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Showing below up to 50 results in range #751 to #800.
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- Change Map Zoom 2 (13:51, 8 February 2015)
- Change Map Zoom (13:51, 8 February 2015)
- Tilt Map/Zoom 2 (13:51, 8 February 2015)
- Tilt Map/Zoom (13:51, 8 February 2015)
- Some Tile - map rotation interaction (13:52, 8 February 2015)
- Set casting unit ID = FF 2 (13:52, 8 February 2015)
- Set casting unit ID = FF 1 (13:52, 8 February 2015)
- Store ENTD flags into misc data w/o control flag (13:52, 8 February 2015)
- Set next script = action menus (13:53, 8 February 2015)
- Store next Battle flow script = 1 (13:53, 8 February 2015)
- Post Movement Display (13:54, 8 February 2015)
- 0007629c - 00076354 (13:57, 8 February 2015)
- 00076430 - 00076654 (13:57, 8 February 2015)
- 00077760 - 000777e8 (13:57, 8 February 2015)
- 000779a0 - 00077b54 (13:58, 8 February 2015)
- Copy 0x16e in unit data to misc data, display processing (13:58, 8 February 2015)
- 00078328 - 00078438 (13:58, 8 February 2015)
- Store vx, vy, vz vectors (13:59, 8 February 2015)
- Store unit animation and facing value (14:00, 8 February 2015)
- Store unit animation/facing/someothervalue (14:00, 8 February 2015)
- Get some Spritesheet data address (14:00, 8 February 2015)
- R2 = 0x800b6edc (14:01, 8 February 2015)
- Save Spritesheet ID to spritesheet data (14:01, 8 February 2015)
- Set some display/anim data for weapon/evade types (14:02, 8 February 2015)
- Set animation for Item abilities (14:02, 8 February 2015)
- Store attack animation flags and facing 1 (14:03, 8 February 2015)
- Get misc data, do something else if none found (14:06, 8 February 2015)
- Store mimicking misc data, existence/entd checks (14:06, 8 February 2015)
- 00093144 - 0009316c (14:06, 8 February 2015)
- 000f1204 - 000f2290 (14:06, 8 February 2015)
- 001383c8 - 00138410 (14:39, 8 February 2015)
- 0013da00 - 0013da24 (14:40, 8 February 2015)
- 0013f988 - 0013f9c0 (14:41, 8 February 2015)
- 0014088c - 00140904 (14:41, 8 February 2015)
- 001409a4 - 001409e8 (14:41, 8 February 2015)
- Store main target ID/auto battle (14:42, 8 February 2015)
- Load event command bytes (14:43, 8 February 2015)
- 00146ee4 - 00146f1c (14:43, 8 February 2015)
- 00146f20 - 00146f58 (14:44, 8 February 2015)
- 00149398 - 0014948c (14:44, 8 February 2015)
- 00149d6c - 00149eb8 (14:44, 8 February 2015)
- 0014c924 - 0014c93c (14:45, 8 February 2015)
- 0014c994 - 0014c9cc (14:45, 8 February 2015)
- Store event command bytes (14:45, 8 February 2015)
- Store event command bytes 2 (14:45, 8 February 2015)
- Depth Calculation 2 (14:47, 8 February 2015)
- Calculate ability range for menu types? (14:48, 8 February 2015)
- Player Item Quantity decrement (14:49, 8 February 2015)
- Set unit placement and validate (15:15, 8 February 2015)
- Validate unit placement (15:15, 8 February 2015)