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Showing below up to 50 results in range #651 to #700.
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- Count number of Crystals on map (5 revisions)
- Another intermediate routine (5 revisions)
- Bar Menu Controller Input Routine (5 revisions)
- JOBSTTS.OUT Store Unit's unlocked jobs/abilities (5 revisions)
- Get BIN as TIM (5 revisions)
- SCUS GameReset QuitSound (5 revisions)
- ArmoredKori Floating Castle Battleground (5 revisions)
- Load file into RAM (5 revisions)
- Move target coordinates after knockback (5 revisions)
- Status Setting/Checking + Equip/R/S/M Stats Prep 2 (5 revisions)
- 0007db1c - 0007e300 (5 revisions)
- Finish Ability Charging (5 revisions)
- Set chosen ability/target for AI status (5 revisions)
- Null some Tile Data (192dd9) (5 revisions)
- T1 Dragoon Jump 2 (5 revisions)
- BUNIT.OUT 001bf204 - 001bf3d0 (5 revisions)
- 07 Heal (Weapon) (5 revisions)
- Effect Related (0x1a15b4) (5 revisions)
- Decide what to do based on skillset/ability selections (5 revisions)
- UseFieldObject (5 revisions)
- Bar Menu Idle Routine (5 revisions)
- ATTACK.OUT Portrait loading routine (5 revisions)
- E067 001c2500 - 001c39f4 (5 revisions)
- AI movement/panel data setting (5 revisions)
- SCUS GameReset ReturnSP (5 revisions)
- Determine Status Bubble Parameters (5 revisions)
- ArmoredKori Phantom Train (5 revisions)
- T1 Swing Shield Recoil (5 revisions)
- Calculate Clockticks Until Unit Acts (5 revisions)
- SUB (5 revisions)
- Physical Evade Calculation(Charge) (5 revisions)
- Unknown 1 (5 revisions)
- BUNIT.OUT 001bf3d4 - 001bf404 (5 revisions)
- Set up Formation Frame Buffer (5 revisions)
- 08 Dmg F(MA*Y) (5 revisions)
- Misc unit data initialization (5 revisions)
- Base Weapon XA Rewrite (5 revisions)
- ATTACK.OUT Prepare Deployed Unit Map Coordinate Data Pointer (5 revisions)
- SCUS Get OTAG (5 revisions)
- Steal Routine (5 revisions)
- MapDarkness (5 revisions)
- Set evade special effects based on Evade Type (5 revisions)
- Ability and Spell Animations (5 revisions)
- 001a8e74 - 001a8f10 (5 revisions)
- Invert Target Priority (0019630c) (5 revisions)
- Get TIM (5 revisions)
- WalkTo (5 revisions)
- Decompress Attack spritesheet (5 revisions)
- 001aa008 - 001aa0e4 (5 revisions)
- Call Bow Hardcoding routine - Possible Copy (5 revisions)