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Showing below up to 50 results in range #801 to #850.
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- Main act menu loading (4 revisions)
- Find XYZ Position of Projectile Along Trajectory (4 revisions)
- Display Related (0x7af44) (4 revisions)
- Weather (4 revisions)
- Select Random Tile For Random Fire Abilities (4 revisions)
- New Game Introduction (4 revisions)
- W1 High Mod Gun (4 revisions)
- Calculate Music's Noise Voices (4 revisions)
- Set or Remove Charging (00195f8c) (4 revisions)
- 2A Hit (MA+X)% // AffectBraveOrFaith(Y) (4 revisions)
- BUNIT.OUT Get first job that matches Skillset ID (4 revisions)
- E015 001c2500 - 001c39f4 (4 revisions)
- REQUIRE.OUT Post-battle party full unit join selection (4 revisions)
- 00076658 - 00076918 (4 revisions)
- Another targeting routine (4 revisions)
- Play Sound Effect (Inner Routine For Ability Learned) (4 revisions)
- Call Attack Preparation (ability selected) (4 revisions)
- Current World Map Location (4 revisions)
- Get Total Equipment Quantity (Equip Change/Formation Screen?) (4 revisions)
- Store Sprite Display Data (4 revisions)
- 58 Generic: Set Morbol: Hit(MA+X)% (4 revisions)
- Recommence attack phase control (4 revisions)
- Effect code script 13 (4 revisions)
- Move Unit Down+/Up- (4 revisions)
- Get DAT as WD (4 revisions)
- Tranfer AI Ability Data and Set Defend flag (00199498) (4 revisions)
- 00180f40 - 00180fe0 (4 revisions)
- 00079298 - 00079a94 (4 revisions)
- Get mode (4 revisions)
- Compare Set Highest Unit Target Priority (00196fc4) (4 revisions)
- Draw Out (4 revisions)
- 001993a0 - 00199494 (4 revisions)
- Golem Accuracy (4 revisions)
- Switch Ability to default Attack (4 revisions)
- Set Altima teleport arrive ID (4 revisions)
- Proposition JP Gain (4 revisions)
- Learn Ability (4 revisions)
- On-Hit effect sounds (4 revisions)
- End secondary effect on current unit (4 revisions)
- 001404cc - 00140728 (4 revisions)
- Linear Attack (4 revisions)
- 001a9f44 - 001aa004 (4 revisions)
- Store Palette data for each unit (4 revisions)
- Play Sound Effect (Worker Routine) (4 revisions)
- Call Bow Hardcoding routine (4 revisions)
- 000120f4 - 00012168 (4 revisions)
- ZERO (4 revisions)
- Effect code script 03 (4 revisions)
- Checks map max X and Y (4 revisions)
- 001a522c - 001a52b0 (4 revisions)