List of redirects

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Showing below up to 50 results in range #751 to #800.

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  1. 0019971c - 001998c4 →‎ Check for good units to target (based on distance,status,coordinate)
  2. 001999c8 - 00199b94 →‎ AI Target Priority Super Routine (001999c8)
  3. 00199c88 - 00199d1c →‎ Get number of clockticks till able to revive dead unit
  4. 00199d20 - 00199ec4 →‎ Store hardcoded AI stuff (blood suck, frog, berserk abilities)
  5. 0019a5f8 - 0019aa4c →‎ Usable Ability Setting
  6. 0019af18 - 0019b308 →‎ AI ability use control routine
  7. 0019b30c - 0019b4f0 →‎ Check if any units are in range (0019b30c)
  8. 0019b4f4 - 0019b6ac →‎ AI Depth Elemental Monster Skill Use Check (0019b4f4)
  9. 0019b754 - 0019b7b4 →‎ See if elemental ability can be used
  10. 0019b7b8 - 0019bb1c →‎ AI Targeting Matrix Analysis (0019b7b8)
  11. 0019bb20 - 0019bbb8 →‎ AI Check if Unit is a Crystal/Treasure (0019bb20)
  12. 0019bbbc - 0019bf28 →‎ Math Skill Targeting
  13. 0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c - 0019c208
  14. 0019c280 - 0019c3d0 →‎ Start searching for Highest Target Priority (0019c280)
  15. 0019c3d4 - 0019c8e8 →‎ Evaluate Linear Ability Behaviors
  16. 0019c8ec - 0019cb90 →‎ Check if Linear Ability hits anything (0019c8ec)
  17. 0019cb94 - 0019cd98 →‎ Some height/Map coordinate calculation for all units
  18. 0019cd9c - 0019d214 →‎ AI Target Unit for Direct vs Arc Attack (0019cd9c)
  19. 0019d218 - 0019d290 →‎ See if any units are on target panel
  20. 0019d294 - 0019d304 →‎ Get unit that matches coordinates
  21. 0019d308 - 0019d378 →‎ Check Set Highest Unit Priority (0019d308)
  22. 0019d37c - 0019db7c →‎ AI End of turn, in between turn, etc.
  23. 0019dcac - 0019dcb8 →‎ Store Skillset = 0
  24. 0019dcbc - 0019dd88 →‎ Call AI Ability Processing
  25. 0019e540 - 0019e5d4 →‎ See if any unit decided to use an ability
  26. 0019e5d8 - 0019ef20 →‎ AI Ability Use Decisions
  27. 0019efb0 - 0019f018 →‎ Check if Unit will get his Turn without Status
  28. 0019f01c - 0019f0d4 →‎ Set unit untargetable based on 19f0d8 routine
  29. 0019f0d8 - 0019f158 →‎ See if ability should be used based on CT
  30. 0019f15c - 0019f254 →‎ Status/CT based decision
  31. 0019f258 - 0019f2a0 →‎ Store units coordinates
  32. 001a18a4 - 001a18c4 →‎ Set Effect phase to No Effect
  33. 001a2280 - 001a22f4 →‎ Effect code script 02
  34. 001a22f8 - 001a2368 →‎ Effect code script 03
  35. 001a23a8 - 001a2410 →‎ Effect code script 06
  36. 001a2414 - 001a2484 →‎ Effect code script 07
  37. 001a2488 - 001a2520 →‎ Effect code script 08
  38. 001a2524 - 001a255c →‎ Effect code script 09
  39. 001a2560 - 001a2598 →‎ Effect code script 0A
  40. 001a259c - 001a2628 →‎ Effect code script 0B
  41. 001a262c - 001a2664 →‎ Effect code script 0C
  42. 001a2668 - 001a26a0 →‎ Effect code script 0D
  43. 001a26a4 - 001a2730 →‎ Effect code script 0E
  44. 001a2734 - 001a276c →‎ Effect code script 0F
  45. 001a2770 - 001a27ac →‎ Effect code script 10
  46. 001a27b0 - 001a280c →‎ Effect code script 11
  47. 001a2810 - 001a286c →‎ Effect code script 12
  48. 001a2870 - 001a28d0 →‎ Effect code script 13
  49. 001a28d4 - 001a2934 →‎ Effect code script 14
  50. 001a29e0 - 001a2a28 →‎ Effect code script 17

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