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Messages - RetroTypes

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1
The Lion War / Re: The Lion War - FAQs
« on: January 12, 2020, 01:11:07 AM »
I mean... did you check that your RAD3 XML wasn't conflicting with other ASMs in the packed in resources?

First and foremost, you cannot simply just add stuff to TLW. If you want to do that, you're gonna need to download the resources pack and make a new image yourself with my instructions, and include any new ASMs you want to add.

I'm going to assume you did not do this, hence the issues you are having... RAD3 is a very broken ASM, and you are almost certainly correct in that it's not going to work with TLW. Considering how large the DK hack is, and how much space RAD3 takes up.

I would not recommend RAD3 tbh, but to each their own. Remnants of that mod were in the initial build of Jot5, and caused many issues even without conflicts.

It's also entirely possible that you simply did not setup RAD3 correctly, so it could be a combo of both. However without you checking the conflict checker in orgASM with your RAD3 xml, against the TLW ASMs, there is no way of knowing, and i don't have time to test that myself, which is why we released the resources.

I assumed since the ASM's were applied last that adding more could be done by just patching the ISO again, but I guess it makes sense that it doesn't work like that. I'll give it a go using the resources provided but I'm going to assume it still wont work lol. I'm not advanced enough yet to be able to look at multiple ASM's or the conflict checker and know what's wrong, so no idea there.

Maybe not the place to ask this, but since we're already here and talking about it, what alternatives do you recommend for achieving something similar to the RAD3 functionality? It works absolutely perfectly for the white mage upgrade I wanna make, but with TLW being out now I cant *not* start a project with it as a base lol (which, thank you again for all the hard work you put into it, btw).

2
New Project Ideas / Re: Jobs and Etc. Ideas Proposal Thread
« on: January 12, 2020, 01:02:46 AM »
Or, if you actually do have the skill to make up new mechanics, recycle the unused Dark status into something that reduces unit Move by 2 (a status effect that affects a stat seems WAY more viable than an entirely new reaction AFAIK)

Ok so I was actually planning on doing exactly this to create a not-OP version of Accumulate. Instead of semi-permanently raising PA by 1 and letting it stack, it would inflict an "empowered" status that raises PA by 1 or 2 until the status wears off. Still learning the inner workings of ASM-ing, but glad to hear this is possible and makes sense. I do have a question though: instead of using the Dark status, could I use the "Wall loses all hard-coding" ASM in the Razele.xml that came with the patcher, and then apply another ASM to make it inflict my Empowered status?

3
The Lion War / Re: The Lion War - FAQs
« on: January 12, 2020, 12:20:54 AM »
So I'm gonna go out on a limb here and assume more complicated ASM's like RAD 3 wouldn't work in conjunction to the TLW patch? A quick try produced broken results for me, from abilities not being moved around like I'm trying, to sprites changing to vastly different ones mid scene/battle. But maybe (likely lol) I'm missing something?

4
New Project Ideas / Re: Nerfing SwordSkills
« on: May 29, 2019, 06:00:41 AM »
Yeah I'm replacing each classes original abilities with the new ones as I go, any left over I can use later on lol. And I've seen the other patches, all are great in their own way but not quite what I'm looking for. Plus, I enjoy doing this! If I can make my own personal version of the "best" FFT and also learn stuff, and maybe even share it with others along the way, well, count me in lol.

5
New Project Ideas / Nerfing SwordSkills
« on: May 28, 2019, 12:20:32 PM »
So you beat FFT:WotL. Now what? DD? Too easy, we're all Dark Knights with secondary SwordSkills, we murder everything in our path with ease..

I've officially joined this community for one purpose: making a patch that normalizes most classes in FFT. And that, unfortunately, means nerfing most SwordSkills. I get it, they're supposed to be OP, right? But for the sake of replayability, and having more fun, they have to get brought down to more standard levels. They should still be powerful, and have their unique talents and usefulness, but they shouldn't be the best option every time. With that in mind, here's the beginning of my idea of a more balanced FFT:WotL, the product of a few days of brainstorming and messing with FFTPatcher (and WAAAYYYY too many tabs open to these forums lmao) combined with many hours of playing FFT over the years. Keep in mind this is a (probably very) basic vanilla mod, I'm learning as I go here lol.

Anything highlighted is stuff I've already managed to get functionally working in-game via FFTPatcher


Lots more to come, like I said this is just a few days' worth of work and I want to accomplish these before trying to tackle changing the whole game haha. Let me know what y'all think!

6
The Lion War / Re: FFT - The Lion War
« on: May 28, 2019, 10:36:45 AM »
First post here (been lurking for a while lol) to add to the excitement and anticipation for this patch. The only reason I'm currently working on a patch for the PSP WotL version is because I love all the extra content it provided, and there doesn't seem to be a way to patch the apk for android (which I've been spoiled by, as coming to PSP emulation and hearing these god-awful sounds has my inner FFT uberfan cringing uncontrollably). If I can tweak this patch once it's posted and keep it stable, I can die happy. And if I cant, it'll still be amazing to see! Good luck to all involved, and keep up the good work.

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