Difference between revisions of "Event Instruction 7A"

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(Created page with "= {7A} {{IE_7A}} = Removes the first unit found with the given Special Job ID from the player's roster. == Special Job ID : Byte (Hex) == Job ID of the unit to be removed fr...")
 
 
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= {7A} {{IE_7A}} =
 
= {7A} {{IE_7A}} =
Removes the first unit found with the given Special Job ID from the player's roster.
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{{IE_7A_ex}}
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{{IE_7A_desc}}
  
  
 
== Special Job ID : Byte (Hex) ==
 
== Special Job ID : Byte (Hex) ==
 
Job ID of the unit to be removed from the party roster (formation).
 
Job ID of the unit to be removed from the party roster (formation).
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{{x00}}

Latest revision as of 16:31, 7 January 2014

{7A} DismissUnit

DismissUnit(xJB,x00)

Removes the first unit which matches the given Special Job ID from the player's roster.


Special Job ID : Byte (Hex)

Job ID of the unit to be removed from the party roster (formation).


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.