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Showing below up to 50 results in range #701 to #750.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- 0018a824 - 0018a904 → 58 Generic: Set Morbol: Hit(MA+X)%
- 0018a908 - 0018a97c → 59 –Lvl(1) Hit (MA+X)%
- 0018a980 - 0018a9c0 → 5A Dragon: Hit(100)%
- 0018a9c4 - 0018aa0c → 5B Dragon: Heal (Y)% 100% Add Status
- 0018aa10 - 0018aa50 → 5C Dragon: +Brave (X) +PA/MA/SP(Y)
- 0018aa54 - 0018aa94 → 5D Dragon: Set Quick
- 0018aa98 - 0018aac4 → 5E Dmg ((MA+Y)/2*MA)
- 0018aac8 - 0018aaf4 → 5F Dmg ((MA+Y)/2*MA)
- 0018aaf8 - 0018ab14 → 60 Dmg ((MA+Y)/2*MA) Status
- 0018ab18 - 0018ab54 → 61 –Brave (Y) Hit F(MA+X)%
- 0018ab58 - 0018ab94 → 62 –Brave (Y) Hit (MA+X)%
- 0018ab98 - 0018ac40 → 63 Dmg (SP*WP)
- 0018ac44 - 0018ac70 → 64 Dmg (PA * WP); if using Spear (PA * 3/2 * WP); if weaponless (PA * Brave /100 * WP)
- 0018acdc → Apply Status and Check Undead
- 0018e5e4 - 0018e624 → Transfer Considered Action Data to AI
- 0018ea98 - 0018eb4c → Add price of item / 4 to total gil
- 0018ec10 - 0018ec40 → Store targeting/executing state, call 18e07c
- 0018ee68 - 0018ee9c → Store 8019837c if not reacting?
- 0018eea0 → Random Process, gives a number between 0-7fff
- 0018ef2c - 0018f034 → 0018ef34 - 0018f034
- 0018ef34 - 0018f034 → Current Action Attacker Data Setting
- 0018f2b0 - 0018f4c4 → Map Max X,Y, targetable panel checks
- 00195d94 - 00195f68 → AI Initial Targeting Selection
- 00195f6c - 00195f88 → Initialize some AI Data (mount, base hit %)
- 0019619c - 0019629c → Non-Specific AI AutoBattle (Enemies)
- 001962a0 - 00196308 → Get Longest Range Ability or Move
- 0019630c - 00196388 → Invert Target Priority (0019630c)
- 0019638c - 00196898 → Map movement decision/data setting
- 0019689c - 00196904 → Find Positive Priority Target within 3 Range (0019689c)
- 00196908 - 00196938 → Get Positive Priority (00196908)
- 0019693c - 00196ad8 → AI Ability CT Usage (0019693c)
- 00196adc - 00196c88 → Check AI Target Type (00196adc)
- 00196db0 - 00196e1c → Compare Target Priority and Hit Rate (00196db0)
- 00196e20 - 00196ef0 → Set Highest Target Priority (00196e20)
- 00196ef4 - 00196fc0 → Check if map allows use and find Highest Target (00196ef4)
- 00196fc4 - 001970b8 → Compare Set Highest Unit Target Priority (00196fc4)
- 001970bc - 001971b4 → Randomly Transfer Data
- 0019795c - 00197b28 → Range Calculation?
- 00197c68 - 00197d08 → Checks map max X and Y
- 00197d0c - 00197e5c → Find which units are active?
- 00197e60 - 00197f10 → Chose Move from Move List?
- 00197f14 - 00197ff0 → Auto Battle Handling
- 00197ff4 - 001982d4 → Fight for Life - Auto Battle (00197ff4)
- 001984ec - 00198818 → Protect Allies - Auto Battle (001984ec)
- 0019881c - 00198b00 → Evaluate Cancel Status Ability (0019881c)
- 00198b04 - 00198d7c → Find Peril Most Unit (00198b04)
- 00198d80 - 00198dec → Check for 0x00 status
- 00198df0 - 00198e5c → Save Fading Life - Auto Battle (00198df0)
- 00198e60 - 00199058 → AI Critical or Run Like Rabbit
- 00199498 - 001994f4 → Tranfer AI Ability Data and Set Defend flag (00199498)