Recent changes
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Track the most recent changes to the wiki on this page.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
26 April 2024
12:32 | 001404cc - 00140728 diffhist +2,067 Talcall talk contribs |
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12:24 | AI Depth Elemental Monster Skill Use Check (0019b4f4) 2 changes history +4,920 [Orkney (2×)] | |||
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12:24 (cur | prev) -8 Orkney talk contribs | |||
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12:22 (cur | prev) +4,928 Orkney talk contribs |
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05:52 | Maps/Mesh 2 changes history +200 [Garmy (2×)] | |||
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05:52 (cur | prev) +86 Garmy talk contribs →Main Block | ||||
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05:51 (cur | prev) +114 Garmy talk contribs →Main Block |
25 April 2024
24 April 2024
15:34 | See if any unit decided to use an ability diffhist +1,547 Orkney talk contribs |
m 06:34 | 001404cc - 00140728 diffhist +7 Talcall talk contribs |
N 06:26 | 00132824 - 00132868 BATTLE diffhist +538 Talcall talk contribs Created page with " 00132824: 27bdffe8 addiu r29,r29,0xffe8 00132828: 00802821 addu r5,r4,r0 0013282c: 30a2f800 andi r2,r5,0xf800 00132830: 00021242 srl r2,r2,0x09 00132834: afbf0010 sw r31,..." |
m 06:21 | 00132824 - 00132868 diffhist +96 Talcall talk contribs |
04:53 | 0013aedc - 0013aee8 diffhist +79 Talcall talk contribs Removed redirect to 00139bec - 0013aed8 duplicate |
04:52 | Move log Talcall talk contribs moved page 0013aedc - 0013aee8 to 00139bec - 0013aed8 duplicate |
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m 04:45 | Display Simple Selection Menu 3 changes history +59 [Talcall (3×)] | |||
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04:45 (cur | prev) -27 Talcall talk contribs | |||
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04:43 (cur | prev) +51 Talcall talk contribs | |||
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03:14 (cur | prev) +35 Talcall talk contribs |
23 April 2024
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23:01 | Maps/Mesh 5 changes history +853 [Garmy (5×)] | |||
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23:01 (cur | prev) +61 Garmy talk contribs →Polygon texture data | ||||
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23:01 (cur | prev) +70 Garmy talk contribs →Polygon texture data | ||||
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22:44 (cur | prev) +70 Garmy talk contribs →Polygon texture data | ||||
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22:28 (cur | prev) +61 Garmy talk contribs →Polygon texture data | ||||
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19:17 (cur | prev) +591 Garmy talk contribs →Texture animation instructions |
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17:20 | Find which units are active? 2 changes history +5,882 [Orkney (2×)] | |||
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17:20 (cur | prev) +274 Orkney talk contribs | ||||
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17:18 (cur | prev) +5,608 Orkney talk contribs |
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m 08:41 | 001b06d0 - 001b0814 2 changes history +588 [Dokurider (2×)] | |||
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08:41 (cur | prev) +527 Dokurider talk contribs | |||
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08:01 (cur | prev) +61 Dokurider talk contribs |
m 08:16 | 001b0818 - 001b0a8c diffhist +29 Dokurider talk contribs |
22 April 2024
m 11:32 | 000773f8 - 0007775c diffhist +217 Talcall talk contribs |
m 11:18 | Game Flow Control routine diffhist +20 Talcall talk contribs |
m 11:16 | Main BATTLE.BIN Loop diffhist +10 Talcall talk contribs |
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10:55 | Store target stats pointer data 3 changes history +165 [Talcall (3×)] | |||
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10:55 (cur | prev) -40 Talcall talk contribs | |||
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10:54 (cur | prev) -28 Talcall talk contribs | |||
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10:54 (cur | prev) +233 Talcall talk contribs |
09:24 | Set damage display type based on ability diffhist -35 Sardek talk contribs One of the return locations was a lie |
21 April 2024
19:57 | Player Control Routine? diffhist +1,012 Nyzer talk contribs Added some notes about how the branches work. Seems to have some extra redundancy with can't act/can't move checks... |
m 19:45 | Weapon Guard Usability diffhist +152 Nyzer talk contribs Added a note about how this routine is used by the Player Control Routine and what it seems to be for in that case. |
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18:55 | Invert Target Priority (0019630c) 2 changes history +1,621 [Orkney (2×)] | |||
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18:55 (cur | prev) +68 Orkney talk contribs | ||||
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18:49 (cur | prev) +1,553 Orkney talk contribs |
20 April 2024
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19:17 | Find Positive Priority Target within 3 Range (0019689c) 3 changes history +1,379 [Orkney (3×)] | |||
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19:17 (cur | prev) +94 Orkney talk contribs | |||
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19:16 (cur | prev) +2 Orkney talk contribs | ||||
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19:16 (cur | prev) +1,283 Orkney talk contribs |
m 15:33 | Linear/3-direction AoE Calculation diffhist +32 Nyzer talk contribs Added a note about why 0x01 is stored at 0x8018f4f8 |
15:03 | Pre-Attack Phase (Only checks Hamedo) diffhist -43 Nyzer talk contribs |
10:20 | Get Positive Priority (00196908) diffhist +1,098 Orkney talk contribs |
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09:59 | AI Post Action Movement Decision Routine (0019693c) 2 changes history +5,803 [Orkney (2×)] | |||
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09:59 (cur | prev) +219 Orkney talk contribs →Return locations | ||||
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09:58 (cur | prev) +5,584 Orkney talk contribs |
19 April 2024
18 April 2024
17 April 2024
21:17 | Shop diffhist 0 Garmy talk contribs |
m 08:24 | Current Action Ability Data Setting / Multi Hit Formulas diffhist 0 Orkney talk contribs |
16 April 2024
N 22:43 | Get leading 0 or 1 count diffhist +180 Talcall talk contribs Created page with " 0001d3cc: 4884f000 mtc2 r4,gtedr30_lzcs 0001d3d0: 00000000 nop 0001d3d4: 00000000 nop 0001d3d8: 4802f800 mfc2 r2,gtedr31_lzcr 0001d3dc: 03e00008 jr r31 0001d3e0: 0000000..." |
N 22:42 | Calculate outer product of 2 vectors 2 diffhist +885 Talcall talk contribs Created page with " 0001d374: 484d0000 cfc2 r13,gtecr00_r11r12 0001d378: 484e1000 cfc2 r14,gtecr02_r22r23 0001d37c: 484f2000 cfc2 r15,gtecr04_r33 0001d380: 8c880000 lw r8,0x0000(r4) 0001d384..." |