Talk:Text Format

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Revision as of 19:50, 29 June 2025 by Nyzer (talk | contribs) (→‎Stayopen fix: new section)
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Nyzer: Did some searching around the RAM during an event trying to find where the game stored ENTD Unit Nicknames and I found a few of the various sectors including an undocumented Roster Unit Nicknames sector. Unsure if the addresses would be of use to anyone and I personally don't intend to make a huge documented list of everything, but here's the notes I was taking.

Berserk @ 80165296-529C
Ride the chocobo, OK? 80164f11-4f25
Vertical Jump2 801649c0
80164450 Choco Meteor
80163d12 Angel Song
8016394c Meliadoul (roster unit 19)
801638C0 Caazan (Roster unit 1, thanks for the memory card file Caaz! 5800; start of Roster Unit Nicknames)
80162d57 Barinten (4000; start of ENTD Unit Nicknames by ENTD)

Stayopen fix

<?xml version="1.0" encoding="utf-8" ?>
<Patches>
	<Patch name="Stayopen actually works" author="Nyzer">
	<Description>By changing a value saved during {stayopen}, it can now be changed or closed with the ChangeDialog event command.</Description>
		<Location specific="BATTLE_BIN:13209C" offsetMode="RAM" mode="ASM">
			ori r4,r0,0x0033
		</Location>
	</Patch>
</Patches>