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Messages - White Knight Wiegraf

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Thanks for the hack, I have used it a lot, and recently have been doing a playthrough with it. Here are some bugs I've found.
- Fort Zeakden: One of the enemy Wizards will start at the wrong coordinate if pre-battle events are skipped.
- Riovanes Castle (inside): If pre-Velius event (transformation, allies coming to help..) is skipped, some of your allies won't show up but the game still thinks they are there, causing the game to infinite loop turns when it attempts to give them their turn. Here is a video of the bug.
- Riovanes Castle (rooftop post-battle cutscene): Pressing Start attempts to skip, but doesn't progress and the game must be reset.
Fort Zeakden bug happens on multiple emulators. For the rest, I have used ePSXe 2.02. A few other hacks were used, but nothing that should cause any conflict with this one. Might go through chapter 4 some other time.

Predictions are now open at ! To submit your prediction, you need a Challonge account. Predictions are open until the next stream, which is scheduled for Wednesday April 4th, 9 PM EST.

You can view everyone's predictions here.

☢ ☢ ☢ Links to matches ☢ ☢ ☢

Group Stage

Bracket Stage

View the full list of matches here.

Be sure to follow the Twitch and Youtube channel to know when matches go live.

FFT Arena / Re: FFT Arena Season 6 AI Tournament Registration
« on: February 15, 2018, 07:05:20 AM »
I'll work on a team

FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: February 14, 2018, 08:20:51 AM »
As you may know by now, we have been discussing mostly over Discord about balance. I wanted to (re)ignite some discussion here as well, because I realize instant messaging is not something everyone prefers to and because of this, the forums shouldn't be left out of it like they have been for the past year or so. I feel that the input here is just as valuable as Discord’s.

Now, where to start... I think I will just go with what's coming in mind for now. Will do a more organized post later because there's so much info scattered in the chat, I'm not searching for this right now.

The latest talk we've had is to just do away with Mimes completely.

There seems to be agreement about this so far. Being something recent, it's not concrete and still up for discussion. Here are the arguments I can think of in favor of their removal. Let me know if I missed anything.

Female Mystic Knight gets replaced with Assassin.

To anyone familiar with the Mystic Knight class, it’s known that female Mystic Knights aren't exactly good at using their own skillset due to it being based on PA. Better just use a male to churn out big damage with the elemental attacks. As for the rest of the skillset, even if it was based on MA or something else, it would hardly matter. While this could be remedied by, for example, basing the power of Spellblade on both PA and MA, we think it's better to just turn them into something different. This hasn’t been talked about in a while, but here is a picture that summarizes everything. Credit to A.J. (Simmon) for the idea, and many others for helping balancing it.

(Getting sleepy, took longer than I thought to type up the Mime arguments. Will add more tomorrow if I have time.)

FFT Arena / Re: FFT Arena Discord
« on: February 13, 2018, 04:42:50 PM »
I want to let forum visitors know that our Discord channel is quite active. As a side result, the forum activity has gradually faded away, leaving Arena to appear as near-dead to those who visit the forums and/or aren't aware of the Discord channel. So if you have interest in Arena, it's definitely still alive. You will find that most of the activity is now there.

PSX FFT Hacking / Re: Pride's ASM Thread
« on: January 29, 2018, 04:47:25 PM »

[11] Move disabled from Attacks
  • Weapon Ranged, Linear AOE, and Draw Out AOE type with a Charge Time all disable Movement while Charging.

This is actually major for me. Regards ^^

I am correct in assuming this also works with 3-direction attacks?

FFT Arena / Re: FFT Arena 1.42a - Download available here
« on: January 28, 2018, 07:44:20 AM »
Here are the changes.

FFT Arena / Re: Limit Break tournament
« on: November 05, 2017, 04:04:00 PM »
Thank you for your patience.

Limit Break Tournament Grand Final
Limit Break Tournament Finale

Congratulations to the winner!

FFT Arena / Re: Limit Break tournament
« on: October 30, 2017, 04:05:06 AM »
Loser's Bracket Final

Match 13 - Loser's Bracket Final

FFT Arena / Re: FFT Arena 1.42 Statistics
« on: October 25, 2017, 04:22:47 PM »
I don't see the stats, I thought I should point that out since no one else seems to have done it.

FFT Arena / Re: Limit Break tournament
« on: October 25, 2017, 04:18:47 PM »
Losers Bracket Round 2

Match 9

Match 10

Note: I've rerolled TERMINATE to Tutorial 2 for Match 12 since it is mislabeled as large in the map list.

FFT Arena / Re: Limit Break tournament
« on: October 20, 2017, 11:41:39 PM »
Winner's Bracket Round 2

Match 7

Match 8

FFT Arena / Re: Limit Break tournament
« on: October 18, 2017, 05:31:55 PM »
Loser's Bracket Round 1

Match 5

Match 6

FFT Arena / Re: Limit Break tournament
« on: October 11, 2017, 10:17:04 PM »
Match 1 - Heroebal vs Sawtooth

Match 2 - CT5Holy vs Barren

I updated my other post with links to these 2 matches the other day. Should have mentioned it.

FFT Arena / Re: Limit Break tournament
« on: October 08, 2017, 06:16:04 AM »

Here are the teams.

Limit Break facts

Out of 32 units:
- 25 have broken the JP limit.
- 22 have broken the Brave/Faith limit.
18 have 00 Brave.
0 have 100 Brave.
14 have 00 Faith.
6 have 100 Faith.

Out of 8 teams:
2 have broken the ability limits.
4 have broken the RSM limits.
3 have broken the item limit.

FFT Arena / Re: Limit Break tournament
« on: October 06, 2017, 06:03:56 AM »
Link to bracket:

FFT Arena / Re: FFT Arena 1.42 Team Submissions Thread
« on: September 29, 2017, 07:21:41 PM »
Exported Flare Death (very outdated)

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