemies, though palettes can go wild. Please keep this in mind.

Please post if you've got any ideas!  

Total randoms: 59/202

Total DD: 18/41

Mandalia Plains North
1x Cuar
2x Chocobo (any)
1x Goblin (any)

Mandalia Plains North - Red Panther Gimme
1x Red Panther
1x Cuar
1x Vampire
1x Thief
1x Archer
1x Red Panther Guest (Join Up)

Mandalia Plains North
2x Knight
2x Wizard
2x Geomancer

Mandalia Plains North
Mandalia Plains South
Mandalia Plains South
Mandalia Plains South
Mandalia Plains South

Mandalia Plains South* - Save da kitty!
5x ??? Dark Knights
4x ??? Behemoth
1x Panther Guest
1x Priest Guest

Mandalia Plains West
2x Squire
1x Chocobo
1x Goblin

Mandalia Plains West - Igros Guard
5x Knight (super defense!)

Mandalia Plains West

Mandalia Plains West - Apostates
1x Male ??? Wizard
1x Female ??? Wizard
1x Guest Knight


Sweegy Woods East

Sweegy Woods East - We're off to Kill the Wizard
1x ??? Wizard with float

Sweegy Woods East - Black Gobu Gimme
2x Skeleton
2x Ghost
2x Time Mage
1x Black Goblin Guest (Join Up)

Sweegy Woods East
Sweegy Woods East*
Sweegy Woods West
2x Red Bomb
2x Archer
1x Squire

Sweegy Woods West

Sweegy Woods West - More than weeds
2x Morbol
4x Treant
1x Geomancer Guest

Sweegy Woods West


Zeklaus Desert North
Zeklaus Desert North
Zeklaus Desert North

Zeklaus Desert North - Falconer family
2x Male Mediator
1x Female Knight
1x Female Archer
2x Juravis (immortal)
2x Steel Hawk (immortal)
3x Cockatrice (immortal)

Zeklaus Desert South - Bomb Gimme
3x Juravis
2x Oracle
1x Red Bomb Guest (Join Up)

Zeklaus Desert South

Zeklaus Desert South - zomg goggles.  Blinds and evasion abound.
3x Oracle
2x Squire
2x Geomancer

Zeklaus Desert South
Zeklaus Desert South*
Zeklaus Desert East
Zeklaus Desert East
Zeklaus Desert East
Zeklaus Desert East


Lenalia Plateau North - Uribo Gimme
2x Lancer
2x Geomancer
1x Thief
1x Uribo Guest (Join Up)

Lenalia Plateau North= Shaddup!
3x Mediators
2x Thieves
1x Blue Mage (Guest) w/ Finger Guard

Lenalia Plateau North
Lenalia Plateau North
Lenalia Plateau South
Lenalia Plateau South

Lenalia Plateau South - Avian duel
5x Birds (green)
5x Flotiballs (red)

Lenalia Plateau South
Lenalia Plateau South*


Fovoham Plains South
2x Bomb
1x Chemist
1x Knight

Fovoham Plains South - Flotiball Gimme
2x Wizard
2x Priest
1x Chemist
1x Flotiball

Fovoham Plains South
Fovoham Plains South
Fovoham Plains West
Fovoham Plains West
Fovoham Plains West
Fovoham Plains West
Fovoham Plains West*
Fovoham Plains East
Fovoham Plains East
Fovoham Plains East

Fovoham Plains East- Beauty and the Beast
1x ??? Princess
1x ??? Minotaur
1x ??? Bomb
1x ??? Time Mage
1x Archer (Guest)


Araguay Woods West
3x Red Goblin
2x Black Goblin
1x Green Goblin

Araguay Woods West - Woodman Gimme
3x Geomancer
2x Squire
1x Woodman Guest (Join Up)

Araguay Woods West
Araguay Woods West
Araguay Woods East
Araguay Woods East

Araguay Woods East - Forest Fire, or Bowling
2x Knights with Equip Axe + Axe
2x Wizard (fire!)
1x Bomb
6x Treants

Araguay Woods East
Araguay Woods South
Araguay Woods South
Araguay Woods South
Araguay Woods South
Araguay Woods South*


Zirekile Files West
Zirekile Files West
Zirekile Files West - Blue Dragon gimme
3x Lancer
2x Time Mage
1x Blue Dragon Guest (join up)

Zirekile Files West
Zirekile Files East
Zirekile Files East
Zirekile Files East

Zirekile Files East - Blue Mage Duel
1x Blue Mage (Male)
4x Chocobo
1x Blue Mage (Female
4x Squid

Zirekile Files East* - Against all odds
9x ??? Sacred (4 surrounding guest, 5 near your spawn point)
1x Knight Blade Guest


Zirekile Files South
Zirekile Files South
Zirekile Files South
Zirekile Files South


Bariaus Hills North
Bariaus Hills North
Bariaus Hills North
Bariaus Hills North - Behemoth Gimme
2x Samurai
2x Ninja
1x Monk
1x Behemoth Guest (Join Up)

Bariaus Hills South
Bariaus Hills South

Bariaus Hills South - Team Question
3x Lancer
3x Geomancer
3x Dancer

Bariaus Hills South
Bariaus Hills South*


Zigolis Swamp East
Zigolis Swamp East - Ochu Gimme
3x Ghost
2x Knight
1x Ochu Guest (Join Up)

Zigolis Swamp East - Frail warrior
1x Undead Knight
3x Skeleton
3x Ghost
1x Bard Guest w/ equip melee + dinky weapon

Zigolis Swamp East
Zigolis Swamp West
Zigolis Swamp West
Zigolis Swamp West
Zigolis Swamp West
Zigolis Swamp West*


Bariaus Valley West
Bariaus Valley West
Bariaus Valley West
Bariaus Valley West
Bariaus Valley East
Bariaus Valley East
Bariaus Valley East
Bariaus Valley East
Bariaus Valley South - Squid Gimme
2x Priest
2x Archer
1x Monk
1x Guest Squid

Bariaus Valley South
Bariaus Valley South
Bariaus Valley South - Snipe'd
2x Engineer
3x Archer
3x Mediator
3x Chemist


Grog Hill South - Trading Card Thieves
5x Thief

Grog Hill South  - Blue Magic Venue I
6x Blue Mages with the basic-level

Grog Hill South - Black Choco Gimme
3x Minotaur
2x Mediator
1x Black Choco Guest (Join Up)

Grog Hill South

Grog Hill South* - Fanatic's Wet Dream
11x MONKS

Grog Hill West
Grog Hill West
Grog Hill West
Grog Hill West
Grog Hill East
Grog Hill East
Grog Hill East
Grog Hill East


Yuguo Woods East
1x Air Blue Mage
3x Birds
1x Flotiball

Yuguo Woods East - Doomsayers
1x Archer w/ Battle Skill (armor break)
1x Thief w/ Steal Accessory
4x Oracle w/ Death Sentence + Expire

Yuguo Woods East
Yuguo Woods East
Yuguo Woods East*
Yuguo Woods West

Yuguo Woods West - Vampire Gimme
3x Knights with White Magic
2x Monks
1x Vampire

Yuguo Woods West - Plants v. Zombies
5x Skeletons (red)
5x Treants (green)

Yuguo Woods West


Doguola Pass West
Doguola Pass West-Mpemba effect
1x Time Mage
1x Wizard
1x Chemist
2x Blue Dragon

Doguola Pass West
Doguola Pass West
Doguola Pass West*
Doguola Pass East - Bull Demon Gimme
2x Summoner
2x Monk
1x Mime
1x Bull Demon Guest (Join Up)

Doguola Pass East
Doguola Pass East
Doguola Pass East


Bervania Volcano North
Bervania Volcano North

Bervania Volcano North - Soldiers
1x ??? Soldier + maintence + armor (999 HP)
1x Mediator
1x Monk
1x Archer

Bervania Volcano North
Bervania Volcano North*

Bervania Volcano South - Drakenguaard
1x ??? Squire
1x ??? Red Dragon

Bervania Volcano South

Bervania Volcano South - Hydra gimme
2x Lancer
2x Wizard
1x Bard
1x Hydra Guest (Join Up)

Bervania Volcano South


Finath River East

Finath River East - Heretic Hunters
2x Holy Knights
1x Holy Priest
2x Knight Blade

Finath River East - Porky Gimme
3x Vampire
2x Red Dragon
1x Guest Porky

Finath River East
Finath River East*
Finath River West
Finath River West
Finath River West


Bed Desert South - Cockatoris Gimme
2x Archer
2x Juravis
1x Flotiball
1x Cockatoris

Bed Desert South
Bed Desert South
Bed Desert South

Bed Desert North - Bad Desert
1x Mysterious Stranger with Mysterious Mask
5x Geomancers
1x Chemist Guest with gun, thief hat
1x guest Uribo

Bed Desert North
Bed Desert North
Bed Desert North
Bed Desert North* - Megabomb
1x ??? Human Explosive w/ custom skillset (he mostly goes boom)


Germinas Peak North
Germinas Peak North - Thunder + Lightning
1x Oracle
1x Ninja

Germinas Peak North
Germinas Peak North

Germinas Peak North* -  Kings of the Hill
6x Archers
2x Geomancers
3x Lancers running interference

Germinas Peak South- Samu vs. Ninninnin
5x Samurai
5x Ninja

Germinas Peak South
Germinas Peak South
Germinas Peak South


Poeskas Lake North
1x Fire Blue Mage + monster skill
1x Each bomb type
1x Red Dragon

Poeskas Lake North
1x Earth Blue Mage + monster skill
1x Each tree type
1x Sacred

Poeskas Lake North
Poeskas Lake North
Poeskas Lake North*

Poeskas Lake South - chapter 1 rehash III
1x Miluda
2x Time Mage
3x Knight
1x Algus
2x Time Mage
3x Knight

Poeskas Lake South - Revnant Gimme
2x Treants
2x Priest
1x Wizard
1x Revnant Guest (Join Up)

Poeskas Lake South
Poeskas Lake South


Dolboldar Swamp East - Chess
5x Squire
1x Priest
1x Knight w/ Jump
1x ??? Male Knight w/ no skillset
1x ??? Female Samu

Dolboldar Swamp East - Soap Mouths
3x Thief
3x Mediator
4x Morbolo

Dolboldar Swamp East
Dolboldar Swamp East

Dolboldar Swamp West - Arena
2x Monk (2x palette)
1x Holy Swordsman
8 Knight/Lancer

Dolboldar Swamp West - Living Bone Gimme
3x Priest
3x Monk
3x Hydra
1x Living Bone Guest (Join Up)

Dolboldar Swamp West
Dolboldar Swamp West
Dolboldar Swamp West*


~

NOGIAS - Duelist's Revenge
1x White Knight
1x Dark Knight

NOGIAS - Geomancer Swarm
15x Geomancer

NOGIAS - Meatbone Slasher
1x ??? Engineer
4x Explorer Guests

NOGIAS

TERMINATE - Garrethina
1x Ninja

TERMINATE
TERMINATE
TERMINATE


DELTA - Reflectors
2x Priest (scc)
2x Wizard (scc)
2x Time Mage (scc)
2x Oracle (scc)
4x Squires with reflect status

DELTA - Terra's Lament
14x Summoners with 1 summon each (assuming skillset space >_>)

DELTA
DELTA

VALKYRIES - Miluda Redemption
1x Dark Squire
1x Dark Holy Knight
1x Dark Shrine Knight-dude
1x Dark Archer
1x Dark Priest
1x Dark Wizard

VALKYRIES - SpartAAAAAA
1x ??? Knight Blade
5x Squire
2x Archer
2x Monk
2x Knight
2x Geomancer

VALKYRIES
VALKYRIES


MLAPAN - CT5 Holy's S1 Team
MLAPAN - PXTFD's S2 Team
MLAPAN - 3rdOracles S3 Team
MLAPAN - Whoever wins s4's Team

TIGER - Muses
1x Melete
1x Mneme
1x Aoide

TIGER - Wizardry Tribute
1x Lord
1x Samurai
1x Ninja
1x Thief
1x Priest
1x Mage

TIGER
TIGER


BRIDGE
BRIDGE
BRIDGE
BRIDGE

VOYAGE - FF4
1x ??? Cleric
1x ??? Hell Knight
1x ??? White Knight
1x ??? Sorceror
1x ??? Knight Blade

VOYAGE - Not Up To Code
12x Human Dragons with custom skillsets

VOYAGE - Cursed Existence
11x faithless undead

VOYAGE


HORROR -
6x ??? Squires
5x ??? Behemoths
HORROR
HORROR
HORROR

END
1x Elidibs
6x Apanda

END
END
END
END


Already slated:
Hi-Ho boco! -- featuring 5x guest chocobos (with intentions to be ridden) against 5x mounted enemies on chocobos

etc etc etc!
Just another rebel plotting rebellion.

RavenOfRazgriz

1 Princess, 1 beefed Minotaur, and a legion of Marlboro class monsters for the Beauty and the Beast fight imo.  That way the Beauty, the Beast, and the tentacle fetish are all adequately covered.

For the 5v5v5, are they all undead?  That'd be kinda epic, especially at Poeskas Lake North.  Only problem is the nasty 9 Sprite cap, but Miluda + Algus + female Time Mages + male Knights on each side or something should do the fight fine.

Chess - 2 male Knight, 2 female Oracle (Bishop), 2 Monk (Rooks [Earth Slash attacks in a line!]), 5 Squire (Pawns).  Monks could alternatively be Samurais or Archers though pending on how "Rook" is interpreted, though.

I see a problem with Hi-Ho Boco!, though... the Chocobos will often go before the players and end up out of mount range.

Other ideas:

Custer's Last Stand - a bunch of (4-5) male Engineers with various skillsets / equips mounted on various classes of Behemoths (if you didn't do that monster switch thing, sub Red Chocobos).  If possible, start the party in two teams in a way so they surround the enemy.

Drakengard! - A ??? Squire (using the blue palette like you see on the lead Squire in the 1.3 Mandalia Plains battle) with Guest Gafgarion's Dark Sword as secondary and Dragon Spirit reaction mounted on a ??? Red Dragon.  (Only possible if you do that mountable monster manipulation thing.)

Heretic Hunt - 2 Holy Knights with the Knight sprite, 1 Holy Priest with the Priest sprite, 2 Knight Blades with the Lancer sprite.

Child's Trading Card Thieves! - 5 Thieves.  1 is the male Thief "Zaloog", with a forced pair of (Mythril/Stone?) Guns, Move +2, Speed Gear, Talk Skill secondary.  2 is another male Thief "Gorg", with a forced Scorpion Tail, Two Hands, Basic Skill / Punch Art, high HP / tanking gear, Move-HP UP, MP Switch.  3 is the male Thief "Cliff", with a forced Zorlin Shape + Crystal Shield, Move +2, Move Gear (Speed when Move isn't optimizable with that equip slot), Throw secondary, Defense UP, Hamedo.  4 is the final male thief, "Chick", with a forced Axe, Abandon, Move +3, and Item / Throw Item, possibly a Mantle.  5 is "Meanae", a female Thief with two forced Spears, Izlude's Jump secondary, high Speed setup, Fly, Dragon Spirit.

All I've got for now, as far as decent-or-better ideas go.

Xifanie

Quote from: "philsov"Hi-Ho boco! -- featuring 5x guest chocobos (with intentions to be ridden) against 5x mounted enemies on chocobos
But that makes 20! Max 16
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

The Damned

I'm admittedly a bit...paranoid about giving ideas on this front. That said, I WOULD like to help in some capacity.

However, before I do anything, I must ask if it's necessary to try to aim for Chapters or locations for these battles?

(Deep Dungeon and a lot of other Chapter 3 [well, I guess the only Chapter 3 random location is, what, Yuguo?] or Chapter 4 only locations aside.)

Beautiful EDIT: For Beauty and the Beast, if we're adding side characters, then there totally needs to be a buffed Bomb for Lumiere. Not sure what you could make Cogsworth. A Time Mage with a Worker sprite?

Also, while seconding RavenofRazgriz's Chess ideas, I would say that depending on the chapter you wanted to use it in (or just plan using that Randomly Appears thing), you could easily make the Rooks Samurai with only Kikuichimoji instead of Monks with only Earth Slash. Both Knights obviously need to be forced to have Jump secondary.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

philsov

QuoteI must ask if it's necessary to try to aim for Chapters or locations for these battles?

Completely unnecessary, but if your idea is more relevant to a certain time or location odds are it'll be there.  Like the chapter 1 revenge fight will be in an undead-friendly place.  Larger-epicer battles will be located for chapter 4 while more simple/fundament fights will be found sooner.
Just another rebel plotting rebellion.

The Damned

April 12, 2010, 02:49:37 pm #5 Last Edit: April 12, 2010, 09:04:00 pm by The Damned
I just realized that I also had no idea what your job tree really looks like, though thankfully I also realized that it was in the original thread. With that said, I am still unsure of when you intend for specific Blue Magics to be available (or if you changed around some of the things that could teach them). For right now I'm just going to concern myself with Chapter 1 fights. (EDIT: How the hell did I leave out half of that sentence?)

Let's see:

  • Until You're Blue in the Face! OR Shaddup! - An early Lenalia Plateau with enemy Mediators (probably all have to be the same sex), perhaps an enemy monster or two (preferably not mountable) and then a Guest Blue Mage w/ Talk Skill secondary, Finger Guard (despite how useless it ends up being against Mediators outside of Mimic Daravon I guess) and maybe Train or Monster Talk.
  • Chance of Sandstorms? OR The Goggles Do Nothing! - An early Zeklaus Desert fight with Geomancers with Sandstorm and Oracles with Blind and generally evasive equips (if you could make it so that they could have evasive equipment without it getting outdated).
  • More Trouble from Gariland? OR We're Off to Kill the Wizards! - Probably the one of the earliest fights that should be available in the game, coming into Mandalia from the West. I should feature the same lead Squire from Gariland (I'm not sure if you can use the same surly special Portrait he had that I only just noticed that guy has last night) but with his team flipped to the magical side--which basically means a bunch of Wizards of varying sex (I guess two males and two females) and then a single female Priest. Hell, you could make the lead Squire Undead if you want, but that might be just a tad too early to be throwing it at people. *shrug*
  • The Wicked Witch of the Woods! OR Elphaba? - Thinking on it, you could perhaps have a single fight that tries to prepare newer players for ??? stat enemies as early as Chapter 1. Even in 1.3, I think the earliest a ??? enemy appears in a random is at Barius Hill with that damn Warlock that has (WAY) too much life. Since (female) Wizards are kind of squishy and the levels are kind of low, I can't imagine her HP would be too terrible, especially if you went out of your way to make it so. It would be funny if you gave her an aversion to Water in some capacity, even if it's just the Movement Float. Not really necessary, though. If you're not comfortable with ??? stats, then you could just make her a normal female Wizard with Yin-Yang Magic or Geomancy Secondary and then Ahriman attendants--I can't remember if her flying monkeys had names.

That's pretty much all I can think of and that's on the fly. I honestly haven't been thinking much about Chapter 1 that much since in my own patch that only thing I've touched with the ENTD at the moment are a bunch of Chapter 2 fights.

That and your monsters are way different from mine since yours are still rather close to their 1.3 incarnation AFAIK.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

RavenOfRazgriz

Another random idea:

"Protect the Neko!" - Allies are a Princess with Non-Charge using the Priest with Cat Ears sprite mounted on a ??? Red Panther who starts behind your team.  Enemies are a 9 unit mixed-Special class party, with a number of Dark Knights being their primary fighters.  Obviously this would require there to be room left for a sprite and the adjusted mounting thing to be done, but if it's possible this could be a cool fight.

That's it for now really, I figured I'd post it while it's in my head in case there's room left to implement it because of how lulzy it is.

formerdeathcorps

The Falconer Family (Zeklaus from Volcano):

Male Mediator x2
Female Knight
Female Archer
Juravis x2 (immortal)
Steel Hawk x2 (immortal)
Cockatrice x3 (immortal)

The humans are placed strategically and have monster skill.  One male mediator has equip armor.  The hawks start next to their human handlers.


Blue Magic Duel (Zirekile from Bethla):

Male Blue Mage
Chocobo x2 (immortal)
Black Chocobo x1 (immortal)
Red Chocobo x1 (immortal)
Female Blue Mage
Pisco Demon x1 (immortal)
Squidlarken x2 (immortal)
Mindflare x1 (immortal)

Obviously, the BMs and monsters are on different sides.  The Blue Mages should have monster skill.


Jousting Tourney (Mandalia from Igros Chapter 4):

Male Lancer 1
Red Chocobo 1
Male Lancer 2
Red Chocobo 2
Knights x7

Obviously, the lancers and chocobos are on different teams.  Lancers are triggered to only attack each other.  The knights are "security" guards on a third team with AI behaviors to only target your squad (I'm not sure if this can be done).


Against All Odds (Zeklaus Rare Battle):

1 Knight/Knight Blade/Arc Knight Type Zalbag
1 Behemoth
Sacred x9 with at least the leader having ??? stats

The knight rides the behemoth and is on your squad.  4 sacreds at levels above your squad and the knight surround the knight.  The other 5 sacreds start near the player.  For challenge's sake, you can have more ??? sacreds or immortal flagged sacreds.


Gladiator (A flat DD map, or the unused arena map)

Monk or Knight 1
Monk or Knight 2
Holy Swordsman x1
Lancer x8

The knights or monks should have forced equips (so they can be using non-class weapons without Equip X and whatnot).  There should exist some variety in what they can use.  Obviously, they fight as enemies.  Like the jousting toruney, they will only target each other while the HS and Lancers target your party (HS will have Barinten's sprite).


Defenders of the Pass (Germinas Peak)

Male Archer x4
Female Engineer x4
Female Assassin x3 OR Male Lancer x3

Idea is that the ranged units occupy the top of the hill and fire down.  Engineers can have guns or bows, though bows may be more useful here.  The Assassins are just meant to be fast units to clog choke points and attack or heal at range with throw (elemental absorption).  You could give them summon as well.  The lancers, of course, are meant to be choke point clog tanks (you can even set the AI to not move, though they'll act like idiots).

Just one more idea, though this one will require permission:
AI Tourney Squad (you take a winning squad from an AI tourney, assuming the items didn't change too much, and you fight it in ASM'd on a map that favors it the most)
The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.

Dokurider

Returning from the depths of DD 13026 (or whatever version it was)...

The Reflect Bridgade

1x Wizard
1x Time Mage
1x Oracle
1x Summoner
1x Lancer*
1x Knight*
1x Squire*

*The reflectors, so they should be out in front.

All should have Always: Reflect. The AI as always been good with Reflect, so this battle lets it shine. Feel free to make it harder if need be.

The Damned

Uh...Dokurider. You realize that battles can only have 9 sprites max, right? So that usually means only four different types of opposing enemies (not counting pallettes swaps, which are usually monsters). Usually.

I mean, I guess it could work if you made some of the sprites the same just for this fight, but that might be a tad confusing since they're just generic classes instead of Whatever Knight.

(Although I do have to question why a Summoner or a Squire would be on that team. Well, I suppose a Summoner to heal through Reflect, but a Squire? As much as I think Squires need some appreciation, this doesn't seem to be the way to get it.)
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Dokurider

The Squire wass there for fast positioning, although maybe I'm giving the AI too much credit. Alright, let's revise a bit.

Reflect Brigade

6x Wizards with Time Magic, Ying Yang Magic or Summon Magic secondary

4x Knights

All units should have Always: Reflect, either innately or with an item.

There. How's that?

The Damned

Not that I'm philsov, but that seems completely fine.

It seems like the "bouncing" class should be have access to Reflect Mail innately so as to not have to waste space on Equip Armor on or a Reflect Ring necessarily.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Dokurider

Well, I'm not trying to make the next Elmdor battle. After all, this setup has one big gaping weakness. If you equip reflect on all, this whole strategy falls apart.

The Damned

"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

RavenOfRazgriz

If it's going to be generic classes, the "Reflect Brigade" should probably be something more like 4-5 Lancers with Reflect Mail and various Reflect-proof secondaries like Punch Art and Item, and 4-6 mages mixed between Wizard / Time Mage / Oracle in the back with Reflect Rings.

Using Lancers as the forward unit ensures that the primary Reflecting units are pretty durable, but also can stay varying ranges away from the player party due to the extra range allowed by both Spears and the Jump command.  This gives the AI the most freedom in placing the units to bounce spells off, which should maximize the effectiveness of the team.  The only flaw here may be when the Lancers are in the air off Jump, so an option could be to mix Lancers and Knights with Wizards and either Time Mages or Oracles.

Lancers just seem like they'd be more useful as the Reflector in this case since they can operate up to five panels away from the target while still outputting relevant damage and having a lot of HP.  Reflect team is cool and should be implemented in some way though, definitely.

Dokurider

I was considering Lancers initially, but having Jump would be too much of a detraction. Rather, how about Knights with Faith Guns and/or Bows.

RavenOfRazgriz

Quote from: "Dokurider"I was considering Lancers initially, but having Jump would be too much of a detraction. Rather, how about Knights with Faith Guns and/or Bows.

That could work quite well, honestly.

Knights with set Faith and Faith Guns of various Elements + Mages seems like it'd be a cool fight.

The Damned

Oh, philsov~

I finally just tried to download the color maps from GameFAQS that you recommended...and they don't work apparently.

Bloody WinRAR.

It'd be easier to try to think up fights if I could get the coordinates for things.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

philsov

Just another rebel plotting rebellion.

The Damned

Perhaps my WinRAR is faulty. It could be one of the few instances where "You get what you pay for actually applies".

And, my, I'm a bloody imbecile for not realizing the maps were on the website's front page this entire. I really have go to the front page more.

Hmm...let's see. I'll have to look over those carefully (especially Finath, hehe).

Speaking of Finath, I forget if this was asked, but were you planning to try to use monsters more [outside of randoms]? Or was that someone else?

Regardless, there was one idea I just had because of the new abilities added:

  • The Doomsayers! OR Why Do We Keep Going Through Yuguo? - Basically, a fight where Death Sentence is the main threat for once (provided that the computer can actually use it well; if not, then this fight is a dumb idea) with there being 3 Undead Oracles, 2 Undead Time Mages and an Undead Mediator or two if need be. We already have Undead Oracles and I'm pretty certain Undead Time Mages already exist too. However, I don't think there's an Undead Mediator, so.... (The Mediators would mostly be there for Sleep via Mimic Daravon, but since your Oracles still have Sleep, perhaps that's unnecessary and you can just add an extra Oracle and/or Time Mage if you want.) For an alternate form of Sleep that isn't Faith-based, there's always Sleep Touch on whatever Ghost has it. [I would avoid using whichever Ghost has Zombie Touch.]

Shrug.

I'll try to start thinking of DD fights for you since I think I've got a lot of my mine down already.

Would you prefer generic teams for DD? Or (usually) singular Boss fights? I figure either or since I know you (also) don't like the current 1.3030 DD with teams of full of special characters and/or ??? stats.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"