AI Item Inventory

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*Item Inventory*
001959d4: 2622fe90 addiu r2,r17,0xfe90		Item ID = Ability ID - 0x170 (potion)
001959d8: 00021840 sll r3,r2,0x01		Item ID * 2
001959dc: 00621821 addu r3,r3,r2		ID * 3
001959e0: 92420091 lbu r2,0x0091(r18)		Load Unit's Support 3
001959e4: 3c018006 lui r1,0x8006
001959e8: 00230821 addu r1,r1,r3
001959ec: 90363f9a lbu r22,0x3f9a(r1)		Load Item's Inflict Status ID
001959f0: 30420008 andi r2,r2,0x0008
001959f4: 10400004 beq r2,r0,0x 00195a08		Branch if Unit doesn't have Throw Item
001959f8: 34020001 ori r2,r0,0x0001		r2 = 1
001959fc: 9242003a lbu r2,0x003a(r18)		Load Unit's Move
00195a00: 08065683 j 0x 00195a0c
00195a04: a2020004 sb r2,0x0004(r16)		Store Range = Move
00195a08: a2020004 sb r2,0x0004(r16)		Store Range = 1
00195a0c: a2000005 sb r0,0x0005(r16)		Store AoE = 0
00195a10: 3c018006 lui r1,0x8006
00195a14: 00310821 addu r1,r1,r17
00195a18: 90220ea0 lbu r2,0x0ea0(r1)		Load Item Used ID
00195a1c: 08065700 j 0x 00195c00
00195a20: a2020006 sb r2,0x0006(r16)		Store Item Considered = Item Used ID