List of redirects
Jump to navigation
Jump to search
Showing below up to 50 results in range #551 to #600.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- 00145f78 - 00146000 → Load Next Event
- 00146004 - 00146074 → Event Instruction 0x39
- 00146094 - 001460a0 → Store Halfword
- 00146f5c - 00147018 → WaitSpriteMove Event Instruction
- 001474a4 - 00147580 → ? 0x1474a4
- 00147584 - 0014777c → Focus Event Instruction
- 00147780 - 00147914 → Focus Speed Event Instruction
- 00147928 - 001479a8 → Try Get Unit Misc Data By Unit ID
- 00147bd0 - 00147ca4 → TeleportOut Event Instruction
- 00147ca8 - 00147cec → TeleportIn Event Instruction
- 00147cf0 - 00147d94 → BlueRemoveUnit all enemy units
- 00147d98 - 00147e5c → Event Instruction 99 - BlueRemoveUnit
- 00147fac - 00148080 → UnitAnimRotate Event Instruction
- 00148084 - 00148280 → FaceUnit and FaceUnit2 Event Instruction
- 00148284 - 00148484 → RotateUnit Event Instruction
- 00148488 - 00148538 → Zalera Special Status Flag Enabling when Drawing units
- 0014853c - 0014857c → Clear Some Staging Data
- 001491d8 - 00149394 → ChangeStats Event Instruction
- 0014968c - 00149730 → Event Instruction 0x6C and 0x6D
- 0014978c - 001498f8 → FaceTile Event Instruction
- 001498fc - 001499a8 → WaitRotateUnit and WaitRotateAll Event Instruction
- 00149b38 - 00149be0 → Event Instruction 0x37
- 00149c48 - 00149cb8 → Find Next Inactive Thread
- 00149f10 - 0014a014 → Event Instructions A0-A5
- 0014a2ec - 0014a398 → Get Variable's Word Pointer from Variable's ID
- 0014a48c - 0014a4d4 → Rand16 (Events)
- 0014a81c - 0014a828 → BATTLE.BIN: Return 0
- 0014ca1c - 0014ca34 → Check Thread r4 Running Status
- 0014cc28 - 0014cc58 → Get Third Thread Parameter
- 00174370-001743c4 → 00174370 - 001743c4
- 00174b8c - 00174df4 → Set Reachable Tiles
- 00174df8 - 00174e80 → Disable Tile Flag 0x10 For Dead and Jumping Units
- 00174e84 - 00175284 → Set Tile Flags for Pathfinding
- 00175288 - 001754cc → Set Reachable Tile Flag
- 001754d0 - 001754f0 → Spread Move to East Preset
- 001754f4 - 00175518 → Spread Move to North Preset
- 0017551c - 0017553c → Spread Move to West Preset
- 00175540 - 00175564 → Spread Move to South Preset
- 001755a8 - 001755e4 → Transfer Tiles Height Halves and Slope in Scratch Pad
- 001755e8 - 00175614 → Set spreading Tile X and Y coordinates
- 00175618 - 00175678 → Check Spreading Tile Coordinates
- 0017567c - 00175954 → Set Origin Height Data
- 00175ea0 - 00175fa0 → Check and Spread Movement One Tile Around
- 00176164 - 00176228 → Calculate Tile Ceiling
- 0017622c - 001764d4 → Check Horizontal Jump option
- 001764d8 - 001766b0 → Spread Horizontal Jump
- 00176c10 - 00176c8c → Teleport Chances
- 0017813c - 00178ca0 → Calculate Pathing
- 00178ca4 - 00179200 → Find Tiles for the AI to move to (00178ca4)
- 0017925c - 001792a0 → Clear Some stuff for Untargetable Terrain