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Started by philsov, April 11, 2010, 05:16:54 pm
Quote from: "philsov"Bombs... are a whoopsy on my part. I messed with their MA so I could mess with the flame attack coeffecient for the blue mage, and neglected to take level 4 MA into account -_-
Quote from: "The Damned"Dual Kiss and Turtle Shell have mixed up descriptions.
Quote from: "The Damned"I'm sure you know, but Poison Volley doesn't have an actual quote. It also seems to hit 100% of the time no matter what.
Quote from: "The Damned"There was something that I thought I would mention, not so much more because it's a glitch but rather because it seems to be rather noticeable even earlier on: It seems like you (accidentally?) made Item even more powerful since, due to the Throw Item, Items can literally go twice the range of most units AND hit 100%. I know this isn't a fault of your own and I'm not sure what you can do to fix it since I know if you take away Throw Item from Chemists then they won't be able to equip it. But not everyone likes to use range units like I do and the other revival methods so far--Wish and Raise--are uncertain compared to Phoenix Down.
Quote from: "The Damned"You're either damned if you do or damned if you don't between the AoE concerns that Raven talked about, the sheer range of half of the other team, your Guests being idiots like usual (even more so this time around since their movement is limited to, so they're even more likely to move next to you right before the Wizard's turn...), the Wizard with White Magic having Move-MP Up and Archers double-turning me. Are Archers supposed to have 7 Speed? At level 5?
Quote from: "The Damned"I've never been so annoyed to see Yell. I don't remember the other team using it nearly as much (at all, really) as it has ASM'd so far. (Beginning to fucking hate Yell, to be quite frank.)
Quote from: "The Damned"I hate having to win like that, but I'm sure as hell not going to do it again. I'm REALLY not looking forward to Algus now...or Dorter II...or Zirekile. Basically anything with really high verticals in addition to the movement restrictions.
Quote from: "RavenOfRazgriz"I think the upper team needs a bigger PBF in regards to Dorter. Most of the difficulty in this fight for me came from getting 3 Poisoned units on the first turn. I had one run where she did something besides use Poison and I won without too much difficulty because things like Move-MP UP work both ways. The speed-cast Fires were really the only other difficulty hurdle for me, and that's something that's going to be fixed so eh.
Quote from: "The Damned"That's because the other team doesn't have Yell if you're not playing ASM'd!
Quote from: "RavenOfRazgriz"The main problem I've had with low movement ranges so far is that it's very hard to get my own units spread out to avoid AoE, and many times I find some units can't even move in some directions because the combination of 2 move and a REALLY small PBF make it impossible for them to even start spread out or spread out in a favorable way once started.
QuoteI don't remember the other team using it nearly as much (at all, really) as it has ASM'd so far.
QuoteP.S. I noticed that you made Equip Spear into Equip Polearms. Would there be anyway that you make that particular ASM available...?
Quote from: "philsov"Confusion lasts 30 ticks
Quote from: "The Damned"Yeah. Only problem with that is that I didn't bring any Mages to fight outside of Ramza (who kept dying) and Delita (who stayed dead the one he died) because I figured that I probably won't be able to one-shot the mages or anywhere near them with the Archer up-top doing 30 to people and Aiming for 40. One shouldn't necessarily have to be bring makes to win, especially so early on. I could understand if this Chapter 4 (hell, I'd be THRILLED if this was Chapter 4 considering how useless a lot of magic generally becomes) or Deep Dungeon, so....I think I only won because I decided to Condemn her instead of Throw Stone off the roof with my Monk.
Quote from: "The Damned"Speaking of Condemn, has anyone gotten Counter Condemn to go off (whether through a Monk or a Goblin)? I know the RNG hates me but dear Ramuh.
Quote from: "The Damned"Seeing like literally dozens of times in the same fight gets rather tiresome, especially when you always get hit by 67% (read: 99%) Speed Ruins like I do.
Quote from: "philsov"Thieves Fort in particular is fun with this, as that little two-panel moat is now, in fact, a moat, and you need 4 jump to scale either wall. . I'll fix their multiplier back down to 110.
Quote from: "philsov"Making it not target self would be a good twist though, I admit.
Quote from: "philsov"Regarding Dorter 1, I probably need to shave off the black mage's skillset (only ele1's, no 2's) and then give one of the archer chicks equip melee set with a forced sword or something. Should tweak it right where I'd like it to be.
Quote from: "philsov"its one of those things I just input into patcher thinking itd work.If it is in fact more hardcoded to infinite duration, I can scale back muddle slightly. But if I go much farther it's in the "worthless" pit.
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