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Messages - White Knight Wiegraf

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1
FFT Arena / Re: OLD 1.4 Changelog (for archive purposes)
« on: May 14, 2019, 05:53:53 PM »
Patch 1.42c (links to Arena Wiki)
 
Patch 1.42a (links to Arena Wiki)

2
FFT Arena / FFT Arena 1.43 Team Submissions thread
« on: May 12, 2019, 04:10:16 AM »
Registration
 
Rules
• Any Zodiac, including Serpentarius, is legal
• Teams will consist of four generic humans at Level 35, controlled by enemy AI routines.
• Brave and Faith can range between 40 and 70.
• Each unit has 3000 JP to spend on various abilities.  It costs 250 JP to unlock a job and its skillset; this unlock cost counts for a unit's primary job, as well.  You do not need to unlock specific jobs to have access to other jobs.  For example, all you need to do is drop 250 JP, and bam, you have access to mime.
• Only two units can buy any individual ability.  Innates do not count towards this.  For example, four units could have the Punch Art skillset, but only two could purchase Earth Slash; conversely, you can have two chemists (which have innate Throw Item) and a knight with Throw Item as its support.
• Only two units can equip any individual item.
• Unit names can be a maximum of 16 characters.
• Unit gender is male or female only, with monsters simply having to use "monster".
• Leave any blank slots empty; as in, an empty line.
• Spell correctly.  Whilst it will probably be corrected when received, it will save people from doing extra work.  For example, Magic AttackUP is "Magic Attack UP", Move HP UP is "Move-HP Up", H-Bag is "H Bag", et cetera.
• The following team colours can be used:
   Black
   Blue
   Green
   Orange
   Purple
   Red
   White
 
You can use the Google Team Builder to build your teams by clicking here. There is also a Master Guide included. To be able to edit, go to File > Make a copy... and save it into your Google account (you will have to create an account if you don't have one). Once the team is built, copy the column B in the Export Team tab and post here. Then import it into the Memory Card Generator (included in the patch download) to test your team. It is preferable to keep all your teams in one post and make a new post each time (then delete the old one).

Here is the format to follow for each unit if you are manually entering them.
 
Name
Gender
Zodiac
Brave
Faith
Primary Class
Secondary Class/Skillset
Reaction
Support
Movement
Right Hand (Don't put a shield here)
Left Hand
Head
Body
Accessory
 
Primary abilities known
Second abilities known
 

3
FFT Arena / Re: FFT Arena 1.43 - Download available here
« on: May 12, 2019, 12:11:43 AM »

Changelogs:



Patch 142c (2018-09-17) (links to Arena Wiki)
 
Patch 142 to 142b changelogs can be found here.
 
Patch 140 and 141 changes can be found here.
 
Older changelogs can be found here.

4
FFT Arena / FFT Arena 1.43 - Download available here
« on: May 12, 2019, 12:10:30 AM »

Our Discord channel can be found by clicking here.

The master guide thread can be found by clicking here.

INSTRUCTIONS
• PATCH A CLEAN (VANILLA) ISO WITH THE PPF FILE THAT'S WITHIN THE RAR FILE BELOW.  USE PPF-O-MATIC, WHICH IS ALSO AVAILABLE BELOW.
• USE EPSXE 2.0.2 (OR OLDER) FOR PLAYING ARENA.  ANY NEWER VERSION OF EPSXE (OR ANY OTHER KIND OF EMULATOR) IS NOT RECOMMENDED, AS SOME/MOST/ALL OF OUR HACKS MAY NOT WORK.  APOLOGIES.

5
I have just realized that there is probably extra code required to disable the EXP and JP gains. As you can't level up in Arena, removing that part of code didn't matter. I could look into it.

6

In FFT Arena, Move-EXP and Move-JP are replaced with "Warpath" and "Pilgrimage", which increase Brave and Faith as you walk.

Code: [Select]

 <Patch name="Warpath/Pilgrimage">
  <Description>
Move-Get JP and Move-Get EXP become Warpath and Pilgrimage. Does not display Br/Fa gains as you walk but it works.
  </Description>
    <Location file="BATTLE_BIN" offset="11910C">
      BD610508
      94004292
    </Location>
    <Location file="BATTLE_BIN" offset="F16F4">
      24004392 <!-- Load Brave -->
      40004430
      06008010
      20004430
      02006324 <!-- First byte = amount it increases by -->
      6400702C
      02000016
      00000000
      64000334
      240043A2
      26004392 <!-- Load Faith -->
      06008010
      00000000
      02006324  <!-- First byte = amount it increases by -->
      6400702C
      02000016
      00000000
      64000334
      260043A2
      4D00060C
      21204002
      45000608
      00000000
    </Location>
 </Patch>

7
FFT Arena / Re: Arena battle videos and discussion
« on: February 16, 2019, 03:22:54 PM »
A while ago, I have made a few videos in King of the Hill format, where the winner moves onto the next match until they are defeated.
 
https://www.youtube.com/playlist?list=PLMipqXXPz6vfx2Bqs_1bgjp_PuTMaUo3Q
 
After 1.43 is released, I'd like to continue this series.

8
PSX FFT Hacking / Re: Pride's ASM Thread
« on: January 12, 2019, 04:23:36 AM »
Here is a small fix of the Reaction rewrite that should make it fully work with Excel 2007, for those using this specific version of Excel. Thanks to Simmon/AJ for finding out the problem and fixing it for me, otherwise this post would have just been another report of a problem. (The fix was replacing a CONCAT function, which does not exist in Excel 2007.)


Edit: I found out a few more problems. Sorry to whoever that downloaded, you'll have to redownload.

v1.0 - Initial hack created
v1.2 - Added additional requirements and added in the ability to assign an ability id to additional counters.

9
The tournament finals will be live in about 20 minutes. This includes winners finals, losers semis & finals, and the grand final.


https://www.twitch.tv/fftarena

10
Important note: we are at patch 1.42c now. 1.42b is out of date. The forums haven't been updated yet. I have attached Patch 1.42c to this post.

Also - Completed teams are sent to Dokurider.

11
PSX FFT Hacking / Re: Pride's ASM Thread
« on: September 26, 2018, 08:54:22 PM »
From what I observed, 'Ability Animation 07 00 00 will always swing weapon' causes magic weapons (magic guns in vanilla) to weapon strike with literally everything when they are equipped. Also, it can cause some abilities to have different sound effects, for example Throw Stone will have a blunt weapon sound if a Flail is equipped.

12
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 31, 2018, 06:26:15 PM »
For those who haven't been keeping up, be sure to check out the changelogs. Mimes are still around and are most likely here to stay. At least, a lot more than what my previous post was indicating.

Speaking of which, there's a good probability of a tournament coming soon that will revolve around Mimes. In anticipation of this, a minor update will come to adjust Mimes a bit.

- No more shields, but C-EV raised back to 30. This reverts changes all the way back to version 139.
- Base MP is almost doubled, because they now consume MP and desperately need more.
- Base PA and MA multipliers increased to 140, which is 11 for male and female, respectively.
- Also, Raiton will no longer hit the caster. This fixes the part where you are forced to absorb it to use it effectively, which makes no sense, especially for the Ninja class.

13
FFT Arena / Re: FFT ARENA 1.42B - Anti League Tournament
« on: June 30, 2018, 03:27:32 AM »
probably on the arena discord

That's correct. When Discord was created, the majority of players who were active at the time just started using this new medium instead, causing a sink in activity on this subforum. And it hasn't recovered since. Some even said they forgot it exists.
 
---


As for this tournament, here are the links I could find.
 
Bracket:
https://challonge.com/antileague1


Round 1:
Cannot be found.
 
Round 2:
https://youtu.be/wpJ44sLhL14

Round 3:
https://youtu.be/yUi-ADJip4Y

 
Round 4 (final):
https://youtu.be/MW1vW3NTaZk
 
Round 1 is lost forever because it was done exclusively on Twitch, unless saw2th also recorded his stream.

14
Thanks for the hack, I have used it a lot, and recently have been doing a playthrough with it. Here are some bugs I've found.
 
- Fort Zeakden: One of the enemy Wizards will start at the wrong coordinate if pre-battle events are skipped.
 
- Riovanes Castle (inside): If pre-Velius event (transformation, allies coming to help..) is skipped, some of your allies won't show up but the game still thinks they are there, causing the game to infinite loop turns when it attempts to give them their turn. Here is a video of the bug.
 
- Riovanes Castle (rooftop post-battle cutscene): Pressing Start attempts to skip, but doesn't progress and the game must be reset.
 
Fort Zeakden bug happens on multiple emulators. For the rest, I have used ePSXe 2.02. A few other hacks were used, but nothing that should cause any conflict with this one. Might go through chapter 4 some other time.

15
Predictions are now open at https://fftarena.challonge.com/arenas6 ! To submit your prediction, you need a Challonge account. Predictions are open until the next stream, which is scheduled for Wednesday April 4th, 9 PM EST.
closed.

You can view everyone's predictions here.

16
☢ ☢ ☢ Links to matches ☢ ☢ ☢

Group Stage


Bracket Stage


View the full list of matches here.

Be sure to follow the Twitch and Youtube channel to know when matches go live.

17
FFT Arena / Re: FFT Arena Season 6 AI Tournament Registration
« on: February 15, 2018, 07:05:20 AM »
I'll work on a team

18
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: February 14, 2018, 08:20:51 AM »
As you may know by now, we have been discussing mostly over Discord about balance. I wanted to (re)ignite some discussion here as well, because I realize instant messaging is not something everyone prefers to and because of this, the forums shouldn't be left out of it like they have been for the past year or so. I feel that the input here is just as valuable as Discord’s.

Now, where to start... I think I will just go with what's coming in mind for now. Will do a more organized post later because there's so much info scattered in the chat, I'm not searching for this right now.

The latest talk we've had is to just do away with Mimes completely.

There seems to be agreement about this so far. Being something recent, it's not concrete and still up for discussion. Here are the arguments I can think of in favor of their removal. Let me know if I missed anything.


Female Mystic Knight gets replaced with Assassin.

To anyone familiar with the Mystic Knight class, it’s known that female Mystic Knights aren't exactly good at using their own skillset due to it being based on PA. Better just use a male to churn out big damage with the elemental attacks. As for the rest of the skillset, even if it was based on MA or something else, it would hardly matter. While this could be remedied by, for example, basing the power of Spellblade on both PA and MA, we think it's better to just turn them into something different. This hasn’t been talked about in a while, but here is a picture that summarizes everything. Credit to A.J. (Simmon) for the idea, and many others for helping balancing it.


(Getting sleepy, took longer than I thought to type up the Mime arguments. Will add more tomorrow if I have time.)

19
FFT Arena / Re: FFT Arena Discord
« on: February 13, 2018, 04:42:50 PM »
I want to let forum visitors know that our Discord channel is quite active. As a side result, the forum activity has gradually faded away, leaving Arena to appear as near-dead to those who visit the forums and/or aren't aware of the Discord channel. So if you have interest in Arena, it's definitely still alive. You will find that most of the activity is now there.

20
PSX FFT Hacking / Re: Pride's ASM Thread
« on: January 29, 2018, 04:47:25 PM »

[11] Move disabled from Attacks
  • Weapon Ranged, Linear AOE, and Draw Out AOE type with a Charge Time all disable Movement while Charging.

This is actually major for me. Regards ^^

I am correct in assuming this also works with 3-direction attacks?

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