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Started by philsov, April 11, 2010, 06:09:07 pm
Quote from: philsov on December 15, 2010, 10:34:04 pmedit: Also digging through viewtopic.php?f=18&t=956&hilit=team+questionedit: Damn, Damned had a field day in that topic too.
Quote from: Gotwald on December 16, 2010, 04:52:10 pmI thought of another one!"Highway Robbery" Bed desert or zeklaus. The idea is that the battle contains thieves (4) who start VERY close to you (and by very it could even possibly be adjacent to you, as they would be robbing you). They would need to know most, if not all, of the steal skill set. One might have item, the rest with either no secondary or as described. RSM are 1: Weapon guard, concentrate, move +2, 2: Abandon, defense up, move +1 (this thief should have a mantle preset, and be female), 3: punch art, Counter, martial arts, jump +2, 4: HP restore, Maintenance, move HP up, along with sprint shoes and a strong ninja sword. As support, 2 caster types should be in back, White mage and blue mage. The white mage (who is female) should have counter magic, short charge, and move MP up, with black magic secondary, random equips. The blue mage should have some blue magic (whichever way you can give it to him), and geomancy, along with also boasting a heavy armor piece and a MA boosting head piece (probably circlet), with hamedo, magic attack up, Move +2, and having a set shield.
Quote from: Gotwald on February 10, 2011, 06:59:53 pmLord of the dance: Either sweegy or araguay woodsBasically, a performer with 5 mimes on his team. The mimes start in a row behind him.MMMMM PLike this.The performer has float, defense up, damage split, with summon magic secondary. He has random weapon, but he has a wizard robe, along with a circlet (even though he can't use heavy armor, but for a bit of strength) and comes with a 108 Gems.The mimes all have feather boots, even though the boots disappear out of combat they have the boots so they can float and this (somehow) affects the dancing magic kind of.The point is the mimicked dancing and the mimes to add to damage.
Quote from: Gotwald on February 10, 2011, 07:39:03 pmBasically, 5 squires. The thing about the squires is that they all have strong RSM, and have very good skills.Each squire has a different weapon, so each can use their special squire skill. They all must be immortal. Squires are as follows:A)Rune blade, Aegis shield, Thief hat, Black costume, diamond armlet, Geomancy, Meatbone slash, defense up, move +1 Br 80 Fa 40B)Zorlin shape, Diamond shield, Flash hat, black costume, (whatever adds 1 move), Throw, Blade grasp, concentrate, Move HP up Br 80 Fa 40C)Scorpian tail, Venetian shield, Maximillion, Robe of lords, genji gauntlet, (insert skillset from wizards in yuguo story battle with dak hold and stuff), MP switch, Maintinence, Move MP up Br 50 Fa 70D)Poison bow, Diamond shield, Thief hat, black costume, Sprint shoes, sword spirit (for masamune and chiri), Damage split, Magic defend up, move HP up, Br 70 Fa 70E)Slasher, nothing, Twist headband, Power sleeve, Bracer, Time magic, Weapon guard, Attack up, Move +1 Br 50 Fa 70The point is for them to just be scary squires. If it is too hard, you can always tone it down, or make it a rare fight.
QuoteI mean, the really fast Performance skills would get really old rather quickly.
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