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Showing below up to 50 results in range #501 to #550.

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  1. Event Instruction A3‏‎ (6 links)
  2. Set Jobs unlocked by others‏‎ (6 links)
  3. Minimum SP Capping/War Trophy Nulling/Status Initialization‏‎ (6 links)
  4. Unit Existence/crystaltreasure check‏‎ (6 links)
  5. ? 0x773f8‏‎ (6 links)
  6. ENTD‏‎ (6 links)
  7. Sunken State, Caution, Dragon Spirit, counters, absorbs usability‏‎ (6 links)
  8. Display Simple Selection Menu‏‎ (6 links)
  9. Get Unit Misc Data Pointer from Unit Misc ID‏‎ (6 links)
  10. Load Next Event‏‎ (6 links)
  11. ATTACK.OUT Call Prepare Formation Sprites‏‎ (6 links)
  12. Check and Spread Movement One Tile Around‏‎ (6 links)
  13. Get job's skillset‏‎ (6 links)
  14. 00044600 - 0004466c‏‎ (6 links)
  15. Event Instruction 94‏‎ (6 links)
  16. Accessory Secondary Data‏‎ (6 links)
  17. Save Unit to Party‏‎ (6 links)
  18. Call Inner Subroutine (WORLD.BIN)‏‎ (6 links)
  19. Event Instruction A4‏‎ (6 links)
  20. Determine if Status Flags can be Enabled‏‎ (6 links)
  21. Store ability/skillset data, set AI settings for ability?‏‎ (6 links)
  22. Load unit Data‏‎ (6 links)
  23. Set Target Tiles‏‎ (6 links)
  24. Routine at 141b0c‏‎ (6 links)
  25. CdReadyCallback‏‎ (6 links)
  26. Set move/act flags‏‎ (6 links)
  27. 0x1a4de8‏‎ (6 links)
  28. Set targets animation based on attack type‏‎ (6 links)
  29. Set AI flags for target consideration‏‎ (6 links)
  30. Update Sprite display data‏‎ (6 links)
  31. Event Instruction 7D‏‎ (6 links)
  32. Remove Knockback Flag‏‎ (6 links)
  33. Store movement stuff into scratch pad‏‎ (6 links)
  34. Move target coordinates after knockback‏‎ (6 links)
  35. Transfer Target ID? Through Mount Data‏‎ (6 links)
  36. Initialize Thread (WORLD.BIN)‏‎ (6 links)
  37. Starting Inventory‏‎ (6 links)
  38. Event Instruction A5‏‎ (6 links)
  39. 00074bf8 - 00074dcc‏‎ (6 links)
  40. Map calculations for attack‏‎ (6 links)
  41. Data setting from menu selections‏‎ (6 links)
  42. 5A Dragon: Hit(100)%‏‎ (6 links)
  43. Ability Elemental?‏‎ (6 links)
  44. Elemental Damage Modification‏‎ (6 links)
  45. Composite frame loading for parameter sets‏‎ (6 links)
  46. 2C DmgMP (X)% Hit (PA+Y)%‏‎ (6 links)
  47. Get Second Thread Parameter‏‎ (6 links)
  48. Event Instruction 05‏‎ (6 links)
  49. Display Status Bubble‏‎ (6 links)
  50. 00011e38 - 0001201c‏‎ (6 links)

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