Difference between revisions of "Get unit that matches coordinates"

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#REDIRECT [[AI Act phase handling (in between turn, end of turn, etc.)]]
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'''BATTLE.BIN''' - Get unit that matches coordinates        ALTERNATIVE VERSION [[Find Unit at Coordinates (0x19d294)]]
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------------------------------------------------------------------------------------
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Parameters : r4 = pointer to some tile coordinates (0x8019182c Table only ?)
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Returns : r2 = Unit counter (position in Battle stats) if unit share Tile coordinates
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------------------------------------------------------------------------------------
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0019d294: 00003021 addu r6,r0,r0            |
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0019d298: 340700ff ori r7,r0,0x00ff        |
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0019d29c: 3c058019 lui r5,0x8019            |
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0019d2a0: 24a508cc addiu r5,r5,0x08cc      |{{f/adr|Start of Unit Data}}
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                                            {{f/bloop|LOOP - All units}}
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0019d2a4: 90a20001 lbu r2,0x0001(r5)            |{{f/load|Unit ID}}
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0019d2a8: 00000000 nop                          |
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0019d2ac: 10470010 beq r2,r7,0x0019d2f0        {{f/Cond|If Unit do not exist : branch to }} {{f/loc| Next unit}}
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0019d2b0: 00000000 nop                              |
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0019d2b4: 90a30047 lbu r3,0x0047(r5)            |{{f/load|This Unit X}}
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0019d2b8: 90820000 lbu r2,0x0000(r4)            |{{f/load|Tile of interest X}}
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0019d2bc: 00000000 nop                          |
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0019d2c0: 1462000b bne r3,r2,0x0019d2f0        {{f/Cond|If Unit and Tile of interest share same X}}
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0019d2c4: 00000000 nop                              |
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0019d2c8: 90a30048 lbu r3,0x0048(r5)                |{{f/load|This Unit Y}}
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0019d2cc: 90820002 lbu r2,0x0002(r4)                |{{f/load|Tile of interest Y}}
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0019d2d0: 00000000 nop                              |
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0019d2d4: 14620006 bne r3,r2,0x0019d2f0            {{f/Cond|If Unit and Tile of interest share sameY}}
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0019d2d8: 00000000 nop                                  |
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0019d2dc: 94a20048 lhu r2,0x0048(r5)                    |{{f/load|Y + Elevation}}
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0019d2e0: 90830001 lbu r3,0x0001(r4)                    |{{f/load|Tile of interest Elevation}}
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0019d2e4: 000213c2 srl r2,r2,0x0f                      |{{f/std|This Unit Elevation}}
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0019d2e8: 10430005 beq r2,r3,0x0019d300                {{f/Cond|If This unit is on Tile of interest : }} {{f/loc| Returns Counter}}
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0019d2ec: 00000000 nop                                      |
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0019d2f0: 24c60001 addiu r6,r6,0x0001          |{{f/std|Unit counter + 1}}
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0019d2f4: 28c20015 slti r2,r6,0x0015            |
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0019d2f8: 1440ffea bne r2,r0,0x0019d2a4    {{f/eloop|Loop 0x15 Times}}
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0019d2fc: 24a501c0 addiu r5,r5,0x01c0          |{{f/std|Unit Battle stats offset}}
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0019d300: 03e00008 jr r31
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0019d304: 00c01021 addu r2,r6,r0
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=== Returns locations ===
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'''BATTLE.BIN'''
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001965d4: [[Map_movement_decision/data_setting]]                          r4 = Acting Unit 0x8019f3c4 + 0x182c pointer
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00197878: [[Store_ability/skillset_data,_set_AI_settings_for_ability%3F]]
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0019bb40: [[AI_Check_if_Unit_is_a_Crystal/Treasure_(0019bb20)]]

Latest revision as of 16:03, 12 April 2024

BATTLE.BIN - Get unit that matches coordinates         ALTERNATIVE VERSION Find Unit at Coordinates (0x19d294)
------------------------------------------------------------------------------------
Parameters : r4 = pointer to some tile coordinates (0x8019182c Table only ?)
Returns : r2 = Unit counter (position in Battle stats) if unit share Tile coordinates
------------------------------------------------------------------------------------
0019d294: 00003021 addu r6,r0,r0            |
0019d298: 340700ff ori r7,r0,0x00ff         |
0019d29c: 3c058019 lui r5,0x8019            |
0019d2a0: 24a508cc addiu r5,r5,0x08cc       |Start of Unit Data
                                            @LOOP - All units
0019d2a4: 90a20001 lbu r2,0x0001(r5)            |Unit ID
0019d2a8: 00000000 nop                          |
0019d2ac: 10470010 beq r2,r7,0x0019d2f0         #If Unit do not exist : branch to   Next unit
0019d2b0: 00000000 nop                              |
0019d2b4: 90a30047 lbu r3,0x0047(r5)            |This Unit X
0019d2b8: 90820000 lbu r2,0x0000(r4)            |Tile of interest X
0019d2bc: 00000000 nop                          |
0019d2c0: 1462000b bne r3,r2,0x0019d2f0         #If Unit and Tile of interest share same X
0019d2c4: 00000000 nop                              |
0019d2c8: 90a30048 lbu r3,0x0048(r5)                |This Unit Y
0019d2cc: 90820002 lbu r2,0x0002(r4)                |Tile of interest Y
0019d2d0: 00000000 nop                              |
0019d2d4: 14620006 bne r3,r2,0x0019d2f0             #If Unit and Tile of interest share sameY
0019d2d8: 00000000 nop                                  |
0019d2dc: 94a20048 lhu r2,0x0048(r5)                    |Y + Elevation
0019d2e0: 90830001 lbu r3,0x0001(r4)                    |Tile of interest Elevation
0019d2e4: 000213c2 srl r2,r2,0x0f                       |This Unit Elevation
0019d2e8: 10430005 beq r2,r3,0x0019d300                 #If This unit is on Tile of interest :   Returns Counter
0019d2ec: 00000000 nop                                      |
0019d2f0: 24c60001 addiu r6,r6,0x0001           |Unit counter + 1
0019d2f4: 28c20015 slti r2,r6,0x0015            |
0019d2f8: 1440ffea bne r2,r0,0x0019d2a4     Λ Loop 0x15 Times
0019d2fc: 24a501c0 addiu r5,r5,0x01c0           |Unit Battle stats offset
0019d300: 03e00008 jr r31
0019d304: 00c01021 addu r2,r6,r0

Returns locations

BATTLE.BIN
001965d4: Map_movement_decision/data_setting                           r4 = Acting Unit 0x8019f3c4 + 0x182c pointer
00197878: Store_ability/skillset_data,_set_AI_settings_for_ability?
0019bb40: AI_Check_if_Unit_is_a_Crystal/Treasure_(0019bb20)