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Messages - RetroTypes

1
Help! / Re: Is my project even Vaiable
Today at 07:00:26 am
Quote from: ComplexMessiah on Yesterday at 09:36:56 pmSo i am reasonable new to this modding. I have managed to make basic patches and ran a few test patches. So now i want to go to the next level and make a full on patch with some more major changed. So i am going to outline to the basic concepts of what exactly i want and then ask do to make it happen and preferable the tools needed to do so. first i will list the tools i have and the version i wish to mod:
PSP: War of the lions.
FFTactext
FFTorgASM
FFTPatcher (v0.497.0)
MassHexASM

So this project is split into three main sections. Jobs, Items and reverting my current version into a different version.
Jobs:
I wish to add two new jobs to the wheels one with a mediocre requirement of level 5 white and black mage. The other requiring master summoner, black mage, white mage, level 8 calc and 5 of orator and mystic. I wish for these jobs to be generic jobs and be placed on the wheel. The only other thing of note is the larger job i wish to be a meta job and pull from pre existing spells like calculator.
Items:
I wish to add a few new items. I think the hardest of all is a new Materia blade, I would also like to add that to deep dungeon in the "Move find" pool. Additionally that weapon will require a new damage formula and sprite.

I am currently use the PSP version and wish to change it to the IOS or android version as i believe the changes made there are the most pragmatic way of playing this version.  additionally would like to add a QOL feature of memory of cursor.

These are big sweeping changes there will also be a lot of minor changes that i can expect to escalate into larger issues. Over all is this even viable with modding tools around or will it be a waste of my time.

Welcome! Glad to hear you've already been playing with some of the tools, as that's always the first thing I tell people to do when considering starting the modding process.

To start, I'll point out that modding the psp version limits your options in terms of tools available to you, as our psx documentation is much greater than the psp counterpart. Modding the mobile versions is completely out of the question, at least for anyone here. The only thing we have for mobile is a save editor. The psp version is moddable, but again, you'll be handicapping yourself a bit. The new features are tempting, but most of the psp content has already been added to the psx version via The Lion War mods.

Regardless of which platform you choose, adding items or jobs is not currently possible (other than TLW adding the Dark Knight in, which was crazy complicated and cannot be expanded further). So for both items and jobs, you'll have to replace existing ones with your new concept pieces.

Sprites can be altered/replaced as well, although I'm not sure about the smaller things like weapon icons and the like for psp. Pretty much any image can be modified in the psx version though.

Things like new damage formulas would require minor ASM hacks, and those can be made and inserted into either version.

Making any job work like calculator is a pretty big undertaking, and while it's not impossible, I'd consider it mostly off the table unless you replace calc to accomplish it, or dive decently deep into ASM hacking.

I think I answered everything you asked but if you want more clarification or have more questions, let us know!
2
The Lion War / Re: The Lion War 2.031 - Bug Reports
March 07, 2024, 02:51:30 am
Quote from: SuccuBelle on March 06, 2024, 12:17:50 amEdit: So I saw someone else had a similar problem when using these two mods together, so I re-patched a copy with just TLW on it, and I got a similar but different error. This time, the background was present during the text crawl (it was not before), and when it froze, instead of playing the music endlessly, it just played one note endlessly.

Hello, I am playing TLW on Duckstation with the QOL Patch. I am at the battle with Cu Chulainn, and the battle plays out as normal, but after the cutscene with Delita and the text crawl, when the game goes to a black screen, it never loads the next screen, and the music continues to play ad infinitum. I'm pretty sure it's some sort of emulation issue, but I don't know what to try. It has crashed 4 times.

If you're applying the whole QoL pack, you need to reapply the EIUH from the TLW resources after patching the QoL, as it says in the QoL thread. So base ISO -> TLW -> QoL -> EIUH hack. If you're still getting errors after that, let us know.
3
Spriting / Re: welln's Sprites
February 06, 2024, 12:33:45 pm
Great work! Love everything you've put together so far, keep it up!
4
Help! / Re: Force level 1.
January 17, 2024, 03:54:03 am
Couple different options included in the patcher suite's default xmls, yeah. Xif has one that is just a flat level cap, which would probably be the best option for this case. Just search her xml for "Maximum levelup". Glain also has one that sets limits per story chapter, called "Enforce Level Caps", if you wanna have some more control over it.
5
PSX FFT Hacking / Re: ASM Requests
January 01, 2024, 10:42:56 pm
Quote from: JEETKUNJO on December 31, 2023, 10:19:39 pmHello, first of all : I must thanks a lot this community, you made the modding accessible to everyone with all thoses tools !
I'm actually making the game the way i always wanted to : having some npcs playable and  rebalancing some overpowered classes,
but I'm stuck at a point, I'd like to add a " transform" skill, i used the base of the " moldball virus" that transform you into a morbol, i swapped the morbol sprite with the desired character , if the character is loaded in the map it works, but i have two problems and i think i need to modify the formula of the molball virus spell to fix that , it's not possible with FFTpatcher so i have to , i suppose go into the " battle.bin" file and find the offset of the molball virus spell and modify the hex value right?

If this is the way to go I'd like to know if anyone know the actual location of molball virus spell, and if there is a way to modify it, because there is 3 problems with the actual skill:

1/ it make the character go back to lvl 1
2/ its not usable on heroes, only generic
3/ it doesnt seems to work with autocast

So I'd like to know if anyone have an idea about this, is this possible to make the spell so i can AUTOcast it with a hero character, and not going down to lvl 1?

I'm not asking for anyone to do it for me, but since i never modified the game data directly with hex editor for FFT, I'm kinda lost when i try to localize the spell im looking for and the needed values,

Thanks in advance

Welcome to FFH!

For the Morbol Virus, you'll need to edit the damage formula associated with that skill, formula 58, found HERE.

You'll see in the routine that this is designed to always miss on non-generic targets, so removing that check would allow it to be cast on unique units.

As for why the target is getting their level reset, I'm not aware of where the game would be doing that, perhaps someone else can speak to that.

And not sure what you mean by "autocast"? Are you trying to make it a reaction ability?

Feel free to reach out in our Discord as well!
6
Completed Mods / Re: FFT The Lion War ReMixed
December 22, 2023, 02:27:42 am
Very cool, great work Nyzer! Lots of new QoL for everyone to enjoy, I'm excited to give it a go  :D
7
The Lion War / Re: The Lion War 2.031 - DOWNLOAD HERE!!
December 17, 2023, 12:46:56 am
Quote from: ChuckyMclove on December 14, 2023, 01:30:03 pmI have a question which one should I download? "The Lion War of the Lions v1.02.7z", Or "The Lion War v2.031.7z"

which is more updated? or better version? Are there many differences from one to the other?

Pliss Help-me

TLW is all of the PSP content, added to the PSX version, modified to resemble the rest of the PSX content. Dialogue of WotL-specific content is redone to not be flowery and whatnot.

TLWotL takes TLW and makes all of it resemble the PSP version as much as possible. All the text/dialogue, the JP costs of abilities, the calendar, etc, all match WotL.

As for which to play, the biggest question is just which of the original versions did you like more? If you didnt play either, or dont have a preference between them, then the general consensus around here is to go with the PSX dialogue, and thus, TLW. Both have all the same content, so you wont miss out on anything regardless of which you choose.

Also, please dont double post the same thing across multiple threads. Thank you, and enjoy whichever version you end up playing!
8
Help! / Re: Android Saved Data not exist on new phone?
November 12, 2023, 04:01:49 pm
Quote from: heretik on November 09, 2023, 02:10:43 amHi, I played on android phone (purchased from playstore), and after changed to new phone my saved data is not synced to the new phone.
Is there a way to move my saved data to the new phone?  or to anywhere/ emulator/ anything so I can continue the game?

Please help. Thanks.
Unless you're willing to root your phone or purchase some decently complicated backup software and fiddle with extracting files from a backup, your saves on mobile devices are not transferable, unfortunately. If you switch phones, you lose the save. Granted, if you're no longer using the old phone, rooting it may not be a particularly big issue, but even then you'd have to root the new phone to move the saves to that, otherwise you'd just have them on a PC where you could use an android emulator to resume your save. Sorry friend.  :/

Now is a good time to recommend getting a PSP or PSX emulator on your new phone, and trying out one of the many awesome mods we have available here on the site though! The save wouldnt have been compatible anyway, so if you're going to have to start a new game, I'd definitely try out something new.
9
Completed Mods / Re: War of the Lions Tweak v2.52
November 12, 2023, 03:55:15 pm
Quote from: Stephen on November 08, 2023, 06:16:48 pmIs this compatible with the "Final Fantasy Tactics: Alternate Map Pack"?  Or any map packs?   Thanks for the great mod

The Alternate Map Pack is a mod for the PSX version of FFT, it will not work if applied to the PSP version of the game. I'm not sure exactly how much has been attempted/completed when it comes to getting file replacements working for PSP, but if you were going to do this at all, you'd have to replace the individual map files within the PSP fftpack, assuming they didnt add more hardcoding to that stuff. For now, I'd consider them not compatible.
10
Help! / Re: Discord
September 22, 2023, 07:25:05 am
Quote from: Ejnar on September 22, 2023, 03:59:04 amwhat happened to discord ?

Use the #Roles channel to regain access, we implemented a new onboarding process to better help conversation clarity in the discord
11
Map Editing / Re: Maps by Bladegrasp
August 05, 2023, 02:55:46 am
Quote from: Bladegrasp1997 on August 04, 2023, 06:45:13 amThanks, I'm using Ganesha .75. I have not had the chance to test them ingame yet, haven't used the editor in a while and wanted to familiarize myself with the program again. I do plan on making more maps 👍.

GDX is up to .91 now, might be a good idea to upgrade to the newest version! I posted a fix for the .NET 3.1 end of life, too, you can try that if you want to upgrade to a newer .NET version alongside it. Kori's been using the fix for that and hasn't had any problems, as far as I know.

https://ffhacktics.com/wiki/Tools#GaneshaDX
12
The Lion War / Re: The Lion War 2.031 - Bug Reports
August 05, 2023, 02:42:42 am
Quote from: Tir on August 04, 2023, 09:31:25 pmHello, i just got a bug in the battle where you recruit Balthier.

   In the starting scene where Ramza is caught by thieves, as soon as the first thief appears from the shadows to attack Ramza the game stay stuck in it.
   The game not freezes(you can soft reset normally), but it remains stuck in this scene. The music plays normally too.

   Tried to reapply the patch (downloaded a fresh patch too), tried in multiple game images (maybe some img could be corrupted?) and nothing worked.
   Tested in some emulators (duckstation, psx, epsxe, etc) and the problem remains.

   I have a save before i trigger the event of recruiting Balthier, so i will progress from it without recruiting him.
   Have some files (save states, screenshot) that shows the bug.

   Lastly, I would like to thank the creators of this mod. This mod is really cool and a lot of fun. They did a great job.

See this thread for a fix for that.
13
Quote from: CorotAlas on August 01, 2023, 05:16:09 amanother problem arise. I try to download from about 7 site but all give me .BIN + .CUE file. None have FFT .ISO.
I try to convert it using ImgBurn, IsoBuster, PowerISO and WinBin2Iso, but none give me working .ISO to play with emulator ePSXe. :(
Help please

.bin files are synonymous with .iso files, you should be able to use a .bin file in any psx emulator. Although, for TLW, epsxe is actually not going to work, since it breaks with some of the hacks in the mod. We recommend psxfin or duckstation
14
Tutorials and Learning / Re: Tutorial Requests
July 30, 2023, 08:39:53 am
Quote from: whispered on July 29, 2023, 07:18:53 pmHey everyone! good evening!
I browsed the forum a little bit, searched on the internet as well, about FFT translation but I didn't find what I was looking for.
It's probably my bad that I didn't find it, honestly the infos within the forum is so scattered that we newbies can't find things and answers easily, somethings are probably within a "different" topic, I'll take a proper look when I find time for it.

My goal here is to learn how to translate the game and the mods, to make the mods available to my fellow Portuguese speakers.

So... It would be amazing if you could create a tutorial about that, not a complete guide (God bless you if it is possible  :lol: ) but just a start guide, like every tool you'll need, and proper practical examples using every tool (with images if possible) and the first steps that we'll need to do over and over again till everything is completed.

It will compile everything a person has to know, and get, to translate the game and the mods. I think it is like creating a translation section.

This will help everyone that wants to translate the game to other languages, or people like me that are willing to spend time to make a certain mod available to my friend that does not speak English.

Start with reading through my "where to start" guide to get an idea of what the basic tools do. For a translation patch, you'll need a lot of the tools at our disposal, but the majority of the editing will be done with Tactext and EVSP, our text and dialogue tools, and an image editor for the text baked into icons and whatnot.

We've had a few people do translations already, including German and Hungarian I believe. If you want to get in touch with those authors, I'd recommend joining our Discord once you've got the basics down and need assistance with the smaller details. Note that this will be a HUGE undertaking, so make sure you're prepared for a year+ long adventure!
15
With any mod you'll find on this site, you'll need a copy of the base FFT game to apply the mods to, we do not distribute the original game files. That's where the bin and cue files come from, that's the vanilla game. From there, follow the instructions in this thread to apply the mod to the game, and then load it in your emulator of choice.

Be sure to check out the tutorial link index for more useful info!
16
Help! / Re: Garbled Ability Names in combat
July 08, 2023, 04:27:21 am
Quote from: Goldmansack on July 07, 2023, 08:46:26 amI wanted to give this improvement a try and am trying to play on my Retroid 3. I patched the US iso of Tactics and am able to open and play the game fine, but the ability names font during combat for each class are garbled and very hard to read. I'm not sure if I did something wrong, or if this is a known issue that I haven't found any info on yet. All the other text I'm the game is fine, it's just the ability names before executing an action that are impacted.

What mod are you trying to play? And what did you use to patch it?
17
Help! / Re: Monster Sprite reverting to Ramza....
July 04, 2023, 11:12:04 pm
Ah, sorry, should have been more specific lol glad it worked though!
18
Help! / Re: Monster Sprite reverting to Ramza....
July 04, 2023, 09:30:33 pm
The two things I see that are weird are that you picture ENTD ID 102 Military Academy BS but that's the Brave Story (reviewable) version of the event, you'd need to edit ENTD 188 Military Academy; and, every unique monster in the game uses Unit ID 82 Monster, not the number that matches the unit's current job. Give those a try and see if that helps!
19
Completed Mods / Re: War of the Lions Tweak v2.52
July 04, 2023, 06:06:07 am
Quote from: Ethan_Targaryen on July 02, 2023, 07:58:02 pmIs there a good resource to look at to get Valhalla running? I'm on Windows 11 and I'm having a hell of a time trying to get Valhalla to open let alone run.

Dont be shy, share with the class! lol ya never know if someone else might have the same issue and need a solution later
20
The Lion War / Re: The Lion War 2.031 - Bug Reports
June 23, 2023, 03:46:54 am
Quote from: Barney on June 22, 2023, 03:57:34 pmHello Everyone! I am new and i am having an issue where when i try to find the game on duckstation it cant see it and if i use the system start a file menu it will start the modded game( i am sure i followed the steps correctly, fresh .bin ppf o matic) it plays the start up like a video but i cant select new game or anything with my controller or the keyboard.  Please help also wondering if this site is still active


This is a known issue with Duckstation where it messes with controller settings for non-recognized games (which TLW is, since it changes the game serial). You need to go into your emulator settings and change the "Controller Type" from Analog to Digital Controller