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Showing below up to 50 results in range #901 to #950.
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- C52 Free (4 links)
- Get Number of Turns to Resolve(Alt) (4 links)
- Strike/Lunge Routine (4 links)
- Monster Skill check (4 links)
- 0008c550 - 0008c5e4 (4 links)
- Movement modifiers Table (4 links)
- Dismiss Unit Event Instruction (4 links)
- Evaluate Cancel Status Ability (0019881c) (4 links)
- Display Specific Menu Text (4 links)
- Remove Ability Menu (4 links)
- Call palette routine 5 (4 links)
- Return Various Tile Data (4 links)
- AI Target Priority Super Routine (001999c8) (4 links)
- Default to base job if not generic job (4 links)
- Status Setting/Checking + Equip/R/S/M Stats Prep 2 (4 links)
- 001b0cf0 - 001b0f04 (4 links)
- See if any unit decided to use an ability (4 links)
- Ability selected routine (4 links)
- 0008dc74 - 0008dc98 (4 links)
- Store Reaction/Proc ID and Target (4 links)
- 0006aa80 - 0006ad14 (4 links)
- Store event command bytes (4 links)
- 0x142bd0 (4 links)
- Event Instruction 2B (4 links)
- Arrow, Throw stone, Reflect Model Loading (4 links)
- Process Expiring Statuses (4 links)
- Store mimicking misc data, existence/entd checks (4 links)
- Get WD (4 links)
- BATTLE.BIN System Functions (4 links)
- E02 LoadClut2 (4 links)
- Check if Unit can be Targeted (Cryst/Trea/Mount/Trans) (4 links)
- 0012dd94 - 0012ddc0 (4 links)
- Check if unit is on panel (4 links)
- Template:IE 72 (4 links)
- Steal Routine (4 links)
- Clear 960f8 and 960fc (4 links)
- 0x44a34 (4 links)
- Get some Spritesheet data address (4 links)
- 0012f3cc - 0012f450 (4 links)
- Calculate Possible AoE Tiles (4 links)
- Addque2 (4 links)
- Handle Menu Action (4 links)
- OPEN.BIN DecDCToutCallback (4 links)
- CloseEvent (4 links)
- 0002228c - 00022b94 (4 links)
- Play Tune (4 links)
- Build & Draw Squaresoft Logo (4 links)
- Routine used in formula 2B (4 links)
- Random Process (4 links)
- Calculate Learned Abilities (4 links)