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June 14, 2025, 04:30:37 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


How to Disable Movement After using Ability?

Started by Bat Toad, April 09, 2025, 04:29:50 pm

Bat Toad

So I'm trying to get a regular charged spell (CT 6, weapon range in this case) to disable movement. The issue I'm having is that the ability is supposed to be melee only. But, currently, the caster is able to begin casting the ability, walk away from the target, and still hit the target from their new position. Basically, I want the ability to function the same as the archer's aim ability.

How do I achieve this?
  • Modding version: PSX

RetroTypes

Quote from: Bat Toad on April 09, 2025, 04:29:50 pmSo I'm trying to get a regular charged spell (CT 6, weapon range in this case) to disable movement. The issue I'm having is that the ability is supposed to be melee only. But, currently, the caster is able to begin casting the ability, walk away from the target, and still hit the target from their new position. Basically, I want the ability to function the same as the archer's aim ability.

How do I achieve this?

There's a hack in Pride's xml included in the patcher suite called "QOL: Weapon Range and Others Disable Movement" which I think is exactly what you need. Just apply it with FFTorgASM and you should be good
  • Modding version: PSX
  • Discord username: RetroTypes