ChangeMap

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{4C} ChangeMap

ChangeMap(MAP,x00)

Fades to black, then changes the map, reloading all the settings such as Weather or State.

Just like as with a fresh event, reveal the map using {4D} Reveal

WARNING: This instruction will mess up with the dialogue when recruiting units, and it can prevent dialog boxes from properly displaying if {18} Effect is used afterwards.

See also: {13} ChangeMapBeta{4D} Reveal{91} ShowMapTitle


Map ID : Byte (unsigned)


x00 : Byte (hex)

Do not use. Always leave at x00 else it won't load the new map.