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FFT: ASM'D main info/discussion

Started by philsov, October 11, 2009, 04:38:12 pm

Sephirot24

October 19, 2009, 06:09:57 pm #120 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Woah...
You know what would solve all this? An ASM hack that only prevented monsters breeding a higher-tiered monster.

My 2 cents. I like the idea of leaving higher tiered monsters in CH4 fights, so with a re-arranged poach list people don't roflcopter with all those sweet perfumes, rubber costumes, Yoichi bows and Blaze guns. Breeding wouldn't be a problem, but you can breed Vampires from regular panthers, Explosives from Bombs and so on. However, if all this balancing kills a particular way to play the game, specially one so unique and fun as a beastmaster challenge, then I think we'll have to think a little more and find a way to solve this. I know, you're gonna say that it doesn't kill it, but you know that it's a huge disadvantage now and a lot of hassle (much more than it was already).

Aquilae

October 19, 2009, 10:22:20 pm #121 Last Edit: December 31, 1969, 07:00:00 pm by Aquilae
Well, you could make the high-tier monsters in hard fights that can be found in the beginning of Chapter 3 as opposed to Chapter 4, similar to how one of the only Hydra-family monsters is in the Bariaus Valley Super Monster Battle.
:gay:

LastingDawn

October 20, 2009, 12:23:21 am #122 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Would taking out breeding altogether be too extreme of a step?
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Sephirot24

October 20, 2009, 12:44:56 am #123 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Quote from: "LastingDawn"Would taking out breeding altogether be too extreme of a step?

It is indeed. The only reason Phil wants to do that is because with breeding, you allow the player to get tier 3 monsters (and hence, tier 3 poaches) just as the Fur shop becomes available.

Like I said, the perfect solution would be an ASMhack that only let you breed monsters of equal or below tier.

philsov

October 20, 2009, 11:26:51 am #124 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Quote from: "Sephirot24"It is indeed. The only reason Phil wants to do that is because with breeding, you allow the player to get tier 3 monsters (and hence, tier 3 poaches) just as the Fur shop becomes available.

Like I said, the perfect solution would be an ASMhack that only let you breed monsters of equal or below tier.

Indeed.  The only other solution that comes to mind is disallow entire monster families from the game until chapter 4, and then just load up those poaching lists with all the goodies.  Which ALSO completely screws over the beastmaster approach, just in a different manner.  There's currently... 17 poach-only items on the table.  That's 3 entire families that won't see the light of day until (late) chapter 4.

Or I can twist Aquilae's idea, and make some/most of these items war trophies from difficult random battles.  Which... actually sounds kind of cool, as the reward is more for challenge-beating than sitting through 8 resets at mandalia.
Just another rebel plotting rebellion.

Skip Sandwich

October 20, 2009, 12:02:36 pm #125 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Quote from: "philsov"Or I can twist Aquilae's idea, and make some/most of these items war trophies from difficult random battles.  Which... actually sounds kind of cool, as the reward is more for challenge-beating than sitting through 8 resets at mandalia.

This. It seems like the perfect compromise given the available tools.
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Sephirot24

October 20, 2009, 01:17:13 pm #126 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Reward from a difficult random sounds fun. It doesn't kill Beastmasters and is also a great incentive to play those hard-but-fun fights where you'd be screwed if you passed by accidentally with a training team setup.

philsov

October 20, 2009, 01:35:14 pm #127 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Quotehard-but-fun fights where you'd be screwed if you passed by accidentally with a training team setup.

Most of those got removed or nerfed in some fashion.

but not for long :).  However, they will be more concentrated towards the late-game random (hello Dolbodar) maps.
Just another rebel plotting rebellion.

RavenOfRazgriz

October 20, 2009, 06:17:54 pm #128 Last Edit: December 31, 1969, 07:00:00 pm by RavenOfRazgriz
I like the idea of making rare equipment (end game Poaches such as Sasuke Knives, Setiemsons, Salty Rages, Dragon Whiskers, Whale Whiskers, Dragon Rods, etc) become drops in Chapter 4 random battles.

I want to say we should go as far as to extend this to Items that are rare but were removed from enemies in the conversion between regular 1.3 and easytype, such as Faith Rods, Elemental Guns, etc.  I would say go even beyond that, but that may be pushing it.

philsov

October 20, 2009, 11:41:59 pm #129 Last Edit: December 31, 1969, 07:00:00 pm by philsov
even in regular 1.3 faith rods were certainly capped in quantity.  The only other oddball is... blast gun?  Shouldn't be too hard (nor overpowered) to squeeze in.

And on another note:

Bags, perfumes, and ribbons.  Why the hell should women be so superior?  Equippable on all!  Though FS bag will need a tweak...
Just another rebel plotting rebellion.

Sephirot24

October 21, 2009, 12:22:24 am #130 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Quote from: "philsov"Bags, perfumes, and ribbons.  Why the hell should women be so superior?  Equippable on all!  Though FS bag will need a tweak...

How did I not think about that before!! Way to go!!! =D
There will be many girly men wearing ribbons and bags :P
Maybe keep bags female. Ribbons were equipable by anyone in other FFs so I don't see a problem with them, and perfumes either.

Whatever, I'm good with all 3 or those 2.

MiKeMiTchi

October 21, 2009, 12:41:33 am #131 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
QuoteMaybe keep bags female.

No, me like bags too! Male Chemists with bags should fit. :)
Jot5 GFX Designer :: Spriter :: Mitchi

RavenOfRazgriz

October 21, 2009, 12:42:09 am #132 Last Edit: December 31, 1969, 07:00:00 pm by RavenOfRazgriz
Quote from: "philsov"Bags, perfumes, and ribbons.  Why the hell should women be so superior?  Equippable on all!  Though FS bag will need a tweak...

So... we'll finally be able to make Cloud into a flaming homosexual?

:D

Shade

October 21, 2009, 08:58:20 am #133 Last Edit: December 31, 1969, 07:00:00 pm by Shade
In riovanes castle

Wiegraf: Draw your sword!

Ramza: Do you think every class in game can equip sword?

Wiegraf: With Equip Sword as support skill then yes.0

Ramza: What if I don't have that support skill?

Wiegraf: Then draw your weapon.

Ramza: What if I am a monk?

Wiegraf: JUST DRAW SOMETHING!

Ramza: Well sorry.
Upupupu...

Zetsubou

philsov

October 21, 2009, 09:51:18 am #134 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Quote from: "RavenOfRazgriz"So... we'll finally be able to make Cloud into an EVEN LARGER flaming homosexual?

yes.  yes we will.

While I admit that perfumes (colonges!) and ribbons (haha, ribbons) are the larger culprits, I'd like to see bags equippable on males, too -- the +1 speed of h-bags or regen of P-bags is HOT.  

If I rig it up in patcher, however, I just re-classify the item type, with a few side effects:

Bags: Adopt a new formula (I don't see this as a bad thing), but also I must enable one weapon type to be equippable by all classes.  Daggers for all?
Ribbons: if shifted to "headgear", this means that armored classes and monks, male and female alike, will not be able to wear them.
Perfumes: No problems, I think. Just call em armlets and be done with it.

OR

Turn the effects from ribbon into an accessory, which makes them a) equippable on all classes and b)mutually exclusive to perfumes.
Just another rebel plotting rebellion.

Aquilae

October 21, 2009, 11:07:17 am #135 Last Edit: December 31, 1969, 07:00:00 pm by Aquilae
Wiegraf: Draw your sword!

Ramza: (takes out easel) Hang on, it'll take a moment to finish...

You could introduce male only stuff like jockstraps, heh.

One thing I'd like to see is the rare monsters like Tiamat have expensive, storebought equipment as their common poaches, like Bracers or Katanas. It'd make poaching more worthwhile and a nice bonus if you're planning to use monsters in your team, especially since the rare poaches can be gotten from randoms as per your suggestion.
:gay:

Setzer

October 21, 2009, 05:00:57 pm #136 Last Edit: December 31, 1969, 07:00:00 pm by Setzer
Philsov, cant you just change the classes to equip them, just like cloud's Soldier?
You wont have side effects that way...

philsov

October 21, 2009, 07:48:01 pm #137 Last Edit: December 31, 1969, 07:00:00 pm by philsov
I... uh... yes.

can't believe I missed that part...
Just another rebel plotting rebellion.

Zaen

October 21, 2009, 08:18:51 pm #138 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
Quote from: "philsov"I... uh... yes.

can't believe I missed that part...

EPIC FAIL!

But really... I like where this patch is going. The ASMs are pretty standard of any of my patch attempts, and everything else in here, such as perfumes and ribbons being set for males.. That's a great idea. Change the name from Perfume to Cologne though, for sure. Because women can wear cologne too?


Off topic:

Wiegraf: Draw your sword!

Ramza: *Mime*
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

RavenOfRazgriz

October 22, 2009, 05:02:41 am #139 Last Edit: December 31, 1969, 07:00:00 pm by RavenOfRazgriz
Hm.

We should put that typo from 1.3 into effect and allow Counter Magic to be used against Elemental, I think.

That skillset is going to be amazing in this patch unless you nerf its range to shit (something that shouldn't be done, imo), so giving the player (and the computer!) another way to deal with it besides simply Counter Flood and maybe Counter + ranged weapon seems prudent.