Difference between revisions of "Erase"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with "= {46} {{IE_46}} = Erase the sprite of a unit. The unit is still there and waits to be drawn again. See Also: {44} {{IE_44}} ― Event_Instruction...")
 
Line 1: Line 1:
 
= {46} {{IE_46}} =
 
= {46} {{IE_46}} =
Erase the sprite of a unit. The unit is still there and waits to be drawn again.
+
{{IE_46_ex}}
 +
 
 +
{{IE_46_desc}}
  
  
Line 9: Line 11:
  
  
== Unknown 1 : Byte (hex) ==
+
{{x00}}
Always 0x00.
 

Revision as of 00:07, 5 January 2014

{46} Erase

Erase(xID,x00)

Erase a unit whose sprite is currently being displayed. Unit can be re-drawn later.


See Also: {44} Draw{94} TeleportOut


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.