Template:RotationSpeed

From Final Fantasy Hacktics Wiki
Revision as of 14:39, 4 January 2014 by Xifanie (talk | contribs) (Created page with "== Rotation Speed : Byte (hex) == Time required between every 22.5° rotation (8 times for a 180° turn-around). Every non-listed value has a frame length of 0, which is then...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Rotation Speed : Byte (hex)

Time required between every 22.5° rotation (8 times for a 180° turn-around).

Every non-listed value has a frame length of 0, which is then defaulted to 1 (or 0.016 seconds)

(This table can be found and altered in BATTLE.BIN at 0x00102750; 1 byte per value)

ID Frame Length Seconds Equivalent
00 4 0.066
01 2 0.033
02 1 0.016
05 3 0.05
06 2 0.033
07 1 0.016
08 20 0.333
09 176 2.933
0A 22 0.366
0B 12 0.2
0C 49 0.816
10 31 0.516
11 188 3.133
12 254 4.233
13 255 4.25
14 255 4.25
18 15 0.25
19 188 3.133
1A 190 3.166
1B 255 4.25
1C 255 4.25
24 8 0.133
26 16 0.266
29 1 0.016
30 126 2.1
32 16 0.266
34 6 0.1
36 10 0.166
39 1 0.016
40 190 3.166
42 28 0.466
44 20 0.333
46 4 0.066
49 1 0.016
50 168 2.8
52 28 0.466
54 20 0.333
56 4 0.066
59 1 0.016
60 88 1.466
64 16 0.266
66 16 0.266
69 1 0.016
70 72 1.2
74 16 0.266
76 16 0.266
78 160 2.666