Event Instruction 64

From Final Fantasy Hacktics Wiki
Revision as of 13:12, 11 January 2014 by Xifanie (talk | contribs) (→‎{64} {{IE_64}})
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

{64} WaitRotateUnit

WaitRotateUnit(xID,x00)

Waits for a unit to finish rotating/facing another unit before resuming.


See Also: {2C} FaceUnit2{2D} RotateUnit{53} FaceUnit{65} WaitRotateAll


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.