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Showing below up to 50 results in range #501 to #550.
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- Equipment/Move/Jump +X/Name Storing/Generation (6 links)
- Calculate Projected Action Effect (6 links)
- HP Absorption (6 links)
- Calculator Routine (6 links)
- Event Instruction 79 (6 links)
- 00074bf8 - 00074dcc (6 links)
- Formula 01 - 06 Aftermath (6 links)
- Background Tile Color For Targeting/Movement (Partial Tiles) (6 links)
- Elemental Damage Modification (Prep) (6 links)
- Update Sprite display data (6 links)
- Store movement stuff into scratch pad (6 links)
- Get Thread Running Task (6 links)
- 00069dfc - 00069e64 (6 links)
- Status/CT based decision (6 links)
- 55 –PA (Y) Hit (MA+X)% (6 links)
- Charge Skillset Loading (6 links)
- 5D Dragon: Set Quick (6 links)
- Get unit that matches coordinates (6 links)
- Check for tile, status palette mod (6 links)
- Event Instruction A2 (6 links)
- Accessory Secondary Data (6 links)
- Slope Type (6 links)
- Event Instruction C1 (6 links)
- Event Instruction 19 (6 links)
- Chose Move from Move List? (6 links)
- Check for Present Flags (6 links)
- Weapon Range Routine (6 links)
- 15 Set CT00 Hit F(MA+X)% (6 links)
- Store New Seed and Lay Eggs (6 links)
- Calculate ENTD Unit Jobs (6 links)
- End of Turn (6 links)
- Find Formation Palette Index (6 links)
- Set Reachable Tiles (6 links)
- 00069f14 - 0006a07c (6 links)
- 56 –MA (Y) Hit (MA+X)% (6 links)
- Get Unit Misc Data Pointer from Unit Misc ID (6 links)
- 0006b960 - 0006b990 (6 links)
- Load Next Event (6 links)
- 5E Dmg ((MA+Y)/2*MA) (6 links)
- Set evade special effects based on Evade Type (6 links)
- Event Instruction A3 (6 links)
- Event Instruction 01 (6 links)
- Set panels affected by ability? (6 links)
- 1f800080 (6 links)
- Set Action Target Variables (6 links)
- Action data nulling (6 links)
- 16 DmgMP (TarCurMP) Hit F(MA+X)% (6 links)
- 1E Dmg ((MA+Y)*MA/2) (6 links)
- Display Menu Text Entry (6 links)
- Store hardcoded AI stuff (blood suck, frog, berserk abilities) (6 links)