A new version of FFTPatcher is available! (0.492)
Started by philsov, October 11, 2009, 04:38:12 pm
QuoteMiluda's sprite working in-game is quite win, now epicsauce can be done with her and it won't look out of place!
Quote from: "philsov"QuoteMiluda's sprite working in-game is quite win, now epicsauce can be done with her and it won't look out of place!Indeed, only now I can't seem to make a ppf with the change in place, unless it's the ppf is specifically applied to a clean iso that has been restructured by shishi. It's a pain, really, but I'll keep playing with it.
QuoteI would assume Squire falls under "Fighter" and Chemist falls under "Status Mage". Am I right?
QuoteChange reaction ability activation rate (v1). Note, this affects all reactive counter abilities.BATTLE.BIN0x12639C change 0x64 to 0xYYThe chance of a reaction to activate is (Br / YY).
QuoteDo you mean that you're going to implement Fury regardless of what opinions are voiced? Or that you will only implement Fury if people voice that they want this to be set to 60?
QuoteX/60 means any practical Br score has over 50% chance to trigger reaction, meaning Br manipulation beyond flexing your Fury damage potential is useless unless you're bombing yourself or someone down to some really low Br scores (even 15 Br gives a 25% reaction rate).Unless that was your intent?
Quote from: "Dokurider"Wow, if this works out, Brave Up on MA fists are going to be sick. Frankly, I like the idea of levels tying into reactions and I don't mind the idea of 100% reactions either. Sure it's going to suck at low levels, but it always sucks at low level.
Quote from: "philsov"However, because the melee potential of a unit and its reaction rate are intertwined, the whole concept is marred -- I don't like a unit being double-dinged for having a low Br. By upping the Br cap on reactions, this takes the sting out of it, which enables Fury to be present.
Quote from: "philsov"Or maybe even HP -- the more wounded you are the less likely you are to react. HP restore gets boned, though. This has the same problem as level though with scaling in that early on you're far more screwed than later, especially as its set to an exact number of HP (ie, greater than 150 HP = 100%, then grading linear downward from that).Like I said, I'm still waffling on the fury thing anyways.
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