• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Shuushin; A Japanese Fantasy Rework

Started by Lydyn, September 20, 2008, 01:52:52 pm

Would you like to see this done?

Yes!
35 (72.9%)
Not interested.
13 (27.1%)

Total Members Voted: 46

Voting closed: September 20, 2008, 01:52:52 pm

Lydyn

October 28, 2008, 12:56:57 am #100 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Import the posted BATTLE.BIN! ... otherwise the new animations would appear. It's in the original post there. You need to import it before patching the ISO. Unless you're okay seeing them punch the air and seeing a downward slash. :P

The Damned

October 28, 2008, 01:12:48 am #101 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
I honestly could have sworn I did, but knowing me, I probably did it wrong even though I read the guide.

Just PM me with how you do it exactly when you have the time since I'm probably not going to get anything else done until I get back from work tomorrow, which is now four hours later since I got called to work a full day.

(Lame.)
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Archael

October 28, 2008, 08:59:00 am #102 Last Edit: December 31, 1969, 07:00:00 pm by Archael
hey

you should try distributing the patch as a .ppf

it will patch every change made to the iso, including battle.bin changes, in one go

it's very convenient for more complex patches that have sprites, battle.bin changes, etc etc

that way people dont have to PATCH ISO, import the sprites, and the battle.bin, etc etc

Lydyn

October 28, 2008, 12:45:47 pm #103 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
.ppf? ... Mind elaborating, please?

Archael

October 28, 2008, 01:14:17 pm #104 Last Edit: December 31, 1969, 07:00:00 pm by Archael
go look at the 1.3 topic that has the actual patch in it and apply it

it's the best way to see first hand how it works

Lydyn

October 28, 2008, 01:17:02 pm #105 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Well, I figured it was a program that'd apply all the changes, but ... how do I make a .ppf file?

Edit: Uh, I can't apply v1.3 anyways. "PSX_fftv13021.pff features an unknown encoding method!"

Archael

October 28, 2008, 01:24:50 pm #106 Last Edit: December 31, 1969, 07:00:00 pm by Archael
???

Are you having problems downloading the .ppf file?

Just grab the .ppf and the ppf o matic program that applies it to ISO

that's a weird error, never heard of that one before

Lydyn

October 28, 2008, 01:27:10 pm #107 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Wrong PPF-O-MATIC version ... still, do you mind explaining how I make a .ppf file for other people? There's no readme that explains this and nothing in the program seems to do it.

Archael

October 28, 2008, 01:29:45 pm #108 Last Edit: December 31, 1969, 07:00:00 pm by Archael
sure

google ppf studio

it works like this:

you tell it what the original, vanilla FFT ISO is

and then you tell it what the modified, patched ISO is

it'll compare the differences between the two and generate a .ppf file

ta da

Lydyn

October 28, 2008, 01:37:51 pm #109 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Okay, that is pretty freakin' awesome ... too bad I don't have a hosted little folder-site like you. :P Thanks though!

Archael

October 28, 2008, 01:55:27 pm #110 Last Edit: December 31, 1969, 07:00:00 pm by Archael
no you dont have a hosted little folder site like me

that's totally irrelevant

I'm just trying to help you out

do you meet all people who try to help you with snide jealousy remarks?

thats the last time u get help from me, sir

Lydyn

October 28, 2008, 01:58:42 pm #111 Last Edit: October 28, 2008, 02:00:23 pm by Lydyn
... whoa. :shock: You took that totally the wrong way, seriously. Sure, it'd be nice to have one, but ... really, I was just kidding. If I was that intent on getting one, I'd just ... get one. I'd find something. Seriously, there was no snide jealously remarks from my end. Sorry if you took it the wrong way.

Edit: ....

Archael

October 28, 2008, 01:59:07 pm #112 Last Edit: December 31, 1969, 07:00:00 pm by Archael
mmmmmooooooomyyyyyyyy!!!!!

Archael

October 28, 2008, 06:15:44 pm #113 Last Edit: December 31, 1969, 07:00:00 pm by Archael
it was a joke

Lydyn

October 28, 2008, 06:45:48 pm #114 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
I caught that now. Ya jerk. :P Well, got a step further with text changes, thanks to SentialBlade!

Lydyn

October 28, 2008, 08:53:50 pm #115 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Need name suggestions for;
• Pitfall (Adds Shell, Shell 2 GFX)
• Water Ball (Heals, Water Ball GFX)
• Carve Model (Adds Protect, Protect 2 GFX)
• Local Quake (Adds Haste, Haste 2 GFX)

The Damned

October 28, 2008, 09:35:18 pm #116 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Assuming these are for the same class (Geomancer) and that you largely want to keep with Japanese names, I would personally suggest, in order, four names that keep with the nature theme (and are slightly based on color of the spell): Shiroumi, Aomizu, Shiroyama, Aokaze.

It's been four years since I've had to use my four years of Japanese, but I have a dictionary right in front of me that breaks down kanji, so that should translate to White Ocean, Blue Water, White Mountain, Blue Wind.

The last one is kind of forced, but I have OCD when it comes to symmetry apparently.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Lydyn

October 28, 2008, 10:10:17 pm #117 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
It can be either Japanese names or English. Like I have Earth Slash and such for the Guardsmen. Those work though. :)

Lydyn

October 29, 2008, 01:33:42 pm #118 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Will be updated.

Next major update includes a huge overhaul of the Random Encounter system, making monster enemies rare and human enemies much more common. Other changes may include text changes and tweaks to abilities/classes.

Mandalia Plains - 100%
Sweegy Woods - 100%
Zeklaus Desert - 100%
Lenalia Plateau - 0%
Fovoham Plains - 0%

Araguay Woods - 0%
Zirekile Falls - 0%
Barius Hill - 0%
Zigolis Swamp - 0%
Barius Valley - 0%

Grog Hill - 0%
Yuguo Woods - 0%

Bervenia Volcano - 0%
Doguola Pass - 0%
Finath River - 0%
Bed Desert - 0%
Germinas Peak - 0%
Poeskas Lake - 0%
Dolbodar Swamp - 0%

The Damned

October 29, 2008, 07:00:12 pm #119 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Okay, so I'm getting sick of ePSXe on this desktop of mine. I think I'm going to take your advice and switch, but that means between all the cleaning and the oher stuff I'll be doing, I probably won't play again until Saturday or Sunday. It depends on what happens for me on Friday anyway considering I know someone's whose birthday is Halloween.


Anyway, before I forget, I would like to point out some things that still seem to wonky that I've noticed so far--just before this post, I finally got around to destroying Miluda--or things that are at least questionable. Please keep in mind that this all pertains to the older

  • First and foremost, magic seems to be too powerful. I can understand wanting to make MP more important to the point of needing even for some physical attacks--you were correct in that I wasn't seeing Yuuhi correctly--to be used. But right now, it seems like a Wu Jen and Void Disciple kind of destroy everything, especially once you get Lightning. (I didn't realize how big the range was for Lightning. That skill causes Don't Move as well? Well, I'll probably end up whoring that until Thief Hats become available for the enemy.)
  • You actually made White Staff even more useful since now it and Oak Staff due the exact same thing. You might want to up its weapon power or something and reduce the cost by at least half to make it actually useable, something that it still wasn't in 1.3.
  • The redone Repeating Punch for Monks doesn't cost MP, then again it doesn't really seem to have much incentive for use compared to Yuuhi, which has the added benefit of being better version of Wave Fist.
  • Ninjas appear before other classes in Sweegy Woods seems kind of odd.
  • For some reason Poison doesn't seem to animate properly past hitting one target. This may be just because I have ePSXe on frame-skip considering that it's been really slow ever since I started testing things with FFTPatcher last week for some reason. So, yeah, I'm not entirely sure about that.
  • I still say items should be replaced by something else in the shop in Chapter 1 considering Alchemist is the last class you get.
  • Holy Fire and Holy Wind need to be WAY slower. It's not like they do massive damage compared to the Wu Jen raping people, but they seem to go off before any other ability, which seems really odd for non-attacking spell class. I mean, wasn't that the whole point of nerfing Holy?

Other than that, you might want to add the new JP needed for things in the first post, but that's all I can think of.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"