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Showing below up to 50 results in range #551 to #600.

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  1. ATTACK.OUT Call Prepare Formation Sprites‏‎ (6 links)
  2. List and Sort Targeted Units‏‎ (6 links)
  3. Conditional Status Proc Roll (19%) Inner Routine‏‎ (6 links)
  4. 0019905c - 00199120‏‎ (6 links)
  5. Get job's skillset‏‎ (6 links)
  6. Mimic ability setting‏‎ (6 links)
  7. 00044600 - 0004466c‏‎ (6 links)
  8. Does Misc Unit Exist With ID‏‎ (6 links)
  9. Save Unit to Party‏‎ (6 links)
  10. Call Inner Subroutine (WORLD.BIN)‏‎ (6 links)
  11. Accessory Secondary Data‏‎ (6 links)
  12. 5F Dmg ((MA+Y)/2*MA)‏‎ (6 links)
  13. Set targets animation based on attack type‏‎ (6 links)
  14. Set AI flags for target consideration‏‎ (6 links)
  15. Inflicted status CT setting, xfer last used CT‏‎ (6 links)
  16. Store ability/skillset data, set AI settings for ability?‏‎ (6 links)
  17. 16 DmgMP (TarCurMP) Hit F(MA+X)%‏‎ (6 links)
  18. 1E Dmg ((MA+Y)*MA/2)‏‎ (6 links)
  19. Set Target Tiles‏‎ (6 links)
  20. Event Instruction 2C‏‎ (6 links)
  21. Routine at 141b0c‏‎ (6 links)
  22. CdReadyCallback‏‎ (6 links)
  23. Set move/act flags‏‎ (6 links)
  24. Update Sprite display data‏‎ (6 links)
  25. Store movement stuff into scratch pad‏‎ (6 links)
  26. Transfer Target ID? Through Mount Data‏‎ (6 links)
  27. Display Simple Selection Menu‏‎ (6 links)
  28. Initialize Thread (WORLD.BIN)‏‎ (6 links)
  29. Starting Inventory‏‎ (6 links)
  30. Ability Elemental?‏‎ (6 links)
  31. Check and Spread Movement One Tile Around‏‎ (6 links)
  32. 00011e38 - 0001201c‏‎ (6 links)
  33. Get Thread Running Task‏‎ (6 links)
  34. Status/CT based decision‏‎ (6 links)
  35. Event Instruction A0‏‎ (6 links)
  36. Get unit that matches coordinates‏‎ (6 links)
  37. 00071b4c - 00071c88‏‎ (5 links)
  38. 00072b14 - 00072b4c‏‎ (5 links)
  39. Main Reaction Routine - performs ability effects‏‎ (5 links)
  40. P18 SetPolyG4‏‎ (5 links)
  41. ? 0x692bc‏‎ (5 links)
  42. ATTACK.OUT Prepare Formation Sprites‏‎ (5 links)
  43. Null some Tile Data (192dd9)‏‎ (5 links)
  44. User talk:EnderC‏‎ (5 links)
  45. Display Menu Text (WORLD.BIN)‏‎ (5 links)
  46. Event Instruction 60‏‎ (5 links)
  47. 0019ae30 - 0019ae54‏‎ (5 links)
  48. Current Action Attacker Data Setting‏‎ (5 links)
  49. Initialise Secondary Effect‏‎ (5 links)
  50. Set Arcing Trajectory‏‎ (5 links)

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