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Messages - RetroTypes

1
PSX FFT Hacking / Re: ASM Requests
December 03, 2024, 03:46:08 am
Quote from: Krendall on November 30, 2024, 11:00:57 pmI've been thinking of adding a Thief support ability: Backstab. What I'm thinking is whenever the person attacks the back of an enemy, or when the person is invisible, the attack is an automatic critical. I know the game checks where an attack is coming from (for shields and/or Parry), so is this possible?

Definitely possible! A few hacks like this already exist actually, though I'm having trouble finding links at the moment. It'll take a bit of asm-ing if you dont like any of the ones made already but it's not too bad, because like you said, the game does already do most of the work for you
2
These links are super old and may have some incorrect info or different namings but I still think they're worth reading

[FFTPatcher] Ability flags explanation
Miscellaneous Tricks & Tips
FFT Patcher Animations Tab
3
Help! / Re: few questions! skill related
November 29, 2024, 03:22:39 pm
Giving JP costs to monster skills shouldnt affect the AI or any monsters having access to that skill, since monsters dont run the JP cost routines to gain their skills, the only check for them is their 4th ability via Monster Skill. You can give human jobs the same exact abilities as monsters - Remixed even does this! Luso is a blue mage, so he learns an ability from every monster family.

Now, if you want separate effects to play for humans vs monsters, that will require either a "duplicate" ability or some hacking, and to do that you'd just need the patcher (and the TLW Remixed source files, which havent been updated in a while because he's still actively working on the mod). Overall I'd recommend waiting until Nyzer gets it to a stable version and releases new resources before trying to mod it.
4
You're trying to hack a hack, which is not recommended, especially using gameshark codes. Modifying TLW requires rebuilding the mod yourself using the resources provided and making your changes to those source files, in 99% of cases. If you're not able to do that, then you'll have to get Cloud the normal way, and then you'll be able to use him from then on into NG+
5
Help! / Re: Altima's Sprite
October 20, 2024, 03:40:54 pm
Zozma started a Mon sprite of Altima, but I dont know if it ever got finished. Here's what he had so far:
https://ffhacktics.com/smf/index.php?topic=3777.msg84789#msg84789

If you want to search more thoroughly, you can use this page:
https://ffhacktics.com/customsprites.php
6
Help! / Re: [Answered] Portuguese translate
October 13, 2024, 09:41:14 pm
Definitely feel free to give it a go! We say these things to set expectations, not to discourage. If you need help, reach out here or in the discord, we are always happy to explain things (a lot of this can get complicated!). Gogeta recently (I use that loosely lol) put out a German translation of the game built on TLW, and he was very active in the community, including helping find new info to help with translation mods!

https://ffhacktics.com/smf/index.php?topic=12989.0
7
Help! / Re: Portuguese translate
October 13, 2024, 12:58:57 pm
Dont forget the words that are baked into images too, like the status names in frame.bin and all that.

Overall, a full translation is not a small undertaking by any means. The few that have been done did indeed take years to achieve, and even then I dont think any of them are technically "complete" because there's still a few images we dont know how to edit last I checked. But yeah, no such thing as a "small mod" for a full translation of the game, unfortunately.
8
Help! / Re: Combining two separate sprites into one?
September 28, 2024, 01:36:02 am
Quote from: kenchidag on September 26, 2024, 08:27:58 pmSir @RetroTypes is it possible to used the unused sprites slots in vanilla fft marked with ??? which I have seen in Shishi to create a new job or character to the game? see image

Yeah, although you'll likely have to use the "Expand ISO" function first. After that, follow the guides for adding new unique characters. I'll link a few below.

https://ffhacktics.com/smf/index.php?topic=13205.0
https://ffhacktics.com/smf/index.php?topic=6702.0
9
Definitely never seen the giant red sprites bug before lmao. What version of TLW did you use?

Glad you enjoyed it though! If you didnt already do the "new" single player Rendezvous missions, I'd at least recommend choosing the continue+ option from your endgame save and giving those a shot, they're a lot of fun if you like a bit more of a challenge (for the later ones, at least).
10
Tutorials and Learning / Re: Tutorial Requests
September 26, 2024, 05:00:09 am
Quote from: Raidus on September 24, 2024, 10:34:45 pmI'd like a tutorial on how to use ALMA 4 to make an item have a passive ability, for example, I'd like to make a rod with magic attack up. I've looked at the spreadsheet and I don't understand where I need to go.

Full tutorials for individual spreadsheet hacks, especially one that is known to be super buggy and not recommended for use, are unlikely to be made, sorry. Keep playing with it and see how far you can get, but other than that, you'd probably want to look at something like the Item Attribute spreadsheet hack to see if that can fit your needs, or start learning how to code the ASM yourself.
11
Help! / Re: Combining two separate sprites into one?
September 26, 2024, 04:54:10 am
The key is the word "palette", which is talking specifically about the colors of the sprite. The Squire sprite has, well, one sprite, with up to 8 palettes, or recolors. If you were changing the sprite, it wouldn't be the Squire sprite anymore lol.

If you were clever, you could hypothetically utilize less than the 16 colors available to each palette, and have unused colors be duplicates (probably black/transparent) in one palette while being a unique color in another, thus looking like the next palette was more than just a recolor, but that takes a lot of technique that would be a challenge for even our best spriters. Overall, the answer to your question is indeed "no".
12
Quote from: kenchidag on September 20, 2024, 03:36:04 amGood Afternoon FFT Hacktics community,

Im fairly new to using custom sprites, and frankly I had success in changing the sprite of a squire male to a Sephiroth Sprite. However, on the first battle in FFT in Chapter 1, there was a glitch in which that the enemy squires became Sephiroth shadows. I dont understand what happen and tried gooogling my problem nothing seems to pop. This was in FFT psx version. It seems like when I import the Sephiroth Sprite to Shishi Sprite Editor it automatically rewrites it and the Sprite pallette for Sprite #2-5 are gone, and then when I revert it back to the original Squire Sprites, it becomes okay.

Did I miss something in Editing it? Any help is much appreciated.
Thank you very much.

Sprites can have multiple palettes, editable in an image editor like graphicsgale. Custom sprites you find here on the forums will likely only have 1 palette because they're often meant for unique characters, not generic units. Enemy generic units use palettes 2-5 in vanilla, so you'd have to add colors to those palettes for those units to display correctly.
13
FFT TLW ReMixed / Re: ReMixed Bug Reports
August 30, 2024, 10:09:31 pm
Quote from: Mutteo on August 28, 2024, 09:20:27 pmYou're right, it was on my end, sorry about that.  I still like to use epsxe when I emulate games, and for some reason setting the cpu to Interpreter mode broke the game in those places.  I tested it out on the Dynarec setting and it didn't do that. 

espxe is explicitly not recommended in the TLW FAQ because it causes a lot of issues with multiple hacks in TLW, and thus ReMixed. It'll break the RDV treasure wheel as well, iirc. psxfin and duckstation are confirmed to work bug-free
14
Help! / Re: Blue Mage Cannot Cast Learned Skills
August 22, 2024, 02:50:03 am
You'll need to go to the action menu tab and change the calculator skillset to be a normal type instead of mathematics. Not sure that's the only thing you'll need to do, but that's a definite change you'll need to make.
15
Help! / Re: Can't get new skills
August 10, 2024, 03:36:04 am
It looks like you're in the "view abilities" menu, not the "learn abilities" menu. When viewing a unit, press triangle to open a menu where you can alter your unit's equipment, abilities, etc.
16
Attaching abilities to items isn't something that you can do with the patcher, no. You'd have to write some custom ASM code to get that, and even then it's been tried before with mixed results at best. If you really wanna give it a go, look into the ALMA spreadsheet, it has a tab for it iirc, but know that it will very likely cause a lot of other issues
17
We updated the instructions on discord to show the settings option needed to enable reactions as shown in my screenshot above. Try toggling that and see if you can then gain your role(s)
18
Quote from: Mogget77 on May 24, 2024, 08:37:13 pmI'm not sure what I am doing wrong at this point.
Clicked the server invite link and entered the server as normal.
All fields in the available channels state "You Do not have permission to send messages in this server."
Responding to the bot only opens a DMs channel.
Server speciffic emotes do not work in bot's DMs channel.
I can't seem to be able to react to anything to gain a role in the server.

(Using Discord's website to do this, I cannot run the app on my potato computer.)

In the #roles channel, simply click the emote that corresponds to the version of FFT you plan on playing/modding
19
Quote from: Krendall on April 15, 2024, 10:35:26 amI am working on using FFTPatcher on an ISO of War of the Lions. I had previously applied the WotL Tweak patch, primarily to remove the slowdown issues. After applying some of the changes I made with FFTPatcher, I found the slowdown came back. Is there a way I can use FFTPatcher without losing the slowdown fix?

EDIT: Never mind, I figured it out. I just have to reapply the slowdown patch with FFTorgASM.

You can also use the patcher itself to ensure the slowdown patch is applied, it's a checkbox in the "patch wotl iso" popup, in the bottom right above the button to locate the iso you want to patch. Either way works though
20
Quote from: Wiegraf Jr. on April 04, 2024, 12:13:15 amSo I added a handful of ASM with FFTorgASM and now when the enemy monsters counter me they also damage themselves by the same amount? Lol can I fix this?
We would need to know what all you patched, and if you looked at the hacks in the conflict checker to make sure they dont overwrite each other. Any conflicts mean you WILL have issues. Also, if you're patching on top of anything except a vanilla ISO, you're also likely to break things, so you cant just add hacks on top of mods unless they're explicitly stated to be compatible.