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Started by philsov, April 11, 2010, 05:16:54 pm
Quote from: "philsov"Confusion lasts 30 ticks, and in terms of actions against you a confused target is much better to be dealing with than a charmed one.
QuoteIts successrate is 90% + Sp, so, yeah, its near 100% unless you've got bad/worst compat swinging your way. The irony of the spell, imo, is that in 1.3 Wizards got a 100% poison and it didn't see much use. Slap the same thing on archer and suddenly its a worthwhile ability.
QuoteNo >_>. They're supposed to have 7 speed at level 7 or so Otherwise, the exact information is:Spear to Spear + Stick: 0x4CB1F 940x4CB2B A40x4CB25 80Enables the secondary (next) table and then you add in 80 for sticks
Quote from: "The Damned"That said, I'm beginning to think that you should push back Move-HP UP and Move-MP Up abilities to one of the Tier 2 classes considering that it's pretty damned hard to damage two Knights with 100+ (134 to be specific) HP that get back 13 every time they move when you can may only hit them for 20 (or less, like I was) with magic (and aren't guaranteed to hit them with anything, especially since Algus is still a kamikazing idiot).
Quote from: "The Damned"I forgot to mention that I find myself leveling even more than I want to than I have in 1.3. What level are your characters at, Raven? I think my average around 6 now counting Delita and Algus (since they always die).
QuoteThis makes me curious, though - how will you handle giving the AI JP with the new Job Wheel in place? Custom (not blank!) secondaries they auto-learn, or jacking them all up to really high end Jobs like Bard/Mime for the across-the-board JP and hope the lowered JP costs do the rest? With everything seeming to need a lot of Job Level 3s only, making sure the AI has enough skills in their primary/secondary set seems like it might be an issue. At least their R/S/Ms can be set via the ENTD, IIRC, so things aren't as bad as they could be.
QuoteThat said, I'm beginning to think that you should push back Move-HP UP and Move-MP Up abilities to one of the Tier 2 classes considering that it's pretty damned hard to damage two Knights with 100+ (134 to be specific) HP that get back 13 every time they move when you can may only hit them for 20 (or less, like I was) with magic (and aren't guaranteed to hit them with anything, especially since Algus is still a kamikazing idiot).
Quotehey philsov, thanks a ton for releasing a demo, been waiting along long time, and hoping for many updates! =)
Quote from: "philsov"A little of both, really. I can jack up their primary class to be any job level which can cover their primary skillset (or secondary, if desired -- not both) and then rely on prereq JP to cover the other or a custom skillset.
Quote from: "philsov"^_^How was the windmill fight, btw? I'm a bit concerned about the boco + weigraf combo.
Quote1. Wiegraf has no secondary. Intentional?
Quote2. The Monk that starts near Boco seems non-threatening, unlike the rest of the team.
Quote3. HOLY SHIT CHOCO CURE.
Quote4. HOW THE FUCK DOES (7*(7+0)) = 77 WITH BAD COMPAT? Even with Attack UP innate, that makes no sense unless I'm overlooking something.
QuoteThe shitty part here is that the RNG loves Wiegraf, as he blocks 2(3?) 80% kill blow Thunder Breaths in a row, and nails 3/4 Stops with Stasis Sword along with 1/2 Deads with Crush Punch on my winning run. ...No, I don't know how I won either.
Quote from: "philsov"WARK!Though really I figured out the root of all this... monsters can start with a higher initial MA that humans so while their MA might be balanced for the later levels that massive chunk + high multiplier means very, very nasty fiends. This'll be fixed.
Quote from: "philsov"Makes sense with good compat... otherwise I dunno O.o
Quote from: "philsov"^_^Turns out I fubar's weigraf's statis sword too. While consolidating status effect slots I gave statis sword 100% Stop instead of the desired 25% stop, so....
QuoteIf a unit is poisoned and you hit select on the status effect part of the status screen (right after you open status screen then press circle) it says poison is curable by antidote, and since antidotes don't exist...
QuoteAlso a few AI questions there may be some slight issue but idk what you altered as far as AI goes. Opening battle at monastery, Ramza knocks leader knight to 1 HP then moves away a bit. Alicia (or Lavan?) is one step away and knights right side and front are open and accessible to have her attack and deal the death blow to him. Instead she walks away and uses a high ether on Gaff. I thought killing enemies was priority 1 for the AI? Similar situation battle in Gariland. Ramza took a crit and some poison damage, was in critical state, I removed poison, and waited. Female squire on roof has throw stone, and instead of throwing stone at Ramza, attacks my Knight.
QuoteRandom squire named Junk. Awesome.
QuoteDo the enemies now prioritize attacking transparent units? If so that makes a lot of things very easy to break.
QuoteIn Dorter Story Battle, there is no abilites listed for the Black Mages Primary on one, and no primary or secondary ability listed for the other. Support and Move are there though.
QuoteWas fighting in the woods and an Ahriman landed in a puddle even though they cannot enter water? The little one square water area on the right side of the map as your characters face for the story battle. Was this a change from 1.3 because I never remember it happening in there either.
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