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Showing below up to 50 results in range #851 to #900.
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- Reset CDROM, CPU RAM (4 links)
- Set Only Action Taken (4 links)
- Cb read (4 links)
- Write String to Terminal (4 links)
- SCUS Call Build File Header (4 links)
- Concentrate Calculation (4 links)
- WLDCORE.BIN Routines (4 links)
- Magic Gun Ability Decision (4 links)
- Cos call function (4 links)
- Store Sprite Display Data (4 links)
- Store Three Consecutive Halfwords (4 links)
- Auxilary targeting validation (4 links)
- Event Instruction 04 (4 links)
- Update Unit Status And Staged Status Data (4 links)
- Prep gained exp/jp/level/job level (4 links)
- Call Sin function (4 links)
- Mark Thread As Running (4 links)
- Get Unit Tile data pointer from Unit ID (4 links)
- Get Total Equipment Quantity (Equip Change/Formation Screen?) (4 links)
- 39 +SP (Y) (4 links)
- Ramza Causes Game Over (4 links)
- Store used weapon (4 links)
- Learn Abilities Menu (4 links)
- P14 SetPolyG3 (4 links)
- Reaction Target/Hit Calculation (4 links)
- SYS SetGraphDebug (4 links)
- 000694d8 - 00069740 (4 links)
- 001b04dc - 001b06cc (4 links)
- JOBSTTS.OUT Move Unit Battle Job data to Jobstts (4 links)
- S 022 CDGetSector2 (4 links)
- 00124c54 - 00124f10 (4 links)
- JOBSTTS.OUT get skillset of job ID (4 links)
- FONT SetDumpFnt (4 links)
- Set Ability Menu (4 links)
- Clear some data at r4 and r5 (4 links)
- Vertical Fixed (4 links)
- Calculate MP% damage (4 links)
- Store Combined Bit Value Pointer (4 links)
- 000734cc - 00073634 (4 links)
- Finish Ability Charging (4 links)
- Set AI Flags/Usable Abilities (4 links)
- World Map Script 0x05 through 0x0B and 0x1B (4 links)
- Calculate Highest Party Level (4 links)
- Get Longest Range Ability or Move (4 links)
- 001210e8 - 001212b4 (4 links)
- Reset Frame Buffer (4 links)
- Song abilities (4 links)
- Find Formation Palette Index (REQUIRE.OUT) (4 links)
- E00 LoadTpage (4 links)
- 0012f02c - 0012f048 (4 links)