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Showing below up to 50 results in range #701 to #750.

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  1. 0018a824 - 0018a904 →‎ 58 Generic: Set Morbol: Hit(MA+X)%
  2. 0018a908 - 0018a97c →‎ 59 –Lvl(1) Hit (MA+X)%
  3. 0018a980 - 0018a9c0 →‎ 5A Dragon: Hit(100)%
  4. 0018a9c4 - 0018aa0c →‎ 5B Dragon: Heal (Y)% 100% Add Status
  5. 0018aa10 - 0018aa50 →‎ 5C Dragon: +Brave (X) +PA/MA/SP(Y)
  6. 0018aa54 - 0018aa94 →‎ 5D Dragon: Set Quick
  7. 0018aa98 - 0018aac4 →‎ 5E Dmg ((MA+Y)/2*MA)
  8. 0018aac8 - 0018aaf4 →‎ 5F Dmg ((MA+Y)/2*MA)
  9. 0018aaf8 - 0018ab14 →‎ 60 Dmg ((MA+Y)/2*MA) Status
  10. 0018ab18 - 0018ab54 →‎ 61 –Brave (Y) Hit F(MA+X)%
  11. 0018ab58 - 0018ab94 →‎ 62 –Brave (Y) Hit (MA+X)%
  12. 0018ab98 - 0018ac40 →‎ 63 Dmg (SP*WP)
  13. 0018ac44 - 0018ac70 →‎ 64 Dmg (PA * WP); if using Spear (PA * 3/2 * WP); if weaponless (PA * Brave /100 * WP)
  14. 0018acdc →‎ Apply Status and Check Undead
  15. 0018e5e4 - 0018e624 →‎ Transfer Considered Action Data to AI
  16. 0018ea98 - 0018eb4c →‎ Add price of item / 4 to total gil
  17. 0018ec10 - 0018ec40 →‎ Store targeting/executing state, call 18e07c
  18. 0018ee68 - 0018ee9c →‎ Store 8019837c if not reacting?
  19. 0018eea0 →‎ Random Process, gives a number between 0-7fff
  20. 0018ef2c - 0018f034 →‎ 0018ef34 - 0018f034
  21. 0018ef34 - 0018f034 →‎ Current Action Attacker Data Setting
  22. 0018f2b0 - 0018f4c4 →‎ Map Max X,Y, targetable panel checks
  23. 00195d94 - 00195f68 →‎ AI Initial Targeting Selection
  24. 00195f6c - 00195f88 →‎ Initialize some AI Data (mount, base hit %)
  25. 0019619c - 0019629c →‎ Non-Specific AI AutoBattle (Enemies)
  26. 001962a0 - 00196308 →‎ Get Longest Range Ability or Move
  27. 0019630c - 00196388 →‎ Invert Target Priority (0019630c)
  28. 0019638c - 00196898 →‎ Map movement decision/data setting
  29. 0019689c - 00196904 →‎ Find Positive Priority Target within 3 Range (0019689c)
  30. 00196908 - 00196938 →‎ Get Positive Priority (00196908)
  31. 0019693c - 00196ad8 →‎ AI Ability CT Usage (0019693c)
  32. 00196adc - 00196c88 →‎ Check AI Target Type (00196adc)
  33. 00196db0 - 00196e1c →‎ Compare Target Priority and Hit Rate (00196db0)
  34. 00196e20 - 00196ef0 →‎ Set Highest Target Priority (00196e20)
  35. 00196ef4 - 00196fc0 →‎ Check if map allows use and find Highest Target (00196ef4)
  36. 00196fc4 - 001970b8 →‎ Compare Set Highest Unit Target Priority (00196fc4)
  37. 001970bc - 001971b4 →‎ Randomly Transfer Data
  38. 0019795c - 00197b28 →‎ Range Calculation?
  39. 00197c68 - 00197d08 →‎ Checks map max X and Y
  40. 00197d0c - 00197e5c →‎ Find which units are active?
  41. 00197e60 - 00197f10 →‎ Chose Move from Move List?
  42. 00197f14 - 00197ff0 →‎ Auto Battle Handling
  43. 00197ff4 - 001982d4 →‎ Fight for Life - Auto Battle (00197ff4)
  44. 001984ec - 00198818 →‎ Protect Allies - Auto Battle (001984ec)
  45. 0019881c - 00198b00 →‎ Evaluate Cancel Status Ability (0019881c)
  46. 00198b04 - 00198d7c →‎ Find Peril Most Unit (00198b04)
  47. 00198d80 - 00198dec →‎ Check for 0x00 status
  48. 00198df0 - 00198e5c →‎ Save Fading Life - Auto Battle (00198df0)
  49. 00198e60 - 00199058 →‎ AI Critical or Run Like Rabbit
  50. 00199498 - 001994f4 →‎ Tranfer AI Ability Data and Set Defend flag (00199498)

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