Template:RotationSpeed

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Rotation Speed : Byte (hex)

Time elapsed after every 22.5° rotation (8 times for a 180° turn-around).

Every non-listed value has a frame length of 0, which is then defaulted to 1 (or 0.016 seconds)

(This table can be found and altered in BATTLE.BIN at 0x00102750; 1 byte per value)

ID Frame Length Seconds Equivalent
x00 4 0.066
x01 2 0.033
x02 1 0.016
x05 3 0.05
x06 2 0.033
x07 1 0.016
x08 20 0.333
x09 176 2.933
x0A 22 0.366
x0B 12 0.2
x0C 49 0.816
x10 31 0.516
x11 188 3.133
x12 254 4.233
x13 255 4.25
x14 255 4.25
x18 15 0.25
x19 188 3.133
x1A 190 3.166
x1B 255 4.25
x1C 255 4.25
x24 8 0.133
x26 16 0.266
x29 1 0.016
x30 126 2.1
x32 16 0.266
x34 6 0.1
x36 10 0.166
x39 1 0.016
x40 190 3.166
x42 28 0.466
x44 20 0.333
x46 4 0.066
x49 1 0.016
x50 168 2.8
x52 28 0.466
x54 20 0.333
x56 4 0.066
x59 1 0.016
x60 88 1.466
x64 16 0.266
x66 16 0.266
x69 1 0.016
x70 72 1.2
x74 16 0.266
x76 16 0.266
x78 160 2.666