Template:IE 82 desc

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Revision as of 03:51, 11 December 2020 by Nyzer (talk | contribs) (Discovered that it causes a brief Waiting period.)
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Unknown. Only ever used inside {49} AddUnitStart + {4A} AddUnitEnd blocks. Outside of those blocks, seems to simulate a brief Wait period. High tendency to break the game when {43} CallFunction(x06) is used afterwards. Even though the original game achieves this without crashing, the procedure is unknown.