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Showing below up to 50 results in range #801 to #850.
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- SYS SetGraphDebug (4 links)
- 001b04dc - 001b06cc (4 links)
- S 022 CDGetSector2 (4 links)
- 00114bc8 - 00114d48 (4 links)
- FONT SetDumpFnt (4 links)
- Finish Ability Charging (4 links)
- Event Instruction B2 (4 links)
- 0013f0c0 - 0013f164 (4 links)
- Set AI Flags/Usable Abilities (4 links)
- Store Sprite Display Data (4 links)
- World Map Script 0x1F (4 links)
- Store Three Consecutive Halfwords (4 links)
- Event Instruction BA (4 links)
- Auxilary targeting validation (4 links)
- Update Unit Status And Staged Status Data (4 links)
- Prep gained exp/jp/level/job level (4 links)
- Call palette routine 6 (4 links)
- Mark Thread As Running (4 links)
- Get Total Equipment Quantity (Equip Change/Formation Screen?) (4 links)
- Template:IE 71 (4 links)
- Remove Ability Menu (4 links)
- E00 LoadTpage (4 links)
- Default to base job if not generic job (4 links)
- P22 SetSprt (4 links)
- Event Instruction 04 (4 links)
- Steal/Break/Might Sword Hard Coding (4 links)
- CdSyncCallback (4 links)
- 0019db80 - 0019dca8 (4 links)
- Damage and Knockback Routine (Dash, tackle, throw stone) (4 links)
- Set targets animation 1 (4 links)
- 00089384 - 00089458 (4 links)
- 3A +Brave (Y) (4 links)
- Vertical Fixed (4 links)
- Calculate Highest Party Level (4 links)
- Get Longest Range Ability or Move (4 links)
- 001210e8 - 001212b4 (4 links)
- Reset Frame Buffer (4 links)
- Song abilities (4 links)
- Unit Initialization (4 links)
- 0006a538 - 0006a7bc (4 links)
- AI movement/panel data setting (4 links)
- Target XA affecting Statuses (Physical) (4 links)
- 0006bce4 - 0006bda4 (4 links)
- Remove charging status/ability CT (4 links)
- ? 0x254cc (4 links)
- 00042930 - 00042a0c (4 links)
- Animate Unit Distorts (4 links)
- ? 0x14a6cc (4 links)
- Try Get Unit Misc Data By Unit ID (4 links)
- Store Palette data for each unit (4 links)