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Showing below up to 50 results in range #551 to #600.
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- ATTACK.OUT Call Prepare Formation Sprites (6 links)
- List and Sort Targeted Units (6 links)
- Conditional Status Proc Roll (19%) Inner Routine (6 links)
- 0019905c - 00199120 (6 links)
- Get job's skillset (6 links)
- Mimic ability setting (6 links)
- 00044600 - 0004466c (6 links)
- Does Misc Unit Exist With ID (6 links)
- Save Unit to Party (6 links)
- Call Inner Subroutine (WORLD.BIN) (6 links)
- Accessory Secondary Data (6 links)
- 5F Dmg ((MA+Y)/2*MA) (6 links)
- Set targets animation based on attack type (6 links)
- Set AI flags for target consideration (6 links)
- Inflicted status CT setting, xfer last used CT (6 links)
- Store ability/skillset data, set AI settings for ability? (6 links)
- 16 DmgMP (TarCurMP) Hit F(MA+X)% (6 links)
- 1E Dmg ((MA+Y)*MA/2) (6 links)
- Set Target Tiles (6 links)
- Event Instruction 2C (6 links)
- Routine at 141b0c (6 links)
- CdReadyCallback (6 links)
- Set move/act flags (6 links)
- Update Sprite display data (6 links)
- Store movement stuff into scratch pad (6 links)
- Transfer Target ID? Through Mount Data (6 links)
- Display Simple Selection Menu (6 links)
- Initialize Thread (WORLD.BIN) (6 links)
- Starting Inventory (6 links)
- Ability Elemental? (6 links)
- Check and Spread Movement One Tile Around (6 links)
- 00011e38 - 0001201c (6 links)
- Get Thread Running Task (6 links)
- Status/CT based decision (6 links)
- Event Instruction A0 (6 links)
- Get unit that matches coordinates (6 links)
- 00071b4c - 00071c88 (5 links)
- 00072b14 - 00072b4c (5 links)
- Main Reaction Routine - performs ability effects (5 links)
- P18 SetPolyG4 (5 links)
- ? 0x692bc (5 links)
- ATTACK.OUT Prepare Formation Sprites (5 links)
- Null some Tile Data (192dd9) (5 links)
- User talk:EnderC (5 links)
- Display Menu Text (WORLD.BIN) (5 links)
- Event Instruction 60 (5 links)
- 0019ae30 - 0019ae54 (5 links)
- Current Action Attacker Data Setting (5 links)
- Initialise Secondary Effect (5 links)
- Set Arcing Trajectory (5 links)