List of redirects

Jump to navigation Jump to search

Showing below up to 50 results in range #551 to #600.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

  1. 00145f78 - 00146000 →‎ Load Next Event
  2. 00146004 - 00146074 →‎ Event Instruction 0x39
  3. 00146094 - 001460a0 →‎ Store Halfword
  4. 00146f5c - 00147018 →‎ WaitSpriteMove Event Instruction
  5. 001474a4 - 00147580 →‎ ? 0x1474a4
  6. 00147584 - 0014777c →‎ Focus Event Instruction
  7. 00147780 - 00147914 →‎ Focus Speed Event Instruction
  8. 00147928 - 001479a8 →‎ Try Get Unit Misc Data By Unit ID
  9. 00147bd0 - 00147ca4 →‎ TeleportOut Event Instruction
  10. 00147ca8 - 00147cec →‎ TeleportIn Event Instruction
  11. 00147cf0 - 00147d94 →‎ BlueRemoveUnit all enemy units
  12. 00147d98 - 00147e5c →‎ Event Instruction 99 - BlueRemoveUnit
  13. 00147fac - 00148080 →‎ UnitAnimRotate Event Instruction
  14. 00148084 - 00148280 →‎ FaceUnit and FaceUnit2 Event Instruction
  15. 00148284 - 00148484 →‎ RotateUnit Event Instruction
  16. 00148488 - 00148538 →‎ Zalera Special Status Flag Enabling when Drawing units
  17. 0014853c - 0014857c →‎ Clear Some Staging Data
  18. 001491d8 - 00149394 →‎ ChangeStats Event Instruction
  19. 0014968c - 00149730 →‎ Event Instruction 0x6C and 0x6D
  20. 0014978c - 001498f8 →‎ FaceTile Event Instruction
  21. 001498fc - 001499a8 →‎ WaitRotateUnit and WaitRotateAll Event Instruction
  22. 00149b38 - 00149be0 →‎ Event Instruction 0x37
  23. 00149c48 - 00149cb8 →‎ Find Next Inactive Thread
  24. 00149f10 - 0014a014 →‎ Event Instructions A0-A5
  25. 0014a2ec - 0014a398 →‎ Get Variable's Word Pointer from Variable's ID
  26. 0014a48c - 0014a4d4 →‎ Rand16 (Events)
  27. 0014a81c - 0014a828 →‎ BATTLE.BIN: Return 0
  28. 0014ca1c - 0014ca34 →‎ Check Thread r4 Running Status
  29. 0014cc28 - 0014cc58 →‎ Get Third Thread Parameter
  30. 00174370-001743c4 →‎ 00174370 - 001743c4
  31. 00174b8c - 00174df4 →‎ Set Reachable Tiles
  32. 00174df8 - 00174e80 →‎ Disable Tile Flag 0x10 For Dead and Jumping Units
  33. 00174e84 - 00175284 →‎ Set Tile Flags for Pathfinding
  34. 00175288 - 001754cc →‎ Set Reachable Tile Flag
  35. 001754d0 - 001754f0 →‎ Spread Move to East Preset
  36. 001754f4 - 00175518 →‎ Spread Move to North Preset
  37. 0017551c - 0017553c →‎ Spread Move to West Preset
  38. 00175540 - 00175564 →‎ Spread Move to South Preset
  39. 001755a8 - 001755e4 →‎ Transfer Tiles Height Halves and Slope in Scratch Pad
  40. 001755e8 - 00175614 →‎ Set spreading Tile X and Y coordinates
  41. 00175618 - 00175678 →‎ Check Spreading Tile Coordinates
  42. 0017567c - 00175954 →‎ Set Origin Height Data
  43. 00175ea0 - 00175fa0 →‎ Check and Spread Movement One Tile Around
  44. 00176164 - 00176228 →‎ Calculate Tile Ceiling
  45. 0017622c - 001764d4 →‎ Check Horizontal Jump option
  46. 001764d8 - 001766b0 →‎ Spread Horizontal Jump
  47. 00176c10 - 00176c8c →‎ Teleport Chances
  48. 0017813c - 00178ca0 →‎ Calculate Pathing
  49. 00178ca4 - 00179200 →‎ Find Tiles for the AI to move to (00178ca4)
  50. 0017925c - 001792a0 →‎ Clear Some stuff for Untargetable Terrain

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)