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  • **Test Formula Hack (if not already done) **Test elemental hack (if not already done)
    551 bytes (68 words) - 14:42, 24 December 2014
  • Offset of compared text for sound test Enable Music Test Menu
    1 KB (190 words) - 01:51, 6 October 2018
  • Test Saved Action Outcomes. Begin by better score, simulate Hit% and store the f r2 = 0x00 if No Action passed the test
    6 KB (758 words) - 20:02, 22 June 2024
  • * (Test Jump timing when you have leftover CT from previous turn.) == (Test these) ==
    6 KB (845 words) - 12:32, 5 November 2024
  • Test All Tiles to target from all tiles to move - best outcome is stored in AI 0 {{f/sec|<nowiki>=== TEST ALL COMBINATIONS (MOVE + TARGET) ===</nowiki>}}
    18 KB (2,454 words) - 14:01, 9 June 2024
  • Test Attacker ID < 0x15 - if not exit with r2 = -0x01 Test Attacker ID <> 0x00ff - if not exit with r2 = -0x01
    15 KB (1,944 words) - 06:02, 11 January 2025
  • Test any combination of [Ability / Destination /Targeted Tile] and store selecte ...{f/jal|Chose_Move_from_Move_List%3F|Chose_Move_from_Move_List%3F}} {{f/std|Test All abilities in any situation - save best results in AI 0x54 to AI 0x134}}
    7 KB (990 words) - 06:33, 11 July 2024
  • Test Unit Brave% as chance to react : skip the routine if failed
    3 KB (377 words) - 21:20, 14 March 2022
  • If Formula is not 0x07, then if unit can react, test for MP switch then Distribute and Then Damage split
    4 KB (438 words) - 13:01, 25 November 2022
  • Test Unit Brave% as chance to react : skip the routine if failed
    4 KB (514 words) - 21:21, 14 March 2022
  • *[[Music Test Notes]]
    3 KB (452 words) - 06:16, 23 September 2024
  • |YY||test |ZZ||test
    8 KB (1,203 words) - 00:55, 27 September 2020
  • .../jal|AI_Ability_Outcome_Evaluation|AI_Ability_Outcome_Evaluation}} {{f/std|Test All destination and targetable tile with this ability (save results in AI 0
    5 KB (611 words) - 22:07, 22 December 2024
  • |OPEN.LZW||Sound Test - Track Names||'Guid'!B160 |OPEN.LZW||Sound Test - Comments||'Guid'!B161
    19 KB (3,065 words) - 21:18, 14 May 2016
  • Test Status freezing CT that will not fade
    6 KB (884 words) - 08:58, 4 May 2023
  • {{f/sec|TEST ALL UNITS and ALL ABILITIES and set some AI Unit flags for Acting Unit}} ...0194fc4 {{f/Cond|If Frog Spell : branch to }} {{f/loc|Frog test is OK}}
    54 KB (6,598 words) - 20:13, 21 August 2024
  • 1st Loop : test each panel of the targetable grid. Each iteration of this loop increase a c
    9 KB (1,116 words) - 02:28, 30 March 2025
  • A spreadsheet LOADED with new functions to help you to create and test your ASM hacks in the most user-friendly environment I could think of.
    7 KB (1,100 words) - 14:17, 30 July 2023
  • ...0 #temporary unit data pointer (related to world.bin's extra 'unit' for test/display when changing equips?)
    6 KB (1,120 words) - 05:40, 4 November 2024
  • ==Instrument Test SMD==
    50 KB (3,062 words) - 07:02, 19 October 2024

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