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OLD 1.4 Changelog (for archive purposes)

Started by silentkaster, September 22, 2017, 11:19:07 pm

silentkaster

September 22, 2017, 11:19:07 pm Last Edit: November 13, 2017, 09:05:12 pm by silentkaster
###SKILLSETS###

BLACK MAGIC
• Fire/Nether Fire: 1 --> 0 vertical.
• Fire 2: 2 --> 1 vertical.
• Poison: Lost Sap application (due to Sap merging with Poison).
• Water: No longer removes Refresh (due to Refresh merging with Regen).

CHIVALRY
• Lay on Hands: 2 --> 3 vertical, and 16 --> 18 MP cost.
• Grand Cross --> "Divine Strike": 2 range, 0 AoE, 2 vertical, 4 CT, 18 MP, Brave_(PAxWP) HP absorb, C+CC+CM, 200 JP.
• Nurse: 6 --> 12 MP cost (due to Refresh merging with Regen).
• Southern Cross: 1 --> 0 vertical, 12 --> 18 MP cost, and Brave_(PAxWP) --> Brave_(WeaponAttack) damage.
• NEW --> "Hallowed Strike":  2 range, 0 AoE, 2 vertical, 2 CT, 18 MP, Brave_(PAxWP) MP absorb, C+CC+CM, 200 JP.

DRAW OUT
A glitched-looking sword will no longer display when a Draw Out skill is used.
• Asura: 0 -- > 12 MP cost, and 200 --> 250 JP cost.
• Bizen Boat: 0 -- > 24 MP cost, and 200 --> 250 JP cost.
• Chirijiraden: 0 -- > 24 MP cost.
• Heaven's Cloud: 0 -- > 12 MP cost.
• Kikuichimonji: 0 -- > 16 MP cost.
• Kiyomori: 0 -- > 8 MP cost.
• Kotetsu: 0 -- > 24 MP cost, and 200 --> 250 JP cost.
• Masamune: 0 -- > 8 MP cost, 0 --> 1 vertical, 300 --> 200 JP cost, and lost its Regen application (since Regen is now Regen+Refresh).
• Muramasa: 0 -- > 12 MP cost.
• Murasame: 0 -- > 12 MP cost.

GUTS
Received Equip Weapon from Jump.
• Accumulate/Focus: 10 --> 12 MP cost.  The AI will now correctly use these skills (when they have nothing better to do).
• Cheer Up: Became three-directions, 0 --> 3 AoE, 3 --> 1 vertical, and 0 --> 6 MP cost.
• Concentrate: Moved to Jump.
• Heal: Now removes Slow (due to Haste no longer overwriting Slow, and vise-versa).
• Ultima: 20 --> 18 MP cost, and the caster will no longer punch when casting the skill (despite how awesome it looked, it *was* accidental :P).
• Yell: 1 --> 0 vertical.

ITEM
• Antidote: Lost Sap removal (due to Sap merging with Poison).
• NEW --> "Turtle Shell": 100% add Protect or Shell, 100 JP.

JUMP
Received Concentrate from Guts.
• Equip Weapon: Moved to Guts.

LORE
• Bio: Lost Sap application, but gained a 20% chance to apply Poison instead.
• Mad Science: 4 --> 3 CT, 20 --> 18 MP, but lost Regen application (due to Refresh merging with Regen).
• Quake: 5 --> 4 range.
• Regen: 3 --> 1 vertical, 8 --> 12 MP cost, and lost Refresh application (due to Refresh merging with Regen).
• Regenerator: 250 --> 150 JP cost.
• Tornado: 4 --> 3 range, and F(MAx8) --> F(MAx7) HP damage.

NINJUTSU
• Kagesougi: 5 --> 10 MP cost, lost Sap application (due to Sap merging with Poison), and Brave_(PAxWP) --> Brave(WeaponAttack) damage.  The AI will now use the skill correctly no matter what kind of weapon it has equipped.
• Heretic: 20 --> 0 MP cost, and 200 --> 300 JP.
• Houkouton: 2 --> 0 vertical, 2 WP --> 0 WP bonus, and 200 --> 250 JP cost.
• Tsumazuku: No longer removes Refresh (due to Refresh merging with Regen).

PUNCH ART
• Aurablast --> "Wave Fist": Same as Aurablast, but Wind-elemental instead of Holy-elemental and 200 --> 150 JP.  Yup, we've gone full circle here, lol.
• Stigma Magic: Now removes Slow (due to Haste no longer overwriting Slow, and vise-versa).
• NEW --> "Chi Blast": 3 range, 3 AoE, 0 vertical, Holy-elemental, three directions, Brave(PAx8) HP damage, 20% add Innocent, P-Ev, C+CC, 250 JP.

SNIPE
• Hawk's Eye: 2 --> 0 CT, and 0 --> 15 MP cost.  The CT was dropped due to the AI miscalculating when to use it.

SPELLBLADE
• Amplified Bio: 28 --> 20 MP cost, and lost its Sap application (due to Sap merging with Poison).
• Amplified Ice: 24 --> 20 MP cost.
• Amplified Ultima: 28 --> 24 MP cost.
• Amplified Water: 16 --> 12 MP cost.
• Miasma: 16 --> 12 MP cost, and now procs Undead, as well.
• Recharge --> "Amplified Raise": 2 range, 2 AoE, 1 vertical, 2 CT, 24 MP, Heal (21%) Hit (PA+70)%, cancels Dead, ally-only, 250 JP.
• Shock: 5 --> 4 CT, and 24 --> 12 MP cost.
• Spellbreaker: 0 --> 1 CT, and 200 --> 150 JP cost.

STEAL
• Roulette: Lost Poison proc, but now procs Oil instead.
• Quickening: 100 --> 150 JP, and lost Refresh application, but gained Regen application.

SUMMON MAGIC
• Bahamut/Titan: 4 --> 3 range, and 3 --> 2 vertical.
• Carbunkle/Moogle: 4 --> 3 range, and 2 --> 1 vertical.
• Cyclops: 2 --> 1 AoE, 2 --> 3 vertical, 32 --> 28 MP cost, F(MAx10) --> F(MAx11) damage, and 20% --> 33% proc chance.
• Ifrit/Ramuh/Shiva/Silf: 4 --> 3 range, and 3 --> 4 CT.
• Leviathan: 4 --> 3 range, 3 --> 2 AoE, 32 --> 28 MP cost, F(MAx8) --> F(MAx9) damage, 20% --> 33% proc chance, but now only dispels Defending+Float+Haste+Regen.
• Odin: 4 --> 3 range, 6 --> 5 CT, 44 --> 28 MP cost, F(MAx8) --> F(MAx9) damage, 250 --> 150 JP cost, and lost Dead application, but gained a 33% chance to dispel Reraise+Protect+Shell.
• Zodiac: 4 --> 3 range, 6 --> 5 CT, F(MAx10) --> F(MAx8) damage, and lost Sap application (due to Sap merging with Poison).

TALK SKILL
• Battle Orders/Pathos Speech: (MA+35)% --> (MA+40)% accuracy.
• Refute: (MA+55)% --> (MA+60)% accuracy, and no longer removes Refresh or Sap (due to Refresh merging with Regen, and Sap merging with Poison).
• Warn: (MA+85)% --> 100% accuracy, and 200 --> 150 JP cost.

TIME MAGIC
• Chrono Trigger: 50 --> 100 JP cost.
• Demi: 5 --> 4 range.
• NEW --> "Return" 4 range, 1 AoE, 0 vertical, 3 CT, 12 MP, Hit F(MA+80)% accuracy, cancels Death Sentence+Slow+Stop, 150 JP.

WHITE MAGIC
• Dia: Lost its Darkness proc, but now procs Faith instead.
• Raise 2: F(MA+70)% --> F(MA+60)% accuracy.

YIN YANG MAGIC
• Beguile: F(MA+45)% --> F(MA+50)% accuracy.
• Life Drain: F(MA+70)% --> F(MA+80)% accuracy.
• Dispel Magic: No longer removes Innocent and Refresh due to Refresh merging with regen).



###WEAPONS###

AXES
• Gambler's Axe: 66% --> 67% proc chance (to make it 100% when combined with Luck UP).

BAGS
• P Bag: Removed from the game (too effective due to Refresh merging with Regen).

BOOKS
• Monster Dict: 33% --> 50% proc chance.
• Vampire Diary: 12 --> 13 WP, and 10% --> 15% W-Ev.

CROSSBOWS
• Night Killer: Lost Sap application (due to Sap merging with Poison).

FLAILS
• Scorpion Tail: 33% --> 25% proc chance, and lost its Poison application, but gained Don't Move application.
• Mage Crusher: 100% --> 67% proc chance, and lost its Sap application (due to Sap merging with Poison), but gained Poison application.

KATANA
• Chirijiraden: 17 --> 16 WP.

KNIGHT SWORDS
• Chaos Blade: 17 --> 16 WP.
• Excalibur: 11 --> 14 WP, 10% --> 20% W-Ev, became forced two-hands, and lost Holy strengthening, but gained 1 Speed.

KNIVES
• Air Knife: 13 --> 11 WP, but gained Two Swords access.
• Gladius: Gained Two Hands access.
• Platina Dagger: 4 --> 6 WP, and 50% --> 33% proc chance, but gained Two Hands access.
• Repel Knife: Gained Two Hands access.
• Toy Knife: No longer removes Refresh (due to Refresh merging with Regen).

NINJA SWORDS
• Koga Knife: 11 --> 9 WP, 5% --> 10% W-Ev, and lost Wind strengthening, but gained 1 MA, and a 50% chance to proc "Local Quake".
• Iga Knife: 11 --> 9 WP, 5 --> 10% W-Ev, Wind --> Fire elemental, and lost Earth strengthening, but gained 1 MA, and a 50% chance to proc "Lava Ball".

POLES
• Gokuu Rod: 66% --> 67% proc chance (to make it 100% when combined with Luck UP).

RODS
• Meteor Rod: 10% --> 0% W-Ev, and its proc now deals a static 150 damage.
• Thunder Rod: 66% --> 67% proc chance (to make it 100% when combined with Luck UP).

SPEARS
• Ice Lance: Lost always Refresh/Sap immunity, but gained always Regen/Poison immunity (due to Refresh merging with Regen, and Sap merging with Poison).

STAVES
• Gold Staff: No longer removes Refresh (due to Refresh merging with Regen).
• Wizard Staff --> "Rune Staff": 9 WP, 10% W-Ev, 1 range, 50% chance to cast "Spell Absorb" upon striking, yes Two Hands, yes Two Swords.

SWORDS
• Ancient Sword: 9 --> 10 WP.
• Blood Sword: 9 --> 10 WP.
• Diamond Sword: 11 --> 12 WP.
• Sleep Sword: 9 --> 10 WP.
• Ultima Weapon: Gained Two Swords access.



###PROTECTION###

SHIELDS
• Kaiser Plate: Dark --> Earth strengthening.

ARMOR
• Diamond Armor: 115 --> 125 HP, but lost Poison immunity.
• NEW --> "Plate Mail": 90 HP, 0 MP, always Regen, and immune Poison.

CLOTHES
• Earth Clothes --> "Mirage Vest": 90 HP, 20 MP, and absorbs Earth+Holy.
• Santa Outfit: 100 --> 90 HP, 10 --> 20 MP.

HEADBANDS
• Chakra Band: 35 --> 60 HP, and lost -1 Speed, but lost Charm and Slow immunities.
• Choice Band: 70 --> 60 HP, but gained Charm immunity.

HELMETS
• Cross Helmet: Lost Sap immunity (due to Sap merging with Poison).
• Crystal Helmet: Lost Earth strengthening, but gained Lightning strengthening.

ROBES
• Angel Robe: 60 --> 70 HP, 45 --> 30 MP, and lost always Refresh + Sap immunity, but gained Earth+Water+Wind strengthening.
• Black Robe: 50 --> 30 MP.
• Chameleon Robe: 80 --> 65 HP, 70 --> 50 MP, and lost Dead immunity, but gained always Undead.
• Cultist Robe: 60 --> 70 HP, and 55 --> 40 MP.
• Light Robe: Removed from the game (due to Plate Mail being introduced).

ACCESSORIES
• Dracula Mantle: 10% --> 15% P-Ev, 15% --> 10% M-Ev, and lost its Sap immunity (due to Sap merging with Poison), but gained Poison immunity.
• Small Mantle: 20% --> 10% P-Ev, and lost its Don't Move immunity, but gained Slow immunity.
• Vanish Mantle: 15% --> 20% P-Ev.
• Wizard Mantle: 10% --> 15% M-Ev, and lost its Poison immunity (due to Sap merging with Poison).
• Iron Boots --> --> "Aqua Treks": 1 Jump, absorbs water, and immune to Don't Move+Petrify.
• Diamond Armlet: Lost its Slow immunity.
• Aqua Glove --> "Elven Mantle": 15% P-Ev, 15% M-Ev, and immune to Don't Move+Undead.



###STATUSES###

• Charm: 20 --> 24 CT.
• Don't Act: 20 --> 24 CT.
• Don't Move: 20 --> 24 CT.
• Haste: 48 --> 40 CT, and no longer overwrites Slow.
• Refresh: No longer exists (its effect was added to Regen).
• Regen: 96 --> 64 CT, no longer overwrites Poison, and now has the effect of both Regen *and* Refresh.
• Poison: 96 --> 64 CT, and now has the effect of both Poison *and* Sap.
• Protect: 64 --> 72 CT.
• Sap: No longer exists (its effect was added to Poison).
• Shell: 64 --> 72 CT.
• Slow: 50% --> 25% Speed reduction, and 24 --> 40 CT.
• Stop: 20 --> 24 CT.



###MAPS###

• 019 (M) Limberry Castle, Gate 2: Replaced the middle gate with low-height ruins, as the gate always obstructed the player's view and its top was never used by the AI.  Some boxes were added, as well.
• 050 (L) St. Murond Temple, Outside: Now correctly labeled as "L" in-game.
• 108 (M) VOYAGE: The upper half was lowered to make the lower half more accessible.
• 112 (L) TIGER: Elevated the west part of map's values by 3, and turned the middle wall into a chasm you can hop or jump over.
• 114 (M) END: Added walkable tiles to the lava to avoid teams from splitting up too much, as well as make it easier to recover Geomancers that die on the lava panels.



###MISCELLANEOUS###

• The AI will now only use Faith, Float, and Reflect as interceptions.
• The AI will now use Regen at any HP level, making it slightly more valuable than Haste is to them.
• The AI will now use stat-boosting skills slightly more often.


BUG FIXES

- Bizen Boat (skill): Now avoidable, as originally intended.
- Poison (skill): No longer hits the caster, as originally intended.


WELCOME TO ARENA 141!!!


###JOBS###

BARD --> "MYSTIC KNIGHT"
- HP=154, MP=43, PA=11, MA=6, Speed=8, Move=3, Jump=3, C-Ev=10%
- Weapons: bags, katana, and knight swords
- Protection: accessories, hats, helmets, robes, and shields

DANCER --> "F MYSTIC KNIGHT"
- HP=125, MP=77, PA=9, MA=8, Speed=9, Move=3, Jump=3, C-Ev=20%
- Weapons: bags, katana, and knight swords
- Protection: accessories, hats, helmets, robes, and shields

MEDIATOR
- Gained Book access.

MONK
- Females: down to 154 HP/30 MP.
- Males: down to 165 HP/28 MP, and 12 PA.

SAMURAI
- Increased to 4 Move and 10% C-Ev.
- Females had their HP decreased to 125.
- Males had their HP decreased to 134.

SCHOLAR
Both genders had their animations changed back to "TYPE 2", fixing awkward casting and weapon animations.
- Gained Book access.

SUMMONER
- Females had their HP increased to 106.
- Males had their HP increased to 113.



###SKILLSETS###

BASIC SKILL --> "GUTS"
- Alacrity: Name changed back to Focus.
- Bullrush: Formula became "Dmg_(PA*9)", became unavoidable, lost Haste canceling, and JP increased to 100.
- Counter Tackle: JP increased to 100.
- Heal: Range increased to 2, and gained Undead removal.
- Luck UP: JP decreased to 200.
- Wish: Healing decreased to 1%, accuracy increased to 100%, and JP cost decreased to 50.
- Yell: Became "3 Direction", MP increased to 6, AoE increased to 3, Vertical decreased to 1, JP increased to 150, and only affects allies.
- Ultima: JP decreased to 250.
~ NEW --> "Cheer Up": 3 Range, 0 AoE, 3 Vertical, 0 CT, 0 MP, 100% Hit, Allies-only, Add: HP Regen and MP Regen, 100 JP.

BLACK MAGIC
Gained Holy from White Magic.
- Fire: Range decreased to 4, Vertical increased to 1, and MP increased to 18.
- Nether Fire: Range decreased to 4, Vertical increased to 1, and MP increased to 22.
- Fire 2: Range decreased to 4, Vertical increased to 2, and MP increased to 26.
- Bolt: CT decreased to 2, MP decreased to 14, and damage decreased to *8.
- Nether Bolt: CT decreased to 2, MP decreased to 18, and damage decreased to *7.
- Bolt 2: CT decreased to 4, MP decreased to 22, and damage decreased to *10.
- Ice: Range decreased to 4, MP increased to 18, damage increased to *10, and no longer procs Slow.
- Nether Ice: Range decreased to 4, MP increased to 22, and damage increased to *9.
- Ice 2: Range decreased to 4, MP increased to 26, and damage increased to *12.
- Water: Range decreased to 4, Vertical increased to 3, MP increased to 22, and proc chance increased to 33%.
- Nether Water: Range decreased to 4, Vertical increased to 3, and MP increased to 22.
- Water 2: Range decreased to 4, Vertical increased to 4, and MP decreased to 26.
- Frog: MP increased to 18, and became subject to Reflect.
- Poison: MP increased to 12, CT increased to 2, and gained MP Poison.
- Death: Moved to Lore.

CHIVALRY
- Consecration: Accuracy increased to +90, and JP decreased to 200.
- Equip Armor: Gained clothes, hats, and robes.
- Equip Heavy Blade: Removed from the game.
- Grand Cross: Due to an AI ASM we're using, Grand Cross units will not move in to heal self+damage the enemy nearly as often as they used to.  We're fine with this side effect, as Grand Cross users will now retreat to heal self+allies, something they did not do in the past.
- Lay on Hands: Accuracy became "Hit_(PA+85)%", and JP decreased to 200.
- Southern Cross: Vertical decreased to 1, and MP increased to 12.

DANCE --> "F SPELLBLADE"
All Dance skills have been removed from the game.  Brave Up moved to Jump, Faith Up move to Lore, and Fly moved to Summon Magic.  Gained Spellbreaker from Steal.
- Amplified Bio: 2 Range, 2 AoE, 1 vertical, 3 CT, 28 MP, Dark-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, 50% add HP Poison and MP Poison, C+CM, 200 JP.
- Amplified Bolt: 2 Range, 2 AoE, 1 vertical, 2 CT, 8 MP, Lightning-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Amplified Cure: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Heal_(PA*6)  HealMP_((PA*6)/2), Ally+enemy-only and doesn't follow, 200 JP.
- Amplified Dispel: 2 Range, 2 AoE, 2 vertical, 2 CT, 16 MP, Hit_(PA+70)%, Ally+enemy-only, Cancel: Charging, Faith, Innocent, and Reflect, C+CM, 150 JP.
- Amplified Ice: 2 Range, 2 AoE, 1 vertical, 3 CT, 24 MP, Ice-elemental, Dmg_Brave(PA*9), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Amplified Ultima: 2 Range, 3 AoE, 0 vertical, 3 CT, 28 MP, Dmg_Brave(PA*8), P-Ev, Enemy-only and doesn't follow, C+CM, 250 JP.
- Amplified Water: 2 Range, 2 AoE, 3 vertical, 3 CT, 16 MP, Water-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Miasma: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Hit_(PA+60)%, Ally+enemy-only and doesn't follow, Randomly add Darkness, Don't Move, or Slow, C+CM, 200 JP.
- Recharge: 0 Range, 0 AoE, 0 vertical, 0 CT, 0 MP, HealMP_(MA*5), Self-only, 100 JP.
- Shock: 4 Range, 0 AoE, 255 vertical, 5 CT, 24 MP, Dmg_(WeaponAttack), P-Ev, no Two Hands/Swords, C+CM, 150 JP.

DRAW OUT
- Desperation: JP decreased to 100.
- Asura: Range increased to 1, Vertical decreased to 1, and lost its "Enemy-only" targeting.
- Heaven's Cloud: Vertical increased to 3.
- Koutetsu: Renamed to "Kotetsu".
- Muramasa: Range increased to 3, AoE increased to 3, Vertical increased to 0, its formula became "Dmg_(PA*8)", and became "3 directions".
- Chirijiraden: Damage decreased to *8, and JP decreased to 300.

ELEMENTAL --> "GEOMANCY"
Non-elemental skills went back to PA+2, and gained Awareness from Steal.
- Counter Flood: Removed from the game.
- Blizzard: Lost Darkness, but gained Stop.
- Hell Ivy: Lost Stop, but gained Slow.

ITEM
- Antidote: Gained MP Poison removal.
- Chrono's Tear: Renamed to "Chronos Tear", and gained Slow removal.
- Echo Grass: Gained Charm removal, but lost MP Poison removal, and JP increased to 150.
- Ether: MP healing increased to 40.
- Hi-Ether: MP healing increased to 80.
- Phoenix Down: JP decreased to 0.

JUMP
Gained Brave Up from Dance/Sing.
- Equip Polearm --> "Equip Weapon": Allows the user to equip *any* weapon in the game, 300 JP.

LORE
Gained Death from Black Magic, Faith Up from Dance/Sing, and Regenerator from White Magic.
- Equip Magegear/Malestrom/Rime Bolt/Earth Dragon/Thunder Flare/Shadow Shade: Removed from the game.
- Bio: MP increased to 12, and became subject to Reflect.
- Bio 2: MP increased to 18, and became subject to Reflect.
- Bio 3: Became subject to Reflect.
- Tornado: Damage increased to *8.
- Flare: CT decreased to 6, and is now subject to Counter Comet.
~ NEW --> "Prism Tribute" (skill): 0 range, 255 AoE, 255 Vertical, 5 CT, 20 MP, weapon-elemental, Dmg_Faith(MAx4), hits all, 200 JP.

NINJUTSU
Gained Heretic from Steal, and Move -1 from Talk Skill.
- Kagesougi: The user can no longer attack itself with it.
- Misogi: Gained Faith removal.
- Shuriken: MP decreased to 0, and its formula became "Dmg_Brave(PA*8)".
- Tsumazuku: MP decreased to 0, and gained MP Regen removal.
~ NEW --> "Raiton": 5 range, 0 AoE, 255 vertical, 0 CT, 10 MP, lightning, Dmg_UnFaith(PAx9), M-Ev, refectable, CF+CM, 150 JP.

PUNCH ART
- Aurablast: Formula became "Dmg_Brave(PA*9)", and JP decreased to 200.
- Chakra: HP/MP healing increased to *7 and *7/2.
- Earth Slash: Formula became "Dmg_Brave(PA*8)", and JP decreased to 300.
- Martial Arts: Removed from the game.
- Repeating Fist: Formula became "Dmg_Brave(PA*10)", and JP decreased to 200.
- Spin Fist: Formula became "Dmg_Brave(PA*9)".
- Stigma Magic: Formula became "Hit_(100)%", and gained Berserk removal.
- Revive: Healing increased to 33%, accuracy increased to +80, and JP decreased to 150.

SING --> "SPELLBLADE"
All Sing skills have been removed from the game.  Brave Up moved to Jump, Faith Up move to Lore, and Fly moved to Summon Magic.  Gained Spellbreaker from Steal.
- Amplified Bio: 2 Range, 2 AoE, 1 vertical, 3 CT, 28 MP, Dark-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, 50% add HP Poison and MP Poison, C+CM, 200 JP.
- Amplified Bolt: 2 Range, 2 AoE, 1 vertical, 2 CT, 8 MP, Lightning-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Amplified Cure: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Heal_(PA*6)  HealMP_((PA*6)/2), Ally+enemy-only and doesn't follow, 200 JP.
- Amplified Dispel: 2 Range, 2 AoE, 2 vertical, 2 CT, 16 MP, Hit_(PA+70)%, Ally+enemy-only, Cancel: Charging, Faith, Innocent, and Reflect, C+CM, 150 JP.
- Amplified Ice: 2 Range, 2 AoE, 1 vertical, 3 CT, 24 MP, Ice-elemental, Dmg_Brave(PA*9), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Amplified Ultima: 2 Range, 3 AoE, 0 vertical, 3 CT, 28 MP, Dmg_Brave(PA*8), P-Ev, Enemy-only and doesn't follow, C+CM, 250 JP.
- Amplified Water: 2 Range, 2 AoE, 3 vertical, 3 CT, 16 MP, Water-elemental, Dmg_Brave(PA*7), P-Ev, Ally+enemy-only and doesn't follow, C+CM, 200 JP.
- Miasma: 2 Range, 2 AoE, 1 vertical, 3 CT, 16 MP, Hit_(PA+60)%, Ally+enemy-only and doesn't follow, Randomly add Darkness, Don't Move, or Slow, C+CM, 200 JP.
- Recharge: 0 Range, 0 AoE, 0 vertical, 0 CT, 0 MP, HealMP_(MA*5), Self-only, 100 JP.
- Shock: 4 Range, 0 AoE, 255 vertical, 5 CT, 24 MP, Dmg_(WeaponAttack), P-Ev, no Two Hands/Swords, C+CM, 150 JP.

SNIPE
- Equip Ranged: Removed from the game.
- Hawk's Eye: CT increased to 2, MP decreased to 0, formula became "Dmg_Brave(Weapon)", became unavoidable, and lost its HP Poison proc.
- Speed Save: JP decreased to 300.

STEAL
Gained Critical Quick from Time Magic.
- Awareness: Gained Caution's ability, and moved to Geomancy.
- Equip Light Gear: Removed from the game.
- Heretic: Moved to Ninjutsu, and MP increased to 20.
- Magic Ruin: MP damage increased to 66%, and accuracy increased to +80.
- Mind Ruin: Removed from the game.
- Power Ruin: MP increased to 18, its formula became "Hit_(100)%", became unavoidable, and inflicts both -1 PA and -1 MA.
- Roulette: Lost Frog, but gained Death Sentence and HP Poison.
- Speed Ruin: MP increased to 12, and became unavoidable.
- Spellbreaker: MP cost increased to 8, and is no longer subject to Counter Comet, but is now subject to Counter.  Also, it moved to "Spellblade".

SUMMON MAGIC
Gained Fly from Dance/Sing.
- Caution: Removed from the game, with its effect being added to Awareness.
- Bahamut: MP decreased to 32, and damage increased to *13.
- Carbunkle: AoE decreased to 2.
- Cyclops: MP decreased to 32, and JP decreased to 250.
- Fairy: MP increased to 32.
- Ifrit/Shiva/Ramuh: MP increased to 28.
- Leviathan: MP increased to 32.
- Lich: MP increased to 36.
- Moogle: MP increased to 20, and JP increased to 150.
- Odin: MP increased to 44, damage decreased to *8, and JP increased to 250.
- Salamander: MP increased to 24.
- Silf: MP increased 32.
- Titan: MP increased to 32, CT decreased to 4, and JP increased to 200.
- Zodiac: Vertical increased to 255, and MP increased to 40.
- Odin: Damage decreased to *8 and JP increased to 250.

TALK SKILL
- Blackmail: JP increased to 200.
- Insult: Accuracy decreased to +50, and JP decreased to 250.
- Mimic Daravon: AoE decreased to 0, Vertical increased to 3, and accuracy increased to +50.
- Refute: Formula changed to 2A (to avoid a bug) which makes it Finger Guard-able, and JP decreased to 250.
- Stall: JP decreased to 250.
- Warn: Accuracy increased to +85, and JP increased to 200.
~ NEW --> "Battle Orders": 0 Range, 255 AoE, 255 vertical, 0 CT, 15 MP, Hit_(MA+35)%, Allies only, add +1 PA, not subject to Finger Guard, 300 JP.
~ NEW --> "Pathos Speech": 0 Range, 255 AoE, 255 vertical, 0 CT, 15 MP, Hit_(MA+35)%, Allies only, add +1 MA, not subject to Finger Guard, 300 JP.

TIME MAGIC
Gained Piety (now Chrono Trigger, which grants Haste when taking 0+ HP damage, like pre-140) from White Magic.
- Comet: Gained CM and CF (now CC) counters.
- Critical Quick: JP decreased to 100, and moved to Steal.
- Haste 2: Lost smart targeting, and JP decreased to 200.
- Regenerator: Moved to Lore.
- Slow 2: Lost smart targeting, and JP decreased to 200.
- Stop: JP cost increased to 250.
~ NEW --> "Counter Comet" (reaction): Deals 80 flat damage to the attacker, with the trigger being "flagged skill"; 200 JP.

WHITE MAGIC
- Cure 4: CT increased to 3.
- Dia: Became subject to Reflect.
- Protect/Shell: CT decreased to 2.
- Esuna: JP increased to 250 and lost Charm removal.
- Holy: Moved to Black Magic, and damage decreased to *15.
- Piety: Turned back into Chrono Trigger with a 50 JP cost, and moved back to Time Magic.
- Protect: CT decreased to 2, and became 100% Hit.
- Raise: JP increased to 200.
- Raise 2: Range decreased to 4.
- Regen: Moved to Lore and became unreflectable.
- Shell: CT decreased to 2, and became 100% Hit.

YIN YANG MAGIC
- Blind Rage: Lost Darkness.
- Douse: Range increased to 5.
- Life Drain/Spell Absorb: Became subject to Reflect.
- Paralyze: CT increased to 4.
- Pray Faith: Range increased to 5, AoE decreased to 0, and Vertical decreased to 0.


###WEAPONS###

AXES
- Gambler's Axe: Proc chance decreased to 66%.
- Giant Axe: WP decreased to 11.
~ NEW --> "Axecalipur": 8 WP, 10% W-Ev, 1 range, 25% chance to proc Frog, yes Two Hands, no Two Swords.

BAGS
Became WP*WP.

BOOKS
- Madlemgen: WP increased to 12.
- Monster Dict: WP increased to 14, and proc chance increased to 33%.
- Necronomicon: WP increased to 12.
- Papyrus Plate: WP increased to 10.
~ NEW --> "Vampire Diary": 12 WP, 10% W-Ev, 3 range, absorbs HP (undead reversal), no Two Hands, no Two Swords.
~ NEW --> "Seductress": 12 WP, 15% W-Ev, 3 range, 33% chance to proc Charm, no Two Hands, no Two Swords.

CLOTHS
- Cashmere: Removed from the game.
- Persia: Removed from the game.
- Ryozan Silk: Removed from the game.

CROSSBOWS
- Atheist Bow: WP increased to 10, and proc chance increased to 50%.
- Bow Gun: WP decreased to 8, W-Ev decreased to 0%, but gained a 20% chance to add Dead.
- Crude Bow: Proc chance increased to 50%.
- Gastrafitis: Became one-handed, WP decreased to 12, W-Ev increased to 10%, and gained +1 PA.
- Night Killer: Lost Darkness proc, but gained HP Poison and MP Poison proc, and maintains 50% chance.
- Provoke Bow: Proc chance increased to 33%.
~ NEW --> "El Bow": 5 WP, 0% W-Ev, 4 range, no Two Hands, yes Two Swords.

FLAILS
- Scorpion Tail: WP decreased to 10, and proc chance decreased to 33%, but can now proc Darkness, as well.
~ NEW --> "Mage Crusher": 10 WP, 5% W-Ev, 1 range, 100% chance to add MP Poison, no Two Hands, yes Two Swords.
~ NEW --> "Morning Star": 10 WP, 5% W-Ev, 1 range, Lightning-elemental, strengthens Lightning, no Two Hands, yes Two Swords.
~ NEW --> "Vesper": 9 WP, 5% W-Ev, 1 range, immune Oil and initial Reflect, no Two Hands, yes Two Swords.

GUNS
- Blaze Gun --> "Flare Gun": 8 WP, 0% W-Ev, 4 range, normal attack becomes "Flare": Dmg_Faith(WPx18) no Brave, no Two Hands, no Two Swords.
- Blast Gun: Removed from the game.
- Glacier Gun: Removed from the game.
- Healing Gun: Range increased to 6.
- Stone Gun: Gained shield access, and name changed to "Peacemaker".

HARPS
- Bloody Strings: Removed from the game.
- Fairy Harp: Removed from the game.
- Ramia Harp: Removed from the game.

KATANA
- Asura Knife: Renamed to "Asura", and WP increased to 15.
- Chirijiraden: WP increased to 17, gained 1 Jump, and lost initial Berserk.
- Heaven's Cloud: WP changed to 10, and lost forced two-hands, but gained yes Two Hands and Two Swords.
- Kikuichimonji: WP increased to 17.
- Koutetsu Knife: Renamed to "Kotetsu".
- Muramasa: Proc chance increased to 25%.
- Masamune: Lost -1 Speed, lost always Haste and immune Slow, but gained +1 PA, +1 MA, and Stop immunity.

KNIGHT SWORDS
- Excalibur: WP decreased to 11, W-Ev decreased to 10%, and lost forced two-hands, but gained yes Two Hands.
~ NEW --> "Tournesol": 16 WP, 20% W-Ev, 1 range, initial Protect and Shell, forced two-hands, no Two Swords.

KNIVES
- Air Knife: WP increased to 13, and lost Sleep proc.
- Katar: WP decreased to 11, W-Ev decreased to 0%, but gained Two Hands access.
- Toy Knife: Became all-elemental, and lost its ability to dispel Faith/Innocent, but gained the ability to remove all positive statuses.
~ NEW --> "Zorlin Shape": 8 WP, 10% W-Ev, 1 Move, Fire-elemental, strengthens Dark and Fire, yes Two Hands, yes Two Swords.

LONGBOWS
- Long Bow: Gained initial Float.
- Poison Bow: Removed from the game.
- Rain Bow: WP increased to 13.
- Silver Bow --> "Yoichi Bow": 14 WP, 10% W-Ev, 6 range, 1 MA, Dark-elemental, 25% cast Dark Holy, forced two-hands, no Two Swords.

NINJA SWORDS
- Short Edge: Proc chance decreased to 33%.
- Spell Edge: WP decreased to 9, and removed its unintentional 1 MA bonus.

POLES
- Gokuu Rod: WP increased to 12, but proc chance decreased to 66%.
~ NEW --> "Dwarven Fan": 9 WP, 15% W-Ev, 2 range, earth elemental, 33% cast: Quake, yes Two Hands, no Two Swords.
~ NEW --> "Null Pointer": 8 WP, 15% W-Ev, 2 range, 50% reset CT, no Two Hands, no Two Swords.

RODS
- Battle Rod: Removed from the game.
- Ice Rod: WP decreased to 8.
- Meteor Rod: Proc chance increased to 33%.
- Poison Rod: W-Ev increased to 20%.
- Thunder Rod: WP increased to 9, and proc chance increased to 66%.

SPEARS
- Heavy Spear: W-Ev increased to 15%, and proc chance increased to 25%.
- Holy Lance: Lost 1 Speed, but gained 1 Move.
- Javelin: Gained 1 Speed.
~ NEW --> "Ice Lance": 9 WP, 0% W-Ev, 2 range, Ice-elemental, always Refresh and immune Sap, yes Two Hands, no Two Swords.

STAVES
- Black Staff: Proc chance increased to 33%.
- Healing Staff: Became forced two-hands.
- Rainbow Staff --> "Slumber Staff": 9 WP, 10% W-Ev, 1 range, Wind elemental, 50% cast: Sleep (Yin Yang Magic; unavoidable version), yes Two Hands, yes Two Swords.
~ NEW --> "Battle Staff": 12 WP, 20% W-Ev, 1 range, Don't Move immunity, yes Two Hands, yes Two Swords.

SWORDS
- Coral Sword: Gained +1 PA.
- Ice Brand: WP decreased to 12, gained +1 MA, and now has a 33% chance to proc Ice instead.
- Phoenix Blade: WP decreased to 13.
- Platinum Sword: Lost Berserk immunity, but gained Slow immunity.
- Rune Blade: Removed from the game, with a new robe (Angel Robe) taking its place.
- Shieldrender: WP increased to 10.
- Thunder Blade: WP increased to 13, and gained +1 MA.
- Ultima Weapon: Now procs Amplified Ultima (new Spellblade skill, Brave_PAx8) instead of Ultima, and had its proc chance decreased to 33%.
~ NEW --> "Diamond Sword": 11 WP, 10% W-Ev, 1 range, 50% Add: Darkness, yes Two Hands, yes Two Swords.

UNARMED
Became PA*10.


###PROTECTION###

SHIELDS
- Aegis Shield: P-Ev increased to 10%, M-Ev decreased to 20%, and gained Innocent immunity.
- Crystal Shield: P-Ev increased to 20%, and M-Ev decreased to 0%.
- Dewdrop Shield: P-Ev increased to 15%.
- Diamond Shield: P-Ev increased to 25%, and M-Ev decreased to 5%.
- Genji Shield: P-Ev increased to 20%, M-Ev increased to 10%, lost Dead and Death Sentence immunity, but gained Darkness immunity.
- Platina Shield: P-Ev decreased to 5%, and M-Ev increased to 25%.
- Secular Shield: P-Ev increased to 15% and gained Critical immunity, but lost its Innocent immunity.
- Swift Plate: Gained Haste and Slow immunity.
- Wyvern Shield: M-Ev increased to 15%.
~ NEW --> "Gory Plate": 10% P-Ev, 10% M-Ev, always Berserk.

ARMOR
- Maximillian: HP increased to 165.
- Reflect Mail: HP increased to 150.

HATS
- Flash Hat: HP decreased to 70.
- Golden Hairpin: MP decreased to 35, and lost strengthen Dark and Holy, but gained half Dark and Holy.
~ NEW --> "Feather Cap": 85 HP, 60 MP.
~ NEW --> "Headgear": 95 HP, 10 MP, +1 PA.

HELMETS
- Diamond Helmet: Lost initial Float.
- Grand Helmet: Gained initial Float.
- Mythril Helmet: HP decreased to 110, and lost Faith immunity, but gained 1 Move.

ROBES
- Black Robe: HP increased to 70, and MP decreased to 50.
~ NEW --> "Angel Robe": 60 HP, 45 MP, always: MP Regen, immune: MP Poison.
~ NEW --> "Cultist Robe": 60 HP, 55 MP, strengthen Dark and Holy.

ACCESSORIES
- 108 Gems: Lost HP Poison and MP Poison immunities.
- Chantage: Lost water absorb, but gained initial Protect and Shell.
- Cursed Ring: Lost 1 Speed, and lost weakness to fire.
- Defense Ring: Lost Sleep immunity, but gained Dead, Death Sentence, and HP Poison immunities.
- Dracula Mantle: Lost null holy, but gained MP Poison immunity.
- Elf Mantle: Removed from the game.
- Feather Boots: Lost Don't Move immunity.
- Hyper Wrist: Gained Critical immunity.
- Magic Ring: Lose HP Poison immunity, but gained Sleep immunity.
- N-Kai Armlet: Gained +1 PA.
- Small Mantle: Lost null earth, but gained Don't Move immunity.
- Vanish Mantle: Lost null wind.
- Wizard Mantle: Lost null water, but gained HP Poison immunity.
~ NEW --> "Aqua Glove": absorbs water, and provides Don't Move, MP Poison, and Petrify immunity.


###STATUSES###

- HP Poison: Renamed to "Poison".
- HP Regen: Renamed to "Regen".
- Faith: CT decreased to 48.
- MP Poison: Renamed to "Sap", and now persists upon death.
- MP Regen: Renamed to "Refresh".
- Undead: Revival chance increased to 100%.


###MAPS###

- 002 (M) Lesalia Castle, Gate: Relabeled to "S".
- 003 (M) St. Murond Temple, Hall: Relabeled to "S".
- 004 (S) Lesalia Castle, Office: Relabeled to "M".
- 005 (M) Riovanes Castle, Roof: Relabeled to "S".
- 009 (M) Igros Castle, Citadel: Relabeled to "L".
- 024 (S) Military Academy Auditorium: Renamed to "Gariland Academy".
- 031 (M) Dorter Trade City: Relabeled to "S".
- 037 (L) Ruins Outside of Zaland: Relabeled to "M".
- 038 (S) Goug Machine City: The house on the platform was cut in half, widening the bottleneck.
- 039 (S) Goland Underground Passage: Relabeled to "M".
- 040 (M) Goug Slums: Relabeled to "L".
- 043 (S) Warjilis Port: Only has 1-depth water now.
- 048 (M) Zarghidas Slums: Relabeled to "S".
- 049 (M) Fort Zeakden: Relabeled to "S".
- 056 (M) Orbonne Monastery, Outside: Only has 1-depth water now.
- 061 (L) Underground Book Storage, F5: Relabeled to M".
- 064 (S) Bethla Sluice: Only has 1-depth water now.
- 072 (M) Fovoham Plains: A lot more flat.
- 073 (S) Windmill Shed, Inside: A wooden platform was removed that caused AI line-of-sight issues.
- 077 (M) Lenalia Plateau: Relabeled to "S".
- 078 (M) Zigolis Swamp: Relabeled to "L", and only has 1-depth water now.
- 083 (S) Zirekile Falls: Relabeled to "M", and only has 1-depth water now.
- 084 (L) Bariaus Hill: Relabeled to "M".
- 088 (L) Finath River: Relabeled to "M", and only has 1-depth water now.
- 091 (S) Thieves Fort: Relabeled to "S".
- 102 (L) Tutorial 2: Relabeled to "M".
- 105 (L) TERMINATE: Relabeled to "M".
- 116 (M) Arena: Relabeled to "S".


###MISCELLANEOUS###

- Critical hits no longer provide knock-back, thus removing knock-back from Arena completely.  The AI is not, and never will, be aware of knock-back.  Also, it negatively impacts dual-wielding builds: if the first hit crits and knock-back occurs, then the second hit won't land.
- Focus and Yell switched skill slots, meaning that Focus will be prioritized by the AI as often as Accumulate is.
- Fixes various incongruencies the AI has when it comes to the game mechanics, with some notable changes listed below.
- The AI now recognizes that...
1/3 of MP is indeed a 66% reduction, not 50%.
Jump CT calculation is Jump/21.
Non Charge actually reduces CT to 0.
Short Charge actually cuts CT in half.
Throw Item is 4 range, instead of its bonus being based on the user's Move stat.
- The AI will now consider the possibility of exclusively healing themselves and teammates with weapon-elemental skills like Grand Cross, Houkouton, et cetera.
- The AI will no longer charge a skill like Hawk's Eye and then run away, canceling the charging.
- The AI will no longer use Jump on sleeping allies.


BUG FIXES
- Nether Fire: Its damage bonus is now *7, instead of *9, as intended.
- Frog (skill): It now pierces Reflect, as intended.
- Thief: Both genders are back to using "TYPE 1" animations, fixing the awkward arm animations.



BUG FIXES
- Changed Refute's/Warn's formula to that of the other Talk Skill skills due to a problem with the user not using the skill on targets with the same zodiac sign.  This makes them subject to Finger Guard, though.



BUG FIXES
- Fixes the Brave bug for everything except Counter Flood, which was causing accuracy and damage changes.  Counter Flood is considered unfixable, and will be changed to a different skill in 140b.

OTHER
- Additional MCG and MG information included in the rar.



BUG FIXES
- Abandon's bonus is now 50%, instead of 33%, as originally intended.
- Consecration was missing a skill flag, allowing for it to have infinite vertical.
- Desperation now affects all weapons.
- MP-damaging weapons are now affected by Darkness.
- The -tons are now M-Ev, as originally intended.

OTHER
- Fixed some TacText descriptions.
- More complete master guide contained within, yay!



- Provoke Bow is now 10 WP, as intended
- Corrected a few in-game descriptions
- Now includes the master guide, yay!!



- Fixed flags for Asura Knife and Coral Sword
- Defense Ring correctly protects against Sleep
- Cross Helmet and 108 Gems correctly protect against MP Poison
- Nelveska Temple is correctly labeled as a "large" map



BUG FIXES
- Feather Boots grant Don't Move immunity, as intended
- Fixed a palette issue with Petrify
- Map 067 has been relabeled as "medium" in size
- MP Restore is now 200 JP, as intended
- Poison is now enemy-only, as intended

= = =

JOBS
- Priest: Gained Book access
- Scholar: Males have 123 base HP; females have 115 base HP

= = =

BASIC SKILL
- Yell: Lost MP Regen, 0 MP
- Jump +1: Moved to Jump, 100 JP

BLACK MAGIC
- Dark Holy: MAx14

ITEM
- Echo Grass: Gained MP Poison removal

JUMP
- Jump +2: Removed from the game
- Overwhelm: Moved to Dance/Sing

LORE
- Bio: 100 JP, unreflectable
- Bio 2: Unreflectable
- Bio 3: Unreflectable
- Mad Science: Unreflectable and lost Float, but gained Reflect

NINJITSU
- Kagesougi: Gained MP Poison
- Shuriken: Sp*9

STEAL
- Equip Light Gear: Gained Flails, 250 JP
- Quickening: Gained MP Regen, 10 MP
- Roulette: 1 range

TALK SKILL
- Warn: 100 JP

WHITE MAGIC
- Regen: Gained MP Regen, 150 JP

YIN YANG MAGIC
- Blind --> "Douse": 4 range, 0 AoE, 4 CT, 12 MP, Hit_F(MA+65)%, M-Ev, reflectable, Adds: Darkness and Oil, CF and CM, 150 JP
- Blind Rage: Gained Darkness, 4 CT, Hit_F(MA+55)%

= = =

ARMOUR
- Triangle Hat: 10 MP, but gained +1 MA

= = =

WEAPONS
- Gambler's Axe: 100% Gil Toss
- Crude Bow: 33% Oil
- Provoke Bow: 25% Berserk
- Spell guns: +1 WP
- Elemental flails: -1 WP
- Toy Knife: 20% W-Ev
- Javelin: 50% Don't Move
- Obelisk: Loses 1 Jump

= = =

ACCESSORIES
- Vanish Mantle: Lost HP Poison immunity, but gained Darkness immunity
- Germinas Boots: Lost 2 Jump, but gained Stop immunity
- Chantage: Lost Stop immunity



- MP Poison has a dark purple aura and doesn't persist upon death
- MP Regen has a light green aura



- Atma Bow had 5 range instead of 4
- Roulette was missing a skill flag, which allowed for it to have infinite vertical
- Various MP Regen/MP Poison flags corrected in Patcher (All corrected)



~~~GENERAL~~~

- "Old" Oil is being reintroduced; that is, Oil will have its function reverted to doubling all elemental damage, this time including Dark and Holy.

- Silence has been removed, and things were balanced accordingly.  It simply has no place in Arena.

- Speed alteration skills, such as Quickening or Slow Dance, have been either removed from the game, or had their Speed alteration properties changed. Therefore, the only way to modify a unit's Speed value is by giving them the appropriate equipment.

- The Jump skillset formula's CT calculation has been changed to: 21 / Jump.
3 Jump = 7 CT
4 Jump = 6 CT
5 Jump = 5 CT
6 Jump = 4 CT
7 Jump = 3 CT (the cap)

- A LOT of the maps have been rebalanced, from simple unit placement changes to major edits to the map itself.  For a full list of map changes, visit the following link: http://ffhacktics.com/smf/index.php?topic=11367.msg216247#msg216247.

- There are two new statuses: MP Poison and MP Regen.  These are their "WIP" names, and will most-likely be changed in the future.

- Fixed many FFTPatcher errors

- Description text has been changed for almost everything in-game



~~~JOBS~~~

GEOMANCER
- Females get 135 base HP, 61 base MP, 10 base MA and 8 base PA
- Jump gets lowered to 3 (it's 4, unlike the master guide says)
- Males get 144 base HP, 57 base MP, 8 base MA and 10 base PA

LANCER
- Gain access to robes
- Speed gets raised to 9

MEDIATOR
- Lose access to books
- Lose innate Monster Talk

MIME
- Gain access to shields

ORACLE
- Lose access to books

PALADIN
- 5% base C-Ev
- Gain access to flails, but lose access to katana

PRIEST
- 4 base Move

SAMURAI
- Gain access to longbows

SCHOLAR
- Females get 11 base MA and 77 base MP
- Lose access to books, clothes, and knives (master guide says otherwise), but gain access to armor
- Males get 9 base MA and 72 base MP

SQUIRE
- Gain access to axes and poles, but lose access to books and flails

SUMMONER
- General consensus is that this job is fine

THIEF
- Females get 125 base HP
- Gain access to crossbows, but lose access to swords
- Males get 134 base HP

TIME MAGE
- Gain access to shields

WIZARD
- Gain access to knives



~~~SKILLSETS~~~

BASIC SKILL
- Caution: Grants its user the ability to evade whilst charging/performing, but loses its ability to add Defend, 200 JP, moves to Summon Magic
- Equip Clothes --> "Luck UP": Increases a proc's base chance by 50% (example: 20% chance going to 30%), 300 JP
- Heal: Gains Berserk removal, but loses Silence removal
- Throw Stone: Becomes unavoidable, 100 JP
- Ultima: Gains smart-targeting
- Yell: Gains MP Regen, 10 MP

BLACK MAGIC
- Death: Becomes non-elemental (still absorbable by undead units)
- Fire: Loses its proc
- Flare: Counter Flood no longer triggers, no longer reflectable, moves to Lore
- Frog: Pierces Reflect
- Poison: Smart-targeting
~ NEW --> "Dark Holy": 6 range, 0 AoE, 5 CT, 30 MP, dark elemental, Dmg_UnFury(MA*16), M-Evadable, yes Reflect, CM, CF, 400 JP

CHIVALRY
- Counter: 200 JP, moves to Ninjutsu
- Grand Cross: 12 MP and 2 vertical range
- Reraise: Follows its target
~ NEW --> "Lay on Hands": 2 range, 0 AoE, 2 vertical, 3 CT, 16 MP, Heal_(50%) Hit_UnFury(PA+80)%, Cancel: Dead, 250 JP

DANCE
- Brave Up: Triggers like Faith Up does
- Disillusion/Polka Polka: Merge, 50% chance to remove 1 MA or 1 PA (if not possible, increase their accuracy to 50%)
- Nameless Dance: Loses its chance to apply Silence, but gains a chance to apply Don't Move instead
- Slow Dance: Remove from the game

DRAW OUT
- Bizen Boat: (MA*8) HP damage instead of MP damage, holy elemental
- Heaven's Cloud: (PA*7) HP damage, and loses its Slow proc
- Koutetsu: Lower vertical by 1
- Masamune: 300 JP
- Meatbone Slash: 100 JP
- Two Hands: 400 JP
~ NEW --> "Desperation" (support): Deal double damage with "Attack" while in Critical, 150 JP

ELEMENTAL
Some maps offer more terrain type diversity, which allows for more Elemental skill types to be used
- Blizzard: Only procs Darkness
- Counter Flood: 300 JP
- Lava Ball: Inflicts Berserk instead of Dead
- Non-elemental skills become ((PA+4)/2*MA)
- Sand Storm: Becomes non-elemental; inflicts Darkness instead of Stop

ITEM
- Echo Grass: Loses its Silence removal
- Hi-Potion: 150 JP
- Maintenance: Becomes a Movement skill instead, 200 JP
- X-Potion: 200 JP

JUMP
Skills use Jump instead of Speed for determining when they activate (consequently, Lancer base Speed will be increased to 9, and base Jump lowered to 4)
- Ignore Height: 100 JP, moves to Snipe
- Level Jump 2: 0 JP
- Level Jump 3: 100 JP
- Level Jump 4: 200 JP
- Level Jump 5: 350 JP
- Vertical Jump 2: 0 JP
- Vertical Jump 3: 50 JP
- Vertical Jump 4: 100 JP
- Vertical Jump 5: 150 JP
- Vertical Jump 6: 200 JP
- Vertical Jump 7: 250 JP
- Vertical Jump 8 --> "Vertical Ignore": 255 vertical range, 350 JP

LORE
- Bio: Has a 20% chance to proc MP Poison instead of HP Poison
- Bio 2: Procs Oil instead of Frog, 150 JP
- Bio 3: 300 JP
- Damage Split: Moves to Chivalry
- Earth Dragon/Maelstrom/Rime Bolt/Shadow Shade/Thunder Flare: 20 MP
- Equip Magegear: Gains robes
- Tornado: 4 range, 2 vertical, F_(MA*7) HP damage
- Quake: 2 vertical, 3 CT, F_(MA*8) HP damage
~ NEW --> "Melt": 3 range, 3 AoE, 3 vertical (linear like Earth Slash), 0 CT, 12 MP, Deals F_(MA*8) MP damage, M-Evadable, no Reflect, CM, CF, 150 JP

NINJUTSU
- Kagesougi: Doesn't have a chance to proc Silence anymore
- Overwhelm: Moved to Jump
- Shuriken: 5 vertical, (Speed*8) HP damage (strikes once), 25% chance to proc HP Poison, can't phase through walls, affected by Attack UP, but not Fury
- Tsumazuku: 5 MP cost and removes Haste and HP Regen, but no longer Reraise
~ NEW --> "Misogi": Affects the user only, removes Darkness, Don't Move, HP Poison, Slow, 0 CT, 0 MP, 100 JP

PUNCH ART
- Revive: 1 vert, 25% healing, Hit_(PA+75%), 200 JP
- Spin Fist: Smart-targeting, 1 vertical, 250 JP
- Stigma Magic: Loses its Silence removal, but gains MP Poison removal
- Wave Fist --> "Aurablast": Wave Fist but holy elemental

SING
- Brave Up: Triggers like Faith Up does
- Cheer Song: Remove from the game
- Life Song: (MA+15) HP healing, and a 20% chance to proc HP Regen and MP Regen
- Nameless Song: 60% accuracy

SNIPE
- Hawk's Eye: Evadable, now affected by Darkness, and only procs HP Poison
- Jump +1: 50 JP (due to Speed being changed to Jump in the Jump skill formula), moves to Basic Skill
- Jump +2: Moved to Jump, 200 JP (due to Speed being changed to Jump in the Jump skill formula)
- Leg Aim: Afflicts Don't Move or Stop, (Speed+45)% accuracy, 150 JP
- Weapon Break: Removed from the game

STEAL
- Bad Luck --> "Roulette": 3 range, 0 AoE, 3 vertical, 2 CT, 12 MP, enemy-only, randomly adds one of the following: Dead, Frog, Haste, Petrify or Reraise, 200 JP
- Equip Light Blade --> "Equip Light Gear": Allows its user to equip clothes, hats, knives, ninja swords, and swords, 200 JP
- Quickening: Adds self-Haste instead of +1 Speed, 5 MP cost, 100 JP
- Steal Accessory: Evadable
- Steal Heart: (MA+40)% accuracy
~ NEW --> "Gil Toss": (Rdm(2-5)*(Speed+15)), 3 range, 0 AoE, 3 vertical, 0 CT, 0 MP, evadable, C, CF, 200 JP, affected by Attack UP, but not Fury
~ NEW --> "Steal Weapon": 1 range, 0 AoE, 2 vertical, (Speed+40)% accuracy, evadable, C, 300 JP

SUMMON MAGIC
- Bahamut: 6 CT
- Carbunkle: 0 MP cost
- Fairy: F_(MA+90)% accuracy and 150 JP
- Half of MP --> "1/3 of MP": Reduces the MP cost of skills by 66%, 200 JP
- MP Restore: 200 JP, and moves to Black Magic
- Salamander: 1 AoE, non-elemental, F_(MA*9) HP damage, 20% chance to proc Berserk (instead of Oil)
- Shiva/Ramuh/Ifrit: F_(MA*7) HP damage, 150 JP
- Silf: F_(MA*7) HP damage, 250 JP
- Zodiac: F_(MA*10) HP damage, 20% chance to proc MP Poison
~ NEW --> "MP Switch" (reaction): HP damage affects MP first, with the remainder then affecting HP, 350 JP

TALK SKILL
- Mimic Daravon: Vertical range lowered to 1
- Monster Talk: removed from the game (until monsters are actually introduced...)
- Refute: Removes MP Poison, MP Regen and ignores Finger Guard
~ NEW --> "Warn": 3 range, 0 AoE, 3 vertical, 0 MP, 0 CT, (MA+75)% chance to add Reflect, ignores Finger Guard, 200 JP

TIME MAGIC
- Chrono Trigger --> "Piety": Adds Faith to the user when attacked, 200 JP, triggers like Auto Potion, moved to White Magic
- Demi 2: Becomes non-elemental
- Haste/Slow: F_(MA+80)% accuracy
- Haste 2/Slow 2: F_(MA+90)% accuracy
- Stop: F_(MA+60)% accuracy

WHITE MAGIC
- Cure 4: 2 CT and F_(MA*15) HP healing
- Dia: 6 range
- Esuna: Loses its Silence removal, but gains MP Poison removal
- Protect/Shell: Adopted Protect 2's/Shell 2's stats
- Protect 2/Shell 2: Removed from the game
- Regen: 0 CT
- Regenerator: Applies HP Regen and MP Regen, 250 JP, moved to Time Magic

YIN YANG MAGIC
- Blind: 0 CT
- Dispel Magic: Removes MP Regen
- Life Drain: 0 CT
- Petrify: 5 CT
- Silence Song: Removed from the game
- Spell Absorb: 0 CT
~ NEW --> "Doubt Faith": 5 range, 0 AoE, 0 vertical, 16 MP, 2 CT, M-evadable, yes Reflect, F_(MA+60)% accuracy, CM, CF, 150 JP
~ NEW --> "Pray Faith": 4 range, 1 AoE, 1 vertical, 16 MP, 2 CT, unevadable, yes Reflect, F_(MA+65)% accuracy, CF, 150 JP



~~~WEAPONS~~~

AXES
- Battle Axe --> "Tomahawk": 9 WP, 10% W-Ev, 3 range, yes Two Hands, no Two Swords
- Giant Axe: 12 WP, 20% W-Ev
- Slasher --> "Gambler's Axe": 10 WP, 30% W-Ev, 1 range, 50% chance to proc the new skill "Gil Toss", yes Two Hands, no Two Swords

BAGS
- P Bag: Gains HP Poison immunity

BOOKS
Book damage formula becomes MA*WP
- Madlemgen: 11 WP, 15% W-Ev
- Monster Dict: 13 WP, 15% W-Ev, 20% chance to lower MA and PA by 1
- Necronomicon: 11 WP, 15% W-Ev
- Papyrus Plate: 9 WP, 15% W-Ev, 50% chance to proc Lich (instead of Flare)

CLOTHS
- Cashmere: Loses initial Shell, but gains a 25% chance to lower MA and PA by 1
- Persia: 10 WP, gains initial Shell
- Ryozan Silk: 14 WP

CROSSBOWS
- Bow Gun: 10 WP, 20% W-Ev, no longer procs Armor Break
- Hunter Bow --> "Provoke Bow": 10 WP, 0% W-Ev, 4 range, 20% chance to proc Berserk, no Two Hands, no Two Swords
- Night Killer: It's 9 WP, unlike what the master guide says; raise to 12 WP
- Poison Bow --> "Athiest Bow": 10 WP, 0% W-Ev, 4 range, 33% chance to proc Innocent, no Two Hands, no Two Swords
- Silencer --> "Crude Bow": 10 WP, 0% W-Ev, 4 range, 20% chance to proc Oil, no Two Hands, no Two Swords
~ NEW --> "Atma Bow": 8 WP, 0% W-Ev, 4 range, 33% cast: Dmg_(CasMaxMP), no Two Hands, no Two Swords

FLAILS
- All flails gain +1 WP

GUNS
- Blast Gun/Blaze Gun/Glacier Gun: 5 range
- Mythril Gun --> "Healing Gun": 10 WP, 0% W-Ev, 4 range, heals instead of dealing damage, no Two Hands, no Two Swords
- Stone Gun: Loses initial Petrify

HARPS
- General consensus is that this weapon category is fine

KATANA
- Asura Knife: 14 WP, absorbs fire instead of strengthening, forced two-hands
- Bizen Boat: 10 WP, +2 PA instead of procing Silence
- Chirijiraden: 16 WP, +1 move instead of +1 Speed, forced two-hands
- Heaven's Cloud: 14 WP, forced-two hands
- Kikuichimonji: 16 WP, no longer procs Quake, forced two-hands
- Masamune: 9 WP, -1 Speed instead of -2 Speed, and gains Slow immunity
- Muramasa: 10 WP, loses its +1 MA bonus, but gains 20% chance to proc Decapitate (100% chance to deal 85% of the target's HP as damage) instead of its current proc, forced two-hands

KNIGHT SWORDS
- General consensus is that this weapon category is fine

KNIVES
- Orichalcum: 11 WP, gains Two Hands access, but loses two swords access (master guide is incorrect)
- Mage Masher: Holy elemental, deals MP damage instead, and gains Two Hands access
~ NEW --> "Gladius": 8 WP, 15% W-Ev, 1 range, +1 Move, 33% chance to proc Slow, no Two Hands, yes Two Swords
~ NEW --> "Toy Knife" 0 WP, 0% W-Ev, 1 range, +1 Move, 100% cancel Faith and Innocent, yes Two Hands, yes Two Swords

LONGBOWS
- Atheist Bow --> "Poison Bow": 13 WP, 10% W-Ev, 5 range, 50% chance to proc MP Poison, forced two-hands
- Ice Bow: Loses its +1 Speed bonus
- Lightning Bow: Loses its +2 MA bonus
- Long Bow: +2 Jump instead of +1 Move
- Ultimus Bow: It's 15 WP, unlike what the master guide says, leave at 15 WP
- Windslash Bow: 11 WP
~ NEW --> "Rain Bow": 12 WP, 10% W-Ev, 6 range, water elemental, 33% chance to proc Suiton, forced two-hands

NINJA SWORDS
- Hidden Knife: Loses its Two Swords access
- Ninja Edge: 15% W-Ev
- Short Edge: 10 WP and 50% proc chance
- Spell Edge: 10 WP

POLES
- Iron Fan: 13 WP, 30% W-Ev
- Whale Whisker: 25% chance to proc Undead

RODS
- Dragon Rod --> "Meteor Rod": 8 WP, 10% P-Ev, 1 range, 25% chance to proc Meteor (functions just like Bahamut), yes Two hands, yes Two Swords
- Flame/Ice/Thunder Rod: +2 WP, chance to proc respective nether spells instead
- Wizard Rod --> "Battle Rod": 12 WP, 20% W-Ev, 1 range, Don't Move immunity, yes Two Hands, yes Two Swords

SPEARS
- Holy Lance: Loses its proc
- Javelin: 8 WP, 4 range, loses its +2 Speed, but gains a 33% chance to proc Don't Move, loses Two Hands access
- Mythril Spear --> "Demon Spear": 9 WP, 10% W-Ev, 2 range, dark elemental, 50% chance to proc Life Drain, yes Two Hands, no Two Swords
- Obelisk: +1 Jump (due to Speed being changed to Jump in the Jump skill formula)
- Partisan --> "Heavy Spear": 10 WP, 10% W-Ev, 2 range, 20% chance to proc Shellbust Stab (100% chance to break body armour and deal weapon damage, but deals no damage once body armour is broken, 100% hit chance), no Two Hands, no Two Swords
- Spear --> "Ethereal Spear": 11 WP, 10% W-Ev, 2 range, deals MP damage instead of HP damage, yes Two Hands, no Two Swords
~ NEW --> "Vaulting Lance": 9 WP, 20% W-Ev, 2 range, +2 Jump, yes Two Hands, no Two Swords

STAVES
- Gold Staff: 10 WP, 10% W-Ev, cancels MP Regen
- Healing Staff: Loses strengthen holy and Two Swords access
- Rainbow Staff: It's non-elemental, remains non-elemental (master guide error)
- White Staff: 10 WP, 20% chance to proc Bizen Boat instead
~ NEW --> "Black Staff": 8 WP, 10% W-Ev, 1 range, dark elemental, 20% chance to proc Bio 3, yes Two Hands, yes Two Swords

SWORDS
- Blood Sword: 9 WP and gains Two Swords access
- Coral Sword: Absorbs water instead of strengthening Water
- Ice Brand: 13 WP
- Mystic Blade --> "Thunder Blade": 12 WP, 10% W-Ev, 1 range, lightning elemental, 33% chance to proc Bolt 1, no Two Swords, no Two hands
- Phoenix Blade: 14 WP, 10% W-Ev, no Speed penalty
- Platinum Sword: Gains Berserk immunity
- Rune Blade: 8 WP, 0% W-Ev, loses its +2 MA, but gains always MP Regen and MP Poison immunity
- Shieldrender: 9 WP with 33% proc chance
- Tactician's Blade: 13 WP
- Ultima Weapon: 50% proc chance



~~~PROTECTION~~~

SHIELDS
- Aegis Shield: Loses its Silence immunity
- Crystal Shield: 15% P-Ev, 10% M-Ev, initial Reflect instead of Oil immunity and all-element neutrality
- Elemental shields lose their respective weaknesses
- Genji Shield: Gains Death Sentence immunity
- Kaiser Plate: 15% M-Ev
- Mythril Shield --> "Dewdrop Shield": 10% P-Ev, 20% M-Ev, absorbs Water
- Swift Plate: Known as "Zephyr Shield" in-game; changed name in FFTacText
~ NEW --> "Round Shield": 15% P-Ev, 20% M-Ev, absorbs Earth
~ NEW --> "Secular Shield": 10% P-Ev, 15% M-Ev, Faith and Innocent immunity
~ NEW --> "Wyvern Shield": 20% P-Ev, 10% M-Ev, absorbs wind

ARMOR
- Crystal Armor: Loses its Faith and Innocent immunity, but gains Slow immunity
- Diamond Armor: Loses its Darkness immunity
- Gold Armor: Loses its Silence immunity, but gains Death Sentence and Oil immunity (due to old Oil+ being introduced)
- Reflect Mail: 145 HP

CLOTHES
- Brigandine: 10 MP

HATS
~ NEW --> "Triangle Hat": 80 HP, 30 MP, Innocent immunity

HEADBANDS
- Chakra Band: 35 HP, -1 Speed, and loses its Berserk immunity and "Petrify immunity" (master guide error), but gains Slow immunity
- Choice Band: 70 HP, loses its initial Haste, but gains Berserk and Sleep immunity
- Focus Band: 70 HP, 70 MP, +1 PA, and +1 MA

HELMETS
- Cross Helmet: Gains MP Poison immunity
- Crystal Helmet: Loses Don't Act immunity, but gains strengthen earth, holy and water
- Diamond Helmet: Gains Don't Act immunity
- Genji Helmet: 75 HP and +1 Speed, but loses its initial Berserk
- Gold Helmet: Loses its Don't Move immunity, but gains Darkness immunity
- Mythril Helmet: 120 HP, +1 Jump, but loses Innocent immunity and Slow immunity (due to Speed being changed to Jump in the Jump skill formula)

ROBES
- Light Robe: Gains HP Poison immunity
- Robe of Lords: Loses its Silence immunity

ACCESSORIES
- 108 Gems: Gains HP Poison immunity and MP Poison immunity
- Battle Boots --> "Combat Boots": 1 PA, 1 MA, 1 Move
- Chantage: Loses Frog immunity and Sleep immunity, but gains Undead immunity, Stop immunity, and water absorb
- Cursed Ring: Loses its null holy
- Defense Ring: Loses its wind absorb and Silence immunity
- Dracula Mantle: 10% P-Ev, 15% M-Ev, loses its Berserk immunity, but gains Oil and holy immunity
- Feather Boots: Gains earth immunity (to negate earth weapons) and +1 Jump (due to Speed being changed to Jump in the Jump skill formula)
- Jade Armlet: Loses its water absorb
- Magic Ring: Loses its earth absorb and Silence immunity, but gains Charm and HP Poison immunity
- Red Shoes --> "Hyper Wrist": 2 Speed, always: HP Poison, immune: HP Regen
- Reflect Ring: Gains always Reflect
- Rubber Shoes --> "Sandstorm Treks": +1 Move, absorbs wind, Sleep immunity
- Small Mantle: 20% P-Ev, 15% M-Ev, loses its holy immunity, but gains Frog immunity
- Vanish Mantle: 15% P-Ev, 20% M-Ev, loses its water immunity, but gains HP Poison immunity
- Wizard Mantle: 15% P-Ev, 10% M-Ev, gains water immunity



~~~STATUSES~~~

- Oil: affected takes double elemental damage and wears off another one elemental attack
- Berserk: now allows affected to evade
- Silence: removed from the game
- Sleep: CT lowered from 60 to 40
- Protect: CT lowered from 96 to 64
- Shell: CT lowered from 96 to 64
- Innocent: CT lowered from 64 to 48
~ NEW --> "MP Poison": Takes 1/8 MP damage; wears off on death
~ NEW --> "MP Regen": Recovers 1/8 MP; wears off on death

You've stepped in puddles less shallow than me.

White Knight Wiegraf

  • Modding version: PSX