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Showing below up to 50 results in range #501 to #550.

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  1. Equipment/Move/Jump +X/Name Storing/Generation‏‎ (6 links)
  2. Calculate Projected Action Effect‏‎ (6 links)
  3. HP Absorption‏‎ (6 links)
  4. Calculator Routine‏‎ (6 links)
  5. Event Instruction 79‏‎ (6 links)
  6. 00074bf8 - 00074dcc‏‎ (6 links)
  7. Formula 01 - 06 Aftermath‏‎ (6 links)
  8. Background Tile Color For Targeting/Movement (Partial Tiles)‏‎ (6 links)
  9. Elemental Damage Modification (Prep)‏‎ (6 links)
  10. Update Sprite display data‏‎ (6 links)
  11. Store movement stuff into scratch pad‏‎ (6 links)
  12. Get Thread Running Task‏‎ (6 links)
  13. 00069dfc - 00069e64‏‎ (6 links)
  14. Status/CT based decision‏‎ (6 links)
  15. 55 –PA (Y) Hit (MA+X)%‏‎ (6 links)
  16. Charge Skillset Loading‏‎ (6 links)
  17. 5D Dragon: Set Quick‏‎ (6 links)
  18. Get unit that matches coordinates‏‎ (6 links)
  19. Check for tile, status palette mod‏‎ (6 links)
  20. Event Instruction A2‏‎ (6 links)
  21. Accessory Secondary Data‏‎ (6 links)
  22. Slope Type‏‎ (6 links)
  23. Event Instruction C1‏‎ (6 links)
  24. Event Instruction 19‏‎ (6 links)
  25. Chose Move from Move List?‏‎ (6 links)
  26. Check for Present Flags‏‎ (6 links)
  27. Weapon Range Routine‏‎ (6 links)
  28. 15 Set CT00 Hit F(MA+X)%‏‎ (6 links)
  29. Store New Seed and Lay Eggs‏‎ (6 links)
  30. Calculate ENTD Unit Jobs‏‎ (6 links)
  31. End of Turn‏‎ (6 links)
  32. Find Formation Palette Index‏‎ (6 links)
  33. Set Reachable Tiles‏‎ (6 links)
  34. 00069f14 - 0006a07c‏‎ (6 links)
  35. 56 –MA (Y) Hit (MA+X)%‏‎ (6 links)
  36. Get Unit Misc Data Pointer from Unit Misc ID‏‎ (6 links)
  37. 0006b960 - 0006b990‏‎ (6 links)
  38. Load Next Event‏‎ (6 links)
  39. 5E Dmg ((MA+Y)/2*MA)‏‎ (6 links)
  40. Set evade special effects based on Evade Type‏‎ (6 links)
  41. Event Instruction A3‏‎ (6 links)
  42. Event Instruction 01‏‎ (6 links)
  43. Set panels affected by ability?‏‎ (6 links)
  44. 1f800080‏‎ (6 links)
  45. Set Action Target Variables‏‎ (6 links)
  46. Action data nulling‏‎ (6 links)
  47. 16 DmgMP (TarCurMP) Hit F(MA+X)%‏‎ (6 links)
  48. 1E Dmg ((MA+Y)*MA/2)‏‎ (6 links)
  49. Display Menu Text Entry‏‎ (6 links)
  50. Store hardcoded AI stuff (blood suck, frog, berserk abilities)‏‎ (6 links)

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