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Shuushin; A Japanese Fantasy Rework

Started by Lydyn, September 20, 2008, 01:52:52 pm

Would you like to see this done?

Yes!
35 (72.9%)
Not interested.
13 (27.1%)

Total Members Voted: 46

Voting closed: September 20, 2008, 01:52:52 pm

Lydyn

October 29, 2008, 07:26:57 pm #120 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Quote from: "The Damned"• First and foremost, magic seems to be too powerful. I can understand wanting to make MP more important to the point of needing even for some physical attacks--you were correct in that I wasn't seeing Yuuhi correctly--to be used. But right now, it seems like a Wu Jen and Void Disciple kind of destroy everything, especially once you get Lightning. (I didn't realize how big the range was for Lightning. That skill causes Don't Move as well? Well, I'll probably end up whoring that until Thief Hats become available for the enemy.)

I based all of the formulas off of either [Element] 1-4 or the Summons. You might be right, I'm not sure myself ... you probably are. Mind suggesting how to make it better? Take a look at the formulas for me? Saying it's too powerful is rather vague... I don't have a good idea on how much to lower them.

Quote from: "The Damned"• You actually made White Staff even more useful since now it and Oak Staff due the exact same thing. You might want to up its weapon power or something and reduce the cost by at least half to make it actually useable, something that it still wasn't in 1.3.

You talking about White Staff or all staffs?

Quote from: "The Damned"•The redone Repeating Punch for Monks doesn't cost MP, then again it doesn't really seem to have much incentive for use compared to Yuuhi, which has the added benefit of being better version of Wave Fist.

I wasn't sure what else to do with that attack, really. It's basically a better version of Rush.

Quote from: "The Damned"• Ninjas appear before other classes in Sweegy Woods seems kind of odd.

Uh, yeah ... that's been changed with the above post as well. I have a system at the moment. Think of those Ninjas as a "place holder."

Quote from: "The Damned"• For some reason Poison doesn't seem to animate properly past hitting one target. This may be just because I have ePSXe on frame-skip considering that it's been really slow ever since I started testing things with FFTPatcher last week for some reason. So, yeah, I'm not entirely sure about that.

That's your emulator. I haven't seen any problems with it.

Quote from: "The Damned"• I still say items should be replaced by something else in the shop in Chapter 1 considering Alchemist is the last class you get.

"Something else?" Like... what? Nothing? :P I'd be fine with that, really.

Quote from: "The Damned"• Holy Fire and Holy Wind need to be WAY slower. It's not like they do massive damage compared to the Wu Jen raping people, but they seem to go off before any other ability, which seems really odd for non-attacking spell class. I mean, wasn't that the whole point of nerfing Holy?

Ah, you're probably right. Fixed in the new patch.

The Damned

October 29, 2008, 07:43:10 pm #121 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Yeah, real powerful is a vaguery, but I haven't even thought about formulas for my patch, so I don't really feel comfortable giving you suggestions. I'll it over and try and compare damage before getting rid of my emulator, but I can promise nothing unfortunately.

Same with BiFocus Attack.

Oh, and with regards to items, I was talking about White Staff only and perhaps just getting rid of items completely and making some more of the basic weapons available. (Personally, I just realized how odd it is that you have Asura really available before Sticks or Spears when Oracles and Lancers are available before Samurai.)
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Lydyn

October 29, 2008, 07:46:51 pm #122 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Anything like 75% as powerful as they are now or only as half as powerful would be fine to help me with the magic formulas. I'll mess with White Staff and add the basic spear too ... the idea was because Ramza can use Katanas in Ch. 1 so it's best to make them available, yes? :)

The Damned

October 29, 2008, 08:01:20 pm #123 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Oh, in that case, I would say that half as powerful would be closer to the mark, but maybe too far. How about a compromise of 60%?

I forgot about Ramza being a Samurai now.

Speaking of which, you really text change some of the more necessary things for the next patch if you even up text changing anything at all. (Or did you do it for the new beta already?)

Speaking of the newer beta, it's on the first page? I ask because the file is exactly the same size as the old beta when I was expecting it to be at least one KB bigger.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Archael

October 29, 2008, 08:02:15 pm #124 Last Edit: December 31, 1969, 07:00:00 pm by Archael
remember magic has faith in the equation, WP doesn't

straight up nerfs to magic Q need not be overdone

The Damned

October 29, 2008, 08:04:47 pm #125 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Uh...I think a slight nerf might be necessary when I can do 100+ damage in the first half of Chapter 1 without weaknesses being taken to account. I know that Strength probably accounts for like 15 HP of that, but still....

Similarly, Voldemort7, you have to remember that M-EV is a lot harder to get than P-EV, especially so early on in the game. So 100~ 100% attacks > 40-50 70% attacks.

(This reminds me, Lydyn, would it also be possible to put on the first page exactly what weaknesses you changed for monsters, because as far as I can tell, they're the same.)
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Lydyn

October 29, 2008, 08:07:27 pm #126 Last Edit: October 29, 2008, 08:09:38 pm by Lydyn
I'll go with 75% for now due to what Archeal said ... I do agree that because of redone growths and multiplier that magic probably needs a tone down. The new beta won't be in until I finished all the random encounters ... since I made monsters more powerful by enough - unless you want me to PM it over anyways?

I'll probably be doing text changes, the final glitch the shop messages is still there though - but I don't think this impacts the amount of Gil read to the right of the item.

Edit: Uh... well, I was debating that. I really find it more exciting that you don't know the weakness, but there's isn't a huge change. Mostly things like Goblins are weak against Water now since Ice/Blizzard is water-based.

The Damned

October 29, 2008, 08:09:30 pm #127 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Er...no. The "new beta" I was talking about was the one that you wanted me to download. I was merely asking if it's already in the first post because the link to seems to go to download that's still 504 KB in size.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Lydyn

October 29, 2008, 08:10:24 pm #128 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Whichever one is posted is the most up-to-date besides mine. I suppose it won't hurt to patch it up again, just in case.

The Damned

October 29, 2008, 08:15:11 pm #129 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Quote from: "Lydyn"Edit: Uh... well, I was debating that. I really find it more exciting that you don't know the weakness, but there's isn't a huge change. Mostly things like Goblins are weak against Water now since Ice/Blizzard is water-based.

Ah, that perhaps explains some of the rapage that I was doing with All1 and All 2 to them.

Okay. I'm fine with being kept in the dark since that's only instance where I really care.

Considering I kind of raped Miluda with magic in two hits for the first time ever, magic could probably stand to take the hit to both power and casting time for a lot of moves.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Lydyn

October 29, 2008, 09:03:18 pm #130 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
What do you think of replacing Soul Strike with Fire Jujutsu? Like a Fire Breathe attack?

Skip Sandwich

October 29, 2008, 09:18:42 pm #131 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
I see the All series of spells contain, apropriately, multiple elements, and cost more mp then regular spells. However, multiple elements makes a skill WEAKER, because the way elements stack favors defense. i.e. if the defender halves any of the incoming elements, all the damage is halved, if they absorb any of the elements, all damage is absorbed, if they are immune to any, no damage is recieved, and if they are weak against one but absorb another, they will actually absorb 50% more hp then normal. The only modifiers that cancel out are weak and half. Also, I see that the ice spells are listed as being slightly more powerful then the others, which makes little sense to me, since if anything earth should be slightly more powerful, because of the existance of the Float status that grants earth immunity to any unit.

anyway, i'm just noting this based on your writeup in the first post, I haven't actually played the patch up to this point (mostly because anything beyond using a FFTPatcher file or a .ppf file is completly beyond me)
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Lydyn

October 29, 2008, 09:56:13 pm #132 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Hm. Gives me the idea of omitting Feather Boots, but otherwise I think it's fine as it is. Since you'll be encountering mostly humans now, I'm quite content with some monsters absorbing/halving some of the "All" spells (they'll be renamed later). So, in most situations, those spells will be more powerful. Earth is range because it has the least resistance in traveling, but I assume you were mostly going for balance issues. ;)

Skip Sandwich

October 29, 2008, 11:28:16 pm #133 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
personally, i'd say that the All spells would be better represented by being NON-elemental, representing the perfect balance of all 4 component elements. In this way, you have consistant damage with the all spells, but when faced with an opponent with an elemental weakness, you can hit that weakness with an elemental spell for more damage. Basicly, the all spells would then deal more base damage, but the elemental spells would be superior when able to hit a weakness. (and of the elemental spells, the earth spells would be slightly stronger for the same mp cost, but not quite as strong as the all spells)
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Lydyn

October 29, 2008, 11:39:03 pm #134 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
I'm sort of torn at the moment, so I'll leave them as it is. I do like the idea of it as it is now ... but I also see what you're saying. I suppose if The Damned is able to tip the boat one way or the other, I'll probably go that way (especially since he's played it).

The Damned

October 30, 2008, 12:10:31 am #135 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Well let me kill the suspense now by saying that I largely agree with Skip Sandwich as per usual: the All spell series should probably be non-elemental and if any of the elemental spells are going to be asymmetrically (grr...) more powerful than others, it should be the Earth series.

(I mean, we all know that Kwame was the most competent Planeteer.)

I didn't really bring up earlier because, so far, the only absorption issue that's come up are Bombs who get destroyed by regular "Ice" and, slightly later, All 2.

That said, I think you should actually not only keep Feather Boots (and Earth Clothes, since you either have to keep both or get of both, not one or the other, though perhaps you could get rid of nerf Earth Clothes), but change Ice Shield to "Absorb: Water, Halve: Ice, Weak: Fire" and give "Absorb: Wind" to something.

Since we're talking about the All set, primarily, I have to say, in keeping with my OCD about symmetry, that I find odd that the All series gets four spells and everything else only get three. I kind of mess being able to inflict Poison with Wizards. (Hint hint.)
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Lydyn

October 30, 2008, 12:38:24 am #136 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Well, all right, I'll take elements off of the "All" spells. As for earth and ice, I'm keeping it. It seems more reasonable that earth traveling through earth (since float cancels it, it must be coming from the earth - coupled with the new GFXs) would be able to hold up longer until it needed to be discharged. And a block of cold ice shattering on your head with points in them and the pieces having the chance to cut you? Yeah. I know where you're coming from, but this feels more in theme and makes more sense than having Blizzard at range.

And if I got rid of Feather Boots, why would I need to get rid of Earth Clothes? Ice Shield already absorbs Water, but there's nothing that cancels water, only earth. Wouldn't it be more balancing if I got rid of them? I think so.

For the combination spells, I think you'll have to live with it. ;) The combination series is more or less three anyways. The forth one is the ultimate form of all of the series.

Edit: Actually, Burning Geyser, Storm Lance, & Lava Rush are only two elements. They probably shouldn't be non-elemental... Fusion will be though.

Skip Sandwich

October 30, 2008, 12:50:42 am #137 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
yeah, nothing cancels water, but absorb is a lot better then cancel anyhow. Besides, feather boots are useful for maps with a lot of water/lava, and a lot more reasonable then equiping Walk on Water/Lava. They also effectively grant Jump +1, which is often overlooked, and in some maps can allow characters to become untouchable by non spear/stick melee attacks when standing on certain panels. So they (and by extension the float status) have a lot of use outside of simply granting immunity to earth.

Anyway, I totally missed the bit about the earth spells having greater range then the other spells, with that in mind, you really need to keep the feather boots, range 6 is crazy long range, when taking into account possible movement before or after the cast begins.

On the subject of symetry, the orignal All spells were unsymetric anyhow, with the water element appearing twice before the final super combination spell. I would be better if you had two lesser combinations (fire + water and wind + earth OR Fire + Earth and Wind + Water) and then the final combiniation of all 4, and then simply nothing else (if the former two lesser combinations are used, they should be non-elemental, otherwise, the elemental flags fit). there's no rule that you HAVE to use every available ability slot in a skillset, after all.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Lydyn

October 30, 2008, 12:56:04 am #138 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
I was never going for symmetry with the combination spells though, so it doesn't bug me that water is used twice. If you have a suggest for a replacement for either of them, go right ahead - though I'd like a GFX to couple the suggestion. Shake Off is Burning Geyser, MBarrier is Storm Lance, and Snake Carrier is Lava Rush.

Lydyn

October 30, 2008, 01:15:28 am #139 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Quote from: "Lydyn"What do you think of replacing Soul Strike with Fire Jujutsu? Like a Fire Breathe attack?

Bumping this too, since I really do want an opinion on this.