List of redirects
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Showing below up to 50 results in range #751 to #800.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- 0019971c - 001998c4 → Check for good units to target (based on distance,status,coordinate)
- 001999c8 - 00199b94 → AI Target Priority Super Routine (001999c8)
- 00199c88 - 00199d1c → Get number of clockticks till able to revive dead unit
- 00199d20 - 00199ec4 → Store hardcoded AI stuff (blood suck, frog, berserk abilities)
- 0019a5f8 - 0019aa4c → Usable Ability Setting
- 0019af18 - 0019b308 → AI ability use control routine
- 0019b30c - 0019b4f0 → Check if any units are in range (0019b30c)
- 0019b4f4 - 0019b6ac → AI Depth Elemental Monster Skill Use Check (0019b4f4)
- 0019b754 - 0019b7b4 → See if elemental ability can be used
- 0019b7b8 - 0019bb1c → AI Targeting Matrix Analysis (0019b7b8)
- 0019bb20 - 0019bbb8 → AI Check if Unit is a Crystal/Treasure (0019bb20)
- 0019bbbc - 0019bf28 → Math Skill Targeting
- 0019bf2c - 0019c208 → Find Highest Target Priority in Ability Range (0019bf2c - 0019c208
- 0019c280 - 0019c3d0 → Start searching for Highest Target Priority (0019c280)
- 0019c3d4 - 0019c8e8 → Evaluate Linear Ability Behaviors
- 0019c8ec - 0019cb90 → Check if Linear Ability hits anything (0019c8ec)
- 0019cb94 - 0019cd98 → Some height/Map coordinate calculation for all units
- 0019cd9c - 0019d214 → AI Target Unit for Direct vs Arc Attack (0019cd9c)
- 0019d218 - 0019d290 → See if any units are on target panel
- 0019d294 - 0019d304 → Get unit that matches coordinates
- 0019d308 - 0019d378 → Check Set Highest Unit Priority (0019d308)
- 0019d37c - 0019db7c → AI End of turn, in between turn, etc.
- 0019dcac - 0019dcb8 → Store Skillset = 0
- 0019dcbc - 0019dd88 → Call AI Ability Processing
- 0019e540 - 0019e5d4 → See if any unit decided to use an ability
- 0019e5d8 - 0019ef20 → AI Ability Use Decisions
- 0019efb0 - 0019f018 → Check if Unit will get his Turn without Status
- 0019f01c - 0019f0d4 → Set unit untargetable based on 19f0d8 routine
- 0019f0d8 - 0019f158 → See if ability should be used based on CT
- 0019f15c - 0019f254 → Status/CT based decision
- 0019f258 - 0019f2a0 → Store units coordinates
- 001a18a4 - 001a18c4 → Set Effect phase to No Effect
- 001a2280 - 001a22f4 → Effect code script 02
- 001a22f8 - 001a2368 → Effect code script 03
- 001a23a8 - 001a2410 → Effect code script 06
- 001a2414 - 001a2484 → Effect code script 07
- 001a2488 - 001a2520 → Effect code script 08
- 001a2524 - 001a255c → Effect code script 09
- 001a2560 - 001a2598 → Effect code script 0A
- 001a259c - 001a2628 → Effect code script 0B
- 001a262c - 001a2664 → Effect code script 0C
- 001a2668 - 001a26a0 → Effect code script 0D
- 001a26a4 - 001a2730 → Effect code script 0E
- 001a2734 - 001a276c → Effect code script 0F
- 001a2770 - 001a27ac → Effect code script 10
- 001a27b0 - 001a280c → Effect code script 11
- 001a2810 - 001a286c → Effect code script 12
- 001a2870 - 001a28d0 → Effect code script 13
- 001a28d4 - 001a2934 → Effect code script 14
- 001a29e0 - 001a2a28 → Effect code script 17