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Showing below up to 50 results in range #801 to #850.

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  1. SpuDataCallback‏‎ (4 links)
  2. 0006aa80 - 0006ad14‏‎ (4 links)
  3. Maintenance‏‎ (4 links)
  4. BATTLE.BIN System Functions‏‎ (4 links)
  5. ? 0x254cc‏‎ (4 links)
  6. Dismiss Unit Event Instruction‏‎ (4 links)
  7. Evaluate Cancel Status Ability (0019881c)‏‎ (4 links)
  8. ? 0x14a6cc‏‎ (4 links)
  9. Misc unit data initialization‏‎ (4 links)
  10. Display Specific Menu Text‏‎ (4 links)
  11. AI Target Priority Super Routine (001999c8)‏‎ (4 links)
  12. 000449ec - 000449f4‏‎ (4 links)
  13. 001b0cf0 - 001b0f04‏‎ (4 links)
  14. Ability selected routine‏‎ (4 links)
  15. FONT FntFlush‏‎ (4 links)
  16. Remove Item Menu‏‎ (4 links)
  17. Find Free Party Index‏‎ (4 links)
  18. Store PA and WP‏‎ (4 links)
  19. 48 Heal (Z*10)‏‎ (4 links)
  20. Get Battle Unit Index By ENTD Unit ID‏‎ (4 links)
  21. Event Instruction 04‏‎ (4 links)
  22. Some height/Map coordinate calculation for all units‏‎ (4 links)
  23. Calculate Ability Pointers and Type‏‎ (4 links)
  24. Check if Unit can be Targeted (Cryst/Trea/Mount/Trans)‏‎ (4 links)
  25. Set Event Speed‏‎ (4 links)
  26. Get Stack pointer‏‎ (4 links)
  27. 0012dd1c - 0012dd2c‏‎ (4 links)
  28. ResetCallback‏‎ (4 links)
  29. Check if unit is on panel‏‎ (4 links)
  30. World Map Script 0x22‏‎ (4 links)
  31. Draw Squaresoft Logo & Fade out‏‎ (4 links)
  32. Clear 960f8 and 960fc‏‎ (4 links)
  33. Event Instruction 91‏‎ (4 links)
  34. Get Positive Priority (00196908)‏‎ (4 links)
  35. Level up/down ability‏‎ (4 links)
  36. Get Thread Task ID‏‎ (4 links)
  37. Calculate Possible AoE Tiles‏‎ (4 links)
  38. P26 SetTile‏‎ (4 links)
  39. Set attack animation flags and facing 2‏‎ (4 links)
  40. Vertical Fixed‏‎ (4 links)
  41. Store JP; Calculate Unlocked Jobs‏‎ (4 links)
  42. Set panels affected by ability‏‎ (4 links)
  43. OPEN.BIN Stream FFTST.STR‏‎ (4 links)
  44. Find XYZ Position of Projectile Along Trajectory‏‎ (4 links)
  45. Set Instrument‏‎ (4 links)
  46. Seek Obstacle On Trajectory‏‎ (4 links)
  47. Generate Unit's Base Raw Stats‏‎ (4 links)
  48. Poach Inventory Routine‏‎ (4 links)
  49. Get Combined Bit Value From Stored Pointer‏‎ (4 links)
  50. Attacker Berserk/Frog Check‏‎ (4 links)

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