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FINAL FANTASY TACTICS OMEGA!!

Started by Cleiton Santos, June 12, 2023, 05:02:15 pm

FreeBlock

Tried replaying the mod again for a second time, not sure why but game hard crashes after the 2 brothers fight and when the gate opens, just POOF, the entire emulator force closes, tried varies setting, not really sure whats causing it.
  • Modding version: Other/Unknown

Cleiton Santos

Quote from: FreeBlock on April 15, 2025, 08:34:41 pmTried replaying the mod again for a second time, not sure why but game hard crashes after the 2 brothers fight and when the gate opens, just POOF, the entire emulator force closes, tried varies setting, not really sure whats causing it.
Hi friend, I have no idea what's going on. This fault never occurred to me :/
I'd try downloading another clean ISO and applying the ppf again.
But if it works normally on any other (clean) ISO, you can skip this part on that other ISO and save the game, then just load the saved file onto the Mod ISO.
  • Modding version: WotL

SirAdder

Quote from: FreeBlock on April 15, 2025, 08:34:41 pmTried replaying the mod again for a second time, not sure why but game hard crashes after the 2 brothers fight and when the gate opens, just POOF, the entire emulator force closes, tried varies setting, not really sure whats causing it.

Another issue could be the emulator itself, are you using the PPSSPP on its latest version? I also had an issue with certain mods not being compatible with emulators.
  • Modding version: Other/Unknown

Raviollius

Salve, parece um mod bem maneiro, meus parabéns!

Quero começar uma campanha nele, mas o bug da Agrias virar guest que o colega falou um pouco antes me deixa de pé atrás. Tem alguma previsão por alto de quando deve sair a próxima versão?
  • Modding version: Other/Unknown

FreeBlock

Quote from: SirAdder on April 16, 2025, 08:49:35 pmAnother issue could be the emulator itself, are you using the PPSSPP on its latest version? I also had an issue with certain mods not being compatible with emulators.

ya seems to be, i dunno ill just try the fight again on the save before it. Haven't had it crash until that point. Maybe turboing messed up the reading code? not a big deal.
  • Modding version: Other/Unknown

Cleiton Santos

April 23, 2025, 08:33:57 am #85 Last Edit: April 23, 2025, 09:01:40 am by Cleiton Santos
Quote from: Raviollius on April 19, 2025, 06:53:21 pmSalve, parece um mod bem maneiro, meus parabéns!

Quero começar uma campanha nele, mas o bug da Agrias virar guest que o colega falou um pouco antes me deixa de pé atrás. Tem alguma previsão por alto de quando deve sair a próxima versão?
Ola Amigo de Ivalice, acredito que esse bug que ele comentou sobre a Agrias seja um caso bastante isolado, tanto que eu tentei reproduzir essa falha e ela não acontece comigo, o que é estranho pois a Agrias é um personagem que teve destaque e carinho em sua versão nesse mod, ela esteve presente em todos os meus testes e gameplays da maioria do pessoal que testou.
 Tenho uma teoria do que pode ter ocorrido, basicamente o nome da Agrias em uma batalha onde ela era guest estava como Beowf ai a programação de escolha de guest dos personagens da equipe se perdeu, se for isso mesmo ja estará corrigido tudo em breve... Do mais, a versão é bastante estável, sobre os bugs comuns eram 3 quadrados com itens inválidos de move-find-itens, a camera dar leve zoon para o charge+20, a cor de paleta do dragão divino na tela de formação fica dourada, os Fallen Heroes deveriam dropar cristais que ensinam habilidades. Contudo pretendo sim lançar uma versão corrigida e com alguns nivelamentos em cerca de algumas semanas.

Tudo para aprimorar ainda mais a experiencia Omega do melhor jogo tático de todos os tempos! :)   
  • Modding version: WotL

SirAdder

Quote from: Cleiton Santos on April 23, 2025, 08:33:57 amOla Amigo de Ivalice, acredito que esse bug que ele comentou sobre a Agrias seja um caso bastante isolado, tanto que eu tentei reproduzir essa falha e ela não acontece comigo, o que é estranho pois a Agrias é um personagem que teve destaque e carinho em sua versão nesse mod, ela esteve presente em todos os meus testes e gameplays da maioria do pessoal que testou.
 Tenho uma teoria do que pode ter ocorrido, basicamente o nome da Agrias em uma batalha onde ela era guest estava como Beowf ai a programação de escolha de guest dos personagens da equipe se perdeu, se for isso mesmo ja estará corrigido tudo em breve... Do mais, a versão é bastante estável, sobre os bugs comuns eram 3 quadrados com itens inválidos de move-find-itens, a camera dar leve zoon para o charge+20, a cor de paleta do dragão divino na tela de formação fica dourada, os Fallen Heroes deveriam dropar cristais que ensinam habilidades. Contudo pretendo sim lançar uma versão corrigida e com alguns nivelamentos em cerca de algumas semanas.

Tudo para aprimorar ainda mais a experiencia Omega do melhor jogo tático de todos os tempos! :)   

Its not an isolated case. This also happened to another guy who posted a video of it for his LP(https://youtu.be/CUNKylHOo0A?si=mjk6_VwMXJ0XM6b0) at 10:50, especially with the Beowulf guest. And in the next episode of his LP, he lost permanently lost access to Agrias(her slot changed from 10 to 23 and she became a Guest).
  • Modding version: Other/Unknown

Cleiton Santos

Quote from: SirAdder on April 23, 2025, 08:10:32 pmIts not an isolated case. This also happened to another guy who posted a video of it for his LP(https://youtu.be/CUNKylHOo0A?si=mjk6_VwMXJ0XM6b0) at 10:50, especially with the Beowulf guest. And in the next episode of his LP, he lost permanently lost access to Agrias(her slot changed from 10 to 23 and she became a Guest).

 I found the glitch and fixed it, it won't happen again from the next version. In fact, it was the character's name that, for some reason, in this particular battle, was changed from Agrias to Bewolf in the battle editor... Possibly an accidental tap on the mouse scroll while editing this battle, which made me review all the other battles again so that nothing like this happens again.

 We'll have a lot of edits in the next version, so maybe I'll release a beta version before the final version, so as not to make you wait so long before I can play the whole game and test and validate all the changes.
  • Modding version: WotL

UnfamedAsterisk

Hello Clenton , this hack is pretty fun once you get the hang of things , but what does the luck stat do?
  • Modding version: Other/Unknown

UnfamedAsterisk

Malak's class specific frog magic doesn't really work , also are the dimensional monsters recruitable?
  • Modding version: Other/Unknown

Thelunarfenrir

Hi there I'm loving this mod I just wanted to let you know.

I have one small issue though. I just got Beowulf and learned all his abilities however when I use Beowulf in battle only four abilities show up. Is there anything I can do to rectify this?
  • Modding version: PSX & WotL

Cleiton Santos

 
Quote from: UnfamedAsterisk on May 04, 2025, 08:17:31 amHello Clenton , this hack is pretty fun once you get the hang of things , but what does the luck stat do?

Hi friend, sorry for the delay!

The luck attribute is used to increase the damage of axes and hammers and other random weapons, it's basically the same as strength (PA), but random. In other words, the higher the PA, the more luck you'll have to deal damage with axes and hammers...
  • Modding version: WotL

Cleiton Santos

Quote from: UnfamedAsterisk on May 13, 2025, 12:11:08 pmMalak's class specific frog magic doesn't really work , also are the dimensional monsters recruitable?

 Marach has initial Atheism, which is why some spells such as frog are released after the end of Atheism, It sounds bad, but it's like a soft nerf. ;)
Unfortunately, monsters from other dimensions are not recruitable. I took advantage of blank ISO spaces to create them (because the job spaces had run out), in other words they really are from another space than the game...
  • Modding version: WotL

Cleiton Santos

Quote from: Thelunarfenrir on June 22, 2025, 08:11:21 pmHi there I'm loving this mod I just wanted to let you know.

I have one small issue though. I just got Beowulf and learned all his abilities however when I use Beowulf in battle only four abilities show up. Is there anything I can do to rectify this?

Dear Valiant Hero,
Speelblader's abilities are launched from a sword, unfortunately katanas are not included in this rule yet in the version you are playing.
  • Modding version: WotL

Ajegado

Olá Sir Cleiton Santos, Amigo de Ivalice.
Cara teu mod tá sensacional! esse update do bahamut gostei.
tive a impressão que ficou mais balanceado. Antes para passar do prólogo era uma dificuldade e do primeiro cenário era uma dificuldade insana! o que era desproporcional na minha opinião porque era o início do jogo.
Estou no Capítulo 3 e gostei da evolução da dificuldade, e das habilidades dos monstros. Trouxe um bom grau de dificuldade ao game. E por outro lado otimizou várias classes que antes eram deixadas de lado, tornando mais atrativas.
As batalhas aleatórias ficaram realmente aleatórias! Muitos monstros e inimigos realmente aleatórios e difíceis.

Agora tenho umas observações a fazer.
  • A não visão do status base da cada equipamento atrapalha, tipo para saber quanto de HP, MP, Atk... cada equipamento da eu tenho que equipa-lo, ao pressionar a tecla select só mostra outras informações como raridade e efeitos adicionais. A exibição de quais classes o equipamento pode ser usado tb seria uma boa.
  • Como aumento a bravura dos personagens? O mediador possui a habilidade de aumentar e diminuir a fé. mas a bravura só tem a habilidade de diminuir.
  • O visual de guerreiro e arqueiro estão muito parecidos confunde muito.
  • alguns visuais de algumas jobs e monstros na tela da formação da equipe é um, na batalha é outro, não sei se isso foi devido a limitação da plataforma PSP
  • Tem skills que se repetem entre algumas jobs, como full power do Ramza

Até o momento é isso!
Parabéns novamente pelo trabalho.

-----------------------------

Hello Sir Cleiton Santos, Ivalice's Friend.

Dude, your mod is sensational! I liked this update from bahamut.

I had the impression that it was more balanced. Before to pass the prologue it was a difficulty and from the first scenario it was an insanely derpy! Which was disproportionate in my opinion because it was the beginning of the game.

I'm in Chapter 3 and I liked the evolution of the difficulty, and the abilities of the monsters. It brought a good degree of difficulty to the game. And on the other hand, it optimised several classes that were previously left aside, making them more attractive.

The random battles became really random! Many really random and difficult monsters and enemies.

Now I have some observations to make.

  • The non-vision of the base status of each equipment gets in the way, like to know how much HP, MP, Atk... each equipment I have to equip it, when pressing the select key only shows other information such as rarity and additional effects. The display of which classes the equipment can be used would also be a good one.
  • How do I increase the bravery of the characters? The mediator has the ability to increase and decrease faith. But bravery only has the ability to decrease.
  • The look of warrior and archer are very similar, it confuses a lot.
  • Some visuals of some jobs and monsters on the team formation screen is one, in the battle is another, I don't know if this was due to the limitation of the PSP platform
  • There are skills that are repeated between some jobs, such as Ramza's full power


That's it so far!

Congratulations again for the work.
  • Modding version: WotL

SirAdder

Quote from: Ajegado on June 25, 2025, 05:20:54 pmHello Sir Cleiton Santos, Ivalice's Friend.

Dude, your mod is sensational! I liked this update from bahamut.

I had the impression that it was more balanced. Before to pass the prologue it was a difficulty and from the first scenario it was an insanely derpy! Which was disproportionate in my opinion because it was the beginning of the game.

I'm in Chapter 3 and I liked the evolution of the difficulty, and the abilities of the monsters. It brought a good degree of difficulty to the game. And on the other hand, it optimised several classes that were previously left aside, making them more attractive.

The random battles became really random! Many really random and difficult monsters and enemies.

Now I have some observations to make.

  • The non-vision of the base status of each equipment gets in the way, like to know how much HP, MP, Atk... each equipment I have to equip it, when pressing the select key only shows other information such as rarity and additional effects. The display of which classes the equipment can be used would also be a good one.
  • How do I increase the bravery of the characters? The mediator has the ability to increase and decrease faith. But bravery only has the ability to decrease.
  • The look of warrior and archer are very similar, it confuses a lot.
  • Some visuals of some jobs and monsters on the team formation screen is one, in the battle is another, I don't know if this was due to the limitation of the PSP platform
  • There are skills that are repeated between some jobs, such as Ramza's full power


That's it so far!

Congratulations again for the work.

Ramza will eventually gain a Bravery Up ability that can be targeted to allies later on. Orlandeau will also have another ability like that too.
  • Modding version: Other/Unknown