Event Instruction 46

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{46} Erase

Erase(xID,x00)

Erase a unit whose sprite is currently being displayed. Unit can be re-drawn later.


See Also: {44} Draw{94} TeleportOut


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.