Difference between revisions of "UseFieldObject"

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See Also: [[Event_Instruction_54|{54} {{IE_54}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]]  
 
See Also: [[Event_Instruction_54|{54} {{IE_54}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]]  
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A (partial) list of documented Field Objects can be found [[Field_Object_List|here]].
  
  

Revision as of 02:37, 19 October 2020

{55} UseFieldObject

UseFieldObject(xID,x00)

Changes the state of an object on the map.


See Also: {54} Use3DObject{57} WaitFieldObject

A (partial) list of documented Field Objects can be found here.


State Change ID : Byte (hex)

Most maps do not have objects that have many states, and there is no easy way to know which are.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.