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Showing below up to 50 results in range #801 to #850.

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  1. SYS SetGraphDebug‏‎ (4 links)
  2. 001b04dc - 001b06cc‏‎ (4 links)
  3. S 022 CDGetSector2‏‎ (4 links)
  4. 00114bc8 - 00114d48‏‎ (4 links)
  5. FONT SetDumpFnt‏‎ (4 links)
  6. Finish Ability Charging‏‎ (4 links)
  7. Event Instruction B2‏‎ (4 links)
  8. 0013f0c0 - 0013f164‏‎ (4 links)
  9. Set AI Flags/Usable Abilities‏‎ (4 links)
  10. Store Sprite Display Data‏‎ (4 links)
  11. World Map Script 0x1F‏‎ (4 links)
  12. Store Three Consecutive Halfwords‏‎ (4 links)
  13. Event Instruction BA‏‎ (4 links)
  14. Auxilary targeting validation‏‎ (4 links)
  15. Update Unit Status And Staged Status Data‏‎ (4 links)
  16. Prep gained exp/jp/level/job level‏‎ (4 links)
  17. Call palette routine 6‏‎ (4 links)
  18. Mark Thread As Running‏‎ (4 links)
  19. Get Total Equipment Quantity (Equip Change/Formation Screen?)‏‎ (4 links)
  20. Template:IE 71‏‎ (4 links)
  21. Remove Ability Menu‏‎ (4 links)
  22. E00 LoadTpage‏‎ (4 links)
  23. Default to base job if not generic job‏‎ (4 links)
  24. P22 SetSprt‏‎ (4 links)
  25. Event Instruction 04‏‎ (4 links)
  26. Steal/Break/Might Sword Hard Coding‏‎ (4 links)
  27. CdSyncCallback‏‎ (4 links)
  28. 0019db80 - 0019dca8‏‎ (4 links)
  29. Damage and Knockback Routine (Dash, tackle, throw stone)‏‎ (4 links)
  30. Set targets animation 1‏‎ (4 links)
  31. 00089384 - 00089458‏‎ (4 links)
  32. 3A +Brave (Y)‏‎ (4 links)
  33. Vertical Fixed‏‎ (4 links)
  34. Calculate Highest Party Level‏‎ (4 links)
  35. Get Longest Range Ability or Move‏‎ (4 links)
  36. 001210e8 - 001212b4‏‎ (4 links)
  37. Reset Frame Buffer‏‎ (4 links)
  38. Song abilities‏‎ (4 links)
  39. Unit Initialization‏‎ (4 links)
  40. 0006a538 - 0006a7bc‏‎ (4 links)
  41. AI movement/panel data setting‏‎ (4 links)
  42. Target XA affecting Statuses (Physical)‏‎ (4 links)
  43. 0006bce4 - 0006bda4‏‎ (4 links)
  44. Remove charging status/ability CT‏‎ (4 links)
  45. ? 0x254cc‏‎ (4 links)
  46. 00042930 - 00042a0c‏‎ (4 links)
  47. Animate Unit Distorts‏‎ (4 links)
  48. ? 0x14a6cc‏‎ (4 links)
  49. Try Get Unit Misc Data By Unit ID‏‎ (4 links)
  50. Store Palette data for each unit‏‎ (4 links)

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