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Showing below up to 50 results in range #751 to #800.
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- Math Skill ability loading (5 links)
- 00177c08 - 00177e60 (5 links)
- 00072544 - 00072670 (5 links)
- World Map Script 0x28 (5 links)
- Another intermediate routine (5 links)
- Call Portrait loading routine (ATTACK.OUT) (5 links)
- 52 Dmg (CasMaxHP-CasCurHP) 100% Add Status Caster in AoE: DmgSelf (CasCurHP) (5 links)
- Decide what to do based on skillset/ability selections? (5 links)
- Store Name and data of unit selected by cursor (5 links)
- Can Unit equip Item ID (5 links)
- Event Instruction 57 (5 links)
- Some targetability setting (5 links)
- 0012dd58 - 0012dd68 (5 links)
- 0007d5d0 - 0007db18 (5 links)
- Store some movement coordinate data (5 links)
- 00139bec - 0013aed8 (5 links)
- Event Instruction D3 (5 links)
- Spread Move to West Preset (5 links)
- Talk Skill (5 links)
- ? 0x12f04c (5 links)
- 001231cc - 00123284 (5 links)
- Store Halfword (5 links)
- Reset Misc Unit Graphic Trigger (5 links)
- Open Zodiac.BIN and move to Frame buffer (5 links)
- 38 (100%) (5 links)
- Jump to set item graphic/palette (5 links)
- Get Ninja Ball effect (5 links)
- 1B DmgMP (MA+Y)% Hit F(X)% (5 links)
- Check Set Highest Unit Priority (0019d308) (5 links)
- Check for good units to target (based on distance,status,coordinate) (5 links)
- Event Instructions (5 links)
- Load WEP graphic from WEP1 Sheet (5 links)
- ATTACK.OUT Prepare Formation Sprites (5 links)
- Apply Elemental (5 links)
- ? 0x692bc (5 links)
- Display Menu Text (WORLD.BIN) (5 links)
- Event Instruction B8 (5 links)
- Turn off all MUS (5 links)
- Get Effect Screen Location Data From Unit Data (5 links)
- Event Instruction 60 (5 links)
- P19 SetPolyGT4 (5 links)
- Store main target ID and focus on target flag (5 links)
- Main Reaction Routine - performs ability effects (5 links)
- Word Nulling (5 links)
- 0012f360 - 0012f3c8 (5 links)
- 0x142bd0 (4 links)
- 0006bce4 - 0006bda4 (4 links)
- Call AI Ability Processing (4 links)
- Arrow, Throw stone, Reflect Model Loading (4 links)
- 39 +SP (Y) (4 links)