4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%

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[4f]
0018a458: 27bdffe8 addiu r29,r29,0xffe8     |
0018a45c: afbf0010 sw r31,0x0010(r29)       |
0018a460: 0c062144 jal 0x00188510           |-->Physical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2
0018a464: 00000000 nop                      |
0018a468: 14400009 bne r2,r0,0x0018a490     #Branch if attack is evaded
0018a46c: 00000000 nop                          |
0018a470: 0c061760 jal 0x00185d80               |-->Store MA and X Set Ability XA = Attacker's MA and YA = used Ability X
0018a474: 00000000 nop                          |
0018a478: 0c0622c5 jal 0x00188b14               |-->Physical Routine for Hit % abilities Modify XA (Physical modifiers), Applies Compatibility on XA and YA, uses XA+YA as hit% - Returns r2
0018a47c: 00000000 nop                          |
0018a480: 14400003 bne r2,r0,0x0018a490         #Branch if attack misses
0018a484: 00000000 nop                              |
0018a488: 0c061b8a jal 0x00186e28                   |-->43 Dmg (CasMaxHP-CasCurHP) Set HP damage = Attacker's missing HP
0018a48c: 00000000 nop                              |
0018a490: 8fbf0010 lw r31,0x0010(r29)       END
0018a494: 27bd0018 addiu r29,r29,0x0018
0018a498: 03e00008 jr r31
0018a49c: 00000000 nop

Return location

Battle.bin
0018b97c: Pre Formula Setup