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Messages - White Knight Wiegraf

1
Bugfix patch 1.43c is out
2
Patch 1.43b now available. 1.43a has the bulk of the changes.
3
Patch 1.42c (links to Arena Wiki)

Patch 1.42a (links to Arena Wiki)
4
Registration

Rules
• Any Zodiac, including Serpentarius, is legal
• Teams will consist of four generic humans at Level 35, controlled by enemy AI routines.
• Brave and Faith can range between 40 and 70.
• Each unit has 3000 JP to spend on various abilities.  It costs 250 JP to unlock a job and its skillset; this unlock cost counts for a unit's primary job, as well.  You do not need to unlock specific jobs to have access to other jobs.  For example, all you need to do is drop 250 JP, and bam, you have access to mime.
• Only two units can buy any individual ability.  Innates do not count towards this.  For example, four units could have the Punch Art skillset, but only two could purchase Earth Slash; conversely, you can have two chemists (which have innate Throw Item) and a knight with Throw Item as its support.
• Only two units can equip any individual item.
• Unit names can be a maximum of 16 characters.
• Unit gender is male or female only, with monsters simply having to use "monster".
• Leave any blank slots empty; as in, an empty line.
• Spell correctly.  Whilst it will probably be corrected when received, it will save people from doing extra work.  For example, Magic AttackUP is "Magic Attack UP", Move HP UP is "Move-HP Up", H-Bag is "H Bag", et cetera.
• The following team colours can be used:
   Black
   Blue
   Green
   Orange
   Purple
   Red
   White

You can use the Google Team Builder to build your teams by clicking here. There is also a Master Guide included. To be able to edit, go to File > Make a copy... and save it into your Google account (you will have to create an account if you don't have one). Once the team is built, copy the column B in the Export Team tab and post here. Then import it into the Memory Card Generator (included in the patch download) to test your team. It is preferable to keep all your teams in one post and make a new post each time (then delete the old one).

You may also use the Memory Card Generator at the bottom of this post (requires Excel 2007+). This allows you to save your teams, create memory cards to test them out and much more. It is regularly updated to include the newest teams.

Here is the format to follow for each unit if you are manually entering them.

Name
Gender
Zodiac
Brave
Faith
Primary Class
Secondary Class/Skillset
Reaction
Support
Movement
Right Hand (Don't put a shield here)
Left Hand
Head
Body
Accessory

Primary abilities known
Second abilities known


Player: Example Player
Team: The Example Squad
Palettes: Red/Brown
Last Revision: 2019-04-11

===

Example Leader
Male
Serpentarius
70
40
Lancer
Guts
Brave Up
Overwhelm
Jump +1
Vaulting Lance
Heavy Shield
Cross Helmet
Chain Mail
Bracer

Jump Range 6, Vertical Ignore
Accumulate, Bullrush, Throw Stone, Heal, Yell, Wish

===

Example Token
Male
Serpentarius
40
70
Paladin
Talk Skill
Damage Split
1/3 of MP
Move-MP Up
Mythril Sword
Lunar Plate
Gold Helmet
Chameleon Robe
Germinas Boots

Lay on Hands, Nurse, Transfusion, Reraise
Blackmail

===

Example Sidekick
Male
Serpentarius
40
40
Squire
Item
Auto Potion
Throw Item
Fly
Gokuu Rod
Heavy Shield
Flash Hat
White Robe
Dracula Mantle

Throw Stone, Heal, Yell, Wish
X-Potion, Antidote, Chronos Tear, Echo Grass, Soft, Holy Water, Bandage, Phoenix Down

===

Example Babe
Female
Serpentarius
40
40
Geomancer
Black Magic
Abandon
Magic Attack UP
Move-MP Up
Giant Axe
Zod Escutcheon
Black Hood
Black Robe
Leather Mantle

Hell Ivy, Carve Model, Local Quake, Kamaitachi, Demon Fire, Quicksand
Nether Fire, Nether Bolt, Nether Ice, Nether Water

===
5

Changelogs:

Patch 143c (2020-01-02) (links to Arena Wiki)



- Fixed a bug with X-Potion that caused soft game crashes.
- Auto-Potion now works.
- Brave Suit absorbs Water as intended.






Changelog taken from:
https://fftarena.fandom.com/wiki/Patch_143a



Chance to react: ((Brave + Faith) / 2)% --> (Brave + Faith - 40)%.
Two Hands: 170% --> 150% damage modifier.
Two Swords --> "Two Weapons": 80% --> 75% damage modifier.
Berserk: 150% --> 133% damage modifier.
Luck Up: 150% --> 200% proc chance.
Weapon evasion is no longer innate.




Chemist
Innates: Lost Throw Item (see Abilities).


Ninja
124 // 114 --> 136 // 125 HP.
87 // 100 --> 105 // 120 MP.


Oracle
95 // 108 --> 87 // 100 MP.


Priest
105 // 120 --> 95 // 108 MP.


Scholar
140 // 128 --> 132 // 121 HP.


Summoner
132 // 121 --> 140 // 128 HP.


Thief
136 // 125 --> 124 // 114 HP.
Equipment: Lost Ninjatos.




Black Magic
Douse: 0 --> 1 AoE, 0 --> 1 Vertical, 4 --> 2 CT, and 12 --> 18 MP.
Speed -1: 250 --> 150 JP.


Chivalry
Nurse: Hit (PA+80)% --> Hit (100)%, Heal (25)% --> Heal (35)%, and no longer adds Regen.
Iron Will: 6 --> 24 MP, and Add: Protect and Shell --> Add: Protect and Regen.


Geomancy
Move +1: 400 --> 250 JP.


Guts
Heal: 12 --> 18 MP, 150 --> 250 JP, and Hit_(100)% --> Hit_(PA+80)%.
Maintenance: 200 --> 150 JP.
(NEW) Weapon Guard (150 JP): Unlocks weapon evasion and allows to evade while charging.


Item
Item has become a default skillset. This means it now supports all ability mods (Range, MP costs, Silenceable, etc.)


All of Item is Silenceable.
1 --> 4 range.
Phoenix Down: Heal (1-19) --> Heal (5)%, and 25% --> 5% HP Damage to Undead.
Throw Item: Removed from the game (it no longer serves any function).


Ninjutsu
Kieru --> "Toumei".
Fushin --> "Mushin".
Tsumazuku: 200 --> 150 JP.
Shuriken: 150 --> 100 JP.
Suiton: 25% Add: Charm and Haste --> 25% Add: Frog.
Raiton: 200 --> 150 JP.
Misogi: 100 --> 150 JP.


Spellblade
Miasma: 3 --> 2 CT, 12 --> 18 MP, Random: Darkness, Don't Move, Oil or Slow --> Random: Darkness, Don't Move or Slow.
Drain Blade --> "Drain Strike": Regular --> Linear targeting, 2 --> 3 CT, and AbsHP_(Brave(PA*WP)) --> AbsHP_(Brave(PA*10)).
Osmose Blade --> "Osmose Strike": Regular --> Linear targeting, and AbsMP_(Brave(PA*WP)) --> AbsMP_(Brave(PA*10)).
Overwhelm: 300 --> 400 JP.


Steal
Quickening: 12 --> 21 MP.


Talk Skill
Flee: 100 --> 0 JP.


Time Magic
Awareness: Can no longer evade while Charging.


White Magic
Protect: 2 --> 4 CT, and Hit (100)% --> Hit Faith(MA+85)%.
Shell: 2 --> 4 CT, and Hit (100)% --> Hit Faith(MA+85)%.
Esuna: Gained Cancel: Charm.
Petrify: 4 --> 3 Range, 4 --> 5 CT, and 18 --> 36 MP.


Yin Yang Magic
Primal Resist: 300 --> 200 JP.




Books
Vampire Diary: 12 --> 11 WP.
Seductress: 11 --> 10 WP , 5% --> 0% W-EV, and 33% --> 25% Add: Charm.
Necronomicon: 12 --> 11 WP.
Monster Tome --> "Monster Tactics".
Omnilex: 5% --> 0% W-EV.


Guns
Guns no longer ignore evasion.


Peacemaker: Becomes Forced 2 hands.
Flare Gun: Removed from the game.


Shields
Genji Shield: Removed from the game.


Helmets
Genji Helmet: 92 --> 84 HP.
Mythril Helmet: 108 --> 116 HP.


Hats
Thief Hat: 76 --> 68 HP.
Green Beret: 100 --> 108 HP.


Headpieces
Golden Hairpin: 72 --> 80 HP, and 124 --> 112 MP.
Twist Headband: 88 --> 52 MP, and 2 PA --> 3 PA bonus.
Coronet: 100 --> 64 MP, and 2 MA --> 3 MA bonus.
Focus Band: 92 --> 40 MP, and 1 PA, 1 MA --> 2 PA, 2 MA bonus.
Royal Headpiece: 36 --> 28 HP, 104 --> 56 MP, and 1 Speed --> 1 PA, 1 MA and 1 Speed bonus.
Combat Sight: 60 --> 64 HP, 96 --> 64 MP, and 1 Move, 1 Jump --> 2 Move, 2 Jump bonus.
Chakra Band: 44 --> 52 HP, 104 --> 80 MP, and gained Berserk immunity.
Lamia's Tiara: 52 --> 60 HP, 92 --> 68 MP, and gained Charm immunity.
Demon Horn: 60 --> 68 HP, 80 --> 56 MP, and gained Don't Act immunity.
Ribbon: 40 --> 48 HP, 96 --> 72 MP, and gained Darkness immunity.


Armors
Genji Armor: 104 --> 96 HP.
Mythril Armor: 120 --> 128 HP.


Clothes
Secret Clothes: 84 --> 76 HP.
Mythril Vest: 108 --> 116 HP.


Robes
Robe of Lords: 92 --> 100 HP, and 92 --> 80 MP.
Knight Garb: 68 --> 52 HP, 56 --> 44 MP, and 2 PA --> 3 PA bonus.
Wizard Robe: 60 --> 44 HP, 68 --> 56 MP, and 2 MA --> 3 MA bonus.
Red Robe: 84 --> 68 HP, 56 --> 32 MP, and 1 PA, 1 MA --> 2 PA, 2 MA bonus.
Light Robe: 56 --> 36 HP, 72 --> 44 MP, and 1 Speed --> 1 PA, 1 MA, 1 Speed bonus.
Traveler's Garb: 76 --> 72 HP, 68 --> 48 MP, and 1 Move, 1 Jump --> 2 Move, 2 Jump bonus.
Chameleon Robe: 80 --> 88 HP, and 72 --> 60 MP.
White Robe: 84 --> 92 HP, and 68 --> 56 MP.
Reaper's Robe: Gained (back) Absorb: Holy.


Accessories
Hyper Shoes: Removed from the game.




Positive
Protect: AI will now consider adding the status at any HP level.
Shell: AI will now consider adding the status at any HP level.


Negative
Petrify: -70% --> -90% AI priority.




Yell and Cheer Up did not have Vertical thresholds.
Charm was very rarely being removed by the AI. (Possibly other statuses like Don't Move were affected, but this was the most noticeable.)
Updated description text for Ninja (job), Round Shield, and Maiden's Kiss.
Awareness and Abandon no longer overwrite the reaction slot during battle. (Unsure if that prevented the original reaction from triggering or it was just a visual bug)
Added 'Evade with motion' to Shuriken and Southern Cross.
Some Male Archer palettes have color changes.



         • Fixed JP cost of MP Restore.
         • Thieves still had innate Flee.
         • Knockout had 0% chance to add Sleep.
         • Primal Boost and Primal Resist now have text.
         • Fixed descriptions of RSM abilities.
         • Removed obscure text that caused game crashes in Formation Screen menus.




         • Squires were not supposed to be able to equip helmets and armor.
         • Oracles can correctly equip books.
         • Genji Shield was 10% P-EV/M-EV when it's supposed to be 5%.
         • Douse had the wrong animation.
         • AI should recognize Cone AoE a little more.




This has been a long wait, but 1.43 is now here. Hopefully this will entertain you guys for a while before the inevitable 1.43a.

You can also view the changelog on the Arena Wiki here.



• Best/worst compatibility multiplier goes from +/- 25% to 12.5%, and Good/Bad from +/- 12.5% to 6.25%.
• Attack UP: 133% --> 125% XA modifier.
• Magic Attack UP: 133% --> 125% XA modifier.
• Two Hands: 175% --> 170% XA modifier.
• All jobs' base PA and MA now add up to 18, except for Mime and Geomancer, which are 20.
• All jobs' base MP have been increased across the board (with a few exceptions).
• Defensive abilities (except Cure 1-3) are no longer reflectable.
• Global C-EV is removed from the game. Jobs' C-EV are adjusted to reflect this change.
• Shields, head and body equipment have been reworked.
• Non-cloak accessories had their evasion lowered.
• There are a couple changes to the core function of some skillsets. This is only partial; more skillsets will receive similar treatment.
• RSM have been reorganised so that most jobs have one of each. Plus a couple additions and removals.
• Silence returns to the game. It prevents the inflicted unit from using defensive support abilities. Exception is Item, and that will change later.
• Transparent, Berserk, Darkness, Frog, Undead and Silence are given a CT.
• Poison, Don't Move, Protect and Shell are no longer removed on death.







ARCHER

• 154 // 144 --> 160 // 146 HP.
• 28 // 30 --> 77 // 88 MP.
• 10 // 8 --> 11 // 9 PA.
• 4 // 6 --> 7 // 9 MA.
• Equipment: Gains Helmets.


LANCER

• 165 // 154 --> 176 // 162 HP.
• 28 // 30 --> 53 // 60 MA.
• 10 // 8 --> 12 // 10 PA.
• 4 // 6 --> 6 // 8 MA.
• 9 --> 8 Speed.
• 5% --> 20% C-EV.


MONK

• 165 // 154 --> 184 // 169 HP.
• 28 // 30 --> 91 // 104 MP.
• 12 // 10 --> 13 // 11 PA.
• 6 --> 7 MA (female).
• 9 --> 8 Speed.
• 10% --> 35% C-EV.
• Equipment: Gained Hats.


MYSTIC KNIGHT

• 154 // 125 --> 148 // 120 HP.
• 43 // 77 --> 60 // 92 MP.
• 11 // 9 --> 10 // 12 PA.
• 8 --> 9 Speed.
• 10% // 20% --> 15% // 15% C-EV.
• Equipment: Loses Ninjatos.


NINJA

• 113 // 106 --> 124 // 114 HP.
• 43 // 46 --> 87 // 100 MP.
• 9 // 7 --> 11 // 9 PA.
• 4 // 6 --> 7 // 9 MA.
• 15% --> 30% C-EV.
• Equipment: Gains Katanas and Headpieces.
• Innates: Loses Two Swords.


PALADIN

• 185 // 173 --> 188 // 172 HP.
• 24 // 25 --> 67 // 76 MP.
• 10 // 8 --> 11 // 9 PA.
• 5 // 6 --> 7 // 9 MA.
• 5% --> 10% C-EV.


SQUIRE

• 165 // 154 --> 152 // 139 HP.
• 62 // 67 --> 73 // 84 MP.
• 9 // 7 --> 12 // 10 PA.
• 7 // 9 --> 6 // 8 MA.
• 3 --> 4 Move.
• 5% --> 15% C-EV.





CHEMIST

• 154 // 144 --> 164 // 151 HP.
• 77 // 82 --> 56 // 64 MP.
• 8 // 6 --> 10 // 8 PA.
• 6 // 8 --> 8 // 10 MA.
• 3 --> 4 Jump.
• 5% --> 10% C-EV.


GEOMANCER

• 144 // 135 --> 168 // 154 HP.
• 57 // 61 --> 60 // 68 MP.
• 10 // 8 --> 11 // 9 PA.
• 8 // 10 --> 9 // 11 MA.
• 10% --> 20% C-EV.
• Equipment: Gains Headpieces.


MIME

• 113 // 106 --> 116 // 107 HP.
• 96 // 103 --> 112 // 128 MP.
• 30% --> 40% C-EV.


SAMURAI

• 134 // 125 --> 144 // 132 HP.
• 43 // 46 --> 84 // 96 MP.
• 9 // 7 --> 10 // 8 PA.
• 9 // 11 --> 8 // 10 MA.
• 10% --> 25% C-EV.
• Equipment: Gains Headpieces.


THIEF

• 134 --> 136 HP (male).
• 19 // 20 --> 63 // 72 MP.
• 9 // 7 --> 10 // 8 PA.
• 4 // 6 --> 8 // 10 MA.
• 20% --> 30% C-EV.
• Innates: Loses Flee.





MEDIATOR

• 165 // 154 --> 180 // 165 HP.
• 57 // 61 --> 70 // 80 MP.
• 8 // 6 --> 9 // 7 PA.
• 7 // 9 --> 9 // 11 MA.
• 9 --> 8 Speed.
• 5% --> 20% C-EV.


ORACLE

• 154 // 144 --> 172 // 158 HP.
• 72 // 77 --> 95 // 108 MP.
• 7 --> 8 PA (male).
• 8 // 10 --> 10 // 12 MA.
• 3 --> 4 Move.
• 5% --> 25% C-EV.
• Equipment: Gains Books and Headpieces.
• Innates: Loses Any Weather.


PRIEST

• 134 // 125 --> 156 // 143 HP.
• 77 // 82 --> 105 // 120 MP.
• 8 // 6 --> 9 // 7 PA.
• 8 // 10 --> 9 // 11 MA.
• 8 --> 9 Speed.
• 5% --> 20% C-EV.
• Equipment: Gains Headpieces.


SCHOLAR

• 123 // 115 --> 140 // 128 HP.
• 72 // 77 --> 98 // 112 MP.
• 9 // 7 --> 8 // 6 PA.
• 9 // 11 --> 10 // 12 MA.
• 8 --> 9 Speed.
• 5% --> 30% C-EV.
• Equipment: Gains Clothing.


SUMMONER

• 113 // 106 --> 132 // 121 HP.
• 111 // 118 --> 115 // 132 MP.
• 6 // 4 --> 8 // 6 PA.
• 9 // 11 --> 10 // 12 MA.
• 5% --> 15% C-EV.
• Equipment: Gains Headpieces.


TIME MAGE

• 113 // 106 --> 120 // 110 HP.
• 72 // 77 --> 109 // 124 MP.
• 6 // 4 --> 9 // 7 PA.
• 7 // 9 --> 9 // 11 MA.
• 3 --> 4 Jump.
• 5% --> 10% C-EV.


WIZARD

• 113 // 106 --> 128 // 117 HP.
• 82 // 87 --> 102 // 116 MP.
• 6 // 4 --> 7 // 5 PA.
• 10 // 12 --> 11 // 13 MA.
• 5% --> 10% C-EV.
• Equipment: Gains Headpieces.









ARCHER (SNIPE)

Abilities:

• Silenceable: None.

• Leg Aim: 0 --> 6 MP.
• Arm Aim: 0 --> 9 MP.
• Cobra Strike: 0 --> 3 MP.
• Seal Evil: 0 --> 6 MP.
• Execute: 0 --> 3 MP.
• Head Break: 0 --> 9 MP.
• Armor Break: 0 --> 9 MP.
• Shield Break: 0 --> 6 MP.

R/S/M:

• Critical Quick: Gained from Thief.
• PA Save: Gained from Mystic Knight.
• Desperation: Gained from Samurai.
• Speed Save: Moved to Thief.
• Projectile Guard: Removed from the game.
• Range +1: Moved to Summoner.


LANCER (JUMP)

Abilities:

• Jump's damage formula: Dmg_Brave(PA * WP) --> Dmg_Brave(Weapon * 5 / 4).

• Silenceable: None.

R/S/M:

• Overwhelm: Gained from Mystic Knight.
• Brave Up: Moved to Mystic Knight.
• Concentrate: Moved to Mystic Knight.


MONK (PUNCH ART)

Abilities:

• Silenceable: Stigma Magic, Chakra, Revive.

R/S/M:

• Chrono Trigger: Gained from Time Mage.
• Attack UP: Gained from Geomancer.
• HP Restore: Moved to Samurai.


MYSTIC KNIGHT (SPELLBLADE)

Abilities:

• Silenceable: Amplified Raise, Amplified Cure, Amplified Dispel.

• All 'Amps', and Miasma: Regular --> Cone targeting, and 2 --> 1 Range (Cone AoE is fixed at 1 Range).

• Amplified Dispel: CA + CM --> CC + CM.
• Amplified Bio: 2 --> 3 AoE, 12 --> 18 MP, Dark --> Non-elemental, CA + CM --> CA + CM + CC, and 33% Add: Poison --> 33% Add: Silence.
• Amplified Bolt: CA + CM --> CA + CM + CC.
• Amplified Ice: CA + CM --> CA + CM + CC.
• Amplified Water: 6 --> 12 MP, and CA + CM --> CA + CM + CC.
• Miasma: Hit_(PA+70)% --> Hit_(PA+75)%.
• Divine Strike --> "Drain Blade": Gained from Paladin. 2 --> 3 Range, 12 --> 18 MP, 4 --> 2 CT, and CA + CM --> CA + CM + CC.
• Hallowed Strike --> "Osmose Blade": Gained from Paladin. 2 --> 3 Range, and CA + CM --> CA + CM + CC.
• Shock: Moved to Paladin.
• Amplified Ultima: Removed from the game.

R/S/M:

• Brave Up: Gained from Lancer.
• Concentrate: Gained from Lancer.
• Fly: Gained from Summon Magic.
• PA Save: Moved to Archer.
• MA Save: Moved to Mediator.
• Overwhelm: Moved to Lancer.


SQUIRE (GUTS)

Abilities:

• Silenceable: Accumulate, Focus, Yell, Cheer Up, Heal, Wish.

• Accumulate: Displays a different effect.
• Throw Grime: 0 --> 9 MP, and Hit_(PA+50)% --> Hit_(PA+55)%.
• Throw Sand: 0 --> 1 AoE.
• Yell: 3 directions --> Regular targeting, 2 --> 1 AoE, 150 --> 200 JP, 6 --> 9 MP, and Hit_(100%) --> Hit_(PA+70)%, but can now hit the caster, and 2 --> 3 Vertical. Displays a different effect.
• Cheer Up: 3 directions --> Regular targeting, 2 --> 1 AoE, 100 --> 200 JP, 12 --> 15 MP and Hit_(100)% --> Hit_(PA+65)%, but can now hit the caster, and 2 --> 3 Vertical. Displays a different effect.

• R/S/M:

• Equip Weapon --> "X-Equip": Unlocks all equipment. 250 --> 400 JP.
• Maintenance: Gained from Chemist.
• Luck UP: Moved to Geomancer.
• Defend: Moved to Paladin.


NINJA (NINJUTSU)

Abilities:

• Silenceable: Kieru, Misogi.

• (NEW) Kieru: 0 Range, 0 AoE, 0 CT, 24 MP, 100% Add: Transparent, 300 JP.
• Doubt Faith --> "Fushin": Gained from Oracle. 6 --> 7 Range, 2 --> 0 CT, 6 --> 15 MP, Hit_Faith(MA+80)% --> Hit_(PA+70)%, Magical --> No evade, CC + CM --> CC, and 150 --> 200 JP.
• Meiton: Infinite --> ^ 3 Vertical, 12 --> 21 MP, PA * 10 --> PA * 9, and CC + CM --> CA + CM + CC.
• Fuuton: 0 --> 2 CT, 18 --> 24 MP, and CC + CM --> CA + CM + CC.
• Suiton: 12 --> 18 MP, and CC + CM --> CA + CM + CC.
• Raiton: CC --> CA + CC.
• Houkouton: CC + CM --> CA + CM + CC.
• Misogi: 0 --> 12 MP.
• Heretic: Removed from the game.

R/S/M:

• Two Swords: 300 --> 250 JP.
• Abandon: Becomes a movement, and 3/2 --> 4/3 bonus to evasion.
• Move -1: Moved to Priest.


PALADIN (CHIVALRY)

Abilities:

• Silenceable: Lay on Hands, Nurse, Transfusion, Iron Will, Reraise.

• Lay on Hands: 50 --> 40% healing, and 200 --> 250 JP.
• Nurse: 6 --> 12 MP, and PA+255 --> PA+80% hit chance, and 33 --> 25% healing.
• Transfusion: 0 --> 9 MP.
• Reraise: No longer Reflectable and can now hit the caster.
• (NEW) Mental Break: 1 Range, 0 AoE, ^2 Vertical, 3 CT, 15 MP, Hit_(PA+45)%, Add: Berserk, CA, CC, P-evade, 200 JP.
• Shock: Gained from Mystic Knight: CA + CM --> CA + CC.
• Southern Cross: 250 --> 200 JP.
• Hallowed Strike: Moved to Mystic Knight.
• Divine Strike: Moved to Mystic Knight.

R/S/M:

• Distribute: Gained from Scholar.
• Defense UP: Gained from Oracle.
• Defend: Gained from Squire.
• Equip Armor: Removed from the game.





CHEMIST (ITEM)

Abilities:

• Silenceable: None (Currently not possible).

• Antidote: Cancel: Petrify - Darkness - Poison --> Cancel: Darkness - Silence - Poison, and 100 --> 150 JP.
• Echo Grass --> "Calm Grass".
• Maiden's Kiss: Cancel: Frog - Sleep --> Cancel: Frog - Petrify - Sleep.

R/S/M:

• (NEW) Speed +1: Movement which Increases user's Speed by 1 (does not increase as you walk). 500 JP.
• Maintenance: Moved to Squire.


GEOMANCER (GEOMANCY)

Abilities:

• All Geomancies: 20% --> 25% proc chance, and Dmg_((PA+2)/2 * MA) --> Dmg_(PA/2 * MA), and CC + CM --> CA + CM + CC.

• Silenceable: None.

• Pitfall: Removed from the game (merged into Local Quake).
• Water Ball: Removed from the game (merged into Quicksand).
• Sand Storm: Removed from the game (merged into Quicksand).
• Gusty Wind: Removed from the game (merged into Kamaitachi).
• Blizzard: Removed from the game (merged into Hell Ivy).
• Lava Ball: Removed from the game (merged into Hell Ivy).

R/S/M:

• MP Switch: Gained from Summoner.
• Luck UP: Gained from Squire.
• Move +1: Gained from Thief.
• Awareness: Moved to Time Mage.
• Equip Shield: Removed from the game.
• Attack UP: Moved to Monk.


SAMURAI (DRAW OUT)

Abilities:

• Silenceable: Murasame, Masamune.

• Asura: 6 --> 15 MP, and CC --> CA + CC.
• Kotetsu: 12 --> 21 MP.
• Bizen Boat: 12 --> 21 MP.
• Murasame: 12 --> 24 MP.
• Heaven's Cloud: 6 --> 15 MP, and CC --> CA + CC.
• Kiyomori: 6 --> 18 MP, and CC --> CA + CC.
• Muramasa: 6 --> 12 MP, and CC --> CA + CC.
• Kikuichimonji: 12 --> 18 MP.
• Masamune: 6 --> 12 MP, and Add: Haste --> Add: Float, Haste.
• Chirijiraden: 12 --> 18 MP.

R/S/M:

• HP Restore: Gained from Monk.
• Two Hands: 175% --> 170% XA modifier, and 300 --> 250 JP.
• Float: Gained from Time Mage.
• Desperation: Moved to Archer.


THIEF (STEAL)

Abilities:

• Silenceable: Quickening.

• Sucker Punch --> "Knockout": 150 --> 200 JP, 0 --> 9 MP, Dmg_Brave(SP*12) --> Dmg_Brave(SP*10), and gains 33% Add: Sleep.
• Steal Heart: 0 --> 12 MP.
• Steal Weapon: CA --> CA + CC.
• Steal Accessory: CA --> CA + CC.
• Magic Ruin: CC + CM --> CA + CC + CM.
• Speed Ruin: CC + CM --> CA + CC + CM.

R/S/M:

• Speed Save: Gained from Archer.
• Move-HP UP: Gained from Scholar.
• Critical Quick: Moved to Archer.
• Move +1: Moved to Geomancer.
• Flee: Moved to Mediator.





MEDIATOR (TALK SKILL)

Abilities:

• Silenceable: Warn, Refute, Battle Orders, Pathos Speech.

• All Talk Skill abilities (except Battle Orders and Pathos Speech) are temporarily changed to be Faith-based. They accept Magic Attack UP, and will affect sleeping units.

• Blackmail: Hit_(60 - Speed) --> Hit_Faith(MA+55)%, and CM --> CC, CM.
• Warn: CM --> No Counter, and 150 --> 100 JP.
• Stall: Hit_(55 - Speed) --> Hit_Faith(MA+50)%, CM --> CC, CM, and 250 --> 200 JP.
• Preach: Hit_(85 - Speed) --> Hit_Faith(MA+80)%, and CM --> CC.
• Solution: Removed from the game. (may come back after AFS.)
• Death Sentence --> "Condemn": Hit_(55 - Speed) --> Hit_Faith(MA+40)%, CM --> CC, CM, and 200 --> 250 JP.
• Refute: Hit_(70 - Speed) --> Hit_Faith(MA+70)%, CM --> CC, CM, and 250 --> 300 JP.
• Insult: Hit_(60 - Speed) --> Hit_Faith(MA+50)%, and CM --> CC, CM.
• Mimic Daravon: Removed from the game.

R/S/M:

• MA Save: Gained from Mystic Knight.
• Flee: Gained from Thief.


ORACLE (YIN-YANG MAGIC)

Abilities:

• Silenceable: None.

• Douse: Moved to Wizard.
• Spell Absorb: 0 --> 1 CT. Uses shortened animation.
• Life Drain: 0 --> 2 CT. Uses shortened animation.
• Pray Faith: 5 --> 6 Range, 0 --> 1 AoE, 2 --> 0 CT, and 12 --> 21 MP. Uses shortened animation.
• Doubt Faith: Moved to Ninja.
• Zombie: 3 --> 1 CT. Uses shortened animation.
• (NEW) Darkness: 5 Range, 2 AoE, 3 Vertical, 2 CT, 12 MP, Hit_Faith(MA+85)%, Add: Darkness, 100 JP.
• Don't Move: Gained from Time Mage. 3 --> 2 CT.
• Poison: Gained from Wizard.
• Sleep: 4 --> 3 CT. Uses shortened animation.
• Doubt Faith: Moved to Ninja.
• Blind Rage: Moved to Paladin.
• Beguile: Removed from the game.
• Paralyze: Removed from the game.
• Petrify: Moved to Priest.

R/S/M:

• Faith Up: Gained from Scholar.
• (NEW) Primal Resist: Support that decreases the duration of status effects by 50% when equipped.
• Absorb MP: Moved to Priest.
• Defense UP: Moved to Paladin.


PRIEST (WHITE MAGIC)

Abilities:

• Silenceable: Cure, Cure 2, Cure 3, Cure 4, Raise, Raise 2, Protect, Shell, Wall, Esuna.

• Wall: No longer Reflectable.
• Esuna: No longer Reflectable.

R/S/M:

• Absorb MP: Gained from Oracle.
• Move -1: Gained from Ninja.
• Counter Magic: Moved to Scholar.


SCHOLAR (LORE)

Abilities:

• Silenceable: Regen, Mad Science, Convection.

• Regen: 4 --> 5 Range, 1 --> 2 Vertical, 0 --> 4 CT, 12 --> 21 MP, Hit_F(MA+100)% --> Hit_F(MA+80)%, and 150 --> 200 JP.
• Mbarrier --> "Mad Science": 4 --> 6 Range, 3 --> 2 CT, 18 --> 27 MP, Hit_F(MA+75)% --> Hit_F(MA+70)%, Add: Haste, Reflect, Reraise --> Add: Float, Reflect, Reraise, and 250 --> 200 JP.
• Convection: 5 --> 6 Range, 2 --> 0 CT, 100% Add: Float, Transparent --> 100% Add: Transparent.
• Spellbreaker: Removed from the game (for now).
• Bio --> "Crude Bio": 1 --> 2 AoE, 1 --> 2 Vertical, 12 --> 18 MP, No longer hits caster, Dmg_Faith(MA * 7) --> Dmg_Faith(MA * 6), 20% Add: Poison --> 33% Add: Oil, and 100 --> 200 JP.
• Bio 2 --> "Toxic Bio": 1 --> 2 AoE, 2 --> 3 Vertical, 18 --> 24 MP, No longer hits caster, Dmg_Faith(MA * 9) --> Dmg_Faith(MA * 7), 20% Add: Oil --> 33% Add: Poison, and 150 --> 200 JP.
• Bio 3 --> "Plague Bio": 1 --> 2 AoE, 3 --> 4 Vertical, 24 --> 30 MP, No longer hits caster, Dark elemental --> Non-elemental, Dmg_Faith(MA * 11) --> Dmg_Faith(MA * 9), and 20% --> 33% Add: Undead.
• Melt: Linear --> Regular: 5 Range, 2 AoE, 2 Vertical, 0 --> 2 CT, 12 --> 15 MP, Fire --> Non-elemental, and DmgMP_Faith(MA * 8) --> DmgMP_Faith(MA * 5).
• Tornado --> "Magic Twister": 3 --> 5 Range, and Wind --> All elements.
• (NEW) Omniblast: 6 Range, 4 CT, 33 MP, All elements, Dmg_Faith(MA * 14), No Evade, No Reflect.
• Quake: Removed from the skillset (still exists for Dwarven Fan).
• Flare: Removed from the skillset (still exists for Flare Gun).

R/S/M:

• Counter Magic: Gained from Priest.
• Third of MP: Gained from Summoner.
• Teleport: Gained from Wizard.
• Distribute: Moved to Paladin.
• Faith Up: Moved to Oracle.
• Regenerator: Moved to Wizard.
• Move-HP UP: Moved to Thief.
• Move = 0: Removed from the game.


SUMMONER (SUMMON MAGIC)

Abilities:

• Silenceable: Moogle, Fairy, Carbunkle.

R/S/M:

• MP Restore: Gained from Wizard.
• Range +1: Gained from Archer.
• MP Switch: Moved to Geomancer.
• Third of MP: Moved to Scholar.
• Fly: Moved to Mystic Knight.


TIME MAGE (TIME MAGIC)

Abilities:

• Silenceable: Haste, Haste 2, Return.

• Haste: No longer Reflectable.
• Meteorain: 3 --> 4 Range, 1 --> 3 Vertical, 4 --> 3 CT, 200 --> 150 JP, 100 --> 125 damage, and 24 --> 30 MP. No longer follows target.
• Return: No longer Reflectable.
• Don't Move: Moved to Oracle.

R/S/M:

• Awareness: Gained from Geomancer. Becomes a Movement.
• (NEW) Primal Boost: Support that increases duration of status effects by 50% when equipped.
• Chrono Trigger: Moved to Monk.
• Float: Moved to Samurai.


WIZARD (BLACK MAGIC)

Abilities:

• Silenceable: None.

• Fire: 18 --> 21 MP, Dmg_Faith(MA*8) --> Dmg_Faith(MA*9), and 100 --> 150 JP.
• Bolt: 12 --> 15 MP, Dmg_Faith(MA*8) --> Dmg_Faith(MA*9), and 100 --> 150 JP.
• Ice: 18 --> 24 MP, Dmg_Faith(MA*10) --> Dmg_Faith(MA*11), and 100 --> 150 JP.
• Water: 3 --> 5 Vertical, 24 --> 21 MP, Dmg_Faith(MA*9) --> Dmg_Faith(MA*10), and 100 --> 150 JP.
• Nether Water: 7 --> 5 Vertical, and 12 --> 18 MP.
• Dark Holy: 400 --> 300 JP.
• Douse: Gained from Oracle.
• (NEW) Silence: 5 Range, 1 AoE, 2 Vertical, 1 CT, 12 MP, Hit_Faith(MA+85)% M-EV, Add: Silence, Reflectable, CM+CC, 150 JP.
• Fire 2: Removed from the game.
• Bolt 2: Removed from the game.
• Ice 2: Removed from the game.
• Water 2: Removed from the skillset (still exists for Rain Bow).
• Poison: Moved to Oracle.

R/S/M:

• Regenerator: Gained from Scholar.
• (NEW) Speed -1: Movement which decreases user Speed by 1. 250 JP cost.
• MP Restore: Moved to Summoner.
• Teleport: Moved to Scholar.







AXES

• Gambler's Axe: 9 --> 10 WP, 30% --> 20% W-EV, and Yes 2 Weapons.
• Hydraxe --> "Glaciaxe": 12 --> 13 WP, 30% --> 0% W-EV, and Yes 2 Weapons.
• Tomahawk: 10 --> 11 WP, and 10% --> 0% W-EV.
• Light Axe: Moved to Spears.


BAGS

• (NEW) U Bag: 8 WP, +1 PA, +1 MA, Yes Two Hands, Yes 2 Weapons.
• (NEW) J Bag: 8 WP, +1 Move, +1 Jump, Yes Two Hands, Yes 2 Weapons.
• C Bag: 5 --> 8 WP.
• FS Bag: 5 --> 8 WP.
• H Bag: 5 --> 8 WP.


BOOKS

• All books: Direct --> Arc targeting, and Forced 2 Hands.

• Madlemgen --> "Omnilex": 12 --> 11 WP, 15% --> 5% W-EV, and 3 --> 5 Range.
• Monster Dict --> "Bestiary": 14 --> 13 WP, 25% --> 20% W-EV, and 3 --> 6 Range.
• Necronomicon: 20% --> 10% W-EV, and 3 --> 5 Range.
• Seductress: 12 --> 11 WP, 15% --> 5% W-EV, and 3 --> 4 Range.
• Vampire Diary: 13 --> 12 WP, 20% --> 0% W-EV, and 3 --> 4 Range.
• Battle Dict: Removed from the game.
• Papyrus Plate: Removed from the game.


CROSSBOWS

• Atma Bow: Moved to Longbows.
• Bow Gun: Removed from the game.


FLAILS

• Scorpion Tail: 10 --> 12 WP, and lost Random: Darkness or Don't Move.
• Vesper: 10 --> 9 WP, gained Strengthen: Holy, lost Initial: Reflect, and Immune: Oil --> Immune: Innocent.


GUNS

• Flare Gun: 8 --> 10 WP, and 18 --> 15 YA.


KATANAS

• No changes.


KNIVES

• Throwing Knife: 12 --> 11 WP, 15% --> 0% W-EV, and 33% Add: Death Sentence --> 50% Cast: Paralyze.
• Zorlin Shape: Damages MP instead of HP.
• Mage Masher: Removed from the game.
• Repel Knife: Removed from the game.


KNIGHT SWORDS

• All Knight Swords: Unevadeable, but they lose 1 WP across the board. However due to a technical issue, Ultima Weapon will remain evadeable at this time. Do note that this only affects Attack. Evadeable abilities used with a Knight Sword remain evadeable.

• Ragnarok: 10% --> 20% W-EV, gained +1 Jump, gained Immune: Frog, and Always: Shell --> Initial: Shell.
• Save the Queen: 10% --> 20% W-EV, gained +1 Move, and Always: Protect --> Initial: Protect.
• Tournesol: 16 --> 14 WP, 20% --> 30% W-EV, became Fire elemental, gained Immune: Slow, and Initial: Haste and Regen --> Initial: Haste.
• Ultima Weapon: 14 WP, 20 W-EV, 1 Range, +2 MA, 50% Cast: Ultima, and Forced Two Hands.
• Enhancer: Removed from the game.


LONGBOWS

• Atma Bow: 50% Cast: Atma --> 33% Cast: Atma.


NINJATOS

• (NEW) Hidden Blade: 9 WP, 0% W-EV, 1 Range, Always: Transparent, Yes Two Hands, Yes Two Weapons.
• Iga Knife --> "Iga Edge": 10 --> 11 WP, 10% --> 25% W-EV, lost +1 MA bonus, and 50% Cast: Local Quake --> 33% Cast: Quake.
• Koga Knife --> "Koga Edge": 10 --> 12 WP, 10% --> 20% W-EV, lost +1 MA bonus, gained Immune: Darkness, gained Initial: Reflect, and no longer casts Lava Ball.
• Orochi: Gained +1 MA bonus.
• Sasuke Knife --> "Sasuke Blade": 15 --> 11 WP, Yes Two Hands, and Yes Two Weapons.
• Short Edge: 33% Add: Oil --> 50% Cast: Douse.
• Spell Edge: 100% Add: Faith --> 100% Cast: Pray Faith.
• Taki Knife --> "Taki Blade": 10% --> 15% W-EV, lost +1 MA bonus, and 50% Cast: Water Ball --> 25% Cast: Frog.


POLES

• Dwarven Fan: 50% Cast: Quake --> 50% Cast: Local Quake.
• Octagon Rod: Removed from the game.


SPEARS

• Dragon Whisker: 10% --> 20% W-EV, and lost +1 Move bonus.
• Ice Lance: 10 --> 12 WP, lost Immune: Poison, and lost Initial: Regen.
• Javelin: 8 --> 10 WP, 15% --> 0% W-EV, and 33% Add: Stop --> 33% Add: Don't Move.
• Light Axe --> "Holy Lance": 9 WP, 10% W-EV, Holy elemental, +2 PA, 67% Cast: Dia, Yes Two Hands.
• Obelisk: +2 PA --> +2 MA bonus, gained Immune: Silence, and Yes Two Hands.
• Vaulting Lance: 20% --> 10% W-EV, gained +1 Move bonus, and +2 Jump --> +1 Jump.
• Kain's Lance: Removed from the game.


STAVES

• Black Staff: 33% Cast: Bio 3 --> 50% Cast: Demi.
• Slumber Staff --> "Dream Watcher": 10% --> 20% W-EV, Wind --> Water elemental, and 67% Cast: Sleep 2 --> 50% Cast: Sleep.
• Nirvana: Removed from the game.


SWORDS

• Coral Sword: 11 --> 10 WP, 15 --> 20% W-EV, loses 1 PA bonus, gains 67% Cast: Poison, and Yes Two Weapons.
• Ultima Weapon: Moved to Knight Swords.





SHIELDS

• Escutcheon II --> "Zod Escutcheon".
• Genji Shield --> "Heavy Shield": 10 --> 0% M-EV.
• Aegis Shield: 10 --> 0% P-EV.
• Swift Plate --> "Genji Shield": Loses its immunities.
• Secular Shield --> "Lunar Buckler": Gains 1 Move and 1 Jump, Immune: Critical, Dead, Death Sentence, Faith --> Immune: Faith.
• Gory Plate --> "Sanguine Shield": 15 --> 5% M-EV, but gains 1 PA and 1 MA.
• Crystal Shield: 20 --> 30% P-EV.
• Gold Shield --> "Thunder Shield": 15 --> 25% P-EV, 15 --> 0% M-EV, and gained Half: Wind.
• Platina Shield --> "Paladin Shield": 15 --> 20% P-EV, 15 --> 5% M-EV, and gained Half: Dark.
• Flame Shield: 15 --> 10% M-EV, but gained Half: Water.
• Ice Shield: 15 --> 10% P-EV, and gained Half: Earth.
• Wyvern Shield: 15 --> 0% P-EV, 15 --> 25% M-EV, and gained Half: Ice.
• Diamond Shield --> "Demon Shield": 15 --> 5% P-EV, but 15 --> 20% M-EV, and gained Half: Fire.
• Dewdrop Shield --> "Coral Shield": 15 --> 10% P-EV, but gained Half: Lightning.
• Round Shield: 15 --> 10% M-EV, and gained Half: Holy.
• Kaiser Plate: Removed from the game.


HELMETS

• Grand Helmet: 160 --> 140 HP, and 0 --> 20 MP.
• Barbuta --> "Cross Helmet": 120 --> 104 HP, and 1 PA --> 2 PA.
• Circlet: 120 --> 96 HP, 0 --> 12 MP, and 1 MA --> 2 MA.
• (NEW) Kaiser Helm: 116 HP, 8 MP, 1 PA, 1 MA.
• Genji Helmet: 75 --> 92 HP, and 0 --> 16 MP.
• Mythril Helmet: 110 --> 108 HP, and 0 --> 20 MP.
• Crystal Helmet: 100 --> 128 HP, and gains Immune: Charm and Darkness, but loses Strengthen: Holy, Lightning and Water.
• Diamond Helmet: 115 --> 124 HP, and Immune: Don't Act and Sleep --> Immune: Don't Act and Undead.
• Gold Helmet: 105 --> 116 HP, and Immune: Berserk, Darkness, Frog and Petrify --> Immune: Berserk and Frog.
• Platina Helmet --> "Platinum Helmet": 95 --> 120 HP, Immune: Oil, Poison, Slow and Stop --> Immune: Oil and Stop.


HATS

• Black Hood: 110 --> 120 HP, and 30 --> 52 MP.
• Headgear: 80 --> 88 HP, and 0 --> 28 MP.
• Holy Miter --> "Triangle Hat": 0 --> 40 MP.
• Ritual Hat --> "Red Cap": 90 --> 108 HP, and 25 --> 20 MP.
• Thief Hat: 70 --> 76 HP, and 0 --> 44 MP.
• Green Beret: 90 --> 100 HP, and 20 --> 32 MP.
• Flash Hat: 40 --> 32 MP, loses Immune: Reflect, gains Strengthen: Lightning and Wind, and gains Half: Lightning and Wind.
• (NEW) Ritual Hat: 96 HP, 40 MP, Strengthen: Dark and Holy, Half: Dark and Holy.
• (NEW) Dragon Coif: 104 HP, 28 MP, Strengthen: Fire and Water, Half: Fire and Water.
• (NEW) Alpine Hood: 108 HP, 20 MP, Strengthen: Earth and Ice, Half: Earth and Ice.
• Feather Cap: Removed from the game.
• Golden Hairpin: Moved to Headpieces.
• Thick Hood: Removed from the game.


HEADPIECES

Headpieces are an expansion of Headbands. They are the MP counterpart of Helmets and the head equivalent of Robes. Jobs that can equip them are: Monk, Ninja, Geomancer, Mime, Samurai, Oracle, Priest, Summoner and Wizard.

• Golden Hairpin: 60 --> 72 HP, and 90 --> 124 MP.
• (NEW) Twist Headband: 48 HP, 88 MP, 2 PA.
• (NEW) Coronet: 40 HP, 100 MP, 2 MA.
• Focus Band: 70 --> 64 HP, and 70 --> 92 MP.
• (NEW) Royal Band: 36 HP, 104 MP, 1 Speed.
• Marvel Band --> "Combat Sight": 40 --> 96 MP, and 2 Move --> 1 Move, 1 Jump.
• Chakra Band: 70 --> 44 HP, 25 --> 104 MP, and Immune: Darkness, Don't Act, Frog, Stop, Undead --> Immune: Faith, Petrify, Slow.
• (NEW) Lamia's Tiara: 52 HP, 92 MP, Immune: Don't Move, Silence, Poison.
• Choice Band --> "Demon Horn": 70 --> 60 HP, 25 --> 80 MP, and Immune: Charm, Berserk, Dead, Death Sentence, Sleep --> Immune: Dead, Death Sentence, Innocent.
• (NEW) Ribbon: 40 HP, 96 MP, Immune: Frog, Oil, Sleep, Undead.


ARMOR

• Maximillian: 165 --> 152 HP.
• (NEW) Chain Mail: 104 HP, 2 PA.
• (NEW) Minerva Plate: 104 HP, 2 MA.
• Carabini Mail --> "Carabineer Mail": 125 --> 120 HP, and 1 PA --> 1 PA, 1 MA.
• Genji Armor: 85 --> 104 HP.
• Mythril Armor: 145 --> 120 HP, 25 --> 0 MP, and gains 1 Move, 1 Jump.
• Plate Mail --> "Life Armor": 90 --> 112 HP, Always: Regen --> Initial: Regen, and gains Immune: Sleep.
• (NEW) Shadow Plate: 120 HP, Initial: Transparent, Immune: Slow.
• Reflect Mail: 155 --> 128 HP, and Immune: Critical --> Immune: Critical, Don't Move.
• (NEW) Force Armor: 136 HP, Initial: Float, and Immune: Faith, Innocent.
• Crystal Armor: Removed from the game.
• Diamond Armor: Removed from the game.
• Gold Armor: Removed from the game.
• Platina Armor: Removed from the game.


CLOTHING

• Brigandine: 130 --> 132 HP, and 10 --> 32 MP.
• Power Sleeve: 90 --> 96 HP, and 0 --> 12 MP.
• Wizard Outfit: 90 --> 88 HP, and 0 --> 24 MP.
• Leather Vest --> "Jijutsu Outfit": 105 --> 116 HP, and 30 --> 8 MP.
• Secret Clothes: 80 --> 84 HP, and 0 --> 28 MP.
• (NEW) Mythril Vest: 108 HP, 20 MP, 1 Move, 1 Jump.
• Black Costume --> "Demon Vest": 105 --> 112 HP, 15 --> 24 MP, and Absorb: Dark, Wind --> Absorb: Dark, Holy.
• Rubber Costume: 95 --> 116 HP, 25 --> 20 MP, and Absorb: Lightning, Water --> Absorb: Lightning, Wind.
• Brave Suit: 95 --> 120 HP, 25 --> 12 MP, and Absorb: Fire, Ice --> Absorb: Fire, Water.
• Mirage Vest --> "Earth Clothes": 105 --> 124 HP, 15 --> 8 MP, and Absorb: Earth, Holy --> Absorb: Earth, Ice.


ROBES

• Robe of Lords: 75 --> 92 HP , and 115 --> 92 MP.
• Knight Robe --> "Knight Garb": 45 --> 68 HP, and 55 --> 56 MP.
• Wizard Robe: 70 --> 60 HP, and 40 --> 68 MP.
• Linen Robe --> "Red Robe": 95 --> 84 HP, 45 --> 56 MP, and 1 MA --> 1 PA, 1 MA.
• (NEW) Light Robe: 56 HP, 72 MP, 1 Speed.
• (NEW) Traveler's Garb: 76 HP, 68 MP, 1 Move, 1 Jump.
• Magus Robe --> "Sage Robe": 60 --> 68 HP, 50 --> 80 MP, and Strengthen: Dark, Earth, Ice, Water --> Strengthen: Earth, Ice, Lightning, Wind.
• Black Robe: 60 --> 72 HP, 50 --> 72 MP, and Strengthen: Fire, Holy, Lightning, Wind --> Strengthen: Dark, Fire, Holy, Water.
• Gaia Robe --> "Chameleon Robe": 70 --> 80 HP, 30 --> 72 MP, and Half: Dark, Earth, Ice, Water --> Half: Earth, Ice, Lightning, Wind.
• Cultist Robe --> "White Robe": 70 --> 84 HP, 30 --> 68 MP, and Half: Fire, Holy, Lightning, Wind --> Half: Dark, Fire, Holy, Water.
• Reaper's Robe: 65 --> 76 HP, 50 --> 68 MP, and loses Absorb: Holy.


ACCESSORIES

• Aqua Treks: 10% --> 5% P-EV, and 15% --> 10% M-EV.
• Hyper Shoes: Always: Poison --> Always: Haste, loses 2 Speed bonus, and loses all immunities.
• Sandstorm Treks: 10% --> 5% P-EV, and 15% --> 10% M-EV.


• Genji Gauntlet: 30% --> 20% M-EV.
• Power Wrist: 30% --> 20% P-EV.


• Magic Ring --> "Silver Ring": 10% --> 0% P-EV, 15% --> 0% M-EV, and Immune: Undead --> Immune: Sleep, Undead.
• Tough Ring --> "Thunder Ring": 10% --> 5% P-EV, and 15% --> 10% M-EV.


• Defense Armlet --> "Blaze Armlet": 10% --> 5% P-EV, and 15% --> 10% M-EV.
• Diamond Armlet --> "Titan's Bangle": 10% --> 0% P-EV, 15% --> 0% M-EV, gains 1 PA and 1 MA, and Immune: Oil --> Immune: Faith.
• Jade Armlet --> "Aurora Armlet": 10% --> 0% P-EV, 15% --> 0% M-EV, and Immune: Frog --> Immune: Berserk, Frog.
• N-Kai Armlet: 10% --> 5% P-EV, and 15% --> 10% M-EV.


• Small Mantle --> "White Cape": 15% --> 10% P-EV, and Immune: Frog, Sleep --> Immune: Frog, Silence.
• Dracula Mantle: 15% --> 10% M-EV.
• Feather Mantle: 30% --> 35% P-EV, and 20% --> 15% M-EV.
• Vanish Mantle --> "Vanish Cloak": 10% --> 20% P-EV, 10% --> 0% M-EV, and gains Initial: Transparent.


• Chantage: Immune: Poison, Undead --> Immune: Innocent, Poison.
• Setiemson --> "Septieme".





With the exception of Frog, statuses can no longer be re-inflicted while they are active.

POSITIVE

• Defending: 39% --> 20% AI priority.
• Float: 9% --> 20% AI priority.
• Haste: 15% --> 20% AI priority.
• Protect: 20% --> 30% AI priority, and can not be inflicted when Frogged.
• Reflect: 40 --> 48 CT, and can not be inflicted when Silenced.
• Regen: 64 --> 60 CT.
• Reraise: 40% --> 30% AI priority.
• Shell: 20% --> 30% AI priority, and can not be inflicted when Frogged.
• Transparent: Dispels after acting --> 40 CT, and 30% --> 20% AI priority.


NEGATIVE

• Berserk: Infinite --> 32 CT, 30% --> -41% AI priority, and can not be inflicted when Sleeping.
• Charm: -50% --> -60% AI priority.
• Darkness: Infinite --> 64 CT.
• Dead: No longer cancels Don't Move, Poison, Protect and Shell.
• Death Sentence: -80% --> -60% AI priority.
• Don't Move: 24 --> 32 CT.
• Faith: 5% --> -20% AI priority.
• Frog: Infinite --> 48 CT, -41% --> -60% AI priority, and cancels Protect and Shell when inflicted.
• Innocent: -5% --> -30% AI priority.
• Oil: -39 --> -50% AI priority.
• Petrify: -91% --> -70% AI priority.
• Poison: 64 --> 60 CT, and -20% --> -30% AI priority.
• (NEW) Silence: Prevents target from using defensive support abilities. 48 CT, -50% AI priority, and Cancels Reflect when inflicted.
• Sleep: 40 --> 32 CT, -30% --> -40% AI priority, and cancels Berserk when inflicted.
• Stop: -70% --> -60% AI priority.
• Undead: Infinite --> 128 CT, and -30% --> -40% AI priority.





MAPS

• Map 099 - Lesalia City: New starting positions.
• Map 115 - Banished Fort: New starting positions.
• Map 116 - Arena: New starting positions.


BUGFIXES

• Quicksilver can now be absorbed/halved and doubles damage on an oiled unit.
• Lore skillset will now trigger counters properly (e.g. Counter Magic Bio).
• AI will now see that Death is reflectable.
• AI may now use Return to cure Death Sentence.
• AI will no longer use Pray Faith or Preach on DS'd units.
• AI may use Frog on themselves or allies if they are frogged and have the ability learned (They only used it on enemies).


TEXT

• The Mime's job description now shows the correct stats.
• Most of the summons will display different names when cast.
• Maps 117, 118 and 119 are no longer shown on the map list (they can still be selected).





Patch 142c (2018-09-17) (links to Arena Wiki)

Patch 142 to 142b changelogs can be found here.

Patch 140 and 141 changes can be found here.

Older changelogs can be found here.
6
Our Discord channel can be found by clicking here.

The master guide thread can be found by clicking here.

INSTRUCTIONS
• PATCH A CLEAN (VANILLA) ISO WITH THE PPF FILE THAT'S WITHIN THE RAR FILE BELOW.  USE PPF-O-MATIC, WHICH IS ALSO AVAILABLE BELOW.
• USE EPSXE 2.0.2 (OR OLDER) FOR PLAYING ARENA.  ANY NEWER VERSION OF EPSXE (OR ANY OTHER KIND OF EMULATOR) IS NOT RECOMMENDED, AS SOME/MOST/ALL OF OUR HACKS MAY NOT WORK.  APOLOGIES.
7
I have just realized that there is probably extra code required to disable the EXP and JP gains. As you can't level up in Arena, removing that part of code didn't matter. I could look into it.
8

In FFT Arena, Move-EXP and Move-JP are replaced with "Warpath" and "Pilgrimage", which increase Brave and Faith as you walk.



<Patch name="Warpath/Pilgrimage">
  <Description>
Move-Get JP and Move-Get EXP become Warpath and Pilgrimage. Does not display Br/Fa gains as you walk but it works.
  </Description>
    <Location file="BATTLE_BIN" offset="11910C">
      BD610508
      94004292
    </Location>
    <Location file="BATTLE_BIN" offset="F16F4">
      24004392 <!-- Load Brave -->
      40004430
      06008010
      20004430
      02006324 <!-- First byte = amount it increases by -->
      6400702C
      02000016
      00000000
      64000334
      240043A2
      26004392 <!-- Load Faith -->
      06008010
      00000000
      02006324  <!-- First byte = amount it increases by -->
      6400702C
      02000016
      00000000
      64000334
      260043A2
      4D00060C
      21204002
      45000608
      00000000
    </Location>
</Patch>
9
FFT Arena / Re: Arena battle videos and discussion
February 16, 2019, 11:22:54 am
A while ago, I have made a few videos in King of the Hill format, where the winner moves onto the next match until they are defeated.

https://www.youtube.com/playlist?list=PLMipqXXPz6vfx2Bqs_1bgjp_PuTMaUo3Q

After 1.43 is released, I'd like to continue this series.
10
PSX FFT Hacking / Re: Pride's ASM Thread
January 12, 2019, 12:23:36 am
Here is a small fix of the Reaction rewrite that should make it fully work with Excel 2007, for those using this specific version of Excel. Thanks to Simmon/AJ for finding out the problem and fixing it for me, otherwise this post would have just been another report of a problem. (The fix was replacing a CONCAT function, which does not exist in Excel 2007.)


Edit: I found out a few more problems. Sorry to whoever that downloaded, you'll have to redownload.

Quote from: Pride on May 03, 2017, 02:18:14 amv1.0 - Initial hack created
v1.2 - Added additional requirements and added in the ability to assign an ability id to additional counters.
11
The tournament finals will be live in about 20 minutes. This includes winners finals, losers semis & finals, and the grand final.


https://www.twitch.tv/fftarena
12
Important note: we are at patch 1.42c now. 1.42b is out of date. The forums haven't been updated yet. I have attached Patch 1.42c to this post.

Also - Completed teams are sent to Dokurider.
13
PSX FFT Hacking / Re: Pride's ASM Thread
September 26, 2018, 04:54:22 pm
From what I observed, 'Ability Animation 07 00 00 will always swing weapon' causes magic weapons (magic guns in vanilla) to weapon strike with literally everything when they are equipped. Also, it can cause some abilities to have different sound effects, for example Throw Stone will have a blunt weapon sound if a Flail is equipped.
14
FFT Arena / Re: FFT Arena Balance Discussion Thread
August 31, 2018, 02:26:15 pm
For those who haven't been keeping up, be sure to check out the changelogs. Mimes are still around and are most likely here to stay. At least, a lot more than what my previous post was indicating.

Speaking of which, there's a good probability of a tournament coming soon that will revolve around Mimes. In anticipation of this, a minor update will come to adjust Mimes a bit.

- No more shields, but C-EV raised back to 30. This reverts changes all the way back to version 139.
- Base MP is almost doubled, because they now consume MP and desperately need more.
- Base PA and MA multipliers increased to 140, which is 11 for male and female, respectively.
- Also, Raiton will no longer hit the caster. This fixes the part where you are forced to absorb it to use it effectively, which makes no sense, especially for the Ninja class.
15
Quote from: Bonesy on June 29, 2018, 09:32:10 pm
probably on the arena discord


That's correct. When Discord was created, the majority of players who were active at the time just started using this new medium instead, causing a sink in activity on this subforum. And it hasn't recovered since. Some even said they forgot it exists.

---


As for this tournament, here are the links I could find.

Bracket:
https://challonge.com/antileague1


Round 1:
Cannot be found.

Round 2:
https://youtu.be/wpJ44sLhL14

Round 3:
https://youtu.be/yUi-ADJip4Y


Round 4 (final):
https://youtu.be/MW1vW3NTaZk

Round 1 is lost forever because it was done exclusively on Twitch, unless saw2th also recorded his stream.
16
Thanks for the hack, I have used it a lot, and recently have been doing a playthrough with it. Here are some bugs I've found.

- Fort Zeakden: One of the enemy Wizards will start at the wrong coordinate if pre-battle events are skipped.

- Riovanes Castle (inside): If pre-Velius event (transformation, allies coming to help..) is skipped, some of your allies won't show up but the game still thinks they are there, causing the game to infinite loop turns when it attempts to give them their turn. Here is a video of the bug.

- Riovanes Castle (rooftop post-battle cutscene): Pressing Start attempts to skip, but doesn't progress and the game must be reset.

Fort Zeakden bug happens on multiple emulators. For the rest, I have used ePSXe 2.02. A few other hacks were used, but nothing that should cause any conflict with this one. Might go through chapter 4 some other time.
17
Predictions are now open at https://fftarena.challonge.com/arenas6 ! To submit your prediction, you need a Challonge account. Predictions are open until the next stream, which is scheduled for Wednesday April 4th, 9 PM EST.
closed.

You can view everyone's predictions here.
18
☢ ☢ ☢ Links to matches ☢ ☢ ☢

Group Stage





Bracket Stage




Links coming soon

Match 13: Gaignun vs Argy

Match 14: Simmon vs Anima Zero


Links coming soon

Match 15: RavenOfRazgriz vs Andante49

Match 16: RayKamiya vs Dokurider

Match 17: Dr. Carvalho vs xstasis

Match 18: Shintroy vs skiploom188






Match 28: Argy vs Simmon


Match 29: Argy vs silentkaster


Match 30: Simmon vs Argy


View the full list of matches here.

Be sure to follow the Twitch and Youtube channel to know when matches go live.
19
I'll work on a team
20
FFT Arena / Re: FFT Arena Balance Discussion Thread
February 14, 2018, 04:20:51 am
As you may know by now, we have been discussing mostly over Discord about balance. I wanted to (re)ignite some discussion here as well, because I realize instant messaging is not something everyone prefers to and because of this, the forums shouldn't be left out of it like they have been for the past year or so. I feel that the input here is just as valuable as Discord's.

Now, where to start... I think I will just go with what's coming in mind for now. Will do a more organized post later because there's so much info scattered in the chat, I'm not searching for this right now.

The latest talk we've had is to just do away with Mimes completely.

There seems to be agreement about this so far. Being something recent, it's not concrete and still up for discussion. Here are the arguments I can think of in favor of their removal. Let me know if I missed anything.


- Mimes make everything that's unbalanced even more unbalanced. Slight unbalance is only a minor problem. To some, it's even part of the fun to dig for these minor imbalances and take a slight advantage over the competition, and there's nothing wrong with that. But where it gets wrong is when a Mime can just be inserted and amplify these imbalances, resulting in a large increase in wins.

- They are buggy. These bugs are due to the changes they received in 139c, an attempt to give them some variety, and not just a cheap way to insert a party member. Though it does make the player have to put more effort into creating a Mime, it's really not that much more effort. They are ultimately the same, but even stronger than before, but more importantly, they may not behave as expected due to these bugs. When you have to think of how to set them up to get around bugs (that we don't know how to fix by the way, otherwise I wouldn't be mentioning it), something's not right...

- They bypass the ability/weapon limit rule. It's something more obvious, but also important and I don't know why we consider it tolerable. An ability that should only be used 2 times can be used up to 6 times! That's just wrong, no matter how you look at it. Weapon mimicry can be just as bad if set up properly.


Female Mystic Knight gets replaced with Assassin.

To anyone familiar with the Mystic Knight class, it's known that female Mystic Knights aren't exactly good at using their own skillset due to it being based on PA. Better just use a male to churn out big damage with the elemental attacks. As for the rest of the skillset, even if it was based on MA or something else, it would hardly matter. While this could be remedied by, for example, basing the power of Spellblade on both PA and MA, we think it's better to just turn them into something different. This hasn't been talked about in a while, but here is a picture that summarizes everything. Credit to A.J. (Simmon) for the idea, and many others for helping balancing it.


(Getting sleepy, took longer than I thought to type up the Mime arguments. Will add more tomorrow if I have time.)