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Showing below up to 50 results in range #651 to #700.
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- World Map Script 0x27 (5 links)
- Spread Move to South Preset (5 links)
- Learn on hit 1 (5 links)
- CdControl (5 links)
- Steal Gil (5 links)
- 000f3718 - 000f4ac8 (5 links)
- 0012dd58 - 0012dd68 (5 links)
- Death sentence, crystalization, treasurization, etc (5 links)
- 00139bec - 0013aed8 (5 links)
- Formula Table (5 links)
- Initialize Units Coordinates, Animation, Facing (5 links)
- Get Elemental Ability ID (5 links)
- Event Instruction 09 (5 links)
- Equipment Evasion Setting (Physical) (5 links)
- Weapon Element Strengthen (5 links)
- 0006a7c0 - 0006aa7c (5 links)
- Text Character Handling (including special characters) (5 links)
- Transfer Byte Values (5 links)
- Another intermediate routine (5 links)
- Get next acting unit? (5 links)
- Load WEP/EFF graphics from WEP1/EFF Sheet (5 links)
- Store Projection plane distance in GTE (5 links)
- 000711a4 - 000712d4 (5 links)
- Elemental Absorb/Status (5 links)
- Battle Message Display (5 links)
- Elemental ability loading (5 links)
- Event Instruction B8 (5 links)
- Event Instruction 60 (5 links)
- Bow Arrow Secondary Effect (5 links)
- 0012f360 - 0012f3c8 (5 links)
- Calculate Accuracy for Physical (5 links)
- RNG (5 links)
- World Map Script 0x28 (5 links)
- Spread Move to West Preset (5 links)
- Call Portrait loading routine (ATTACK.OUT) (5 links)
- Store Halfword (5 links)
- Store Name and data of unit selected by cursor (5 links)
- Change Clear Pad (5 links)
- Image loading setup (0x14a834) (5 links)
- Check Battle Outcome (5 links)
- JOBSTTS.OUT Get first job that matches Skillset ID (5 links)
- Get Existent Battle Unit Pointer (5 links)
- Some targetability setting (5 links)
- ? 0x12f04c (5 links)
- 00072b14 - 00072b4c (5 links)
- Monster Skill check prep (5 links)
- 001231cc - 00123284 (5 links)
- Event Instruction D5 (5 links)
- Decide what to do based on skillset/ability selections? (5 links)
- Text Format String Fetching (5 links)