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September 04, 2025, 02:43:25 am

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21
Help! / Re: How to edit character age ...
Last post by Revu - August 19, 2025, 01:23:01 pm
HUGE Thank You!

I kept doing site searches for "Character Age" and the post you shared never popped up, only unanswered Help posts with similar questions. But this looks like it's going to point me exactly where I wanted to be.

I appreciate this so much. Hopefully anyone looking for this in the future will see this link too!
23
Help! / How to edit character age vari...
Last post by Revu - August 19, 2025, 01:43:46 am
Hey all!

First, I'm super impressed by the amount of information in this forum! I have been trying to customize FFT since I was a little kid playing with gamesharks to make new skill sets for jobs and finally I find this place that has blown all of that away!

So now I'm trying to make something very custom and I wanted to create some new characters from scratch and integrate them into the story and events. I'm modding the original PSX version and I've got the events basically figured out and was working on creating character Bios that would be added to the Brave Story section after the characters introductions. It's working pretty well so far but I'm having issues with the age variable.

I was following this tutorial to create custom character bios:
https://ffhacktics.com/smf/index.php?topic=12338.0
So I can get into the WLDMES.BIN with the text editor and create profiles, but for character ages the tutorial only states:
 "{0xE4} is a stand in for a variable representing that character's age."
I have been searching all day and haven't been able to find where the reference for {0xE4} is, or how it's calculated on a per-character basis. So when I create a new character and enter (Age: {0xE4}) I keep getting 0s for character slots that didn't exist before, or duplications of what the age would have been for a character I replaced.

Does anyone know where 0xE4 references characters base ages? I feel like it should be a simple table that addresses slots to some kind of hex code, like I would imagine Ramza's character address probably lists a beginning value of 0F, and then 1 is added each time the calendar crosses his chosen birthday or when the story time skips. But I've checked through hundreds of events and the ENTD entries of the Patcher tool and now I'm searching through ASM code on the disk img but I'm still not sure where to look and I haven't been able to find any kind of addressing that looks like that yet.

If anyone knows where to look for that I'd be very appreciative!

Thanks!
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Completed Mods / Re: WotL - Ramza has Blade of ...
Last post by UnrealPH - August 17, 2025, 10:09:45 pm
Quote from: Andre Pratama on August 08, 2025, 04:16:11 amHello, after seeing your mod on YouTube, I want to try it on my phone. sorry Do you have a ppf file?

Check PM.
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PSX FFT Hacking / Re: ASM Requests
Last post by Langrisser - August 17, 2025, 06:22:37 pm
Grond made a fantastic ASM hack named "Attack Damage with Two Swords equipped is X% of normal" with fully customizable damage numbers.

--Would someone be willing to make similar ASM's for Two Hands, as well as Martial Arts?--

I'm aware of these being customizable in Raven's Workbooks, but I don't currently have Microsoft 365 (Nor the spreadsheet experience to make this function) and XML files have been very convenient for me to plug in and use when testing projects.

--Formula Requests:

(PA+Y) Acting as 2D formula, Physical Evade, 100% Status on unused formula
(PA+Y)WP Acting as 2D formula, Magic Evade, 100% Status on unused formula
(PA+Y)WP Acting as 2D formula, Physical Evade, 100% Status on unused formula




PS: Hi everyone, decade-long lurker on this website that hopes to eventually post my own balance/difficulty patch. Any and all help/input/tool advice is welcome! (I've never used the spreadsheets but it seems worth testing Microsoft 365 for them)
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Mutteo - August 16, 2025, 02:20:49 am
Quote from: Nyzer on August 16, 2025, 02:08:15 amIt's not causing a conflict. The functionality has changed for those two abilities since I first made the mod. Read the new descriptions to understand more.

Oh I didn't notice that, sorry.  I was going by the older versions where Move Find Item can be used with Fly.  That's pretty cool actually, giving Move Find more versatility.  I like the green loading font too, btw.
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - August 16, 2025, 02:08:15 am
Quote from: Idward on August 15, 2025, 11:10:34 amI am not sure if this is a bug. In the Depths of Murond when upgrading Byblos I have the option to add a second class like Worker 8 getting battle skills. However, it is called "-97" I added it on a save and it does not appear to do anything. I assume it is calling a null value, or there should not be an option to add a second class feature.



One way or another, that's definitely a bug, yeah.

I moved the location of several skillsets in order to make room for a couple more monster-formatted skillsets for the Lamia and the dummied out White Chocobo. 97 is where that skillset now is. I had no idea that Byblos could be given another skillset in the Depths of Murond, so I never thought to look for that.

Quote from: Mutteo on August 16, 2025, 01:45:04 amSo I'm trying out your new version 1.42, and I found that when I tried using FLY(you said it works if MOVE FIND when learned also), it not only doesn't show the colored grid, but I can't get the treasure at all.  So when I used MOVE FIND instead, it also makes me FLY (if I have FLY learned as well) so something with those two is causing conflict.

It's not causing a conflict. The functionality has changed for those two abilities since I first made the mod. Read the new descriptions to understand more.
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Mutteo - August 16, 2025, 01:45:04 am
So I'm trying out your new version 1.42, and I found that when I tried using FLY(you said it works if MOVE FIND when learned also), it not only doesn't show the colored grid, but I can't get the treasure at all.  So when I used MOVE FIND instead, it also makes me FLY (if I have FLY learned as well) so something with those two is causing conflict.
29
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Idward - August 15, 2025, 11:10:34 am
I am not sure if this is a bug. In the Depths of Murond when upgrading Byblos I have the option to add a second class like Worker 8 getting battle skills. However, it is called "-97" I added it on a save and it does not appear to do anything. I assume it is calling a null value, or there should not be an option to add a second class feature.

30
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - August 15, 2025, 10:59:40 am
That's not really a bug report for this mod. But also, that isn't at all descriptive enough. What exactly are you doing, and what exactly is going wrong?
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