Quote from: Nyzer on June 24, 2025, 09:05:24 pmBy ASM hacking the formula to do so.
Quote from: Ajegado on June 25, 2025, 05:20:54 pmHello Sir Cleiton Santos, Ivalice's Friend.
Dude, your mod is sensational! I liked this update from bahamut.
I had the impression that it was more balanced. Before to pass the prologue it was a difficulty and from the first scenario it was an insanely derpy! Which was disproportionate in my opinion because it was the beginning of the game.
I'm in Chapter 3 and I liked the evolution of the difficulty, and the abilities of the monsters. It brought a good degree of difficulty to the game. And on the other hand, it optimised several classes that were previously left aside, making them more attractive.
The random battles became really random! Many really random and difficult monsters and enemies.
Now I have some observations to make.
- The non-vision of the base status of each equipment gets in the way, like to know how much HP, MP, Atk... each equipment I have to equip it, when pressing the select key only shows other information such as rarity and additional effects. The display of which classes the equipment can be used would also be a good one.
- How do I increase the bravery of the characters? The mediator has the ability to increase and decrease faith. But bravery only has the ability to decrease.
- The look of warrior and archer are very similar, it confuses a lot.
- Some visuals of some jobs and monsters on the team formation screen is one, in the battle is another, I don't know if this was due to the limitation of the PSP platform
- There are skills that are repeated between some jobs, such as Ramza's full power
That's it so far!
Congratulations again for the work.
Quote from: douglaskraft on June 24, 2025, 02:02:48 pmI'm having a problem with the version: FFTA2 Editor v1.3.4 Log: Jun 24, 2025 2:31:28 PM org.ruru.ffta2editor.App loadConfigWhoops. I made some changes to how the config (.properties) file is read in v1.3.4 which causes it to crash if the file doesn't exist. It's fixed now in v1.3.5
INFO: Config not found
java.io.FileNotFoundException: ffta2-editor.properties (The system cannot find the file specified)
at java.base/java.io.FileInputStream.open0(Native Method)
at java.base/java.io.FileInputStream.open(FileInputStream.java:213)
at java.base/java.io.FileInputStream.<init>(FileInputStream.java:152)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.loadConfig(App.java:161)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.start(App.java:213)
at javafx.graphics@23.0.2/com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$9(LauncherImpl.java:839)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runAndWait$12(PlatformImpl.java:483)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at javafx.graphics@23.0.2/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:184)
at java.base/java.lang.Thread.run(Thread.java:1583)
Quote from: Garm on June 24, 2025, 07:51:57 pmThis is awesome!
May I ask, how did you made it so the Destroy Sword skills raise the parameters of allies while reducing the parameters of enemies?
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